squidbus
7d546f32d8
image_view: Add more BGRA storage format swizzles. ( #1693 )
2024-12-08 10:19:39 +02:00
auser1337
1940ac0fec
ajm: support for multiple contexts ( #1690 )
...
* ajm: support for multiple contexts
* fix sceAjmInitialize
2024-12-08 10:18:12 +02:00
Ada Ahmed
dad5953e8c
fix: fix #1457 again by moving av_err2str to a common header ( #1688 )
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2024-12-08 00:52:03 +02:00
TheTurtle
8ee672fe32
hot-fix: Allow unpriviledged userfaultfd
2024-12-08 00:10:20 +02:00
IndecisiveTurtle
cde84e4bac
shader_recompiler: Fix mistake
2024-12-07 23:45:23 +02:00
psucien
119e03cb58
hot-fix: fix for incorrect asc qid
2024-12-07 22:28:31 +01:00
squidbus
c076ba69e8
shader_recompiler: Implement V_LSHL_B64 for immediate arguments. ( #1674 )
2024-12-07 23:28:17 +02:00
¥IGA
2266622dcf
Support for Vulkan 1.4 ( #1665 )
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2024-12-07 19:41:41 +02:00
psucien
941a668f78
hot-fix: obtain cmdbuf for dispatches after cache ops
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This fixes cmdbuf being in incorrect state after scheduler rotation on flush
2024-12-07 10:30:36 +01:00
Daniel R.
9524f94749
hotfix: add missing include
2024-12-07 10:07:14 +01:00
Daniel R.
6f543b5bd9
hotfix: enable discord RPC
2024-12-07 09:48:12 +01:00
Vladislav Mikhalin
8eacb88a86
recompiler: fixed fragment shader built-in attribute access ( #1676 )
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* recompiler: fixed fragment shader built-in attribute access
* handle en/addr separately
* handle other registers as well
2024-12-07 01:20:09 +02:00
squidbus
e1ecfb8dd1
semaphore: Add GCD semaphore implementation. ( #1677 )
2024-12-06 23:46:44 +02:00
Daniel R.
7ffa581d4b
The way to Unity, pt.2 ( #1671 )
2024-12-06 22:04:36 +01:00
IndecisiveTurtle
357b7829c3
hot-fix: Silence depth macrotiled warning
2024-12-06 21:50:25 +02:00
IndecisiveTurtle
6acfdd5e33
buffer_cache: Bump usable address space to 40bits
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* Fixes crashes in games that use the upper region of user area
2024-12-06 20:00:21 +02:00
TheTurtle
9e618c0e0c
video_core: Add multipler to handle special cases of texture buffer stride mismatch ( #1640 )
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* page_manager: Enable userfaultfd by default
* Much faster than page faults and causes less problems
* shader_recompiler: Add texel buffer multiplier
* Fixes format mismatch assert when vsharp stride is multiple of format stride
* shader_recompiler: Specialize UBOs on size
* Some games can perform manual vertex pulling and thus bind read only buffers of varying size. We only recompile when the vsharp size is larger than size in shader, in opposite case its not needed
* clang format
2024-12-06 19:54:59 +02:00
squidbus
d05846a327
specialization: Fix fetch shader field type ( #1675 )
2024-12-06 12:59:55 +02:00
squidbus
17abbcd74d
misc: Fix clang format ( #1673 )
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2024-12-06 02:21:35 +02:00
IndecisiveTurtle
77da8bac00
core: Return proper address of eh frame/add more opcodes
2024-12-06 00:47:11 +02:00
TheTurtle
22a2741ea0
shader_recompilers: Improvements to SSA phi generation and lane instruction elimination ( #1667 )
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* shader_recompiler: Add use tracking for Insts
* ssa_rewrite: Recursively remove phis
* ssa_rewrite: Correct recursive trivial phi elimination
* ir: Improve read lane folding pass
* control_flow: Avoid adding unnecessary divergant blocks
* clang format
* externals: Update ext-boost
---------
Co-authored-by: Frodo Baggins <baggins31084@proton.me>
2024-12-05 23:14:16 +02:00
Alexandre Bouvier
874508f8c2
cmake: unbundle stb ( #1601 )
2024-12-05 23:10:27 +02:00
Marcin Mikołajczyk
642dedea8c
Handle INDIRECT_BUFFER_CONST in ProcessCeUpdate ( #1613 )
2024-12-05 23:09:59 +02:00
psucien
37f4bad2b7
video_core: fix for targets clears and copies ( #1670 )
2024-12-05 23:09:22 +02:00
Daniel R.
15ae7a094d
hotfix: fix inverted operator on GetDents
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2024-12-05 18:45:55 +01:00
Daniel R.
98f0cb65d7
The way to Unity, pt.1 ( #1659 )
2024-12-05 17:21:35 +01:00
Vinicius Rangel
2380f2f9c9
Virtual device abstraction ( #1577 )
...
* IOFile: removes seek limit checks when file is writable
* add virtual devices scaffold
* add stdin/out/err as virtual devices
* fixed some merging issues
* clang-fix
---------
Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-12-05 18:00:17 +02:00
squidbus
c019b54fec
thread: Configure stack and guard on POSIX hosts. ( #1664 )
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2024-12-04 20:21:03 +02:00
squidbus
920acb8d8b
renderer_vulkan: Parse fetch shader per-pipeline ( #1656 )
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* shader_recompiler: Read image format info directly from sharps instead of storing in shader info.
* renderer_vulkan: Parse fetch shader per-pipeline
* Few minor fixes.
* shader_recompiler: Specialize on vertex attribute number types.
* shader_recompiler: Move GetDrawOffsets to fetch shader
2024-12-04 13:03:47 +02:00
squidbus
74b091fd08
renderer_vulkan: Add support for indexed QuadList draw. ( #1661 )
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2024-12-04 10:15:58 +01:00
TheTurtle
6bf93071cf
hot-fix: Correct getpagesize
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Tested on my PS4 pro, returns 16KB instead of 4KB
2024-12-03 14:15:08 +02:00
georgemoralis
c66db95378
Misc Ime fixes continue ( #1655 )
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* core/libraries: Misc. Ime fixes
* fixed issues
---------
Co-authored-by: Daniel R <47796739+polybiusproxy@users.noreply.github.com>
2024-12-03 10:05:51 +02:00
psucien
f0b75289c8
video_core: few detiler formats added
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2024-12-02 22:24:54 +01:00
TheTurtle
eb844b9b63
shader_recompiler: Implement manual barycentric interpolation path ( #1644 )
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* shader_recompiler: Implement manual barycentric interpolation path
* clang format
* emit_spirv: Fix typo
* emit_spirv: Simplify variable definition
* spirv_emit: clang format
2024-12-02 23:20:54 +02:00
squidbus
fda4f06518
devtools: More warning fixes ( #1652 )
2024-12-02 20:46:51 +01:00
Vinicius Rangel
0835dc71b3
More devtools stuff ( #1637 )
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* devtools: memory map viewer
* devtools: batch highlight only for non-group viewer
* devtools: fix not showing entire user data
* devtools: shader debug viewer
* devtools: add more reg naming
2024-12-01 19:34:29 +01:00
psucien
f658fc58d1
Merge pull request #1630 from vladmikhalin/fix-missing-rts
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Fixed incorrectly skipped RTs
2024-12-01 16:47:25 +01:00
psucien
4a5850628e
hot-fix: debug build fixed
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2024-12-01 15:46:08 +01:00
squidbus
b00a321b5e
playgo: Fix loading PlayGo file. ( #1639 )
2024-12-01 14:12:04 +02:00
squidbus
394a14626b
libraries: Add stubs for libScePlayGoDialog ( #1635 )
2024-12-01 13:44:15 +02:00
Jamie Tong
b0860d6e8c
implement DS_AND_B32, DS_OR_B32, DS_XOR_B32 ( #1593 )
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* implement DS_OR_B32
* implement DS_AND_B32, DS_XOR_B32
2024-11-30 22:39:11 +02:00
TheTurtle
5b6e0ab238
core: Library cleanup ( #1631 )
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* core: Split error codes into separate files
* Reduces build times and is cleaner
* core: Bring structs and enums to codebase style
* core: More style changes
2024-11-30 22:37:36 +02:00
squidbus
7153838c4e
libraries: Add initial HLE JPEG encoder skeleton ( #1607 )
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* libraries: Add initial HLE JPEG encoder skeleton
* jpegenc: Finish adding parameter validation.
