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libraries: Add stubs for libScePlayGoDialog (#1635)
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4ebb90c774
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@ -374,6 +374,8 @@ set(JPEG_LIB src/core/libraries/jpeg/jpeg_error.h
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set(PLAYGO_LIB src/core/libraries/playgo/playgo.cpp
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src/core/libraries/playgo/playgo.h
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src/core/libraries/playgo/playgo_dialog.cpp
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src/core/libraries/playgo/playgo_dialog.h
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src/core/libraries/playgo/playgo_types.h
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)
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@ -107,6 +107,7 @@ bool ParseFilterRule(Filter& instance, Iterator begin, Iterator end) {
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SUB(Lib, Png) \
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SUB(Lib, Jpeg) \
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SUB(Lib, PlayGo) \
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SUB(Lib, PlayGoDialog) \
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SUB(Lib, Random) \
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SUB(Lib, Usbd) \
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SUB(Lib, Ajm) \
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@ -74,6 +74,7 @@ enum class Class : u8 {
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Lib_Png, ///< The LibScePng implementation.
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Lib_Jpeg, ///< The LibSceJpeg implementation.
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Lib_PlayGo, ///< The LibScePlayGo implementation.
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Lib_PlayGoDialog, ///< The LibScePlayGoDialog implementation.
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Lib_Random, ///< The libSceRandom implementation.
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Lib_Usbd, ///< The LibSceUsbd implementation.
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Lib_Ajm, ///< The LibSceAjm implementation.
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@ -27,6 +27,7 @@
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#include "core/libraries/np_trophy/np_trophy.h"
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#include "core/libraries/pad/pad.h"
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#include "core/libraries/playgo/playgo.h"
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#include "core/libraries/playgo/playgo_dialog.h"
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#include "core/libraries/random/random.h"
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#include "core/libraries/razor_cpu/razor_cpu.h"
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#include "core/libraries/remote_play/remoteplay.h"
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@ -74,6 +75,7 @@ void InitHLELibs(Core::Loader::SymbolsResolver* sym) {
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Libraries::AppContent::RegisterlibSceAppContent(sym);
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Libraries::PngDec::RegisterlibScePngDec(sym);
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Libraries::PlayGo::RegisterlibScePlayGo(sym);
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Libraries::PlayGo::Dialog::RegisterlibScePlayGoDialog(sym);
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Libraries::Random::RegisterlibSceRandom(sym);
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Libraries::Usbd::RegisterlibSceUsbd(sym);
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Libraries::Pad::RegisterlibScePad(sym);
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78
src/core/libraries/playgo/playgo_dialog.cpp
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78
src/core/libraries/playgo/playgo_dialog.cpp
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@ -0,0 +1,78 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "core/libraries/libs.h"
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#include "core/libraries/playgo/playgo_dialog.h"
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#include "core/libraries/system/commondialog.h"
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namespace Libraries::PlayGo::Dialog {
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using CommonDialog::Error;
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using CommonDialog::Result;
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using CommonDialog::Status;
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Error PS4_SYSV_ABI scePlayGoDialogClose() {
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LOG_ERROR(Lib_PlayGoDialog, "(DUMMY) called");
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return Error::OK;
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}
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Error PS4_SYSV_ABI scePlayGoDialogGetResult(OrbisPlayGoDialogResult* result) {
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LOG_ERROR(Lib_PlayGoDialog, "(DUMMY) called");
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if (result == nullptr) {
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return Error::ARG_NULL;
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}
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// Result value 3 allows games to proceed.
