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https://github.com/shadps4-emu/shadPS4.git
synced 2024-12-28 18:46:06 +00:00
shader_recompiler: patch fmask access instructions (#1439)
* Fix multisample texture fetch * Patch some fmask reads * clang-format * Assert insteed of ignore, coordinate fixes * Patch ImageQueryDimensions
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fe389e560a
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aa4c6c0178
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@ -176,6 +176,7 @@ Id EmitImageFetch(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, const
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ImageOperands operands;
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operands.AddOffset(ctx, offset);
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operands.Add(spv::ImageOperandsMask::Lod, lod);
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operands.Add(spv::ImageOperandsMask::Sample, ms);
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const Id texel =
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texture.is_storage
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? ctx.OpImageRead(result_type, image, coords, operands.mask, operands.operands)
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@ -86,6 +86,14 @@ struct SamplerResource {
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};
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using SamplerResourceList = boost::container::small_vector<SamplerResource, 16>;
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struct FMaskResource {
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u32 sgpr_base;
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u32 dword_offset;
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constexpr AmdGpu::Image GetSharp(const Info& info) const noexcept;
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};
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using FMaskResourceList = boost::container::small_vector<FMaskResource, 16>;
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struct PushData {
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static constexpr u32 BufOffsetIndex = 2;
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static constexpr u32 UdRegsIndex = 4;
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@ -178,6 +186,7 @@ struct Info {
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TextureBufferResourceList texture_buffers;
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ImageResourceList images;
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SamplerResourceList samplers;
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FMaskResourceList fmasks;
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PersistentSrtInfo srt_info;
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std::vector<u32> flattened_ud_buf;
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@ -282,6 +291,10 @@ constexpr AmdGpu::Sampler SamplerResource::GetSharp(const Info& info) const noex
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return inline_sampler ? inline_sampler : info.ReadUdSharp<AmdGpu::Sampler>(sharp_idx);
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}
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constexpr AmdGpu::Image FMaskResource::GetSharp(const Info& info) const noexcept {
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return info.ReadUd<AmdGpu::Image>(sgpr_base, dword_offset);
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}
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} // namespace Shader
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template <>
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@ -142,7 +142,7 @@ public:
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explicit Descriptors(Info& info_)
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: info{info_}, buffer_resources{info_.buffers},
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texture_buffer_resources{info_.texture_buffers}, image_resources{info_.images},
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sampler_resources{info_.samplers} {}
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sampler_resources{info_.samplers}, fmask_resources(info_.fmasks) {}
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u32 Add(const BufferResource& desc) {
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const u32 index{Add(buffer_resources, desc, [&desc](const auto& existing) {
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@ -183,6 +183,14 @@ public:
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return index;
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}
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u32 Add(const FMaskResource& desc) {
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u32 index = Add(fmask_resources, desc, [&desc](const auto& existing) {
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return desc.sgpr_base == existing.sgpr_base &&
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desc.dword_offset == existing.dword_offset;
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});
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return index;
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}
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private:
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template <typename Descriptors, typename Descriptor, typename Func>
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static u32 Add(Descriptors& descriptors, const Descriptor& desc, Func&& pred) {
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@ -199,6 +207,7 @@ private:
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TextureBufferResourceList& texture_buffer_resources;
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ImageResourceList& image_resources;
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SamplerResourceList& sampler_resources;
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FMaskResourceList& fmask_resources;
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};
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} // Anonymous namespace
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@ -618,6 +627,41 @@ void PatchImageInstruction(IR::Block& block, IR::Inst& inst, Info& info, Descrip
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}
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ASSERT(image.GetType() != AmdGpu::ImageType::Invalid);
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const bool is_storage = IsImageStorageInstruction(inst);
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// Patch image instruction if image is FMask.
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if (image.IsFmask()) {
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ASSERT_MSG(!is_storage, "FMask storage instructions are not supported");
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IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
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switch (inst.GetOpcode()) {
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case IR::Opcode::ImageFetch:
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case IR::Opcode::ImageSampleRaw: {
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IR::F32 fmaskx = ir.BitCast<IR::F32>(ir.Imm32(0x76543210));
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IR::F32 fmasky = ir.BitCast<IR::F32>(ir.Imm32(0xfedcba98));
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inst.ReplaceUsesWith(ir.CompositeConstruct(fmaskx, fmasky));
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return;
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}
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case IR::Opcode::ImageQueryLod:
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inst.ReplaceUsesWith(ir.Imm32(1));
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return;
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case IR::Opcode::ImageQueryDimensions: {
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IR::Value dims = ir.CompositeConstruct(ir.Imm32(static_cast<u32>(image.width)), // x
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ir.Imm32(static_cast<u32>(image.width)), // y
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ir.Imm32(1), ir.Imm32(1)); // depth, mip
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inst.ReplaceUsesWith(dims);
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// Track FMask resource to do specialization.
