Commit graph

1472 commits

Author SHA1 Message Date
squidbus a18419dd73
shader_recompiler: Exclude non-float results from output modifiers. (#1016) 2024-09-22 15:03:17 +03:00
korenkonder 8811cc5cc6
Add V_CVT_PK_U8_F32 opcode (#1022) 2024-09-22 15:02:34 +03:00
korenkonder 5db27109c9
Optimise out unnecessary shifts (#1021) 2024-09-22 15:02:20 +03:00
Vinicius Rangel 581ddfec4d
SaveLib PR related fixes (#1011)
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* Safety checks in all SFO readings

* SaveData: log backup error and continue & fix possible concurrent file editing

* SaveData: Fix issue with old firmwares
2024-09-22 08:16:06 +03:00
TheTurtle edde0a3e7e
hotfix: Revert ADDC change
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2024-09-22 01:53:10 +03:00
squidbus dd184fd95d
shader_recompiler: Use SetDst in more instructions. (#1015) 2024-09-22 01:41:19 +03:00
psucien 5f4ddc14fc
Image subresources barriers (#904)
* video_core: texture: image subresources state tracking

* shader_recompiler: use one binding if the same image is read and written

* video_core: added rebinding of changed textures after overlap resolve

* don't use pointers; slight `FindTexture` refactoring

* video_core: buffer_cache: don't copy over the image size

* redundant barriers removed; fixes

* regression fixes

* texture_cache: 3d texture layers count fixup

* shader_recompiler: support for partially bound cubemaps

* added support for cubemap arrays

* don't bind unused color buffers

* fixed depth promotion to do not use stencil

* doors

* bonfire lit

* cubemap array index calculation

* final touches
2024-09-21 21:45:56 +02:00
squidbus 913a46173a
resource_tracking_pass: Allow derivatives for 2D array images. (#1000)
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2024-09-21 14:19:01 +02:00
squidbus 171e475f80
save_data: Fix save data list back button. (#1003)
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* save_data: Fix save data list back button.

* common: Add more null checks in CString.

Co-authored-by: Vinicius Rangel <me@viniciusrangel.dev>

---------

Co-authored-by: Vinicius Rangel <me@viniciusrangel.dev>
2024-09-21 10:21:53 +03:00
squidbus 4fe81231f6
vulkan: Add alternatives when nullDescriptor is not supported. (#1001)
* vulkan: Add alternatives when nullDescriptor is not supported.

* vulkan: Set identifying name on null image/image view/buffer
2024-09-21 03:50:57 +03:00
squidbus eaa92b5a65
vulkan: Upgrade format queries to use format feature flags 2. (#941)
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2024-09-21 00:05:16 +03:00
Daniel R. c3d5824279
libraries/kernel: add sceKernelMmap to HLE
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2024-09-20 17:53:18 +02:00
Vinicius Rangel 0f4bcd8c83
Rewrite Save Data & Impl Save Data Dialog (#824)
* core: Rewrite PSF parser & add encoder

add .sfo hex pattern to /scripts

* core/fs: allow to mount path as read-only

* common: Add CString wrapper to handle native null-terminated strings

* SaveData: rewrite to implement full functionality

* mock value for SYSTEM_VER

* SavaData: backup features

* SavaData: SaveDataMemory features

* imgui Ref-counted textures

- has a background thread to decode textures

* imgui: rework gamepad navigation

* PSF: fixed psf not using enum class for PSFEntryFmt (was a standard old ugly enum)

- Add null check to CString when itself is used in a nullable field

* SaveDataDialog implementation

- Fix Mounting/Unmounting check of SaveInstance
2024-09-20 12:34:19 +03:00
ElBread3 077f8981a7
QOL: Set Log Filter On Save (#991)
* set log filter on reset

* clang format
2024-09-20 12:07:45 +03:00
¥IGA 5638735af6
Set High Priority for Windows (#961)
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2024-09-20 07:54:30 +03:00
squidbus 048b8aef58
videoout: Make present thread realtime on macOS. (#990)
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2024-09-20 01:28:35 +03:00
korenkonder 60f315a54d
video_core: stride fix (#986)
I don't know why it was forced to be 1 while in reality it should be as is
2024-09-19 21:43:03 +02:00
psucien 7b8f0d2a19 core: file_sys: fix for racing in fs mount 2024-09-19 21:42:19 +02:00
korenkonder 07de1ee977
Sort opcodes by their indices. Group them too when applicable (#945) 2024-09-19 20:29:56 +02:00
Daniel R. c0f7de9fde
core: name avplayer threads 2024-09-19 20:19:29 +02:00
georgemoralis 7b8bc90157
MiscFixes11 (#984)
* fixed an issue in sceSaveDataSetSaveDataMemory , makes chariot CUSA00739 goes ingame