* updated enums , added logging
* jpegenc: Clean up parameter validations.
* jpegenc: Fix missing log.
* externals: Update ffmpeg-core
---------
Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-11-30 21:43:12 +02:00
Vinicius Rangel
2002e37ce9
Allow shader patching ( #1633 )
2024-11-30 20:15:55 +01:00
squidbus
07f4a0305b
semaphore: Use condvars with separate signaled flag to prevent races ( #1615 )
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* Revert "semaphore: Use binary_semaphore instead of condvar"
This reverts commit 85dc57b868
.
* semaphore: Use separate signaled flag to prevent races
* mutex: Few misc fixes
* condvar: Few misc fixes
* signals: Add thread name to unhandled signal message.
2024-11-30 19:19:07 +02:00
Vladislav Mikhalin
c0d43a1a5f
Fixed incorrectly skipped RTs
2024-11-30 17:05:08 +03:00
squidbus
36044043bc
config: Fix loading install directories. ( #1626 )
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2024-11-30 11:08:34 +01:00
squidbus
99ac10a417
libraries: Add libSceRazorCpu HLE skeleton. ( #1624 )
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* Remove save migration code (#1621 )
* Kernel Fixes (#1605 )
* scePthreadSetprio Changes
FindThread uses posix error codes, so the function export should apply the ORBIS wrapper to convert these. Since it uses posix codes, I've also renamed the function to align with other posix functions. Lastly, this fixes a compile warning about ret sometimes not getting initialized.
* Implement posix_munmap
Used by Hatsune Miku Project Diva X during intros. May help with stability on Linux, probably won't change anything on Windows.
* Exports
Some missing function exports I've seen in my tests.
sceKernelAvailableFlexibleMemorySize export is used in Final Fantasy XV Episode Duscae
posix_pthread_setprio and posix_pthread_getschedparam are used by Spider-Man Miles Morales
scePthreadKeyDelete is used in UE4 games.
I've also added in a typo fix related to my previous PR.
* libScePosix export for posix_pthread_attr_setguardsize
Used in Hatsune Miku Project Diva X v1.02
* libraries: Add libSceRazorCpu HLE skeleton.
---------
Co-authored-by: ¥IGA <164882787+Xphalnos@users.noreply.github.com>
Co-authored-by: Stephen Miller <56742918+StevenMiller123@users.noreply.github.com>
2024-11-30 11:30:22 +02:00
georgemoralis
7bf168e47f
Revert "Remove save migration code ( #1621 )"
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This reverts commit b1a024efbd
.
2024-11-30 11:28:46 +02:00
Stephen Miller
7e525a59e4
Kernel Fixes ( #1605 )
...
* scePthreadSetprio Changes
FindThread uses posix error codes, so the function export should apply the ORBIS wrapper to convert these. Since it uses posix codes, I've also renamed the function to align with other posix functions. Lastly, this fixes a compile warning about ret sometimes not getting initialized.
* Implement posix_munmap
Used by Hatsune Miku Project Diva X during intros. May help with stability on Linux, probably won't change anything on Windows.
* Exports
Some missing function exports I've seen in my tests.
sceKernelAvailableFlexibleMemorySize export is used in Final Fantasy XV Episode Duscae
posix_pthread_setprio and posix_pthread_getschedparam are used by Spider-Man Miles Morales
scePthreadKeyDelete is used in UE4 games.
I've also added in a typo fix related to my previous PR.
* libScePosix export for posix_pthread_attr_setguardsize
Used in Hatsune Miku Project Diva X v1.02
2024-11-30 11:23:48 +02:00
¥IGA
b1a024efbd
Remove save migration code ( #1621 )
2024-11-30 11:23:42 +02:00
squidbus
7b68004a40
sysmodule: Remove need for libSceRazorCpu ( #1622 )
2024-11-30 10:08:46 +02:00
squidbus
6c215e672d
Revert "core: fix patch paths applying when no folder exists" ( #1620 )
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This reverts commit 9f6261524b
.
2024-11-29 22:57:56 +02:00
Vladislav Mikhalin
086c5802f4
Fixed DS_SWIZZLE_32 ( #1619 )
2024-11-29 22:13:36 +02:00
Daniel R.
9f6261524b
core: fix patch paths applying when no folder exists
2024-11-29 20:02:45 +01:00
psucien
d6d1ec4f22
hot-fix: apply vgt index offset to draw commands
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2024-11-29 14:17:53 +01:00
squidbus
57a3c0132d
semaphore: Fix returned iterator from AddWaiter ( #1614 )
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2024-11-29 01:42:39 +02:00
Marcin Mikołajczyk
bd3371bdfb
implement sceKernelPreadv ( #1611 )
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2024-11-28 22:26:44 +02:00
Marcin Mikołajczyk
286a288bfd
Fix GetDents truncating the last character of filenames ( #1610 )
2024-11-28 22:25:37 +02:00
squidbus
471ebdb4f0
libc_internal: Implement more functions. ( #1606 )
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2024-11-27 11:50:57 +02:00
Vladislav Mikhalin
18a36c5daa
Fixed false-positive image reuploads ( #1557 )
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* Fixed false-positive image reuploads
* Fixed userfaultfd path, removed dead code, simplified calculations
* oopsie
* track potentially dirty images and hash them
* untrack only first page of the image in case of head access
* rebase, initialize hash, fix bounds check
* include image tail in the calculations
2024-11-26 22:45:15 +02:00
¥IGA
3f1be5a4ce
Adding Utils Icon ( #1600 )
2024-11-26 08:48:14 +02:00
psucien
cd4f48cb8d
Revert "hot-fix: downgrade Nx1 2D render targets to 1D" due to regression
...
