The way to Unity, pt.2 (#1671)

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Daniel R. 2024-12-06 22:04:36 +01:00 committed by GitHub
parent 357b7829c3
commit 7ffa581d4b
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GPG key ID: B5690EEEBB952194
15 changed files with 311 additions and 28 deletions

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@ -210,7 +210,10 @@ set(GNM_LIB src/core/libraries/gnmdriver/gnmdriver.cpp
src/core/libraries/gnmdriver/gnm_error.h
)
set(KERNEL_LIB src/core/libraries/kernel/threads/condvar.cpp
set(KERNEL_LIB src/core/libraries/kernel/sync/mutex.cpp
src/core/libraries/kernel/sync/mutex.h
src/core/libraries/kernel/sync/semaphore.h
src/core/libraries/kernel/threads/condvar.cpp
src/core/libraries/kernel/threads/event_flag.cpp
src/core/libraries/kernel/threads/exception.cpp
src/core/libraries/kernel/threads/exception.h

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@ -6,7 +6,6 @@
#include "ntapi.h"
NtClose_t NtClose = nullptr;
NtDelayExecution_t NtDelayExecution = nullptr;
NtSetInformationFile_t NtSetInformationFile = nullptr;
NtCreateThread_t NtCreateThread = nullptr;
NtTerminateThread_t NtTerminateThread = nullptr;
@ -18,7 +17,6 @@ void Initialize() {
// http://stackoverflow.com/a/31411628/4725495
NtClose = (NtClose_t)GetProcAddress(nt_handle, "NtClose");
NtDelayExecution = (NtDelayExecution_t)GetProcAddress(nt_handle, "NtDelayExecution");
NtSetInformationFile =
(NtSetInformationFile_t)GetProcAddress(nt_handle, "NtSetInformationFile");
NtCreateThread = (NtCreateThread_t)GetProcAddress(nt_handle, "NtCreateThread");

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@ -408,7 +408,7 @@ typedef struct _TEB { /* win32/win64 */
#ifdef _WIN64
PVOID SystemReserved1[30]; /* /0190 */
#else
PVOID SystemReserved1[26]; /* 10c/ used for krnl386 private data in Wine */
PVOID SystemReserved1[26]; /* 10c/ */
#endif
char PlaceholderCompatibilityMode; /* 174/0280 */
BOOLEAN PlaceholderHydrationAlwaysExplicit; /* 175/0281 */
@ -430,13 +430,13 @@ typedef struct _TEB { /* win32/win64 */
BYTE SpareBytes1[23]; /* 1b9/ */
ULONG TxFsContext; /* 1d0/ */
#endif
GDI_TEB_BATCH GdiTebBatch; /* 1d4/02f0 used for ntdll private data in Wine */
GDI_TEB_BATCH GdiTebBatch; /* 1d4/02f0 */
CLIENT_ID RealClientId; /* 6b4/07d8 */
HANDLE GdiCachedProcessHandle; /* 6bc/07e8 */
ULONG GdiClientPID; /* 6c0/07f0 */
ULONG GdiClientTID; /* 6c4/07f4 */
PVOID GdiThreadLocaleInfo; /* 6c8/07f8 */
ULONG_PTR Win32ClientInfo[62]; /* 6cc/0800 used for user32 private data in Wine */
ULONG_PTR Win32ClientInfo[62]; /* 6cc/0800 */
PVOID glDispatchTable[233]; /* 7c4/09f0 */
PVOID glReserved1[29]; /* b68/1138 */
PVOID glReserved2; /* bdc/1220 */
@ -511,8 +511,6 @@ static_assert(offsetof(TEB, DeallocationStack) ==
typedef u64(__stdcall* NtClose_t)(HANDLE Handle);
typedef u64(__stdcall* NtDelayExecution_t)(BOOL Alertable, PLARGE_INTEGER DelayInterval);
typedef u64(__stdcall* NtSetInformationFile_t)(HANDLE FileHandle, PIO_STATUS_BLOCK IoStatusBlock,
PVOID FileInformation, ULONG Length,
FILE_INFORMATION_CLASS FileInformationClass);
@ -525,7 +523,6 @@ typedef u64(__stdcall* NtCreateThread_t)(PHANDLE ThreadHandle, ACCESS_MASK Desir
typedef u64(__stdcall* NtTerminateThread_t)(HANDLE ThreadHandle, u64 ExitStatus);
extern NtClose_t NtClose;
extern NtDelayExecution_t NtDelayExecution;
extern NtSetInformationFile_t NtSetInformationFile;
extern NtCreateThread_t NtCreateThread;
extern NtTerminateThread_t NtTerminateThread;