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result->result = static_cast<Result>(3);
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return Error::OK;
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}
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Status PS4_SYSV_ABI scePlayGoDialogGetStatus() {
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LOG_ERROR(Lib_PlayGoDialog, "(DUMMY) called");
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return Status::FINISHED;
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}
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Error PS4_SYSV_ABI scePlayGoDialogInitialize() {
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LOG_ERROR(Lib_PlayGoDialog, "(DUMMY) called");
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return Error::OK;
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}
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Error PS4_SYSV_ABI scePlayGoDialogOpen(const OrbisPlayGoDialogParam* param) {
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LOG_ERROR(Lib_PlayGoDialog, "(DUMMY) called");
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if (param == nullptr) {
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return Error::ARG_NULL;
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}
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ASSERT(param->size == sizeof(OrbisPlayGoDialogParam));
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ASSERT(param->baseParam.size == sizeof(CommonDialog::BaseParam));
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return Error::OK;
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}
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Error PS4_SYSV_ABI scePlayGoDialogTerminate() {
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LOG_ERROR(Lib_PlayGoDialog, "(DUMMY) called");
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return Error::OK;
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}
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Status PS4_SYSV_ABI scePlayGoDialogUpdateStatus() {
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LOG_ERROR(Lib_PlayGoDialog, "(DUMMY) called");
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return Status::FINISHED;
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}
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void RegisterlibScePlayGoDialog(Core::Loader::SymbolsResolver* sym) {
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LIB_FUNCTION("fbigNQiZpm0", "libScePlayGoDialog", 1, "libScePlayGoDialog", 1, 1,
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scePlayGoDialogClose);
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LIB_FUNCTION("wx9TDplJKB4", "libScePlayGoDialog", 1, "libScePlayGoDialog", 1, 1,
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scePlayGoDialogGetResult);
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LIB_FUNCTION("NOAMxY2EGS0", "libScePlayGoDialog", 1, "libScePlayGoDialog", 1, 1,
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scePlayGoDialogGetStatus);
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LIB_FUNCTION("fECamTJKpsM", "libScePlayGoDialog", 1, "libScePlayGoDialog", 1, 1,
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scePlayGoDialogInitialize);
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LIB_FUNCTION("kHd72ukqbxw", "libScePlayGoDialog", 1, "libScePlayGoDialog", 1, 1,
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scePlayGoDialogOpen);
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LIB_FUNCTION("okgIGdr5Iz0", "libScePlayGoDialog", 1, "libScePlayGoDialog", 1, 1,
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scePlayGoDialogTerminate);
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LIB_FUNCTION("Yb60K7BST48", "libScePlayGoDialog", 1, "libScePlayGoDialog", 1, 1,
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scePlayGoDialogUpdateStatus);
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};
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} // namespace Libraries::PlayGo::Dialog
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38
src/core/libraries/playgo/playgo_dialog.h
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38
src/core/libraries/playgo/playgo_dialog.h
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@ -0,0 +1,38 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "common/types.h"
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#include "core/libraries/system/commondialog.h"
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namespace Core::Loader {
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class SymbolsResolver;
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}
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namespace Libraries::PlayGo::Dialog {
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struct OrbisPlayGoDialogParam {
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CommonDialog::BaseParam baseParam;
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s32 size;
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u8 unk[0x30];
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};
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static_assert(sizeof(OrbisPlayGoDialogParam) == 0x68);
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struct OrbisPlayGoDialogResult {
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u8 unk1[0x4];
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CommonDialog::Result result;
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u8 unk2[0x20];
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};
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static_assert(sizeof(OrbisPlayGoDialogResult) == 0x28);
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CommonDialog::Error PS4_SYSV_ABI scePlayGoDialogClose();
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CommonDialog::Error PS4_SYSV_ABI scePlayGoDialogGetResult(OrbisPlayGoDialogResult* result);
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CommonDialog::Status PS4_SYSV_ABI scePlayGoDialogGetStatus();
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CommonDialog::Error PS4_SYSV_ABI scePlayGoDialogInitialize();
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CommonDialog::Error PS4_SYSV_ABI scePlayGoDialogOpen(const OrbisPlayGoDialogParam* param);
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CommonDialog::Error PS4_SYSV_ABI scePlayGoDialogTerminate();
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CommonDialog::Status PS4_SYSV_ABI scePlayGoDialogUpdateStatus();
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void RegisterlibScePlayGoDialog(Core::Loader::SymbolsResolver* sym);
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} // namespace Libraries::PlayGo::Dialog
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