This reverts commit cea6d87472
.
2024-11-25 22:14:53 +01:00
psucien
cea6d87472
hot-fix: downgrade Nx1 2D render targets to 1D
2024-11-25 20:52:09 +01:00
DanielSvoboda
2226175d9b
Fix Shortcut ( #1586 )
2024-11-25 14:26:56 +02:00
¥IGA
ff18b89e66
Fix Game List Mode ( #1591 )
2024-11-25 14:26:40 +02:00
F1219R
20b4cd2a32
Update sq translation ( #1595 )
2024-11-25 14:26:12 +02:00
psucien
001b94e802
hot-fix: skip indirect draw for quad lists
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* needs to be fixed properly with indirect args re-packing
2024-11-24 18:33:38 +01:00
squidbus
23bb5f09fd
devtools: Fix a few compiler warnings. ( #1575 )
2024-11-24 18:47:19 +02:00
kalaposfos13
82bd780a6b
Fix --help text in cli ( #1588 )
2024-11-24 18:45:17 +02:00
psucien
3d95ad0e3a
Image binding and texture cache interface refactor (1/2) ( #1481 )
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* video_core: texture_cache: interface refactor and better overlap handling
* resources binding moved into vk_rasterizer
* remove `virtual` flag leftover
2024-11-24 17:07:51 +01:00
psucien
16e1d679dc
video_core: clean-up of indirect draws logic ( #1589 )
2024-11-24 15:43:28 +01:00
baggins183
fde1726af5
recompiler: fix how srt pass handles step rate sharps in special case ( #1587 )
2024-11-24 11:49:59 +01:00
psucien
d7d28aa8da
video_core: restored presenter aspect calculations ( #1583 )
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* video_core: restored presenter aspect calculations
* code simplification
2024-11-23 11:46:31 +01:00
psucien
5976300788
hot-fix: proper offset calculation for single offset lds instructions
2024-11-23 10:14:19 +01:00
Daniel R.
df8284c5f8
Fix splashes using the wrong image
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Supposedly, only pic1.png is used for the splash
2024-11-22 21:20:47 +01:00
squidbus
15d6b095f7
savedatadialog_ui: Use fmt::localtime instead of formatting std::chrono::local_time ( #1574 )
2024-11-22 18:29:41 +02:00
georgemoralis
9ed07f6f6e
@Roamic's hot region fix ( #1570 )
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2024-11-22 14:53:16 +02:00
georgemoralis
8c9d7d1a08
Port libpngdec to libpng ( #1555 )
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* intial try to include libpng
* fixing libpng cmake
* cleanup structs and error codes
* building libpng , destroying pkg ;/
* fixed pkg with zlib_comp mode
* attemp to fix ci
* rewrote png encoder with libpng
* small corrections
* clang fix
* clang-fix?
* take alpha value from decode parameters
* more cleanup
* fix stride calculation
* libpng: avoid unnecessary allocation in decoding
* libpng: interlaced support
* libpng: lowered log level
* revert wrong merge
---------
Co-authored-by: Vinicius Rangel <me@viniciusrangel.dev>
2024-11-22 12:42:53 +02:00
kalaposfos13
8f2d71d458
Skip GUI if launching a game directly ( #1507 )
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* Skip GUI if launching a game directly
* Rerun jobs 2
* Added --show-gui, --help, open game by ID and more
* Clang-format
* Added non-GUI related upgrades to SDL version
* clang-format
* Added --fullscreen <true|false> argument
* Update --help text
2024-11-22 07:55:55 +02:00
psucien
f9ae945a55
hot-fix: clang-format
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2024-11-21 22:23:09 +01:00
TheTurtle
c4506da0ae
kernel: Rewrite pthread emulation ( #1440 )
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* libkernel: Cleanup some function places
* kernel: Refactor thread functions
* kernel: It builds
* kernel: Fix a bunch of bugs, kernel thread heap
* kernel: File cleanup pt1
* File cleanup pt2
* File cleanup pt3
* File cleanup pt4
* kernel: Add missing funcs
* kernel: Add basic exceptions for linux
* gnmdriver: Add workload functions
* kernel: Fix new pthreads code on macOS. (#1441 )
* kernel: Downgrade edeadlk to log
* gnmdriver: Add sceGnmSubmitCommandBuffersForWorkload
* exception: Add context register population for macOS. (#1444 )
* kernel: Pthread rewrite touchups for Windows
* kernel: Multiplatform thread implementation
* mutex: Remove spamming log
* pthread_spec: Make assert into a log
* pthread_spec: Zero initialize array
* Attempt to fix non-Windows builds
* hotfix: change incorrect NID for scePthreadAttrSetaffinity
* scePthreadAttrSetaffinity implementation
* Attempt to fix Linux
* windows: Address a bunch of address space problems
* address_space: Fix unmap of region surrounded by placeholders
* libs: Reduce logging
* pthread: Implement condvar with waitable atomics and sleepqueue
* sleepq: Separate and make faster
* time: Remove delay execution
* Causes high cpu usage in Tohou Luna Nights
* kernel: Cleanup files again
* pthread: Add missing include
* semaphore: Use binary_semaphore instead of condvar
* Seems more reliable
* libraries/sysmodule: log module on `sceSysmoduleIsLoaded`
* libraries/kernel: implement `scePthreadSetPrio`
---------
Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com>
Co-authored-by: Daniel R. <47796739+polybiusproxy@users.noreply.github.com>
2024-11-21 22:59:38 +02:00
Daniel R.
6904764aab
shader_recompiler/frontend: implement V_MIN3_U32
2024-11-21 19:52:48 +01:00
Daniel R.
e968b1c23f
video_core/amdgpu: heuristic for shader binary info
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Games can strip the first shader instruction (meant for debugging) which we rely on for obtaining shader information (e.g. LittleBigPlanet 3). For this reason, we start a search through the code start until we arrive at the shader binary info.
2024-11-21 19:24:13 +01:00
Florian Piesche
5054827441
Don't use github as a CDN for Discord RPC icon ( #1496 )
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[jsdelivr](https://www.jsdelivr.com/?docs=gh ) is a free CDN for opensource projects that offers mirroring and CDN services for files on GitHub with just a minor URL change, backed by a number of major organizations in the CDN industry.
