mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2024-12-28 18:46:06 +00:00
imgui/renderer: Hide Cursor on Idle Implementation (#1266)
Implement hide cursor on idle w/ idle timeout duration (configurable via GUI). While at it add always and never to hide the cursor options as well. * Revert commit #1211 as to not interfere with the cursor states. * Make hide cursor on idle as the default setting w/ timeout duration of 5 seconds to hide. * Add an input tab in the settings page to add the hide cursor setting, with hiding the idle timeout box with respect to the cursor hide option. Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
This commit is contained in:
parent
96344873d6
commit
f139762c64
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@ -57,6 +57,8 @@ static bool vkValidationGpu = false;
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static bool rdocEnable = false;
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static bool vkMarkers = false;
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static bool vkCrashDiagnostic = false;
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static s16 cursorState = HideCursorState::Idle;
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static int cursorHideTimeout = 5; // 5 seconds (default)
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// Gui
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std::filesystem::path settings_install_dir = {};
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@ -96,6 +98,14 @@ int getBGMvolume() {
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return BGMvolume;
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}
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s16 getCursorState() {
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return cursorState;
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}
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int getCursorHideTimeout() {
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return cursorHideTimeout;
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}
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u32 getScreenWidth() {
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return screenWidth;
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}
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@ -256,6 +266,14 @@ void setBGMvolume(int volume) {
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BGMvolume = volume;
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}
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void setCursorState(s16 newCursorState) {
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cursorState = newCursorState;
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}
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void setCursorHideTimeout(int newcursorHideTimeout) {
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cursorHideTimeout = newcursorHideTimeout;
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}
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void setLanguage(u32 language) {
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m_language = language;
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}
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@ -450,6 +468,8 @@ void load(const std::filesystem::path& path) {
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if (data.contains("Input")) {
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const toml::value& input = data.at("Input");
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cursorState = toml::find_or<int>(input, "cursorState", HideCursorState::Idle);
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cursorHideTimeout = toml::find_or<int>(input, "cursorHideTimeout", 5);
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useSpecialPad = toml::find_or<bool>(input, "useSpecialPad", false);
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specialPadClass = toml::find_or<int>(input, "specialPadClass", 1);
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}
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@ -543,6 +563,8 @@ void save(const std::filesystem::path& path) {
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data["General"]["updateChannel"] = updateChannel;
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data["General"]["showSplash"] = isShowSplash;
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data["General"]["autoUpdate"] = isAutoUpdate;
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data["Input"]["cursorState"] = cursorState;
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data["Input"]["cursorHideTimeout"] = cursorHideTimeout;
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data["General"]["backButtonBehavior"] = backButtonBehavior;
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data["Input"]["useSpecialPad"] = useSpecialPad;
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data["Input"]["specialPadClass"] = specialPadClass;
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@ -592,6 +614,8 @@ void setDefaultValues() {
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isFullscreen = false;
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playBGM = false;
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BGMvolume = 50;
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cursorState = HideCursorState::Idle;
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cursorHideTimeout = 5;
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screenWidth = 1280;
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screenHeight = 720;
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logFilter = "";
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@ -8,6 +8,9 @@
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#include "types.h"
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namespace Config {
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enum HideCursorState : s16 { Never, Idle, Always };
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void load(const std::filesystem::path& path);
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void save(const std::filesystem::path& path);
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@ -16,6 +19,9 @@ bool isFullscreenMode();
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bool getPlayBGM();
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int getBGMvolume();
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s16 getCursorState();
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int getCursorHideTimeout();
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std::string getLogFilter();
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std::string getLogType();
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std::string getUserName();
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@ -51,6 +57,8 @@ void setScreenHeight(u32 height);
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void setFullscreenMode(bool enable);
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void setPlayBGM(bool enable);
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void setBGMvolume(int volume);
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void setCursorState(s16 cursorState);
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void setCursorHideTimeout(int newcursorHideTimeout);
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void setLanguage(u32 language);
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void setNeoMode(bool enable);
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void setUserName(const std::string& type);
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@ -4,6 +4,7 @@
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// Based on imgui_impl_sdl3.cpp from Dear ImGui repository
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#include <imgui.h>
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#include "common/config.h"
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#include "imgui_impl_sdl3.h"
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// SDL
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@ -36,6 +37,8 @@ struct SdlData {
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SDL_Cursor* mouse_cursors[ImGuiMouseCursor_COUNT]{};
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SDL_Cursor* mouse_last_cursor{};
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int mouse_pending_leave_frame{};
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ImVec2 prev_mouse_pos{0, 0};
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Uint64 lastCursorMoveTime{};
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// Gamepad handling