* added branch name into sdl window title
2024-09-19 18:46:07 +03:00
georgemoralis cf4824a008 hotfix2 : fix previous fix 2024-09-19 12:34:45 +03:00
georgemoralis 26cca79582 hot fix : always check if eboot.bin is available in path 2024-09-19 12:17:05 +03:00
TheCamrew 38a13832b3
Improve es_ES translation & fix typos (#974)
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Replaced Latin American Spanish terms with equivalent Spain-specific vocabulary.

Adjusted grammatical structures to reflect common usage in Spain.
2024-09-19 07:16:05 +03:00
adjonesey 868cffd793
Fix Regression #932 (#973) 2024-09-19 07:15:42 +03:00
psucien 2aab7e05ee
libraries: gnmdriver: sceGnmResetVgtControl added (#965)
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2024-09-17 22:10:50 +02:00
Raven 84e2c4d3bb
Add other 64-bit floating point shader instructions (#944) 2024-09-17 18:01:33 +02:00
psucien 4a0bd876ff hot-fix: make profiler to show real frame time
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2024-09-17 09:45:10 +02:00
squidbus 28ec489dbe
cpu_patches: Revert to ahead-of-time patching on Linux for now. (#949)
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2024-09-17 00:53:41 +03:00
squidbus da1e4ff5eb
signals: Fix compilation on GCC. (#934) 2024-09-16 12:54:47 +03:00
Vladislav Mikhalin faea291295
Do not wait for audio packets without audio stream (#939) 2024-09-16 12:54:20 +03:00
Daniel R. dcf245b814
shader_recompiler: Implement basic 64-bit floating point support (#915)
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* shader_recompiler: Implement basic 64-bit floating point support

* Fix formatting
2024-09-15 22:53:08 +02:00
squidbus 75a4df53a5
cpu_patches: Patch just-in-time using signal handlers. (#852)
* cpu_patches: Patch just-in-time using illegal instruction handler.

* core: Add common signal dispatch system and use for on-demand TCB patches.

* page_manager: Re-add userfaultfd implementation.
2024-09-15 23:48:34 +03:00
TheTurtle b09b28c7f3
graphics_pipeline: Move some depth configuration to dynamic state (#931)
* graphics_pipeline: More proper masking

* pipeline_cache: Skip setting depth/stencil fields when test is disabled

* pipeline_cache: More fixes to depth stencil state

* vk_rasterizer: Use dynamic state for depth bounds and bias

* pipeline_cache: Missed depth bias enable

* vk_rasterizer: Add stencil dynamic states

* thread: Reduce spammy log

* Remove some leftover state

* pipeline_cache: Allocate pipelines from pools

* vk_graphics_pipeline: Remove bindings member

Saves about 1KB from each pipeline
2024-09-15 22:42:14 +02:00
TheTurtle c8d0d5637a
semaphore: Fix semaphore wait list leaking (#928)
Co-authored-by: Daniel R. <47796739+polybiusproxy@users.noreply.github.com>
2024-09-15 19:08:37 +03:00
psucien 9203e28b21
Merge pull request #918 from raven02/patch-5
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Add PM4 opcodes
2024-09-14 20:24:41 +02:00
Raven b14f447060
Add DS_READ2ST64_B32 (#916)
* Add DS_READ2ST64_B32

* Fix CLANG

* Fix CI again

* Parameter update for DS_READ
2024-09-14 21:16:12 +03:00
Raven 1879c9d12f
Add PM4 opcodes 2024-09-15 01:46:39 +08:00
Daniel R. febc1a9e17
core/libraries/save_data: Fix inaccurate behaviour on sceSaveDataSetupSaveDataMemory (#913) 2024-09-14 19:00:22 +02:00
Raven 5c5c02cb04
Add S_XOR_B32 opcode (#911)
* Add S_XOR_B32