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@ -147,6 +147,10 @@ void SetCurrentThreadName(const char* name) {
SetThreadDescription(GetCurrentThread(), UTF8ToUTF16W(name).data());
}
void SetThreadName(void* thread, const char* name) {
SetThreadDescription(thread, UTF8ToUTF16W(name).data());
}
#else // !MSVC_VER, so must be POSIX threads
// MinGW with the POSIX threading model does not support pthread_setname_np
@ -170,11 +174,19 @@ void SetCurrentThreadName(const char* name) {
pthread_setname_np(pthread_self(), name);
#endif
}
void SetThreadName(void* thread, const char* name) {
// TODO
}
#endif
#if defined(_WIN32)
void SetCurrentThreadName(const char*) {
// Do Nothing on MingW
// Do Nothing on MinGW
}
void SetThreadName(void* thread, const char* name) {
// Do Nothing on MinGW
}
#endif

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@ -23,6 +23,8 @@ void SetCurrentThreadPriority(ThreadPriority new_priority);
void SetCurrentThreadName(const char* name);
void SetThreadName(void* thread, const char* name);
class AccurateTimer {
std::chrono::nanoseconds target_interval{};
std::chrono::nanoseconds total_wait{};

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@ -15,6 +15,7 @@ s64 Logger::write(const void* buf, size_t nbytes) {
log(static_cast<const char*>(buf), nbytes);
return nbytes;
}
size_t Logger::writev(const Libraries::Kernel::SceKernelIovec* iov, int iovcnt) {
for (int i = 0; i < iovcnt; i++) {
log(static_cast<const char*>(iov[i].iov_base), iov[i].iov_len);

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@ -0,0 +1,52 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "mutex.h"
#include "common/assert.h"
namespace Libraries::Kernel {
TimedMutex::TimedMutex() {
#ifdef _WIN64
mtx = CreateMutex(nullptr, false, nullptr);
ASSERT(mtx);
#endif
}
TimedMutex::~TimedMutex() {
#ifdef _WIN64
CloseHandle(mtx);
#endif
}
void TimedMutex::lock() {
#ifdef _WIN64
for (;;) {
u64 res = WaitForSingleObjectEx(mtx, INFINITE, true);
if (res == WAIT_OBJECT_0) {
return;
}
}
#else
mtx.lock();
#endif
}
bool TimedMutex::try_lock() {
#ifdef _WIN64
return WaitForSingleObjectEx(mtx, 0, true) == WAIT_OBJECT_0;
#else
return mtx.try_lock();
#endif
}
void TimedMutex::unlock() {
#ifdef _WIN64
ReleaseMutex(mtx);
#else
mtx.unlock();
#endif
}
} // namespace Libraries::Kernel

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@ -0,0 +1,80 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <chrono>
#include "common/types.h"
#ifdef _WIN64
#include <windows.h>
#else
#include <mutex>
#endif
namespace Libraries::Kernel {
class TimedMutex {
public:
TimedMutex();
~TimedMutex();
void lock();
bool try_lock();
void unlock();
template <class Rep, class Period>
bool try_lock_for(const std::chrono::duration<Rep, Period>& rel_time) {
#ifdef _WIN64
constexpr auto zero = std::chrono::duration<Rep, Period>::zero();
const auto now = std::chrono::steady_clock::now();
std::chrono::steady_clock::time_point abs_time = now;
if (rel_time > zero) {
constexpr auto max = (std::chrono::steady_clock::time_point::max)();
if (abs_time < max - rel_time) {
abs_time += rel_time;
} else {
abs_time = max;
}
}
return try_lock_until(abs_time);
#else
return mtx.try_lock_for(rel_time);
#endif
}
template <class Clock, class Duration>
bool try_lock_until(const std::chrono::time_point<Clock, Duration>& abs_time) {
#ifdef _WIN64
for (;;) {
const auto now = Clock::now();
if (abs_time <= now) {
return false;
}
const auto rel_ms = std::chrono::ceil<std::chrono::milliseconds>(abs_time - now);
u64 res = WaitForSingleObjectEx(mtx, static_cast<u64>(rel_ms.count()), true);
if (res == WAIT_OBJECT_0) {
return true;
} else if (res == WAIT_TIMEOUT) {
return false;
}
}
#else
return mtx.try_lock_until(abs_time);
#endif
}
private:
#ifdef _WIN64
HANDLE mtx;
#else
std::timed_mutex mtx;
#endif
};
} // namespace Libraries::Kernel