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ImVector<SDL_Gamepad*> gamepads{};
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@ -371,6 +374,13 @@ bool ProcessEvent(const SDL_Event* event) {
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? ImGuiMouseSource_TouchScreen
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: ImGuiMouseSource_Mouse);
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io.AddMousePosEvent(mouse_pos.x, mouse_pos.y);
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if (mouse_pos.x != bd->prev_mouse_pos.x || mouse_pos.y != bd->prev_mouse_pos.y) {
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bd->prev_mouse_pos.x = mouse_pos.x;
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bd->prev_mouse_pos.y = mouse_pos.y;
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if (Config::getCursorState() == Config::HideCursorState::Idle) {
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bd->lastCursorMoveTime = bd->time;
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}
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}
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return true;
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}
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case SDL_EVENT_MOUSE_WHEEL: {
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@ -447,6 +457,7 @@ bool ProcessEvent(const SDL_Event* event) {
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return false;
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bd->mouse_window_id = event->window.windowID;
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bd->mouse_pending_leave_frame = 0;
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bd->lastCursorMoveTime = bd->time;
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return true;
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}
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// - In some cases, when detaching a window from main viewport SDL may send
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@ -459,6 +470,7 @@ bool ProcessEvent(const SDL_Event* event) {
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if (GetViewportForWindowId(event->window.windowID) == NULL)
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return false;
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bd->mouse_pending_leave_frame = ImGui::GetFrameCount() + 1;
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bd->lastCursorMoveTime = bd->time;
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return true;
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}
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case SDL_EVENT_WINDOW_FOCUS_GAINED:
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@ -600,7 +612,18 @@ static void UpdateMouseData() {
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int window_x, window_y;
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SDL_GetGlobalMouseState(&mouse_x_global, &mouse_y_global);
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SDL_GetWindowPosition(focused_window, &window_x, &window_y);
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io.AddMousePosEvent(mouse_x_global - (float)window_x, mouse_y_global - (float)window_y);
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mouse_x_global -= (float)window_x;
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mouse_y_global -= (float)window_y;
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io.AddMousePosEvent(mouse_x_global, mouse_y_global);
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// SDL_EVENT_MOUSE_MOTION isn't triggered before the first frame is rendered
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// force update the prev_cursor coords
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if (mouse_x_global != bd->prev_mouse_pos.x || mouse_y_global != bd->prev_mouse_pos.y &&
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bd->prev_mouse_pos.y == 0 &&
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bd->prev_mouse_pos.x == 0) {
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bd->prev_mouse_pos.x = mouse_x_global;
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bd->prev_mouse_pos.y = mouse_y_global;
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bd->lastCursorMoveTime = bd->time;
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}
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}
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}
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}
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@ -611,10 +634,25 @@ static void UpdateMouseCursor() {
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return;
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SdlData* bd = GetBackendData();
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s16 cursorState = Config::getCursorState();
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ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor();
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if (io.MouseDrawCursor || imgui_cursor == ImGuiMouseCursor_None) {
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if (io.MouseDrawCursor || imgui_cursor == ImGuiMouseCursor_None ||
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cursorState == Config::HideCursorState::Always) {
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// Hide OS mouse cursor if imgui is drawing it or if it wants no cursor
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SDL_HideCursor();
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} else if (cursorState == Config::HideCursorState::Idle &&
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bd->time - bd->lastCursorMoveTime >=
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Config::getCursorHideTimeout() * SDL_GetPerformanceFrequency()) {
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bool wasCursorVisible = SDL_CursorVisible();
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SDL_HideCursor();
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if (wasCursorVisible) {
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SDL_WarpMouseInWindow(SDL_GetKeyboardFocus(), bd->prev_mouse_pos.x,
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bd->prev_mouse_pos.y); // Force refresh the cursor state
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}
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} else {
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// Show OS mouse cursor
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SDL_Cursor* expected_cursor = bd->mouse_cursors[imgui_cursor]
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@ -47,6 +47,8 @@ QStringList languageNames = {"Arabic",
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const QVector<int> languageIndexes = {21, 23, 14, 6, 18, 1, 12, 22, 2, 4, 25, 24, 29, 5, 0,
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9, 15, 16, 17, 7, 26, 8, 11, 20, 3, 13, 27, 10, 19, 28};
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QStringList hideCursorStates = {"Never", "Idle", "Always"};
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SettingsDialog::SettingsDialog(std::span<const QString> physical_devices, QWidget* parent)
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: QDialog(parent), ui(new Ui::SettingsDialog) {
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ui->setupUi(this);
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completer->setCaseSensitivity(Qt::CaseInsensitive);
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ui->consoleLanguageComboBox->setCompleter(completer);
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ui->hideCursorComboBox->addItems(hideCursorStates);
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InitializeEmulatorLanguages();
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LoadValuesFromConfig();
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});
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}
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// Input TAB
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{
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connect(ui->hideCursorComboBox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
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[this](s16 index) {
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Config::setCursorState(index);
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OnCursorStateChanged(index);
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});
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connect(ui->idleTimeoutSpinBox, &QSpinBox::valueChanged, this,
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[](int index) { Config::setCursorHideTimeout(index); });