* Stub S_OR_B32
2024-09-14 18:52:30 +03:00
Raven 12a0a02e38
Map BUFFER_AUTOMIC SMIN/SAMX/AND/OR/XOR/INC/DEC (#910) 2024-09-14 18:52:20 +03:00
squidbus e30255e0d2
vulkan: Disable exceptions for getImageFormatProperties and account for errors. (#906) 2024-09-14 17:12:08 +03:00
nnn27 1ea6db6045
Fix initialization of change_layers (#907) 2024-09-14 15:07:34 +02:00
Emulator-Team-2 c924457e28
Implement IMAGE_SAMPLE_L_O opcode (#899)
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2024-09-13 19:20:35 +02:00
Luke Warner c181102a02
Implement S_ABSDIFF_I32 shader instruction (#902) 2024-09-13 19:02:17 +02:00
CrazyBloo ab201398b2
Enable patches on cli builds (#897)
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* patch support for cli

* fix mac build

* format
2024-09-13 07:44:20 +03:00
Adam Jones 3a888ebb9f Fix Regression 895 2024-09-13 02:23:55 +01:00
TheTurtle 1b6cc447b4
hotfix: Restore unreachable
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2024-09-12 23:46:29 +03:00
illusion0001 b911c70d35
Silence unhandled case warns (#823)
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2024-09-12 23:01:13 +03:00
squidbus a49c7e9dcb
shader_recompiler: Add buffer offset calculation when swizzle is enabled. (#834) 2024-09-12 22:59:52 +03:00
squidbus fc90f279e2
vulkan: Limit multisampling to supported sample counts. (#828) 2024-09-12 22:59:23 +03:00
baggins183 bc66fe8fb5
Fix copyGpuBuffers when resize invalidates commands in flight (#876)
* Fix copyGpuBuffers when resize invalidates commands in flight

* Use _MB macro for size constant
2024-09-12 21:54:54 +02:00
Vladislav Mikhalin 6606da808b Fixed the return value of sceAvPlayerIsActive 2024-09-12 10:16:03 +03:00
CrazyBloo 5e12303b06
implement more nptrophy functions (#874)
* fix review's from last pr

* save timestamp when trophies are unlocked

* implement GetTrophyInfo()

* use strncpy instead of strcpy_s, should fix actions

* nptrophy: GetGameInfo(), GetGroupInfo()

* various fixes

* format
2024-09-12 06:49:04 +03:00
psucien 8a76cd888f hot-fix: mark null image as tracked by default to avoid its updates
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2024-09-11 22:39:21 +02:00
squidbus 136f6072b9
shader_recompiler: Use correct integer type for OpImageWrite. (#871) 2024-09-11 23:04:02 +03:00
georgemoralis 0ebae4ca6f
Misc Fixes 10 (#781)
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* libSceRazorCpu needed for gravity rush

* libSceCesCs needed for blue reflection

* clang format fix

* set scePadSetVibration to log debug

* initial sceNetCtl module implementation

* improved error codes in file system

* some intial work on netctl callbacks (helps a bit CUSA10135)

* misc

* improved callbacks handling in sceNetCtl

* small fixes

* added libSceRudp.sprx to lle modules

* draft work for npcallbacks
2024-09-11 16:48:16 +03:00
Pipi86 1c0dfc60a1
Typo fix (#820)
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* Update pm4_cmds.h

* Update pm4_cmds.h
2024-09-11 13:40:19 +03:00
georgemoralis ccf02d0aed Revert "sceNetAccept sleep and SDLAudio::AudioOutOutput latency and cpu improvements (#507)"
This reverts commit d66d129357.
2024-09-11 12:56:41 +03:00
georgemoralis dd61c2a0d1 Revert "Add UI to configure keyboard-to-controller mapping (#308)"
This reverts commit fdb13a3b90.
2024-09-11 12:56:27 +03:00
squidbus c27d79c2e7
vulkan: Skip draw when primitive type is None. (#867) 2024-09-11 08:58:20 +03:00
kh0nsu d66d129357
sceNetAccept sleep and SDLAudio::AudioOutOutput latency and cpu improvements (#507)
* Add 5-second sleep on sceNetAccept as this can be called in an infinite loop and would normally block (this isn't ideal for non-blocking sockets but it's all stubs at the moment anyway)

* SDLAudio::AudioOutOutput: protect against invalid handle, support NULL input (wait only), replace fixed 65536 with an amount based on settable latency target (20ms for now)

* Fix whitespace

---------

Co-authored-by: j <j@local>
2024-09-11 08:57:05 +03:00
Vasyl_Baran fdb13a3b90
Add UI to configure keyboard-to-controller mapping (#308)
* Add UI to configure keyboard-to-controller mapping

