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https://github.com/shadps4-emu/shadPS4.git
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shader_recompiler: Support for more offset layouts (#1270)
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4ce95e55e0
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310814ac71
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@ -27,8 +27,10 @@ static constexpr spv::ExecutionMode GetInputPrimitiveType(AmdGpu::PrimitiveType
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case AmdGpu::PrimitiveType::TriangleList:
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case AmdGpu::PrimitiveType::TriangleStrip:
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return spv::ExecutionMode::Triangles;
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case AmdGpu::PrimitiveType::AdjTriangleList:
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return spv::ExecutionMode::InputTrianglesAdjacency;
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default:
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UNREACHABLE();
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UNREACHABLE_MSG("Unknown input primitive type {}", u32(type));
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}
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}
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@ -41,7 +43,7 @@ static constexpr spv::ExecutionMode GetOutputPrimitiveType(AmdGpu::GsOutputPrimi
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case AmdGpu::GsOutputPrimitiveType::TriangleStrip:
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return spv::ExecutionMode::OutputTriangleStrip;
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default:
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UNREACHABLE();
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UNREACHABLE_MSG("Unknown output primitive type {}", u32(type));
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}
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}
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@ -34,14 +34,17 @@ std::string_view StageName(Stage stage) {
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throw InvalidArgument("Invalid stage {}", u32(stage));
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}
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static constexpr u32 NumVertices(AmdGpu::GsOutputPrimitiveType type) {
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static constexpr u32 NumVertices(AmdGpu::PrimitiveType type) {
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switch (type) {
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case AmdGpu::GsOutputPrimitiveType::PointList:
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case AmdGpu::PrimitiveType::PointList:
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return 1u;
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case AmdGpu::GsOutputPrimitiveType::LineStrip:
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case AmdGpu::PrimitiveType::LineList:
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return 2u;
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case AmdGpu::GsOutputPrimitiveType::TriangleStrip:
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case AmdGpu::PrimitiveType::TriangleList:
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case AmdGpu::PrimitiveType::TriangleStrip:
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return 3u;
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case AmdGpu::PrimitiveType::AdjTriangleList:
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return 6u;
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default:
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UNREACHABLE();
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}
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@ -321,16 +324,15 @@ void EmitContext::DefineInputs() {
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MemberDecorate(gl_per_vertex, 2, spv::Decoration::BuiltIn,
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static_cast<std::uint32_t>(spv::BuiltIn::ClipDistance));
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Decorate(gl_per_vertex, spv::Decoration::Block);
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const auto vertices_in =
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TypeArray(gl_per_vertex, ConstU32(NumVertices(runtime_info.gs_info.out_primitive[0])));
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const auto num_verts_in = NumVertices(runtime_info.gs_info.in_primitive);
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const auto vertices_in = TypeArray(gl_per_vertex, ConstU32(num_verts_in));
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gl_in = Name(DefineVar(vertices_in, spv::StorageClass::Input), "gl_in");
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interfaces.push_back(gl_in);
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const auto num_params = runtime_info.gs_info.in_vertex_data_size / 4 - 1u;
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for (int param_id = 0; param_id < num_params; ++param_id) {
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const IR::Attribute param{IR::Attribute::Param0 + param_id};
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const Id type{
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TypeArray(F32[4], ConstU32(NumVertices(runtime_info.gs_info.out_primitive[0])))};
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const Id type{TypeArray(F32[4], ConstU32(num_verts_in))};
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const Id id{DefineInput(type, param_id)};
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Name(id, fmt::format("in_attr{}", param_id));
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input_params[param_id] = {id, input_f32, F32[1], 4};
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@ -15,18 +15,18 @@ CopyShaderData ParseCopyShader(const std::span<const u32>& code) {
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ASSERT_MSG(code[0] == token_mov_vcchi, "First instruction is not s_mov_b32 vcc_hi, #imm");
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std::array<s32, 32> offsets{};
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std::fill(offsets.begin(), offsets.end(), -1);
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offsets.fill(-1);
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std::array<s32, 256> sources{};
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sources.fill(-1);
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CopyShaderData data{};
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Gcn::OperandField sgpr{};
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auto last_attr{IR::Attribute::Position0};
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s32 soffset{0};
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while (!code_slice.atEnd()) {
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auto inst = decoder.decodeInstruction(code_slice);
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switch (inst.opcode) {
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case Gcn::Opcode::S_MOVK_I32: {
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sgpr = inst.dst[0].field;
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soffset = inst.control.sopk.simm;
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sources[inst.dst[0].code] = inst.control.sopk.simm;
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break;
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}
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case Gcn::Opcode::EXP: {
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@ -46,8 +46,9 @@ CopyShaderData ParseCopyShader(const std::span<const u32>& code) {
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case Gcn::Opcode::BUFFER_LOAD_DWORD: {
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offsets[inst.src[1].code] = inst.control.mubuf.offset;
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if (inst.src[3].field != Gcn::OperandField::ConstZero) {
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ASSERT(inst.src[3].field == sgpr);
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offsets[inst.src[1].code] += soffset;
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const u32 index = inst.src[3].code;
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ASSERT(sources[index] != -1);
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offsets[inst.src[1].code] += sources[index];
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}
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break;
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}
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@ -59,6 +60,7 @@ CopyShaderData ParseCopyShader(const std::span<const u32>& code) {
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if (last_attr != IR::Attribute::Position0) {
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data.num_attrs = static_cast<u32>(last_attr) - static_cast<u32>(IR::Attribute::Param0) + 1;
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}
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return data;
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}
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