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}
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// GPU TAB
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{
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// First options is auto selection -1, so gpuId on the GUI will always have to subtract 1
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std::find(languageIndexes.begin(), languageIndexes.end(), Config::GetLanguage())) %
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languageIndexes.size());
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ui->emulatorLanguageComboBox->setCurrentIndex(languages[Config::getEmulatorLanguage()]);
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ui->hideCursorComboBox->setCurrentIndex(Config::getCursorState());
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OnCursorStateChanged(Config::getCursorState());
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ui->idleTimeoutSpinBox->setValue(Config::getCursorHideTimeout());
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ui->graphicsAdapterBox->setCurrentIndex(Config::getGpuId() + 1);
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ui->widthSpinBox->setValue(Config::getScreenWidth());
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ui->heightSpinBox->setValue(Config::getScreenHeight());
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emit LanguageChanged(ui->emulatorLanguageComboBox->itemData(index).toString().toStdString());
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}
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void SettingsDialog::OnCursorStateChanged(s16 index) {
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if (index == -1)
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return;
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if (index == Config::HideCursorState::Idle) {
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ui->idleTimeoutGroupBox->show();
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} else {
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if (!ui->idleTimeoutGroupBox->isHidden()) {
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ui->idleTimeoutGroupBox->hide();
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}
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}
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}
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int SettingsDialog::exec() {
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return QDialog::exec();
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}
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void LoadValuesFromConfig();
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void InitializeEmulatorLanguages();
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void OnLanguageChanged(int index);
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void OnCursorStateChanged(s16 index);
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std::unique_ptr<Ui::SettingsDialog> ui;
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@ -34,9 +34,18 @@
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<iconset>
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<normaloff>:/images/shadps4.ico</normaloff>:/images/shadps4.ico</iconset>
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</property>
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<property name="sizeGripEnabled">
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<bool>false</bool>
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</property>
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<property name="modal">
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<bool>false</bool>
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</property>
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<layout class="QVBoxLayout" name="settingsDialogLayout">
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<item>
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<widget class="QScrollArea" name="scrollArea">
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<property name="enabled">
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<bool>true</bool>
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</property>
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<property name="frameShape">
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<enum>QFrame::Shape::NoFrame</enum>
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</property>
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@ -51,8 +60,8 @@
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<rect>
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<x>0</x>
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<y>0</y>
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<width>836</width>
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<height>446</height>
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<width>832</width>
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<height>431</height>
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</rect>
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</property>
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<property name="sizePolicy">
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@ -62,7 +71,7 @@
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</sizepolicy>
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</property>
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<property name="currentIndex">
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<number>0</number>
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<number>1</number>
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</property>
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<widget class="QWidget" name="generalTab">
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<attribute name="title">
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@ -369,7 +378,7 @@
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<x>10</x>
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<y>30</y>
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<width>241</width>
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<height>71</height>
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<height>92</height>
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</rect>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout">
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@ -485,6 +494,185 @@
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</item>
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</layout>
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</widget>
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<widget class="QWidget" name="inputTab">
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<attribute name="title">
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<string>Input</string>
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</attribute>
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<layout class="QVBoxLayout" name="inputTabVLayout" stretch="0,0">
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<item>
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<layout class="QHBoxLayout" name="inputTabHLayoutTop" stretch="1,1,1">
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<item>
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<layout class="QVBoxLayout" name="cursorTabLayoutLeft">
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<item>
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<widget class="QGroupBox" name="HideCursor">
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<property name="title">
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<string>Cursor</string>
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</property>
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<layout class="QVBoxLayout" name="inputCursorLayout">
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<item>
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<widget class="QGroupBox" name="hideCursorGroupBox">
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<property name="title">
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<string>Hide Cursor</string>
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</property>
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<layout class="QVBoxLayout" name="hideCursorLayout">
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<item>
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<widget class="QComboBox" name="hideCursorComboBox"/>
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</item>
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QGroupBox" name="idleTimeoutGroupBox">