* Add an optional "---fix" argument to format-checking script

* clang fix

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-09-11 08:51:18 +03:00
CrazyBloo 74c2888aaa
support for unlocking trophies (#854)
* add pugixml

* trophy_viewer: support for trophy unlocking

* nptrophy: UnlockTrophy(), DestroyContext()

* initial imgui popup

* queue to handle multiple trophies at once

* extract trophy info on game start + various fixes

* platinum trophy support + extract trophy data on startup

* format

* nptrophy: GetTrophyUnlockState

* implement vinicius' reviews
2024-09-11 06:50:55 +03:00
georgemoralis c5b8e492f6
Merge pull request #858 from DanielSvoboda/main
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use github api to download patches
2024-09-10 22:05:23 +03:00
TheTurtle b0bbb16aae
video_core: Add fallback path for pipelines with more than 32 bindings (#837)
* video_core: Small fixes

* renderer_vulkan: Add fallback path for pipelines with more than 32 bindings

* vk_resource_pool: Rewrite desc heap

* work
2024-09-10 20:54:39 +03:00
DanielSvoboda 14e7cd587d use github api to download patches
removing this workaround makes the code cleaner
2024-09-10 11:30:35 -03:00
georgemoralis 3a65052b8e
Merge pull request #851 from shadps4-emu/stabilization/barriers
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Various barrier fixes
2024-09-10 06:45:15 +03:00
adjonesey dcab06ff2b
Fix deadlocks by enabling reuse of exited threads (#855)
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Simplify loop

const correctness

Simplify setting is_free

Co-authored-by: Adam Jones <a.c.jones@outlook.com>
2024-09-09 23:13:28 +03:00
Yussur Mustafa Oraji f23c6dc852
Fix compilation on linux (#846) 2024-09-09 22:53:49 +03:00
Lizardy 6b5cd04893
[libSceAudio3d] Initialize Audio3d Library (#761)
* init libSceAudio3d

* complete header and func params

* clang

* rm incl

* incl stddef

* revert module num

* print params

* correct logs

* clang

---------

Co-authored-by: microsoftv <6063922+microsoftv@users.noreply.github.com>
2024-09-09 22:51:15 +03:00
Andrew Middendorp 4502a5ddcc
Added S_ANDN2_B32 and S_NAND_B32 opcodes (#833)
* Added S_ANDN2_B32 and S_NAND_B32 opcodes

* Update src/shader_recompiler/frontend/translate/scalar_alu.cpp

Co-authored-by: baggins183 <baggins31084@proton.me>

* Fix result and src1

Co-authored-by: baggins183 <baggins31084@proton.me>

* update result

Co-authored-by: baggins183 <baggins31084@proton.me>

* Update src1

Co-authored-by: baggins183 <baggins31084@proton.me>

---------

Co-authored-by: baggins183 <baggins31084@proton.me>
2024-09-09 22:46:57 +03:00
squidbus 411449cd51
Initial support for compiling on ARM64. (#788)
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2024-09-09 13:23:16 +03:00
psucien adfb3af95f hot-fix: nullGpu functionality restored 2024-09-09 08:59:47 +02:00
Vinicius Rangel a0cf4ce7de
imgui: fix End call when window is collapsed (#850) 2024-09-09 07:00:19 +03:00
psucien 1da1946ef5 presentation barriers fixed 2024-09-09 00:10:33 +02:00
psucien 56cc70dc97 fix for image view storage flag handling 2024-09-09 00:09:38 +02:00
TheTurtle e3c2a91477
kernel: Delete cond attr
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May solve memory leaks in games that create/destroy these often
2024-09-09 00:48:00 +03:00
Zack McKevitt 96f7a75f38
Redefined ffmpeg's av_err2str macro to be c++ friendly (#815)
* Fixed compiler error for av_err2string by redefining in c++ friendly way

* removed link from comment, putting in PR

* fixed formatting

* Minor fix: enable qt gui to find PKG files with lowercase extension .pkg

* Added missing dependencies and instructions for enabling QT for linux builds
2024-09-09 00:30:18 +03:00
¥IGA 9101bd7ad4
Improved Dark theme, search bar and icon theme (#830)
* Improved Dark theme, search bar and icon theme

* Update FR translation
2024-09-08 23:39:48 +03:00
Vinicius Rangel 446d8c4ff1
Message Dialog library (#767)
* system/MsgDialog: types & basic text display

* system/MsgDialog: User message dialog

* system/MsgDialog: RAII for MsgDialog ui

* system/MsgDialog: Progress bar dialog

* system/MsgDialog: System message texts

* system/MsgDialog: copy all ui state to local memory

handles when game release memory before close
extracted all UI code to it's own file
use single window instead of creating new one every single dialogOpen

* system/MsgDialog: debug logging
2024-09-08 23:27:50 +03:00
Vinicius Rangel 035cb3eeaa
Dear ImGui Implementation (#598)
* added imgui as dependency

* imgui renderer/basic input implementation

* imgui: add layers system

Add video info layer to show fps. Press F10 to toggle it.

