mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2024-12-28 02:26:07 +00:00
Slightly refactor the game install dirs code (#1329)
* fix: game dir dupes on each launch * fix copy around settings_addon_install_dir vector * do not show the path if it is not added * remove installDir from config file * format * moved migration code to save, and added notice * move ui->removeFolderButton->setEnabled to LoadValuesFromConfig * avoid checking duplicates for gameDirs loaded from config * use else condition to switch to the installDirs
This commit is contained in:
parent
04ad430115
commit
dc99d3ebfc
|
@ -325,9 +325,19 @@ void setMainWindowGeometry(u32 x, u32 y, u32 w, u32 h) {
|
|||
main_window_geometry_w = w;
|
||||
main_window_geometry_h = h;
|
||||
}
|
||||
void setGameInstallDirs(const std::vector<std::filesystem::path>& dir) {
|
||||
settings_install_dirs.resize(dir.size());
|
||||
settings_install_dirs = dir;
|
||||
bool addGameInstallDir(const std::filesystem::path& dir) {
|
||||
if (std::find(settings_install_dirs.begin(), settings_install_dirs.end(), dir) ==
|
||||
settings_install_dirs.end()) {
|
||||
settings_install_dirs.push_back(dir);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
void removeGameInstallDir(const std::filesystem::path& dir) {
|
||||
auto iterator = std::find(settings_install_dirs.begin(), settings_install_dirs.end(), dir);
|
||||
if (iterator != settings_install_dirs.end()) {
|
||||
settings_install_dirs.erase(iterator);
|
||||
}
|
||||
}
|
||||
void setAddonInstallDir(const std::filesystem::path& dir) {
|
||||
settings_addon_install_dir = dir;
|
||||
|
@ -385,7 +395,7 @@ u32 getMainWindowGeometryW() {
|
|||
u32 getMainWindowGeometryH() {
|
||||
return main_window_geometry_h;
|
||||
}
|
||||
std::vector<std::filesystem::path> getGameInstallDirs() {
|
||||
const std::vector<std::filesystem::path>& getGameInstallDirs() {
|
||||
return settings_install_dirs;
|
||||
}
|
||||
std::filesystem::path getAddonInstallDir() {
|
||||
|
@ -525,19 +535,14 @@ void load(const std::filesystem::path& path) {
|
|||
m_window_size_W = toml::find_or<int>(gui, "mw_width", 0);
|
||||
m_window_size_H = toml::find_or<int>(gui, "mw_height", 0);
|
||||
|
||||
// TODO Migration code, after a major release this should be removed.
|
||||
auto old_game_install_dir = toml::find_fs_path_or(gui, "installDir", {});
|
||||
if (!old_game_install_dir.empty()) {
|
||||
settings_install_dirs.push_back(old_game_install_dir);
|
||||
data.as_table().erase("installDir");
|
||||
}
|
||||
|
||||
const auto install_dir_array =
|
||||
toml::find_or<std::vector<std::string>>(gui, "installDirs", {});
|
||||
for (const auto& dir : install_dir_array) {
|
||||
bool not_already_included =
|
||||
std::find(settings_install_dirs.begin(), settings_install_dirs.end(), dir) ==
|
||||
settings_install_dirs.end();
|
||||
if (not_already_included) {
|
||||
settings_install_dirs.emplace_back(std::filesystem::path{old_game_install_dir});
|
||||
} else {
|
||||
const auto install_dir_array =
|
||||
toml::find_or<std::vector<std::string>>(gui, "installDirs", {});
|
||||
for (const auto& dir : install_dir_array) {
|
||||
settings_install_dirs.emplace_back(std::filesystem::path{dir});
|
||||
}
|
||||
}
|
||||
|
@ -639,6 +644,9 @@ void save(const std::filesystem::path& path) {
|
|||
|
||||
data["Settings"]["consoleLanguage"] = m_language;
|
||||
|
||||
// TODO Migration code, after a major release this should be removed.