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descriptors.Add(FMaskResource{
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.sgpr_base = tsharp.sgpr_base,
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.dword_offset = tsharp.dword_offset,
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});
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return;
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}
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default:
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UNREACHABLE_MSG("Can't patch fmask instruction {}", inst.GetOpcode());
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}
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}
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const auto type = image.IsPartialCubemap() ? AmdGpu::ImageType::Color2DArray : image.GetType();
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u32 image_binding = descriptors.Add(ImageResource{
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.sharp_idx = tsharp,
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@ -652,11 +696,14 @@ void PatchImageInstruction(IR::Block& block, IR::Inst& inst, Info& info, Descrip
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return {body->Arg(0), body->Arg(1)};
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case AmdGpu::ImageType::Color1DArray: // x, slice
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[[fallthrough]];
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case AmdGpu::ImageType::Color2D: // x, y
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return {ir.CompositeConstruct(body->Arg(0), body->Arg(1)), body->Arg(2)};
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case AmdGpu::ImageType::Color2DArray: // x, y, slice
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case AmdGpu::ImageType::Color2D: // x, y, [lod]
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[[fallthrough]];
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case AmdGpu::ImageType::Color2DMsaa: // x, y, frag
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case AmdGpu::ImageType::Color2DMsaa: // x, y. (sample is passed on different argument)
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return {ir.CompositeConstruct(body->Arg(0), body->Arg(1)), body->Arg(2)};
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case AmdGpu::ImageType::Color2DArray: // x, y, slice, [lod]
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[[fallthrough]];
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case AmdGpu::ImageType::Color2DMsaaArray: // x, y, slice. (sample is passed on different
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// argument)
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[[fallthrough]];
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case AmdGpu::ImageType::Color3D: // x, y, z
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return {ir.CompositeConstruct(body->Arg(0), body->Arg(1), body->Arg(2)), body->Arg(3)};
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@ -672,7 +719,12 @@ void PatchImageInstruction(IR::Block& block, IR::Inst& inst, Info& info, Descrip
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if (inst_info.has_lod) {
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ASSERT(inst.GetOpcode() == IR::Opcode::ImageFetch);
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ASSERT(image.GetType() == AmdGpu::ImageType::Color2D ||
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image.GetType() == AmdGpu::ImageType::Color2DArray);
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inst.SetArg(3, arg);
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} else if (image.GetType() == AmdGpu::ImageType::Color2DMsaa ||
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image.GetType() == AmdGpu::ImageType::Color2DMsaaArray) {
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inst.SetArg(4, arg);
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}
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}
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@ -32,6 +32,13 @@ struct ImageSpecialization {
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auto operator<=>(const ImageSpecialization&) const = default;
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};
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struct FMaskSpecialization {
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u32 width;
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u32 height;
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auto operator<=>(const FMaskSpecialization&) const = default;
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};
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/**
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* Alongside runtime information, this structure also checks bound resources
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* for compatibility. Can be used as a key for storing shader permutations.
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@ -47,6 +54,7 @@ struct StageSpecialization {
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boost::container::small_vector<BufferSpecialization, 16> buffers;
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boost::container::small_vector<TextureBufferSpecialization, 8> tex_buffers;
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boost::container::small_vector<ImageSpecialization, 16> images;
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boost::container::small_vector<FMaskSpecialization, 8> fmasks;
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Backend::Bindings start{};
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explicit StageSpecialization(const Shader::Info& info_, RuntimeInfo runtime_info_,
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@ -71,6 +79,11 @@ struct StageSpecialization {
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: sharp.GetType();
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spec.is_integer = AmdGpu::IsInteger(sharp.GetNumberFmt());
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});
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ForEachSharp(binding, fmasks, info->fmasks,
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[](auto& spec, const auto& desc, AmdGpu::Image sharp) {
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spec.width = sharp.width;
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spec.height = sharp.height;
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});
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}
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void ForEachSharp(u32& binding, auto& spec_list, auto& desc_list, auto&& func) {
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@ -115,6 +128,11 @@ struct StageSpecialization {
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return false;
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}
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}
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for (u32 i = 0; i < fmasks.size(); i++) {
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if (other.bitset[binding++] && fmasks[i] != other.fmasks[i]) {
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return false;
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}
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}
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return true;
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}
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};
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@ -295,6 +295,11 @@ struct Image {
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return GetTilingMode() != TilingMode::Display_Linear;
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}
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bool IsFmask() const noexcept {
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return GetDataFmt() >= DataFormat::FormatFmask8_1 &&
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GetDataFmt() <= DataFormat::FormatFmask64_8;
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}
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bool IsPartialCubemap() const {
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const auto viewed_slice = last_array - base_array + 1;
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return GetType() == ImageType::Cube && viewed_slice < 6;
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