mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2024-12-28 18:46:06 +00:00
Fix Multiple Install Folders (#1328)
* attempt to fix pr * clang format
This commit is contained in:
parent
0a12ba4120
commit
299a29e243
|
@ -534,7 +534,12 @@ void load(const std::filesystem::path& path) {
|
|||
const auto install_dir_array =
|
||||
toml::find_or<std::vector<std::string>>(gui, "installDirs", {});
|
||||
for (const auto& dir : install_dir_array) {
|
||||
settings_install_dirs.emplace_back(std::filesystem::path{dir});
|
||||
bool not_already_included =
|
||||
std::find(settings_install_dirs.begin(), settings_install_dirs.end(), dir) ==
|
||||
settings_install_dirs.end();
|
||||
if (not_already_included) {
|
||||
settings_install_dirs.emplace_back(std::filesystem::path{dir});
|
||||
}
|
||||
}
|
||||
|
||||
settings_addon_install_dir = toml::find_fs_path_or(gui, "addonInstallDir", {});
|
||||
|
|
|
@ -222,21 +222,17 @@ SettingsDialog::SettingsDialog(std::span<const QString> physical_devices, QWidge
|
|||
|
||||
// PATH TAB
|
||||
{
|
||||
for (const auto& dir : Config::getGameInstallDirs()) {
|
||||
QString path_string;
|
||||
Common::FS::PathToQString(path_string, dir);
|
||||
QListWidgetItem* item = new QListWidgetItem(path_string);
|
||||
ui->gameFoldersListWidget->addItem(item);
|
||||
}
|
||||
|
||||
ui->removeFolderButton->setEnabled(false);
|
||||
|
||||
connect(ui->addFolderButton, &QPushButton::clicked, this, [this]() {
|
||||
const auto config_dir = Config::getGameInstallDirs();
|
||||
QString file_path_string =
|
||||
QFileDialog::getExistingDirectory(this, tr("Directory to install games"));
|
||||
auto file_path = Common::FS::PathFromQString(file_path_string);
|
||||
if (!file_path.empty()) {
|
||||
std::vector<std::filesystem::path> install_dirs = Config::getGameInstallDirs();
|
||||
bool not_already_included =
|
||||
std::find(config_dir.begin(), config_dir.end(), file_path) == config_dir.end();
|
||||
if (!file_path.empty() && not_already_included) {
|
||||
std::vector<std::filesystem::path> install_dirs = config_dir;
|
||||
install_dirs.push_back(file_path);
|
||||
Config::setGameInstallDirs(install_dirs);
|
||||
QListWidgetItem* item = new QListWidgetItem(file_path_string);
|
||||
|
@ -307,6 +303,12 @@ SettingsDialog::SettingsDialog(std::span<const QString> physical_devices, QWidge
|
|||
ui->dumpShadersCheckBox->installEventFilter(this);
|
||||
ui->nullGpuCheckBox->installEventFilter(this);
|
||||
|
||||
// Paths
|
||||
ui->gameFoldersGroupBox->installEventFilter(this);
|
||||
ui->gameFoldersListWidget->installEventFilter(this);
|
||||
ui->addFolderButton->installEventFilter(this);
|
||||
ui->removeFolderButton->installEventFilter(this);
|
||||
|
||||
// Debug
|
||||
ui->debugDump->installEventFilter(this);
|
||||
ui->vkValidationCheckBox->installEventFilter(this);
|
||||
|
@ -357,6 +359,13 @@ void SettingsDialog::LoadValuesFromConfig() {
|
|||
}
|
||||
ui->updateComboBox->setCurrentText(QString::fromStdString(updateChannel));
|
||||
|
||||
for (const auto& dir : Config::getGameInstallDirs()) {
|
||||
QString path_string;
|
||||
Common::FS::PathToQString(path_string, dir);
|
||||
QListWidgetItem* item = new QListWidgetItem(path_string);
|
||||
ui->gameFoldersListWidget->addItem(item);
|
||||
}
|
||||
|
||||
QString backButtonBehavior = QString::fromStdString(Config::getBackButtonBehavior());
|
||||
int index = ui->backButtonBehaviorComboBox->findData(backButtonBehavior);
|
||||
ui->backButtonBehaviorComboBox->setCurrentIndex(index != -1 ? index : 0);
|
||||
|
@ -452,6 +461,15 @@ void SettingsDialog::updateNoteTextEdit(const QString& elementName) {
|
|||
text = tr("nullGpuCheckBox");
|
||||
}
|
||||
|
||||
// Path
|
||||
if (elementName == "gameFoldersGroupBox" || elementName == "gameFoldersListWidget") {
|
||||
text = tr("gameFoldersBox");
|
||||
} else if (elementName == "addFolderButton") {
|
||||
text = tr("addFolderButton");
|
||||
} else if (elementName == "removeFolderButton") {
|
||||
text = tr("removeFolderButton");
|
||||
}
|
||||
|
||||
// Debug
|
||||
if (elementName == "debugDump") {
|
||||
text = tr("debugDump");
|
||||
|
|
|
@ -1083,6 +1083,21 @@
|
|||
<source>nullGpuCheckBox</source>
|
||||
<translation>Enable Null GPU:\nFor the sake of technical debugging, disables game rendering as if there were no graphics card.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="465"/>
|
||||
<source>gameFoldersBox</source>
|
||||
<translation>Game Folders: The list of folders to check for installed games.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="465"/>
|
||||
<source>addFolderButton</source>
|
||||
<translation>Add: Add a folder to the list.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="465"/>
|
||||
<source>removeFolderButton</source>
|
||||
<translation>Remove: Remove a folder from the list.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="329"/>
|
||||
<source>debugDump</source>
|
||||
|
|
Loading…
Reference in a new issue