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@ -0,0 +1,117 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <atomic>
#include <chrono>
#include "common/assert.h"
#include "common/types.h"
#ifdef _WIN64
#include <windows.h>
#else
#include <semaphore>
#endif
namespace Libraries::Kernel {
template <s64 max>
class Semaphore {
public:
Semaphore(s32 initialCount)
#ifndef _WIN64
: sem{initialCount}
#endif
{
#ifdef _WIN64
sem = CreateSemaphore(nullptr, initialCount, max, nullptr);
ASSERT(sem);
#endif
}
~Semaphore() {
#ifdef _WIN64
CloseHandle(sem);
#endif
}
void release() {
#ifdef _WIN64
ReleaseSemaphore(sem, 1, nullptr);
#else
sem.release();
#endif
}
void acquire() {
#ifdef _WIN64
for (;;) {
u64 res = WaitForSingleObjectEx(sem, INFINITE, true);
if (res == WAIT_OBJECT_0) {
return;
}
}
#else
sem.acquire();
#endif
}
bool try_acquire() {
#ifdef _WIN64
return WaitForSingleObjectEx(sem, 0, true) == WAIT_OBJECT_0;
#else
return sem.try_acquire();
#endif
}
template <class Rep, class Period>
bool try_acquire_for(const std::chrono::duration<Rep, Period>& rel_time) {
#ifdef _WIN64
const auto rel_time_ms = std::chrono::ceil<std::chrono::milliseconds>(rel_time);
const u64 timeout_ms = static_cast<u64>(rel_time_ms.count());
if (timeout_ms == 0) {
return false;
}
return WaitForSingleObjectEx(sem, timeout_ms, true) == WAIT_OBJECT_0;
#else
return sem.try_acquire_for(rel_time);
#endif
}
template <class Clock, class Duration>
bool try_acquire_until(const std::chrono::time_point<Clock, Duration>& abs_time) {
#ifdef _WIN64
const auto now = Clock::now();
if (now >= abs_time) {
return false;
}
const auto rel_time = std::chrono::ceil<std::chrono::milliseconds>(abs_time - now);
const u64 timeout_ms = static_cast<u64>(rel_time.count());
if (timeout_ms == 0) {
return false;
}
u64 res = WaitForSingleObjectEx(sem, static_cast<u64>(timeout_ms), true);
return res == WAIT_OBJECT_0;
#else
return sem.try_acquire_until(abs_time);
#endif
}
private:
#ifdef _WIN64
HANDLE sem;
#else
std::counting_semaphore<max> sem;
#endif
};
using BinarySemaphore = Semaphore<1>;
using CountingSemaphore = Semaphore<0x7FFFFFFF /*ORBIS_KERNEL_SEM_VALUE_MAX*/>;
} // namespace Libraries::Kernel

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@ -191,7 +191,7 @@ int PthreadCond::Signal() {
PthreadMutex* mp = td->mutex_obj;
has_user_waiters = SleepqRemove(sq, td);
std::binary_semaphore* waddr = nullptr;
BinarySemaphore* waddr = nullptr;
if (mp->m_owner == curthread) {
if (curthread->nwaiter_defer >= Pthread::MaxDeferWaiters) {
curthread->WakeAll();
@ -211,7 +211,7 @@ int PthreadCond::Signal() {
struct BroadcastArg {
Pthread* curthread;
std::binary_semaphore* waddrs[Pthread::MaxDeferWaiters];
BinarySemaphore* waddrs[Pthread::MaxDeferWaiters];
int count;
};

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@ -118,7 +118,6 @@ public:
}
m_bits |= bits;
m_cond_var.notify_all();
}

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@ -380,6 +380,7 @@ int PS4_SYSV_ABI posix_sched_get_priority_min() {
int PS4_SYSV_ABI posix_pthread_rename_np(PthreadT thread, const char* name) {
LOG_INFO(Kernel_Pthread, "name = {}", name);
Common::SetThreadName(reinterpret_cast<void*>(thread->native_thr.GetHandle()), name);
thread->name = name;
return ORBIS_OK;
}

