Use GetSystemTimePreciseAsFileTime to fix fps timing issues (#1344)
Some checks are pending
Build and Release / reuse (push) Waiting to run
Build and Release / clang-format (push) Waiting to run
Build and Release / get-info (push) Waiting to run
Build and Release / windows-sdl (push) Blocked by required conditions
Build and Release / windows-qt (push) Blocked by required conditions
Build and Release / macos-sdl (push) Blocked by required conditions
Build and Release / macos-qt (push) Blocked by required conditions
Build and Release / linux-sdl (push) Blocked by required conditions
Build and Release / linux-qt (push) Blocked by required conditions
Build and Release / pre-release (push) Blocked by required conditions

-ws
This commit is contained in:
adjonesey 2024-10-11 15:52:48 +01:00 committed by GitHub
parent 169b641bd1
commit cd085ea2de
No known key found for this signature in database
GPG key ID: B5690EEEBB952194

View file

@ -148,7 +148,7 @@ int PS4_SYSV_ABI sceKernelGettimeofday(OrbisKernelTimeval* tp) {
#ifdef _WIN64
FILETIME filetime;
GetSystemTimeAsFileTime(&filetime);
GetSystemTimePreciseAsFileTime(&filetime);
constexpr u64 UNIX_TIME_START = 0x295E9648864000;
constexpr u64 TICKS_PER_SECOND = 1000000;