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https://github.com/shadps4-emu/shadPS4.git
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Devtools fixes1 (#1228)
* imgui: fix nav with dock & fps display disabled by default * devtools: change basic fps scale * imgui: scale font with display dpi
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@ -18,6 +18,8 @@ using namespace Core::Devtools;
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using L = Core::Devtools::Layer;
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static bool show_simple_fps = false;
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static float fps_scale = 1.0f;
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static bool show_advanced_debug = false;
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static int dump_frame_count = 1;
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@ -149,8 +151,9 @@ void L::SetupSettings() {
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};
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handler.ReadLineFn = [](ImGuiContext*, ImGuiSettingsHandler*, void*, const char* line) {
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int v;
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if (sscanf(line, "show_simple_fps=%d", &v) == 1) {
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show_simple_fps = v != 0;
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float f;
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if (sscanf(line, "fps_scale=%f", &f) == 1) {
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fps_scale = f;
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} else if (sscanf(line, "show_advanced_debug=%d", &v) == 1) {
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show_advanced_debug = v != 0;
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} else if (sscanf(line, "show_frame_graph=%d", &v) == 1) {
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@ -161,7 +164,7 @@ void L::SetupSettings() {
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};
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handler.WriteAllFn = [](ImGuiContext*, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf) {
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buf->appendf("[%s][Data]\n", handler->TypeName);
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buf->appendf("show_simple_fps=%d\n", show_simple_fps);
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buf->appendf("fps_scale=%f\n", fps_scale);
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buf->appendf("show_advanced_debug=%d\n", show_advanced_debug);
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buf->appendf("show_frame_graph=%d\n", frame_graph.is_open);
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buf->appendf("dump_frame_count=%d\n", dump_frame_count);
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@ -193,11 +196,24 @@ void L::Draw() {
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}
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if (show_simple_fps) {
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SetWindowPos("Video Info", {999999.0f, 0.0f}, ImGuiCond_FirstUseEver);
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if (Begin("Video Info", nullptr,
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ImGuiWindowFlags_NoNav | ImGuiWindowFlags_NoDecoration |
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ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoDocking)) {
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SetWindowPos("Video Info", {999999.0f, 0.0f}, ImGuiCond_FirstUseEver);
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if (BeginPopupContextWindow()) {
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#define M(label, value) \
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if (MenuItem(label, nullptr, fps_scale == value)) \
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fps_scale = value
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M("0.5x", 0.5f);
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M("1.0x", 1.0f);
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M("1.5x", 1.5f);
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M("2.0x", 2.0f);
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M("2.5x", 2.5f);
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EndPopup();
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#undef M
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}
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KeepWindowInside();
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SetWindowFontScale(fps_scale);
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DrawSimple();
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}
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End();
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@ -35,6 +35,7 @@ std::deque<std::pair<bool, ImGui::Layer*>>& GetChangeLayers() {
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}
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static std::mutex change_layers_mutex{};
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static ImGuiID dock_id;
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namespace ImGui {
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@ -106,6 +107,14 @@ void Initialize(const ::Vulkan::Instance& instance, const Frontend::WindowSDL& w
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Vulkan::Init(vk_info);
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TextureManager::StartWorker();
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char label[32];
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ImFormatString(label, IM_ARRAYSIZE(label), "WindowOverViewport_%08X", GetMainViewport()->ID);
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dock_id = ImHashStr(label);
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if (const auto dpi = SDL_GetWindowDisplayScale(window.GetSdlWindow()); dpi > 0.0f) {
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GetIO().FontGlobalScale = dpi;
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}
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}
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void OnResize() {
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@ -147,8 +156,10 @@ bool ProcessEvent(SDL_Event* event) {
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case SDL_EVENT_GAMEPAD_BUTTON_DOWN:
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case SDL_EVENT_GAMEPAD_AXIS_MOTION:
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case SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN:
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case SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION:
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return GetIO().NavActive;
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case SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION: {
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const auto& io = GetIO();
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return io.NavActive && io.Ctx->NavWindow != nullptr && io.Ctx->NavWindow->ID != dock_id;
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}
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default:
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return false;
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}
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