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<property name="enabled">
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<bool>true</bool>
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</property>
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<property name="minimumSize">
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<size>
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<width>0</width>
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<height>85</height>
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</size>
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</property>
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<property name="title">
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<string>Hide Cursor Idle Timeout</string>
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</property>
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<property name="alignment">
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<set>Qt::AlignmentFlag::AlignLeading|Qt::AlignmentFlag::AlignLeft|Qt::AlignmentFlag::AlignTop</set>
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</property>
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<property name="flat">
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<bool>false</bool>
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</property>
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<layout class="QHBoxLayout" name="IdleTimeoutLayout" stretch="0,0">
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<property name="leftMargin">
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<number>70</number>
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</property>
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<property name="topMargin">
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<number>11</number>
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</property>
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<item>
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<widget class="QSpinBox" name="idleTimeoutSpinBox">
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<property name="enabled">
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<bool>true</bool>
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</property>
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<property name="sizePolicy">
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<sizepolicy hsizetype="Minimum" vsizetype="Minimum">
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<horstretch>0</horstretch>
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<verstretch>0</verstretch>
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</sizepolicy>
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</property>
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<property name="minimumSize">
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<size>
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<width>80</width>
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<height>30</height>
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</size>
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</property>
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<property name="maximumSize">
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<size>
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<width>16777215</width>
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<height>16777215</height>
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</size>
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</property>
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<property name="layoutDirection">
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<enum>Qt::LayoutDirection::LeftToRight</enum>
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</property>
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<property name="wrapping">
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<bool>false</bool>
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</property>
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<property name="alignment">
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<set>Qt::AlignmentFlag::AlignCenter</set>
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</property>
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<property name="buttonSymbols">
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<enum>QAbstractSpinBox::ButtonSymbols::UpDownArrows</enum>
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</property>
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<property name="suffix">
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<string notr="true"/>
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</property>
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<property name="maximum">
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<number>3600</number>
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</property>
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<property name="value">
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<number>5</number>
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</property>
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<property name="displayIntegerBase">
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<number>10</number>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QLabel" name="idleTimeoutDurationLabel">
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<property name="text">
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<string>s</string>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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</layout>
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</item>
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<item>
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<layout class="QVBoxLayout" name="emptyTabLayoutMiddle">
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<item>
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<spacer name="emptyHorizontalSpacerMiddle">
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<property name="orientation">
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<enum>Qt::Orientation::Horizontal</enum>
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</property>
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<property name="sizeHint" stdset="0">
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<size>
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<width>40</width>
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<height>20</height>
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</size>
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</property>
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</spacer>
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</item>
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</layout>
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</item>
|
||||
<item>
|
||||
<layout class="QVBoxLayout" name="emptyTabLayoutRight">
|
||||
<item>
|
||||
<spacer name="emptyHorizontalSpacerRight">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Orientation::Horizontal</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>40</width>
|
||||
<height>20</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="inputTabHLayoutBottom">
|
||||
<property name="topMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item>
|
||||
<spacer name="emptyVerticalSpacerBottom">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Orientation::Vertical</enum>
|
||||
</property>
|
||||
<property name="sizeType">
|
||||
<enum>QSizePolicy::Policy::MinimumExpanding</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>20</width>
|
||||
<height>20</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<widget class="QWidget" name="grphicsTab">
|
||||
<attribute name="title">
|
||||
<string>Graphics</string>
|
||||
|
|
|
@ -313,9 +313,6 @@ void WindowSDL::onKeyPress(const SDL_Event* event) {
|
|||
if (axis != Input::Axis::AxisMax) {
|
||||
controller->Axis(0, axis, ax);
|
||||
}
|
||||
if (SDL_GetCursor() != NULL) {
|
||||
SDL_HideCursor();
|
||||
}
|
||||
}
|
||||
|
||||
void WindowSDL::onGamepadEvent(const SDL_Event* event) {
|
||||
|
@ -354,9 +351,6 @@ void WindowSDL::onGamepadEvent(const SDL_Event* event) {
|
|||
controller->CheckButton(0, button, event->type == SDL_EVENT_GAMEPAD_BUTTON_DOWN);
|
||||
}
|
||||
}
|
||||
if (SDL_GetCursor() != NULL) {
|
||||
SDL_HideCursor();
|
||||
}
|
||||
break;
|
||||
case SDL_EVENT_GAMEPAD_AXIS_MOTION:
|
||||
axis = event->gaxis.axis == SDL_GAMEPAD_AXIS_LEFTX ? Input::Axis::LeftX
|
||||
|
|
Loading…
Reference in a new issue