2024-11-21 12:09:10 +02:00
psucien
c55d7fbb6a
Proper MSAA surfaces support ( #1560 )
2024-11-21 12:08:52 +02:00
¥IGA
c83ac654ce
Bump to Clang 18 ( #1549 )
2024-11-21 12:08:22 +02:00
psucien
3d04765a3f
Respect game brightness settings ( #1559 )
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* `RendererVulkan` -> `Presenter`
* support for Video Out gamma setting
* sRGB hack removed
* added post process pass to presenter
* splash functionality restored
2024-11-21 12:06:53 +02:00
psucien
e98fab4b58
hot-fix: correct M-tiled surface size calculation when mip is less than a tile
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2024-11-21 00:04:46 +01:00
squidbus
e585330744
image_view: Use array view for color/depth buffers with multiple layers. ( #1556 )
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2024-11-20 20:24:30 +02:00
Vinicius Rangel
b41664ac61
savedata: fix dir name search with wildcard ( #1552 )
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* savedata: fix dir name search with wildcard
* psf: replace filesystem clock by system clock (utc)
* savedatadialog_ui: macOS zoned_time formatting
Signed-off-by: Vinicius Rangel <me@viniciusrangel.dev>
---------
Signed-off-by: Vinicius Rangel <me@viniciusrangel.dev>
Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com>
2024-11-20 18:31:44 +02:00
Ruah Devlin
96cd79f272
Implement V_MED3_U32 vector ALU Opcode ( #1553 )
2024-11-20 17:23:59 +01:00
korenkonder
da00235eaf
Don't read uninitialized memory in sceSystemServiceReceiveEvent
( #1554 )
2024-11-20 17:22:30 +01:00
Alexander Y.
9f42a12baf
Fix build when -DENABLE_DISCORD_RPC=OFF ( #1551 )
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* added ifdef for discordrpc
* replaced discordrpc include correctly
2024-11-20 08:41:35 +02:00
Daniel R.
17c47bcd96
shader_recompiler/frontend: Implement bitcmp
instructions ( #1550 )
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2024-11-19 21:38:32 +01:00
Vladislav Mikhalin
c45af9a2ca
Fix border color ( #1548 )
2024-11-19 18:55:05 +02:00
psucien
8fbd9187f8
libraries: gnmdriver: few more functions implemented ( #1544 )
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2024-11-18 11:23:21 +02:00
Vladislav Mikhalin
e1fecda74f
Fix depth bias ( #1538 )
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2024-11-16 19:17:43 +02:00
Stephen Miller
ce158290fb
Minor Kernel Fixes ( #1529 )
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* Skip destruction of adaptive mutex initializers
Based around similar behaviors implemented in the more-kernel branch. Hatsune Miku Project Diva X needs this.
* Fix posix_lseek result overflow
Seen when testing Spider-Man Miles Morales on more-kernel.
* Add posix_fsync
Used by Spider-Man Miles Morales. I've added the normal posix error handling to this function, though I'm aware sceKernelFsync doesn't return any errors currently. This is for future proofing and accuracy, as the actual libkernel does the usual error handling too.
* Properly handle VirtualQuery calls on PoolReserved memory.
* Export posix_getpagesize under libkernel
Bloons TD 5 needs this.
* Clang
2024-11-14 18:00:57 +02:00
Osyotr
7be35c3997
Save config in UTF-8 ( #1524 )
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2024-11-14 12:01:33 +02:00
Vladislav Mikhalin
bf239ebc04
ajm: handle single-frame decode jobs (+mp3 imrovements) ( #1520 )
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* ajm: handle single-frame decode jobs (+mp3 imrovements)
* disable breaking the loop in multi-frame if storage is insufficient
* simplified gapless decoding
2024-11-14 12:01:20 +02:00
Martin
8e281575b5
Update Norwegian Bokmål translations ( #1525 )
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* specify nb_NO
* Update Norwegian Bokmål translation
* change patch wording nb_NO
2024-11-14 12:00:59 +02:00
squidbus
0c52d02043
videodec: Lower sceVideodecDecode log to trace. ( #1527 )
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2024-11-13 18:04:13 +01:00
Florian Piesche
85f45d2788
Add scalable vector redraw of shadps4 icon ( #1501 )
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* Add scalable vector redraw of shadps4 icon
* Update icon name in desktop file
* Fix svg
2024-11-12 09:32:56 +02:00
kalaposfos13
8a15d68a8d
Update Hungarian translation ( #1518 )
2024-11-12 09:31:56 +02:00
squidbus
f5618e0342
imgui: Dispatch SDL text input requests to main thread on macOS. ( #1519 )
2024-11-12 09:27:30 +02:00
Lander Gallastegi
b64dcd2f56
Assert fix ( #1521 )
2024-11-12 09:26:48 +02:00
georgemoralis
7ab851592b
Videocodec implementation ( #1484 )
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* dummy videocodec
* filled videodec parameters
* vdec1 implementation
* clang format fix
* fixed codecType
* added crop offset info
* align output
* align all h/w
* some touchups
* small touch (last one)
2024-11-10 11:33:08 +02:00
DanielSvoboda
4fd7f67459
Open Folder - improvement (Save/Log) ( #1513 )
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* Open Folder - improvement
* TR
2024-11-10 10:14:48 +02:00
Vladislav Mikhalin
75d2181489
ajm mp3: fix resampling ( #1500 )
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2024-11-08 07:45:03 +02:00
squidbus
176d222519
vk_pipeline_cache: Skip pipelines with geometry shaders when unsupported. ( #1486 )
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2024-11-07 14:57:31 +02:00
Quang Ngô
a547b2774f
Allow disable the auto updater ( #1490 )
2024-11-07 14:56:02 +02:00
Quang Ngô
f45cad6bc9
Fix patches not save changes properly ( #1493 )
...
Don't use ```QCheckBox::text()``` because it may return strings that contain "&" cause patch name comparison to fail.
2024-11-06 22:44:22 +02:00
Vladislav Mikhalin
46ac48c311
AJM: Added some missing features ( #1489 )
...
* AJM: Added support for different PCM formats
* updated libatrac9 ref
* remove log
* Add support for non-interleaved flag
* Added support for output sideband format query
2024-11-06 22:39:43 +02:00
georgemoralis
f98b9f7726
hot-fix : removed libSceRudp.srpx from lle modules since it appears it create more issues than solves
2024-11-06 07:20:58 +02:00
psucien
204bba9be8
hot-fix: pr merge conflict resolved
2024-11-05 22:59:45 +01:00
Lander Gallastegi
aa4c6c0178
shader_recompiler: patch fmask access instructions ( #1439 )
...
* Fix multisample texture fetch
* Patch some fmask reads
* clang-format
* Assert insteed of ignore, coordinate fixes
* Patch ImageQueryDimensions
2024-11-05 22:39:57 +01:00
SAN4EZDREAMS
fe389e560a
Added uk_UA language support ( #1483 )
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* Add Ukrainian localization
* Fixed langIndexes
* Fixed langIndexes_2
* Added uk_UA language support
* Added uk_UA language support
2024-11-05 10:46:12 +02:00
georgemoralis
f068f13e4a
Ajm ( #1456 )
...
* ajm: Initial ajm implementation
* AJM code improvements (#1453 )
* Fix sideband buffer order (#1454 )
* ajm: Attempt to add gapless support
* ajm_at9: Return superframes decoded in a single job
* WIP (#1460 )
* Fix gapless decode and combine split buffers
* Fixed linux build
* fix number of samples reported with gapless decoding
* fixed number of remaining samples calculation
should fix the small crackling sounds that play every now and again
* refactor half ajm
* refactored most of ajm
* refactored ajm
* clang-format, in-repo libatrac9, removed debug stuff
---------
Co-authored-by: auser1337 <aaravsandhu10@outlook.com>
Co-authored-by: Vladislav Mikhalin <mikhalinvlad@gmail.com>
Co-authored-by: IndecisiveTurtle <geoster3d@gmail.com>
2024-11-05 09:16:57 +02:00
squidbus
76f440889b
qt: Error if installing DLC without game. ( #1476 )
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2024-11-03 01:06:55 +02:00
Daniel R.
