Slightly refactor the game install dirs code (#1329)

* fix: game dir dupes on each launch

* fix copy around settings_addon_install_dir vector

* do not show the path if it is not added

* remove installDir from config file

* format

* moved migration code to save, and added notice

* move ui->removeFolderButton->setEnabled to LoadValuesFromConfig

* avoid checking duplicates for gameDirs loaded from config

* use else condition to switch to the installDirs
This commit is contained in:
KrisCris 2024-10-11 14:27:28 +08:00 committed by GitHub
parent 04ad430115
commit dc99d3ebfc
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GPG key ID: B5690EEEBB952194
4 changed files with 32 additions and 40 deletions

View file

@ -325,9 +325,19 @@ void setMainWindowGeometry(u32 x, u32 y, u32 w, u32 h) {
main_window_geometry_w = w;
main_window_geometry_h = h;
}
void setGameInstallDirs(const std::vector<std::filesystem::path>& dir) {
settings_install_dirs.resize(dir.size());
settings_install_dirs = dir;
bool addGameInstallDir(const std::filesystem::path& dir) {
if (std::find(settings_install_dirs.begin(), settings_install_dirs.end(), dir) ==
settings_install_dirs.end()) {
settings_install_dirs.push_back(dir);
return true;
}
return false;
}
void removeGameInstallDir(const std::filesystem::path& dir) {
auto iterator = std::find(settings_install_dirs.begin(), settings_install_dirs.end(), dir);
if (iterator != settings_install_dirs.end()) {
settings_install_dirs.erase(iterator);
}
}
void setAddonInstallDir(const std::filesystem::path& dir) {
settings_addon_install_dir = dir;
@ -385,7 +395,7 @@ u32 getMainWindowGeometryW() {
u32 getMainWindowGeometryH() {
return main_window_geometry_h;
}
std::vector<std::filesystem::path> getGameInstallDirs() {
const std::vector<std::filesystem::path>& getGameInstallDirs() {
return settings_install_dirs;
}
std::filesystem::path getAddonInstallDir() {
@ -525,19 +535,14 @@ void load(const std::filesystem::path& path) {
m_window_size_W = toml::find_or<int>(gui, "mw_width", 0);
m_window_size_H = toml::find_or<int>(gui, "mw_height", 0);
// TODO Migration code, after a major release this should be removed.
auto old_game_install_dir = toml::find_fs_path_or(gui, "installDir", {});
if (!old_game_install_dir.empty()) {
settings_install_dirs.push_back(old_game_install_dir);
data.as_table().erase("installDir");
}
const auto install_dir_array =
toml::find_or<std::vector<std::string>>(gui, "installDirs", {});
for (const auto& dir : install_dir_array) {
bool not_already_included =
std::find(settings_install_dirs.begin(), settings_install_dirs.end(), dir) ==
settings_install_dirs.end();
if (not_already_included) {
settings_install_dirs.emplace_back(std::filesystem::path{old_game_install_dir});
} else {
const auto install_dir_array =
toml::find_or<std::vector<std::string>>(gui, "installDirs", {});
for (const auto& dir : install_dir_array) {
settings_install_dirs.emplace_back(std::filesystem::path{dir});
}
}
@ -639,6 +644,9 @@ void save(const std::filesystem::path& path) {
data["Settings"]["consoleLanguage"] = m_language;
// TODO Migration code, after a major release this should be removed.
data.at("GUI").as_table().erase("installDir");
std::ofstream file(path, std::ios::out);
file << data;
file.close();

View file

@ -84,7 +84,8 @@ bool vkCrashDiagnosticEnabled();
// Gui
void setMainWindowGeometry(u32 x, u32 y, u32 w, u32 h);
void setGameInstallDirs(const std::vector<std::filesystem::path>& dir);
bool addGameInstallDir(const std::filesystem::path& dir);
void removeGameInstallDir(const std::filesystem::path& dir);
void setAddonInstallDir(const std::filesystem::path& dir);
void setMainWindowTheme(u32 theme);
void setIconSize(u32 size);
@ -103,7 +104,7 @@ u32 getMainWindowGeometryX();
u32 getMainWindowGeometryY();
u32 getMainWindowGeometryW();
u32 getMainWindowGeometryH();
std::vector<std::filesystem::path> getGameInstallDirs();
const std::vector<std::filesystem::path>& getGameInstallDirs();
std::filesystem::path getAddonInstallDir();
u32 getMainWindowTheme();
u32 getIconSize();

View file

@ -126,10 +126,7 @@ void GameInstallDialog::Save() {
return;
}
}
std::vector<std::filesystem::path> install_dirs;
install_dirs.emplace_back(Common::FS::PathFromQString(gamesDirectory));
Config::setGameInstallDirs(install_dirs);
Config::addGameInstallDir(Common::FS::PathFromQString(gamesDirectory));
Config::setAddonInstallDir(Common::FS::PathFromQString(addonsDirectory));
const auto config_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir);
Config::save(config_dir / "config.toml");

View file

@ -218,19 +218,12 @@ SettingsDialog::SettingsDialog(std::span<const QString> physical_devices, QWidge
// PATH TAB
{
ui->removeFolderButton->setEnabled(false);
connect(ui->addFolderButton, &QPushButton::clicked, this, [this]() {
const auto config_dir = Config::getGameInstallDirs();
QString file_path_string =
QFileDialog::getExistingDirectory(this, tr("Directory to install games"));
auto file_path = Common::FS::PathFromQString(file_path_string);
bool not_already_included =
std::find(config_dir.begin(), config_dir.end(), file_path) == config_dir.end();
if (!file_path.empty() && not_already_included) {
std::vector<std::filesystem::path> install_dirs = config_dir;
install_dirs.push_back(file_path);
Config::setGameInstallDirs(install_dirs);
if (!file_path.empty() && Config::addGameInstallDir(file_path)) {
QListWidgetItem* item = new QListWidgetItem(file_path_string);
ui->gameFoldersListWidget->addItem(item);
}
@ -246,17 +239,8 @@ SettingsDialog::SettingsDialog(std::span<const QString> physical_devices, QWidge
QString item_path_string = selected_item ? selected_item->text() : QString();
if (!item_path_string.isEmpty()) {
auto file_path = Common::FS::PathFromQString(item_path_string);
std::vector<std::filesystem::path> install_dirs = Config::getGameInstallDirs();
auto iterator = std::remove_if(
install_dirs.begin(), install_dirs.end(),
[&file_path](const std::filesystem::path& dir) { return file_path == dir; });
if (iterator != install_dirs.end()) {
install_dirs.erase(iterator, install_dirs.end());
delete selected_item;
}
Config::setGameInstallDirs(install_dirs);
Config::removeGameInstallDir(file_path);
delete selected_item;
}
});
}
@ -370,6 +354,8 @@ void SettingsDialog::LoadValuesFromConfig() {
QString backButtonBehavior = QString::fromStdString(Config::getBackButtonBehavior());
int index = ui->backButtonBehaviorComboBox->findData(backButtonBehavior);
ui->backButtonBehaviorComboBox->setCurrentIndex(index != -1 ? index : 0);
ui->removeFolderButton->setEnabled(!ui->gameFoldersListWidget->selectedItems().isEmpty());
}
void SettingsDialog::InitializeEmulatorLanguages() {