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@ -11,6 +11,8 @@
#include <shared_mutex>
#include "common/enum.h"
#include "core/libraries/kernel/sync/mutex.h"
#include "core/libraries/kernel/sync/semaphore.h"
#include "core/libraries/kernel/time.h"
#include "core/thread.h"
#include "core/tls.h"
@ -44,7 +46,7 @@ enum class PthreadMutexProt : u32 {
};
struct PthreadMutex {
std::timed_mutex m_lock;
TimedMutex m_lock;
PthreadMutexFlags m_flags;
Pthread* m_owner;
int m_count;
@ -288,14 +290,14 @@ struct Pthread {
int report_events;
int event_mask;
std::string name;
std::binary_semaphore wake_sema{0};
BinarySemaphore wake_sema{0};
SleepQueue* sleepqueue;
void* wchan;
PthreadMutex* mutex_obj;
bool will_sleep;
bool has_user_waiters;
int nwaiter_defer;
std::binary_semaphore* defer_waiters[MaxDeferWaiters];
BinarySemaphore* defer_waiters[MaxDeferWaiters];
bool InCritical() const noexcept {
return locklevel > 0 || critical_count > 0;

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@ -6,6 +6,8 @@
#include <mutex>
#include <semaphore>
#include "core/libraries/kernel/sync/semaphore.h"
#include "common/logging/log.h"
#include "core/libraries/kernel/kernel.h"
#include "core/libraries/kernel/orbis_error.h"
@ -21,7 +23,7 @@ constexpr int ORBIS_KERNEL_SEM_VALUE_MAX = 0x7FFFFFFF;
struct PthreadSem {
explicit PthreadSem(s32 value_) : semaphore{value_}, value{value_} {}
std::counting_semaphore<ORBIS_KERNEL_SEM_VALUE_MAX> semaphore;
CountingSemaphore semaphore;
std::atomic<s32> value;
};
@ -75,7 +77,7 @@ public:
it = wait_list.erase(it);
token_count -= waiter->need_count;
waiter->was_signaled = true;
waiter->cv.notify_one();
waiter->sem.release();
}
return true;
@ -88,7 +90,7 @@ public:
}
for (auto* waiter : wait_list) {
waiter->was_cancled = true;
waiter->cv.notify_one();
waiter->sem.release();
}
wait_list.clear();
token_count = set_count < 0 ? init_count : set_count;
@ -99,21 +101,21 @@ public:
std::scoped_lock lk{mutex};
for (auto* waiter : wait_list) {
waiter->was_deleted = true;
waiter->cv.notify_one();
waiter->sem.release();
}
wait_list.clear();
}
public:
struct WaitingThread {
std::condition_variable cv;
BinarySemaphore sem;
u32 priority;
s32 need_count;
bool was_signaled{};
bool was_deleted{};
bool was_cancled{};
explicit WaitingThread(s32 need_count, bool is_fifo) : need_count{need_count} {
explicit WaitingThread(s32 need_count, bool is_fifo) : sem{0}, need_count{need_count} {
// Retrieve calling thread priority for sorting into waiting threads list.
if (!is_fifo) {
priority = g_curthread->attr.prio;
@ -134,24 +136,26 @@ public:
}
int Wait(std::unique_lock<std::mutex>& lk, u32* timeout) {
lk.unlock();
if (!timeout) {
// Wait indefinitely until we are woken up.
cv.wait(lk);
sem.acquire();
lk.lock();
return GetResult(false);
}
// Wait until timeout runs out, recording how much remaining time there was.
const auto start = std::chrono::high_resolution_clock::now();
const auto signaled = cv.wait_for(lk, std::chrono::microseconds(*timeout),
[this] { return was_signaled; });
sem.try_acquire_for(std::chrono::microseconds(*timeout));
const auto end = std::chrono::high_resolution_clock::now();
const auto time =
std::chrono::duration_cast<std::chrono::microseconds>(end - start).count();
if (signaled) {
lk.lock();
if (was_signaled) {
*timeout -= time;
} else {
*timeout = 0;
}
return GetResult(!signaled);
return GetResult(!was_signaled);
}
};

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@ -52,7 +52,22 @@ u64 PS4_SYSV_ABI sceKernelReadTsc() {
int PS4_SYSV_ABI sceKernelUsleep(u32 microseconds) {
#ifdef _WIN64
std::this_thread::sleep_for(std::chrono::microseconds(microseconds));
const auto start_time = std::chrono::high_resolution_clock::now();
auto total_wait_time = std::chrono::microseconds(microseconds);
while (total_wait_time.count() > 0) {
auto wait_time = std::chrono::ceil<std::chrono::milliseconds>(total_wait_time).count();
u64 res = SleepEx(static_cast<u64>(wait_time), true);
if (res == WAIT_IO_COMPLETION) {
auto elapsedTime = std::chrono::high_resolution_clock::now() - start_time;
auto elapsedMicroseconds =
std::chrono::duration_cast<std::chrono::microseconds>(elapsedTime).count();
total_wait_time = std::chrono::microseconds(microseconds - elapsedMicroseconds);
} else {
break;
}
}
return 0;
#else
timespec start;