* imgui: add custom imgui config

* imgui: gamepad capture, stopping propagation

* imgui: changed config & log file path to use portable dir

* videoout: render blank frame when video output is closed

required to render imgui even when game has no video output

- fixed merge compile-error
2024-09-08 22:50:32 +03:00
psucien f1becb2507 hot-fix: linear cubemaps check assert removed (verified)
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2024-09-08 14:18:48 +02:00
psucien 047a115b3e hot-fix: exclude tiling condition from promotion of textures to depth
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2024-09-08 11:12:25 +02:00
Blargle 749fe92882
Small fix for EmitQuadToTriangleListIndices (#831)
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2024-09-07 15:52:48 +03:00
Daniel R. fda5689ddb
core/libraries: reduce log pressure (#829) 2024-09-07 12:38:00 +03:00
¥IGA 16363ac692
Adding Refresh icon to toolbar (#816) 2024-09-07 00:26:56 +03:00
TheTurtle 13743b27fc
shader_recompiler: Implement data share append and consume operations (#814)
* shader_recompiler: Add more format swap modes

* texture_cache: Handle stencil texture reads

* emulator: Support loading font library

* readme: Add thanks section

* shader_recompiler: Constant buffers as integers

* shader_recompiler: Typed buffers as integers

* shader_recompiler: Separate thread bit scalars

* We can assume guest shader never mixes them with normal sgprs. This helps avoid errors where ssa could view an sgpr write dominating a thread bit read, due to how control flow is structurized, even though its not possible in actual control flow

* shader_recompiler: Implement data append/consume operations

* clang format

* buffer_cache: Simplify invalidation scheme

* video_core: Remove some invalidation remnants

* adjust
2024-09-07 00:14:51 +03:00
CrazyBloo 649527a235
libSceRtc HLE (#697)
* SetTick + GetTick, adding functions, checkvalid

* format

* more functions

* format

* implement lizardy's changes

* fix linux build

* various formatting improvements and fixes

* fix sceRtcGetCurrentClockLocalTime,

fixes sceRtcGetCurrentClockLocalTime using lizardy's suggestions.

also implements various formatting improvements and logging changes

* fix mac and linux builds, const for UNIX_EPOCH

* fix ConvertUtcToLocalTime,RtcConvertLocalTimeToUtc

* format rfc2822, format rfc3339

* format

* GetDosTime, GetTime_t, GetWin32FileTime

+various formatting improvements

* sceRtcParseRFC3339, sceRtcParseDateTime
2024-09-06 23:08:32 +02:00
Daniel R. ffd0f7b53a
core/libraries/save_data: Implement wildcard searches on sceSaveDataDirNameSearch (#817)
* libraries/save_data: Implement wildcards and params

* clang-format
2024-09-07 00:01:00 +03:00
psucien f1fd846762
Merge pull request #770 from OFFTKP/jump
Get rid of unnecessary jump
2024-09-06 22:56:44 +02:00
Stephen Miller 09ce12a868
shader_recompiler: Add more opcodes (#802)
* Implement some missing shader opcodes

Implements TBUFFER_STORE_FORMAT_XYZW, IMAGE_SAMPLE_CD, and IMAGE_GATHER4_C_LZ.

These are seen in https://github.com/shadps4-emu/shadPS4/issues/496.

* Implement IMAGE_STORE_MIP

Not sure if this is the right way to do this, let me know if this needs changing.

* Revert "Implement IMAGE_STORE_MIP"

This reverts commit cff78b5924.
2024-09-06 23:51:20 +03:00
baggins183 bb29224daf
Implement V_MOVREL variants (#745)
* shader_recompiler: Implement V_MOVRELS_B32, V_MOVRELD_B32,
V_MOVRELSD_B32

Generates a ton of OpSelects to hardcode reading or writing from each
possible vgpr depending on the value of m0

Future work is to do range analysis to put an upper bound on m0 and
check fewer registers.