29183354cc
libraries/videodec: Fix build errors with av_err2str
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2024-11-02 19:11:57 +01:00
squidbus
0b015daff7
netctl: Add null check for gethostbyname output. ( #1468 )
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2024-11-01 14:29:24 +02:00
baggins183
9ec75c3feb
Implement shader resource tables ( #1165 )
...
* Implement shader resource tables
* fix after rebase + squash
* address some review comments
* fix pipeline_common
* cleanup debug stuff
* switch to using single codegenerator
2024-11-01 08:55:53 +02:00
DanielSvoboda
7b16085c59
Fix update loop between release ( #1465 )
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2024-10-31 20:59:14 +02:00
Daniel R.
b7fe08519f
core/gnmdriver: Proper interrupt registering ( #1218 )
2024-10-31 17:53:03 +02:00
georgemoralis
72440a4996
starting 0.4.1
2024-10-31 17:35:39 +02:00
georgemoralis
67dfc7916c
hotfix : check if dir exists
2024-10-31 17:05:44 +02:00
georgemoralis
8d15388aeb
marked 0.4.0 release
2024-10-31 16:58:57 +02:00
georgemoralis
cdae6a4ce5
Loading font libs from title id folder ( #1448 )
2024-10-31 16:08:34 +02:00
squidbus
4da21a016e
path_util: Make sure macOS has current directory set and clean up path code. ( #1463 )
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2024-10-31 12:36:51 +02:00
Daniel R.
8b139ff5fa
clang-format
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2024-10-30 14:46:22 +01:00
Daniel R.
1620481331
vk_compute_pipeline: Add missing meta check
2024-10-30 14:03:53 +01:00
voltamass
7794fc3ce7
Italian localization updated ( #1449 )
...
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* Update it.ts
Translated some of the missing sentences
* Update it.ts
2024-10-27 22:31:33 +02:00
psucien
c59f6fd5c3
hot-fix: reduced log spam from get sdk version
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2024-10-27 00:33:44 +02:00
Roll8ack
8b2c151f1f
Update zh_CN.ts ( #1445 )
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update zh_CN translation and fixed some translation mistake.
2024-10-25 09:20:53 +03:00
Daniel R.
9d6eee6acf
core/libraries: Videodec2 implementation ( #1241 )
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2024-10-24 18:39:31 +02:00
psucien
a8d2684929
hot-fix: proper calculation of image samples num
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2024-10-23 23:11:01 +02:00
Daniel R.
6e00121eb5
core/libraries: IME implementation ( #1436 )
...
* core/libraries: IME implementation
* Update ime_common.h
---------
Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-10-23 20:05:46 +03:00
kalaposfos13
406041b7ad
FPS counter now appears at the top left corner every time ( #1426 )
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2024-10-21 18:26:32 +03:00
RDN000
be1d11eb62
Update sq translation ( #1424 )
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2024-10-21 13:17:53 +03:00
squidbus
7654a08d9a
vulkan: Report only missing format feature flags. ( #1420 )
2024-10-21 13:17:39 +03:00
Lander Gallastegi
8e08756b6e
Handle color control mode resolve ( #1413 )
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2024-10-20 13:14:01 +03:00
squidbus
5a071f3137
liverpool_to_vk: Add more surface format mappings. ( #1418 )
2024-10-20 13:05:54 +03:00
TheTurtle
0ecb6695de
cmake: Allow disabling discord rpc ( #1416 )
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2024-10-19 16:09:36 +03:00
Vladislav Mikhalin
c38e3f77f9
Add poll interval to libScePad ( #1415 )
2024-10-19 15:57:01 +03:00
TheTurtle
87f8fea4de
renderer_vulkan: Commize and adjust buffer bindings ( #1412 )
...
* shader_recompiler: Implement finite cmp class
* shader_recompiler: Implement more opcodes
* renderer_vulkan: Commonize buffer binding
* liverpool: More dma data impl
* fix
* copy_shader: Handle additional instructions from Knack
* translator: Add V_CMPX_GE_I32
2024-10-19 15:30:58 +03:00
DanielSvoboda
47ba6c6344
Patch compatible version notice ( #1407 )
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* Patch compatible version notice
* +
2024-10-18 18:56:31 +03:00
Quang Ngô
a13d1d1ab1
core/fs: fix file path (again) ( #1408 )
...
Third time's the charm.
2024-10-18 18:56:15 +03:00
Quang Ngô
24bce59f70
core/fs: fix file path on Windows ( #1404 )
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Revert part of commit ddc35639a8
.
2024-10-18 11:40:27 +03:00
Herman Semenoff
96ea686eb6
Fixed return strict const iterator, replace to range-based loop C++17 and code refactor ( #548 )
...
Signed-off-by: Herman Semenov <GermanAizek@yandex.ru>
Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-10-18 11:06:11 +03:00
Quang Ngô
ddc35639a8
core/fs: fix file path when using separated update folder for *nix ( #1403 )
2024-10-18 07:51:51 +03:00
Yury
181b005636
New translations and fixes for ru_RU ( #1402 )
2024-10-18 07:51:22 +03:00
psucien
ac6b4a625d
hot-fix: address check in mips overlap heuristic
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2024-10-17 23:06:58 +02:00
ElBread3
88c37048ac
Load Eboot/Modules from Separate Update Folder ( #1397 )
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* load eboot from separate update folder
* clarify
---------
Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-10-17 11:49:29 +03:00
psucien
b4ced58acc
hot-fix: a fallback when overlap resolve fails
2024-10-16 23:46:20 +02:00
georgemoralis
70430313e3
hot fix: fixed sceNpGetOnlineId function
2024-10-16 19:19:10 +03:00
DanielSvoboda
b62d2f839d
missing translations ( #1395 )
...
* missing translations
* clang
2024-10-16 19:05:35 +03:00
Vinicius Rangel
25de4d6b65
Devtools improvements I ( #1392 )
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* devtools: fix showing entire depth instead of bits
* devtools: show button for stage instead of menu bar
- fix batch view dockspace not rendering when window collapsed
* devtools: removed useless "Batch" collapse & don't collapse last batch
* devtools: refactor DrawRow to templating
* devtools: reg popup size adjusted to the content
* devtools: better window names
* devtools: regview layout compacted
* devtools: option to show collapsed frame dump
keep most popups open when selection changes
best popup windows positioning
* devtools: show compute shader regs
* devtools: tips popup
2024-10-16 13:12:46 +03:00
Lander Gallastegi
877cda9b9a
video_core: Rework clear values ( #1381 )
...