|
||||
data.at("GUI").as_table().erase("installDir");
|
||||
|
||||
std::ofstream file(path, std::ios::out);
|
||||
file << data;
|
||||
file.close();
|
||||
|
|
|
@ -84,7 +84,8 @@ bool vkCrashDiagnosticEnabled();
|
|||
|
||||
// Gui
|
||||
void setMainWindowGeometry(u32 x, u32 y, u32 w, u32 h);
|
||||
void setGameInstallDirs(const std::vector<std::filesystem::path>& dir);
|
||||
bool addGameInstallDir(const std::filesystem::path& dir);
|
||||
void removeGameInstallDir(const std::filesystem::path& dir);
|
||||
void setAddonInstallDir(const std::filesystem::path& dir);
|
||||
void setMainWindowTheme(u32 theme);
|
||||
void setIconSize(u32 size);
|
||||
|
@ -103,7 +104,7 @@ u32 getMainWindowGeometryX();
|
|||
u32 getMainWindowGeometryY();
|
||||
u32 getMainWindowGeometryW();
|
||||
u32 getMainWindowGeometryH();
|
||||
std::vector<std::filesystem::path> getGameInstallDirs();
|
||||
const std::vector<std::filesystem::path>& getGameInstallDirs();
|
||||
std::filesystem::path getAddonInstallDir();
|
||||
u32 getMainWindowTheme();
|
||||
u32 getIconSize();
|
||||
|
|
|
@ -126,10 +126,7 @@ void GameInstallDialog::Save() {
|
|||
return;
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<std::filesystem::path> install_dirs;
|
||||
install_dirs.emplace_back(Common::FS::PathFromQString(gamesDirectory));
|
||||
Config::setGameInstallDirs(install_dirs);
|
||||
Config::addGameInstallDir(Common::FS::PathFromQString(gamesDirectory));
|
||||
Config::setAddonInstallDir(Common::FS::PathFromQString(addonsDirectory));
|
||||
const auto config_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir);
|
||||
Config::save(config_dir / "config.toml");
|
||||
|
|
|
@ -218,19 +218,12 @@ SettingsDialog::SettingsDialog(std::span<const QString> physical_devices, QWidge
|
|||
|
||||
// PATH TAB
|
||||
{
|
||||
ui->removeFolderButton->setEnabled(false);
|
||||
|
||||
connect(ui->addFolderButton, &QPushButton::clicked, this, [this]() {
|
||||
const auto config_dir = Config::getGameInstallDirs();
|
||||
QString file_path_string =
|
||||
QFileDialog::getExistingDirectory(this, tr("Directory to install games"));
|
||||
auto file_path = Common::FS::PathFromQString(file_path_string);
|
||||
bool not_already_included =
|
||||
std::find(config_dir.begin(), config_dir.end(), file_path) == config_dir.end();
|
||||
if (!file_path.empty() && not_already_included) {
|
||||
std::vector<std::filesystem::path> install_dirs = config_dir;
|
||||
install_dirs.push_back(file_path);
|
||||
Config::setGameInstallDirs(install_dirs);
|
||||
if (!file_path.empty() && Config::addGameInstallDir(file_path)) {
|
||||
QListWidgetItem* item = new QListWidgetItem(file_path_string);
|
||||
ui->gameFoldersListWidget->addItem(item);
|
||||
}
|
||||
|
@ -246,17 +239,8 @@ SettingsDialog::SettingsDialog(std::span<const QString> physical_devices, QWidge
|
|||
QString item_path_string = selected_item ? selected_item->text() : QString();
|
||||
if (!item_path_string.isEmpty()) {
|
||||
auto file_path = Common::FS::PathFromQString(item_path_string);
|
||||
std::vector<std::filesystem::path> install_dirs = Config::getGameInstallDirs();
|
||||
|
||||
auto iterator = std::remove_if(
|
||||
install_dirs.begin(), install_dirs.end(),
|
||||
[&file_path](const std::filesystem::path& dir) { return file_path == dir; });
|
||||
|
||||
if (iterator != install_dirs.end()) {
|
||||
install_dirs.erase(iterator, install_dirs.end());
|
||||
delete selected_item;
|
||||
}
|
||||
Config::setGameInstallDirs(install_dirs);
|
||||
Config::removeGameInstallDir(file_path);
|
||||
delete selected_item;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
@ -370,6 +354,8 @@ void SettingsDialog::LoadValuesFromConfig() {
|
|||
QString backButtonBehavior = QString::fromStdString(Config::getBackButtonBehavior());
|
||||
int index = ui->backButtonBehaviorComboBox->findData(backButtonBehavior);
|
||||
ui->backButtonBehaviorComboBox->setCurrentIndex(index != -1 ? index : 0);
|
||||
|
||||
ui->removeFolderButton->setEnabled(!ui->gameFoldersListWidget->selectedItems().isEmpty());
|
||||
}
|
||||
|
||||
void SettingsDialog::InitializeEmulatorLanguages() {
|
||||
|
|
Loading…
Reference in a new issue