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thread: Configure stack and guard on POSIX hosts. (#1664)
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@ -281,7 +281,7 @@ int PS4_SYSV_ABI posix_pthread_create_name_np(PthreadT* thread, const PthreadAtt
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/* Create thread */
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new_thread->native_thr = Core::Thread();
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int ret = new_thread->native_thr.Create(RunThread, new_thread);
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int ret = new_thread->native_thr.Create(RunThread, new_thread, &new_thread->attr);
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ASSERT_MSG(ret == 0, "Failed to create thread with error {}", ret);
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if (ret) {
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*thread = nullptr;
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@ -1,6 +1,7 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "libraries/kernel/threads/pthread.h"
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#include "thread.h"
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#ifdef _WIN64
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@ -15,7 +16,7 @@ Thread::Thread() : native_handle{0} {}
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Thread::~Thread() {}
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int Thread::Create(ThreadFunc func, void* arg) {
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int Thread::Create(ThreadFunc func, void* arg, const ::Libraries::Kernel::PthreadAttr* attr) {
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#ifdef _WIN64
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native_handle = CreateThread(nullptr, 0, (LPTHREAD_START_ROUTINE)func, arg, 0, nullptr);
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return native_handle ? 0 : -1;
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@ -23,6 +24,7 @@ int Thread::Create(ThreadFunc func, void* arg) {
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pthread_t* pthr = reinterpret_cast<pthread_t*>(&native_handle);
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pthread_attr_t pattr;
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pthread_attr_init(&pattr);
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pthread_attr_setstack(&pattr, attr->stackaddr_attr, attr->stacksize_attr);
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return pthread_create(pthr, &pattr, (PthreadFunc)func, arg);
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#endif
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}
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@ -5,6 +5,10 @@
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#include "common/types.h"
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namespace Libraries::Kernel {
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struct PthreadAttr;
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} // namespace Libraries::Kernel
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namespace Core {
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class Thread {
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@ -15,7 +19,7 @@ public:
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Thread();
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~Thread();
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int Create(ThreadFunc func, void* arg);
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int Create(ThreadFunc func, void* arg, const ::Libraries::Kernel::PthreadAttr* attr);
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void Exit();
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uintptr_t GetHandle() {
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