* Clear color convertion
* Add missing formats
* Add swap handling
* Format bits and offsets
* clang-format
* Make num_components const
* Initialize alpha to 1
* Handle SnormNz as Snorm
* Don0t leave accidental nonzero values
* parallel3 for linux-qt
* Move number_utils to common
2024-10-16 12:55:45 +03:00
Stephen Miller
170db22d9c
Improve sceSystemServiceReceiveEvent stub ( #992 )
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2024-10-15 21:55:03 +02:00
Vladislav Mikhalin
437ebc1e02
AvPlayer: Do not align w/h to 16 with vdec2 ( #1388 )
2024-10-15 22:31:11 +03:00
ElBread3
6fc7b3993d
Minor Fixes for Separate Update Folder ( #1387 )
...
* description + string fixes
* fix use condition
* clang format
* updates now fully extract to game update folder
* don't guarantee the overwrite game condition
2024-10-15 22:29:27 +03:00
ElBread3
a588bc5da8
Separate Updates from Game Folder ( #1026 )
...
* separate updates implementation
* clang format
clang format
clang format
clang format
clang hates me
work please
* hotfix: check for sfo file instead of the folder
* tiny change
* refactor
* forgot to change this over
* add review changes
* use operator
2024-10-15 18:49:42 +03:00
DanielSvoboda
29ad2eca62
Fix translation InstallDirSelect ( #1386 )
2024-10-15 17:40:37 +03:00
RDN000
168ba8dbcd
Fix sq.ts ( #1383 )
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2024-10-15 14:35:19 +03:00
DanielSvoboda
7e27afb37d
fix tr sq.ts ( #1380 )
...
* Update sq.ts
* InstallDirSelect
2024-10-15 09:30:10 +03:00
psucien
09725bd921
hot-fix: unexpected pass break on indirect args buffer obtaining
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2024-10-14 22:33:06 +02:00
georgemoralis
a3df2448ec
Small Np + trophy fixes ( #1363 )
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* sceNpGetOnlineId returns sign out code
* return -1 if trophy xml not found . Fixes undertale
2024-10-14 15:11:21 +03:00
DanielSvoboda
bd9f82df94
fix descriptionText size | missing translations ( #1319 )
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* fix descriptionText size
* +
avoid 'blinking'
* Update ru_RU.ts
* TR
* Update pt_BR.ts
* emulatorLanguage alphabetical order
---------
Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-10-13 15:49:39 +03:00
¥IGA
f0ee3919e0
improved documentation + better toolbar icons ( #1364 )
2024-10-13 15:03:19 +03:00
Vinicius Rangel
cf2e617f08
Devtools - Inspect regs/User data/Shader disassembly ( #1358 )
...
* devtools: pm4 - show markers
* SaveDataDialogLib: fix compile with mingw
* devtools: pm4 - show program state
* devtools: pm4 - show program disassembly
* devtools: pm4 - show frame regs
* devtools: pm4 - show color buffer info as popup
add ux improvements for open new windows with shift+click
better window titles
* imgui: skip all textures to avoid hanging with crash diagnostic enabled
not sure why this happens :c
* devtools: pm4 - show reg depth buffer
2024-10-13 15:02:22 +03:00
Vladislav Mikhalin
8776eba8c8
Added adaptive mutex initializer handling ( #1353 )
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2024-10-13 12:22:14 +03:00
RDN000
1cc4ab7e88
Update sq translation ( #1351 )
...
* Update sq translation
* Update sq translation
2024-10-13 11:36:52 +03:00
Lander Gallastegi
d3491bfced
hotfix: correctly check for valid priority ( #1359 )
2024-10-13 11:35:05 +03:00
ElBread3
97b5289f15
use addGameInstallDir here ( #1354 )
2024-10-12 17:53:47 +03:00
Daniel R.
7c00ac637a
core: Fix mmap being unable to map GPU memory
2024-10-12 16:35:12 +02:00
Lander Gallastegi
b412cb4cca
Linux unlink implementation ( #1347 )
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2024-10-11 21:45:26 +03:00
Vladislav Mikhalin
87a76af86f
AvPlayer: Patch all guest calls ( #1346 )
2024-10-11 21:44:29 +03:00
adjonesey
cd085ea2de
Use GetSystemTimePreciseAsFileTime to fix fps timing issues ( #1344 )
...
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-ws
2024-10-11 17:52:48 +03:00
Daniel R.
169b641bd1
hotfix: map rasterizer memory on pool commit
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2024-10-11 10:48:32 +02:00
georgemoralis
dbdbb40c0b
Network libs fixes , stubs and more ( #1324 )
...
* some rework on netctl calls
* added libs stubs using from RE6
* added ORBIS_NET_CTL_INFO_IP_ADDRESS case in sceNetCtlGetInfo
* added sceNetInetPton
* some dummy functions and change some functions to debug level
* clang format fix
* fix for sceNetInetPton
* posix OS fix?
* linux + macOS fixes?
* fix?
* sceSharePlayGetCurrentConnectionInfo
2024-10-11 10:37:36 +03:00
KrisCris
dc99d3ebfc
Slightly refactor the game install dirs code ( #1329 )
...
* fix: game dir dupes on each launch
* fix copy around settings_addon_install_dir vector
* do not show the path if it is not added
* remove installDir from config file
* format
* moved migration code to save, and added notice
* move ui->removeFolderButton->setEnabled to LoadValuesFromConfig
* avoid checking duplicates for gameDirs loaded from config
* use else condition to switch to the installDirs
2024-10-11 09:27:28 +03:00
Lander Gallastegi
66f1bb937f
ime_dialog: Initial implementation ( #1267 )
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* Add C string types
* Prepare existing enums
* Added missing enums
* Types update
* State base
* Compile Ime Dialog UI
* UI implementation
* Scoped lock
* Functional implementation
* Link against iconv on macOS
* Fix building on windows
* Better UI
* clang-format
* Some fixes and cleanup
* Enable reserved checks
* clang-format
* Fix default text encoding max size
* clang-format (again)
* Some review changes
* Use std::vector for dynamic strings
* Use CString
* Accept dialog on enter press
* clang-format
* Use ImGUI for encoding/decoding
2024-10-11 04:53:32 +03:00
squidbus
0f91661660
resource_tracking_pass: Make sure immediate offset is accessed as correct type. ( #1339 )
2024-10-10 23:58:01 +03:00
squidbus
2f80d7565d
resource_tracking_pass: Fix type handling of sample offsets. ( #1337 )
2024-10-10 23:30:09 +03:00
squidbus
21eb175aa1
shader_recompiler: Add asserts for get/set register bounds. ( #1336 )
2024-10-10 23:14:50 +03:00
squidbus
dcc4057dd8
shader_recompiler: Set correct operand field for VOP3b sdst. ( #1335 )
2024-10-10 23:04:51 +03:00
squidbus
0df0d0cb66
shader_recompiler: Fix last image sample address parameter. ( #1334 )
2024-10-10 22:51:11 +03:00
squidbus
0a5f46942e
shader_recompiler: Make sure RuntimeInfo is zero initialized. ( #1332 )
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2024-10-10 20:32:13 +03:00
squidbus
09cbccb40b
shader_recompiler: Implement V_SUBB_U32 and V_SUBBREV_U32. ( #1331 )
2024-10-10 19:40:19 +03:00
squidbus
d91ad6174e
shader_recompiler: Move sampling parameter resolution to tracking pass and support more derivative types. ( #1290 )
...