* fix runtime info after rebase
2024-09-06 23:47:47 +03:00
Daniel R. 416e23fe76
Fix incompatible format images being passed on overlap resolve (#794) 2024-09-06 20:09:28 +03:00
RDN000 b97b5a7db4
Updated sq translation (#791)
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2024-09-06 16:35:42 +03:00
squidbus 8d1641e4d3
vulkan: Add VK_KHR_format_feature_flags_2 to extensions. (#803) 2024-09-06 14:12:29 +03:00
squidbus 1d7ee198e1
shader_recompiler: Add ConvertF16F32 to FP16 detection. (#800) 2024-09-06 14:12:07 +03:00
squidbus a48bfb0fa6
Standardize game_data directory for game metadata. (#809) 2024-09-06 13:27:23 +03:00
psucien bad3d5a68e sceKernelWaitEventFlag log noise reduced
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2024-09-05 18:25:56 +02:00
TheTurtle b08baaeb13
video_core: Improve handling of image buffer aliases (#757)
* texture_cache: Use invalidate threshhold

* It's possible for shaders to bind huge buffers and only write to lower portion of it. This is a problem if upper parts of the buffer overlap with render targets. If the image is very far away from buffer base it's unlikely the shader will want to write it, so skip invalidation for it

* video_core: Allow using texture cache to validate texture buffers

* texture_cache: Use buffer cache in all cases for data source

* Allows to correctly handle compute written micro tiled textures

* texture_cache: Fix depth pitch

* kernel: Remove missed code

* clang format

* video_core: Adjust depth format

* buffer_cache: Do not cache buffer views

* thread_management: Do not call createMutex on unlock

* temp: Revert this when pr is done

* buffer_cache: Dont skip cpu uploads with image sync

* Sometimes image does not fully overlap with a region

* fix build

* video_core: Improve invalidate heuristic

* small fixes

* video_core: Hopefully fix some vertex explosions
2024-09-05 17:25:45 +03:00
psucien 4e0dc91040 hot-fix: don't skip draws with DS decompression
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2024-09-05 09:58:51 +02:00
Daniel R. eb2520a240
video_core/renderer_vulkan: Ignore unsupported shader stages (#778)
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* video_core/renderer_vulkan: Ignore unsupported shader stages

* clang-format
2024-09-05 00:55:06 +03:00
Stephen Miller 76f4ceda31
Forgot one (#783)
I forgot to readd the processed variable to the for loop.
2024-09-05 00:24:30 +03:00
Stephen Miller 89fb1a024f
Update sceBatchMap2 (#782)
* Update sceKernelBatchMap2

Improves placement of new BatchMap op types, and re-adds the BatchMap2 changes from https://github.com/shadps4-emu/shadPS4/pull/602.

* Update some logs.
2024-09-05 00:12:04 +03:00
psucien 28feb77982
Surface management rework (3/3) (#370)
* texture_cache: images overlap support

* renderer_vk: log messages on surfaces which require degamma

* missing barriers

* forced sync2 + better barriers

* Handling of depth target aliasing; added formats compatibility check

* Don't bind empty texel buffers

* Promote r32f textures to depth target if shader expects so

* Promote textures to depth if they use depth tiling

* fix for image leaking; detiler stream buffer removed
2024-09-04 23:47:57 +03:00
menaman123 b9c6093717
Implemented sceKernelMTypeProtect and sceKernelMProtect (#387)
* Fixed ORBIS_KERNEL_MAP_OP_TYPE_PROTECT for batchmap2

* Fix merge

* Changed 4 to ORBIS_KERNEL_MAP_OP_TYPE_PROTECT

* Removed MProtect from AddressSpace

* Added Mtyprotect and moved Mprotect to ORBIS_KERNEL_MAP_OP_PROTECT

* Changed Protect for Windows

* reverted the previous function

* Fixed Mtypeprotect and MProtect

* ''

* ''

* Took out logs stopping build

* clang-format issues

* Fixed the order of mtypeprotect and mprotect in batchmap2

* ''

* update branch

* ''

* Fixed nits

* ''

* Update submodules to latest commits

* ''

* reverted ffmpeg

* ''

* Fixed the nits

* ''

* ''

* ''

* ''

* ''

* Fix clang formatting, DEBUG_ASSERT, and extra spacing

* Fix build issues

* Revert "Fix build issues"

This reverts commit 9185f96ec9.

