hot-fix: unexpected pass break on indirect args buffer obtaining
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This commit is contained in:
psucien 2024-10-14 22:33:06 +02:00
parent a3df2448ec
commit 09725bd921

View file

@ -100,12 +100,12 @@ void Rasterizer::DrawIndirect(bool is_indexed, VAddr address, u32 offset, u32 si
buffer_cache.BindVertexBuffers(vs_info);
const u32 num_indices = buffer_cache.BindIndexBuffer(is_indexed, 0);
BeginRendering(*pipeline);
UpdateDynamicState(*pipeline);
const auto [buffer, base] = buffer_cache.ObtainBuffer(address, size, true);
const auto total_offset = base + offset;
BeginRendering(*pipeline);
UpdateDynamicState(*pipeline);
// We can safely ignore both SGPR UD indices and results of fetch shader parsing, as vertex and
// instance offsets will be automatically applied by Vulkan from indirect args buffer.