* shader_recompiler: Move sampling parameter resolution to tracking pass and support more derivative types.
* shader_recompiler: Only track sampler sharp on sample instructions.
* shader_recompiler: Fix Inst args size.
2024-10-10 19:27:34 +03:00
TheTurtle
fd4893f6ef
hotfix: Don't unconditionally register fiber lib
2024-10-10 19:26:56 +03:00
korenkonder
6e986f8133
video_core: Implement sceGnmInsertPushColorMarker ( #989 )
2024-10-10 18:03:12 +03:00
Marcin Mikołajczyk
0e0de5a2a0
Stub return value of sceNpCreateRequest ( #1209 )
2024-10-10 17:54:07 +03:00
robyn-dressler
ab6901ae6a
Using a more standard data directory for linux ( #1227 )
...
* Using a more standard data directory for linux
* Fixing format
* Using XDG_DATA_HOME by default
2024-10-10 17:53:18 +03:00
Exhigh
87f8f3a59e
qt_gui: Organize settings page ( #1316 )
...
* Wire up translations and descriptions for the cursor settings.
* Move controller settings to input tab and rename it to controller (to inline it with how other settings are shown).
* Fixed unnecessary double initialization of the back button setting.
* Organize statements and functions w/ respect to their tabs and some minor QOL changes for the settings UI in general.
2024-10-10 17:52:39 +03:00
ElBread3
299a29e243
Fix Multiple Install Folders ( #1328 )
...
* attempt to fix pr
* clang format
2024-10-10 17:52:20 +03:00
Daniel R.
0a12ba4120
core/libraries: Initial fiber implementation ( #1255 )
2024-10-10 17:51:23 +03:00
TheTurtle
100036aecf
spirv: Flush denormals if possible ( #1302 )
2024-10-10 17:47:39 +03:00
ElBread3
56e8ed7833
Multiple Install Folders ( #1308 )
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* multiple install folders implimentation
* clang format
* paths setting tab
* clang format
2024-10-10 10:28:59 +03:00
psucien
c9f894c45a
hot-fix: catch device loss on presentation (prevents deadlock in waiting)
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2024-10-09 20:44:38 +02:00
Daniel R.
873fbc469b
Fix spacing
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2024-10-09 16:52:56 +02:00
DanielSvoboda
d4eae28ce2
Play Time ( #1305 )
...
* Play Time
* SDL
* QT
* Sort / Formatting
* Timer 1 minute
* remove the seconds
removes the seconds from the screen, but in the play_time.txt file it continues to record the seconds for better accuracy, and the screen is cleaner
* fixes the invisible 0
* SDL . . .
* Fix Timer
2024-10-09 13:30:51 +03:00
voguelike
6fe26173dc
sophisticated fix for amd gpu + reshade instead of workaround ( #1282 )
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2024-10-09 09:28:25 +03:00
Alexandre Bouvier
7d4f1ce5f9
fix some warnings ( #1306 )
2024-10-09 09:28:09 +03:00
georgemoralis
53b7c5cc77
Update discord_rpc_handler.cpp
...
Add new app ID
2024-10-08 19:03:37 +03:00
RDN000
4fa55b7aa2
Update sq translation ( #1276 )
2024-10-08 18:58:57 +03:00
delledev
3e7137cc6b
added discord rpc ( #1178 )
...
* added discord rpc
* linting issues
* Revert "linting issues"
This reverts commit 55f4e39506
.
* fix clang-format issues
* removed wrong rpc submodule
* added correct rpc submodule
* Moved cmake instructions to correct files.
* added minor suggestions from pr
* Added an option to enable/disable RPC, added rpc to emulator.cpp making it work on nonqt builds
* typo & minor stuff
* Changed getInstance implementation with Singleton class.
* Update discord_rpc_handler.cpp
discord id
* fixed ci clangformat errors
---------
Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-10-08 18:14:37 +03:00
Stephen Miller
aba803bd04
IMAGE_GATHER4_C_LZ_O ( #1274 )
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Used by Crash Team Racing Nitro Fueled.
2024-10-08 10:35:07 +03:00
squidbus
20915eb5b8
core: Add support for Neo mode memory size. ( #1196 )
2024-10-08 10:29:05 +03:00
Exhigh
f139762c64
imgui/renderer: Hide Cursor on Idle Implementation ( #1266 )
...
Implement hide cursor on idle w/ idle timeout duration (configurable via GUI). While at it add always and never to hide the cursor options as well.
* Revert commit #1211 as to not interfere with the cursor states.
* Make hide cursor on idle as the default setting w/ timeout duration of 5 seconds to hide.
* Add an input tab in the settings page to add the hide cursor setting, with hiding the idle timeout box with respect to the cursor hide option.
Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-10-08 09:47:42 +03:00
Vinicius Rangel
96344873d6
SaveDataLib: use param.sfo to store max_blocks instead of txt ( #1287 )
2024-10-08 09:16:06 +03:00
DanielSvoboda
01fb320f4e
Fixes encoding in update text ( #1283 )
...
* Fixes encoding in update text
* +
2024-10-08 09:15:50 +03:00
fireph
ce53c41205
Add support to click touchpad using back button on non PS4/5 controllers ( #1258 )
...
* Working touchpad support
Tested on PS5 controller plugged in via USB.
* fix lint
* Add support to click touchpad using back button on other controllers
Takes the back button and allows the user to change the behavior of how it clicks the touchpad. The current options are left, right, center, and none.
* add description text
* make more generic so translations can be supported in combobox
* fix lint
* linter again
* support back button to touchpad for spacebar as well
* linter at it again
2024-10-08 09:15:30 +03:00
¥IGA
7389cf3e89
PM4 old removed + fixes ( #1259 )
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2024-10-07 15:29:07 +02:00
DanielSvoboda
20db37f235
fix update linux console ( #1238 )
2024-10-07 14:52:38 +03:00
georgemoralis
d7e5b5f13f
updated sdl to fix touchpad issue ( #1275 )
2024-10-07 13:04:09 +03:00
Dzmitry Dubrova
75c92a7cd1
net: Stub sceNetErrnoLoc ( #1271 )
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2024-10-06 22:34:55 +03:00
baggins183
3c0255b953
DebugPrintf in shaders ( #1252 )
...