* ''

* ''

* ''

* Changes for MemoryProt Format

* ''

* ''

* ''
2024-09-04 23:36:23 +03:00
georgemoralis 0dd6e257c5
Merge pull request #573 from polybiusproxy/shader_recompiler/format
shader_recompiler/frontend: Miscellaneous fixes
2024-09-04 23:21:23 +03:00
georgemoralis bea5f643ca
Merge pull request #764 from StevenMiller123/scePadOpenFix
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Add "support" for ORBIS_PAD_PORT_TYPE_REMOTE_CONTROL
2024-09-04 17:55:05 +03:00
Sebastian Kassai 0a5c36482e
shader_recompiler: change ir.SetScalarReg() -> SetDst() (#777)
Fixes an out-of-bounds crash on Amplitude and Rock Band 4 startup.
2024-09-04 17:30:43 +03:00
georgemoralis 2709b45877
Merge pull request #756 from DanielSvoboda/main
adds TR in all missing places
2024-09-04 12:57:11 +03:00
offtkp f31c92ffd1 Get rid of unnecessary jump 2024-09-04 12:31:12 +03:00
squidbus 9eadec849c misc: Fix a few compiler warnings. 2024-09-03 21:32:19 -07:00
Stephen Miller 0b0c82452e Add "support" for pad type remote control
Needed for the Dragon Ball Xenoverse titles.
2024-09-03 19:57:24 -05:00
DanielSvoboda 8ccec1b956 Game List 2024-09-03 20:41:55 -03:00
squidbus b87e6f3838
vulkan: Emulate depth clip control when extension is not available. (#762)
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2024-09-04 01:07:05 +03:00
DanielSvoboda d24f8ddf03 Icon,Name,Serial,Region,Firmware,Size,Version,Path 2024-09-03 18:42:43 -03:00
georgemoralis e340583a7f
Merge pull request #736 from StevenMiller123/MoreVirtualQuery
Additional VirtualQuery improvements
2024-09-03 23:05:01 +03:00
psucien 34ffd95306
video_core: added VK_LAYER_LUNARG_crash_diagnostic (#751) 2024-09-03 21:56:23 +02:00
DanielSvoboda d7f799c6b7 fix PL text 2024-09-03 16:19:16 -03:00
DanielSvoboda 3a388fec1e Save,Apply,Restore Defaults,Close
Save,Apply,Restore Defaults,Close
2024-09-03 16:08:49 -03:00
oltolm e9ef726185
Fix warnings (#749)
* suppress warning in vk_mem_alloc.h

* fix warnings in cheats_patches.cpp
2024-09-03 21:41:59 +03:00
Paris Oplopoios 42ab101908
Set CF correctly on BLSR/BLSMSK patch (#724)
* Set CF correctly on BLSR patch

* Set CF correctly on BLSMSK patch
2024-09-03 21:40:46 +03:00
squidbus d48836d5ae
shader_recompiler: Limit src0 to 4-bit in V_CVT_OFF_F32_I4 (#759) 2024-09-03 21:37:52 +03:00
squidbus 6012e3cc86
vulkan: Improve format support info for vertex buffer formats. (#753) 2024-09-03 21:08:29 +03:00
Paris Oplopoios cfe49fbfba
Preserve flags on some patched instructions (#720)
* Preserve flags on some patched instructions

* Move flag saving to Save/RestoreContext
2024-09-03 20:41:35 +03:00
Paris Oplopoios f4ff0d493c
Set CF correctly on BLSI patch (#722)
* Set CF correctly on BLSI patch

* Remove redundant CLC
2024-09-03 20:41:22 +03:00
illusion0001 1b37f61102
Update patch url (#755)
* Update patch url

* Update cheats_patches.cpp
2024-09-03 20:39:32 +03:00
DanielSvoboda 6877cc12c1 Merge branch 'main' of https://github.com/DanielSvoboda/shadPS4 2024-09-03 14:18:33 -03:00
DanielSvoboda ee7e6f0b1d add more information download patches
If the patch does not appear, it may be that it does not exist for the specific serial and version of the game. It may be necessary to update the game.
2024-09-03 14:17:57 -03:00
DanielSvoboda 83a7bac945
Update src/qt_gui/translations/pl_PL.ts
Co-authored-by: Marcin Mitura <mitura07@wp.pl>
2024-09-03 13:45:43 -03:00
DanielSvoboda 51610cba43 add TR for PR 700 2024-09-03 13:27:51 -03:00
TheTurtle f087f43736
shader_recompiler: Implement render target swizzles when no format is available (#739)
* shader_recompiler: Use null image when shader is compiled with unbound sharp

