linting issues

This commit is contained in:
delledev 2024-10-01 17:42:22 +03:00
parent 18df757380
commit 55f4e39506
3 changed files with 28 additions and 1205 deletions

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@ -6,38 +6,38 @@
#include "src/qt_gui/discord_rpc_handler.h"
namespace DiscordRPCHandler {
void RPC::init() {
DiscordEventHandlers handlers{};
std::string discordAppId = "1290207945476280360";
Discord_Initialize(discordAppId.c_str(), &handlers, 1, nullptr);
startTimestamp = time(nullptr);
enabled = true;
}
void RPC::setStatusIdling() {
DiscordRichPresence rpc{};
rpc.largeImageKey = "https://github.com/shadps4-emu/shadPS4/raw/main/.github/shadps4.png";
rpc.largeImageText = "ShadPS4 is a PS4 emulator";
rpc.startTimestamp = startTimestamp;
rpc.details = "Idle";
void RPC::init() {
DiscordEventHandlers handlers{};
std::string discordAppId = "1290207945476280360";
Discord_Initialize(discordAppId.c_str(), &handlers, 1, nullptr);
startTimestamp = time(nullptr);
enabled = true;
}
Discord_UpdatePresence(&rpc);
}
void RPC::setStatusIdling() {
DiscordRichPresence rpc{};
rpc.largeImageKey = "https://github.com/shadps4-emu/shadPS4/raw/main/.github/shadps4.png";
rpc.largeImageText = "ShadPS4 is a PS4 emulator";
rpc.startTimestamp = startTimestamp;
rpc.details = "Idle";
void RPC::setStatusPlaying(const std::string& game_name, const std::string& game_id) {
DiscordRichPresence rpc{};
Discord_UpdatePresence(&rpc);
}
rpc.details = "Playing";
rpc.state = game_name.c_str();
std::string largeImageUrl =
"https://store.playstation.com/store/api/chihiro/00_09_000/titlecontainer/US/en/999/" +
game_id + "_00/image";
rpc.largeImageKey = largeImageUrl.c_str();
rpc.largeImageText = game_name.c_str();
rpc.startTimestamp = startTimestamp;
void RPC::setStatusPlaying(const std::string& game_name, const std::string& game_id) {
DiscordRichPresence rpc{};
Discord_UpdatePresence(&rpc);
}
rpc.details = "Playing";
rpc.state = game_name.c_str();
std::string largeImageUrl =
"https://store.playstation.com/store/api/chihiro/00_09_000/titlecontainer/US/en/999/" +
game_id + "_00/image";
rpc.largeImageKey = largeImageUrl.c_str();
rpc.largeImageText = game_name.c_str();
rpc.startTimestamp = startTimestamp;
Discord_UpdatePresence(&rpc);
}
} // namespace DiscordRPCHandler

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@ -1,124 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <QActionGroup>
#include <QDragEnterEvent>
#include <QTranslator>
#include "background_music_player.h"
#include "common/config.h"
#include "common/path_util.h"
#include "core/file_format/psf.h"
#include "core/file_sys/fs.h"
#include "qt_gui/discord_rpc_handler.h"
#include "elf_viewer.h"
#include "emulator.h"
#include "game_grid_frame.h"
#include "game_info.h"
#include "game_list_frame.h"
#include "game_list_utils.h"
#include "main_window_themes.h"
#include "main_window_ui.h"
#include "pkg_viewer.h"
class GameListFrame;
class MainWindow : public QMainWindow {
Q_OBJECT
signals:
void WindowResized(QResizeEvent* event);
void ExtractionFinished();
public:
explicit MainWindow(QWidget* parent = nullptr);
~MainWindow();
bool Init();
void InstallDragDropPkg(std::filesystem::path file, int pkgNum, int nPkg);
void InstallDirectory();
void StartGame();
private Q_SLOTS:
void ConfigureGuiFromSettings();
void SaveWindowState() const;
void SearchGameTable(const QString& text);
void ShowGameList();
void RefreshGameTable();
void HandleResize(QResizeEvent* event);
void OnLanguageChanged(const std::string& locale);
private:
Ui_MainWindow* ui;
void AddUiWidgets();
void CreateActions();
void CreateRecentGameActions();
void CreateDockWindows();
void GetPhysicalDevices();
void LoadGameLists();
void CheckUpdateMain(bool checkSave);
void CreateConnects();
void SetLastUsedTheme();
void SetLastIconSizeBullet();
void SetUiIcons(bool isWhite);
void InstallPkg();
void BootGame();
void AddRecentFiles(QString filePath);
void LoadTranslation();
void PlayBackgroundMusic();
QIcon RecolorIcon(const QIcon& icon, bool isWhite);
bool isIconBlack = false;
bool isTableList = true;
bool isGameRunning = false;
QActionGroup* m_icon_size_act_group = nullptr;
QActionGroup* m_list_mode_act_group = nullptr;
QActionGroup* m_theme_act_group = nullptr;
QActionGroup* m_recent_files_group = nullptr;
PKG pkg;
// Dockable widget frames
WindowThemes m_window_themes;
GameListUtils m_game_list_utils;
QScopedPointer<QDockWidget> m_dock_widget;
// Game Lists
QScopedPointer<GameListFrame> m_game_list_frame;
QScopedPointer<GameGridFrame> m_game_grid_frame;
QScopedPointer<ElfViewer> m_elf_viewer;
// Status Bar.
QScopedPointer<QStatusBar> statusBar;
// Available GPU devices
std::vector<QString> m_physical_devices;
PSF psf;
std::shared_ptr<GameInfoClass> m_game_info = std::make_shared<GameInfoClass>();
QTranslator* translator;
DiscordRPCHandler::RPC discordRPC;
protected:
bool eventFilter(QObject* obj, QEvent* event) override;
void dragEnterEvent(QDragEnterEvent* event1) override {
if (event1->mimeData()->hasUrls()) {
event1->acceptProposedAction();
}
}
void dropEvent(QDropEvent* event1) override {
const QMimeData* mimeData = event1->mimeData();
if (mimeData->hasUrls()) {
QList<QUrl> urlList = mimeData->urls();
int pkgNum = 0;
int nPkg = urlList.size();
for (const QUrl& url : urlList) {
pkgNum++;
std::filesystem::path path = Common::FS::PathFromQString(url.toLocalFile());
InstallDragDropPkg(path, pkgNum, nPkg);
}
}
}
void resizeEvent(QResizeEvent* event) override;
};