* Add shader debug print opcode that uses NonSemantic DebugPrintf extension
* small correction for flags in Inst
* Fix IR Debug Print. Add StringLiteral op
* add missing microinstruction changes for debugprint
* cleanup. delete vaarg stuff. Smuggle format string in Info and flags
* more cleanup
* more
* (dont merge??) update sirit submodule
* fix num args 4 -> 5
* add notes about DebugPrint IR op
* use NumArgsOf again
* copyright
* update sirit submodule
* fix clangformat
* add new Value variant for string literal. Use arg0 for fmt string
* remove string pool changes
* Update src/shader_recompiler/ir/value.cpp
Co-authored-by: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com>
---------
Co-authored-by: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com>
2024-10-06 22:34:40 +03:00
TheTurtle
310814ac71
shader_recompiler: Support for more offset layouts ( #1270 )
2024-10-06 18:43:59 +02:00
tGecko
4ce95e55e0
add log type to log file ( #1260 )
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2024-10-06 14:53:53 +03:00
fireph
351e4861ca
Working touchpad support ( #1257 )
...
* Working touchpad support
Tested on PS5 controller plugged in via USB.
* fix lint
2024-10-06 13:00:35 +03:00
nishinji
2fd4861d3e
CI: Build outside the main branch ( #1239 )
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2024-10-06 02:26:19 +03:00
squidbus
60092ce849
vulkan: Use view of null buffer for texel buffers if nullDescriptor not supported. ( #1231 )
2024-10-06 02:25:12 +03:00
squidbus
2a7d56dbf2
shader_recompiler: Remove outdated image array warning. ( #1256 )
2024-10-06 01:42:58 +03:00
psucien
927bb0c175
Initial support of Geometry shaders ( #1244 )
...
* video_core: initial GS support
* fix for components mapping; missing prim type
2024-10-06 01:26:50 +03:00
squidbus
5bb45dc7ba
vulkan: Respect maximum sampler LOD bias. ( #1254 )
2024-10-06 01:05:24 +03:00
squidbus
8576d5e72c
shader_recompiler: Set array size to max UBO size when 0. ( #1251 )
...
* shader_recompiler: Set array size to max UBO size when 0.
* vulkan: Account for fallbacks when setting depth attachment format.
2024-10-05 22:31:52 +03:00
squidbus
ee57c2fd69
vulkan: Fix two more validation errors. ( #1250 )
2024-10-05 21:35:02 +03:00
¥IGA
1dabea7514
Fix a Qt warning ( #1249 )
2024-10-05 21:34:53 +03:00
ElBread3
2b8c2ce423
Fix list sorting for some categories ( #1242 )
...
* fix list sorting for serial, firmware version, and game size
* bad apple!!
* qol
2024-10-05 21:34:38 +03:00
Vinicius Rangel
a5968b630d
imgui: fix blocking keyboard at startup ( #1237 )
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* imgui: dont capture any input without an active nav window
fix keyboard not being available as soon as the emulator opens
* imgui: cleanup renderer assigning unnecessary sType to vulkan structures
2024-10-04 19:06:08 +03:00
Mahmoud Adel
76644a0169
add Opcodes to switch case ( #1233 )
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* add Opcodes to switch case
Added Opcodes to switch case, they were done here but weren't added to switch 9f79764b01 (diff-9a6c2e2027c03231e88aaaab30908baecae202661839f35c31a777fec2500c7aR659)
* clang
2024-10-04 11:24:45 +03:00
tGecko
ec6579cb4f
Hide cursor on key/button press ( #1211 )
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2024-10-04 08:49:18 +02:00
korenkonder
9f79764b01
Add various V_CVT opcodes ( #1223 )
2024-10-04 08:48:05 +02:00
squidbus
be411b37d4
vulkan: Fix dynamic vertex binding stride validation errors. ( #1229 )
2024-10-04 07:51:08 +03:00
Vinicius Rangel
49ceff71a2
Devtools fixes1 ( #1228 )
...
* imgui: fix nav with dock & fps display disabled by default
* devtools: change basic fps scale
* imgui: scale font with display dpi
2024-10-04 06:44:36 +03:00
korenkonder
da519f9091
Moved opcode to it's proper location ( #1221 )
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2024-10-03 22:47:26 +02:00
Vinicius Rangel
af398e3684
Devtools: PM4 Explorer ( #1094 )
...
* Devtools: Pause system
* Devtools: pm4 viewer
- new menu bar
- refactored video_info layer
- dump & inspect pm4 packets
- removed dumpPM4 config
- renamed System to DebugState
- add docking space
- simple video info constrained to window size
* Devtools: pm4 viewer - add combo to select the queue
* Devtools: pm4 viewer - add hex editor
* Devtools: pm4 viewer - dump current cmd
* add monospaced font to devtools
* Devtools: pm4 viewer - use spec op name
avoid some allocations
2024-10-03 22:43:23 +02:00
¥IGA
009f956d8d
imgui: Makes the window edges rounded ( #1143 )
2024-10-03 19:28:41 +02:00
ElBread3
ff13aff862
video_core: IMAGEGATHER4_C_O ( #1210 )
2024-10-03 18:48:54 +02:00
dbz400
54dafce541
Add V_CVT_F64_I32 ( #1219 )
2024-10-03 18:48:28 +02:00
Daniel R.
5e26294e27
video_core: disable warnings on vulkan
2024-10-03 16:57:33 +02:00
georgemoralis
ed24632ceb
Fix some network,npmanager issues ( #1215 )
...
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* improved np toolkit callbacks
* added ExecuteGuest in callback
* clang format
2024-10-03 14:03:26 +03:00
squidbus
7209b7d786
shader_recompiler: Shader param fixups ( #1199 )
2024-10-03 10:50:51 +03:00
squidbus
1a34c2a189
core: Fix some missing uses of ExecuteGuest. ( #1214 )
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2024-10-03 08:38:24 +03:00
squidbus
388d717205
audio_core: Fix return value types and shift some error handling to library. ( #1212 )
2024-10-03 07:01:39 +03:00
Mikasa-san
7e533ccf50
Refactor audio handling with range checks, buffer threshold, and lock… ( #1200 )
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* Refactor audio handling with range checks, buffer threshold, and lock fixes
- Added range checks for handle to avoid invalid index access in AudioOutOutput, AudioOutSetVolume, and AudioOutGetStatus.
- Added a constant AUDIO_STREAM_BUFFER_THRESHOLD for the buffer threshold (was previously a magic number).
- Set the freq parameter correctly in the SDL_AudioSpec structure in AudioOutOpen.
- Fixed locking issues in AudioOutOutput to avoid unlocking before it's locked.
* Refactor audio handling with range checks, buffer threshold, and lock fixes
- Added range checks for handle to avoid invalid index access in AudioOutOutput, AudioOutSetVolume, and AudioOutGetStatus.
- Added a constant AUDIO_STREAM_BUFFER_THRESHOLD for the buffer threshold (was previously a magic number).
- Set the freq parameter correctly in the SDL_AudioSpec structure in AudioOutOpen.
- Fixed locking issues in AudioOutOutput to avoid unlocking before it's locked.
- Removed tab spaces to fix format clang error
2024-10-02 18:34:16 +03:00
tGecko
93317911eb
fix music playing when it shouldn't ( #1203 )
2024-10-02 18:33:36 +03:00
CrazyBloo
394b7fa671
replace trophy xml error with assert ( #1197 )
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2024-10-02 12:31:55 +03:00