AvPlayer: Patch all guest calls (#1346)

This commit is contained in:
Vladislav Mikhalin 2024-10-11 21:44:29 +03:00 committed by GitHub
parent cd085ea2de
commit 87a76af86f
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GPG key ID: B5690EEEBB952194
3 changed files with 31 additions and 12 deletions

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@ -6,8 +6,10 @@
#include "avplayer_impl.h"
#include "common/logging/log.h"
#include "common/singleton.h"
#include "core/libraries/error_codes.h"
#include "core/libraries/kernel/libkernel.h"
#include "core/linker.h"
using namespace Libraries::Kernel;
@ -17,28 +19,32 @@ void* PS4_SYSV_ABI AvPlayer::Allocate(void* handle, u32 alignment, u32 size) {
const auto* const self = reinterpret_cast<AvPlayer*>(handle);
const auto allocate = self->m_init_data_original.memory_replacement.allocate;
const auto ptr = self->m_init_data_original.memory_replacement.object_ptr;
return allocate(ptr, alignment, size);
const auto* linker = Common::Singleton<Core::Linker>::Instance();
return linker->ExecuteGuest(allocate, ptr, alignment, size);
}
void PS4_SYSV_ABI AvPlayer::Deallocate(void* handle, void* memory) {
const auto* const self = reinterpret_cast<AvPlayer*>(handle);
const auto deallocate = self->m_init_data_original.memory_replacement.deallocate;
const auto ptr = self->m_init_data_original.memory_replacement.object_ptr;
return deallocate(ptr, memory);
const auto* linker = Common::Singleton<Core::Linker>::Instance();
return linker->ExecuteGuest(deallocate, ptr, memory);
}
void* PS4_SYSV_ABI AvPlayer::AllocateTexture(void* handle, u32 alignment, u32 size) {
const auto* const self = reinterpret_cast<AvPlayer*>(handle);
const auto allocate = self->m_init_data_original.memory_replacement.allocate_texture;
const auto ptr = self->m_init_data_original.memory_replacement.object_ptr;
return allocate(ptr, alignment, size);
const auto* linker = Common::Singleton<Core::Linker>::Instance();
return linker->ExecuteGuest(allocate, ptr, alignment, size);
}
void PS4_SYSV_ABI AvPlayer::DeallocateTexture(void* handle, void* memory) {
const auto* const self = reinterpret_cast<AvPlayer*>(handle);
const auto deallocate = self->m_init_data_original.memory_replacement.deallocate_texture;
const auto ptr = self->m_init_data_original.memory_replacement.object_ptr;
return deallocate(ptr, memory);
const auto* linker = Common::Singleton<Core::Linker>::Instance();
return linker->ExecuteGuest(deallocate, ptr, memory);
}
int PS4_SYSV_ABI AvPlayer::OpenFile(void* handle, const char* filename) {
@ -47,7 +53,8 @@ int PS4_SYSV_ABI AvPlayer::OpenFile(void* handle, const char* filename) {
const auto open = self->m_init_data_original.file_replacement.open;
const auto ptr = self->m_init_data_original.file_replacement.object_ptr;
return open(ptr, filename);
const auto* linker = Common::Singleton<Core::Linker>::Instance();
return linker->ExecuteGuest(open, ptr, filename);
}
int PS4_SYSV_ABI AvPlayer::CloseFile(void* handle) {
@ -56,7 +63,8 @@ int PS4_SYSV_ABI AvPlayer::CloseFile(void* handle) {
const auto close = self->m_init_data_original.file_replacement.close;
const auto ptr = self->m_init_data_original.file_replacement.object_ptr;
return close(ptr);
const auto* linker = Common::Singleton<Core::Linker>::Instance();
return linker->ExecuteGuest(close, ptr);
}
int PS4_SYSV_ABI AvPlayer::ReadOffsetFile(void* handle, u8* buffer, u64 position, u32 length) {
@ -65,7 +73,8 @@ int PS4_SYSV_ABI AvPlayer::ReadOffsetFile(void* handle, u8* buffer, u64 position
const auto read_offset = self->m_init_data_original.file_replacement.readOffset;
const auto ptr = self->m_init_data_original.file_replacement.object_ptr;
return read_offset(ptr, buffer, position, length);
const auto* linker = Common::Singleton<Core::Linker>::Instance();
return linker->ExecuteGuest(read_offset, ptr, buffer, position, length);
}
u64 PS4_SYSV_ABI AvPlayer::SizeFile(void* handle) {
@ -74,7 +83,8 @@ u64 PS4_SYSV_ABI AvPlayer::SizeFile(void* handle) {
const auto size = self->m_init_data_original.file_replacement.size;
const auto ptr = self->m_init_data_original.file_replacement.object_ptr;
return size(ptr);
const auto* linker = Common::Singleton<Core::Linker>::Instance();
return linker->ExecuteGuest(size, ptr);
}
SceAvPlayerInitData AvPlayer::StubInitData(const SceAvPlayerInitData& data) {

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@ -87,7 +87,12 @@ void PS4_SYSV_ABI AvPlayerState::AutoPlayEventCallback(void* opaque, SceAvPlayer
return;
}
// Pass other events to the game
DefaultEventCallback(opaque, event_id, 0, event_data);
}
void AvPlayerState::DefaultEventCallback(void* opaque, SceAvPlayerEvents event_id, s32 source_id,
void* event_data) {
auto const self = reinterpret_cast<AvPlayerState*>(opaque);
const auto callback = self->m_event_replacement.event_callback;
const auto ptr = self->m_event_replacement.object_ptr;
if (callback != nullptr) {
@ -102,8 +107,10 @@ AvPlayerState::AvPlayerState(const SceAvPlayerInitData& init_data)
if (m_event_replacement.event_callback == nullptr || init_data.auto_start) {
m_auto_start = true;
m_init_data.event_replacement.event_callback = &AvPlayerState::AutoPlayEventCallback;
m_init_data.event_replacement.object_ptr = this;
} else {
m_init_data.event_replacement.event_callback = &AvPlayerState::DefaultEventCallback;
}
m_init_data.event_replacement.object_ptr = this;
if (init_data.default_language != nullptr) {
std::memcpy(m_default_language, init_data.default_language, sizeof(m_default_language));
}
@ -367,8 +374,7 @@ void AvPlayerState::EmitEvent(SceAvPlayerEvents event_id, void* event_data) {
const auto callback = m_init_data.event_replacement.event_callback;
if (callback) {
const auto ptr = m_init_data.event_replacement.object_ptr;
const auto* linker = Common::Singleton<Core::Linker>::Instance();
linker->ExecuteGuest(callback, ptr, event_id, 0, event_data);
callback(ptr, event_id, 0, event_data);
}
}

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@ -42,6 +42,9 @@ private:
static void PS4_SYSV_ABI AutoPlayEventCallback(void* handle, SceAvPlayerEvents event_id,
s32 source_id, void* event_data);
static void PS4_SYSV_ABI DefaultEventCallback(void* handle, SceAvPlayerEvents event_id,
s32 source_id, void* event_data);
void OnWarning(u32 id) override;
void OnError() override;
void OnEOF() override;