* video_core: Refactor and render target swizzles

* liverpool_to_vk: Add missing swap format from RDR

* video_core: Refactor shader recompiler interface

* Makes it much easier to pass runtime information to the recompiler and have it treated as part of the shader key. Also pulls out most runtime state from Info struct

* shader_recompiler: Avoid some asserts
2024-09-03 14:04:30 +03:00
baggins183 3f8a8d3a24
video_core: Add bounds checking for subspan use in liverpool functions (#717) 2024-09-03 13:58:45 +03:00
squidbus af107d4ef9 vulkan: Better support for directly linking a Vulkan support library. 2024-09-03 01:40:51 -07:00
Stephen Miller 04fbd7b9e7 Clang 2024-09-02 10:04:56 -05:00
Stephen Miller 9a772aa2f5 Clang fix 2024-09-02 10:03:39 -05:00
Stephen Miller dc1313ea3c Always assign memory_type and offset
The memory_type default is based on fpPS4 behavior.

I'm not entirely sure how the offset should be handled, but since the value we use defaults to 0 anyway, that should be better than leaving random data in that area.
2024-09-02 09:43:27 -05:00
Stephen Miller 0503054b40 Grammar 2024-09-02 09:39:46 -05:00
Stephen Miller f8d71b59d9 Fix MemoryManager::VirtualQuery header
The headers for these functions were technically not the same as the actual function definition. This didn't cause any emulation issues, but caused some weird issues with my IDE.
2024-09-02 09:30:32 -05:00
Stephen Miller 816288962b Assign is_stack and is_pooled
Properly set these values to avoid potential errors, and future proof for when these types of memory are emulated.
2024-09-02 09:28:35 -05:00
RDN000 0a1fed9b75
Update Albanian translation 2024-09-02 10:14:54 +02:00
RDN000 26201f3dae
Add Albanian translation 2024-09-02 08:37:54 +02:00
georgemoralis 3b0e251518
Merge pull request #729 from StevenMiller123/VirtualQuery-Fixes
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Fix VirtualQuery
2024-09-02 07:18:33 +03:00
Stephen Miller f3a62891ed Fix VirtualQuery
Found this issue while looking at code from fpPS4. VirtualQuery was setting is_commited to true when the queried region was reserved.

Also sets the protection value in the VirtualQueryInfo, as I'd assume not storing that could cause issues in games.

This fixes all games currently hanging on the sceKernelmprotect stub.
2024-09-01 22:39:22 -05:00
baggins183 101aeb920d
Implement V_BFM_B32 and V_FFBH_U32 (#663)
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* Implement V_BFM_B32

* Render.Recompiler: Implement V_FFBH_U32

* fix clang-format
2024-09-01 22:20:42 +03:00
Paris Oplopoios f514fdfd18
Replace recursive_mutex with mutex (#708)
* Replace recursive_mutex with mutex

* Move mutex lock outside of ObtainBuffer
2024-09-01 22:20:22 +03:00
georgemoralis 2311070203
Merge pull request #716 from mavethee/main
translations: Correct machine translations in Polish
2024-09-01 22:18:37 +03:00
Grégoire Hage 1bd9317509
Implement V_READFIRSTLANE_B32 (#681)
* Implement V_READFIRSTLANE_B32

* refactor
2024-09-01 21:49:42 +03:00
Emulator-Team-2 e4d8857eb5
Adding missing data format - (1_5_5_5) (#701)
* added data_format=17 and num_format=0

* Set `sceSaveDataDialogIsReadyToDisplay` temporary to 1 until is properly implemented.
2024-09-01 21:49:01 +03:00
Marcin Mitura 450c825873 Correct machine translations 2024-09-01 19:18:59 +02:00
georgemoralis 63d78aee0a
Merge pull request #703 from squidbus/mac-tcb
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macos: Remove need for TLS patch by storing TCB pointer in FS.
2024-09-01 17:34:23 +03:00
georgemoralis dbc603cdc8
Merge pull request #677 from mavethee/macos-path
[macOS] Place `shadPS4/user` folder in `Application Support`
2024-09-01 17:33:33 +03:00
georgemoralis 5e089ada08
Merge pull request #691 from Xphalnos/main
Qt: Update Game List
2024-09-01 17:12:11 +03:00
georgemoralis 9b6cd9ec9f
Merge pull request #686 from Exhigh/savedata-fix-5
savedata: Handle a missing case in saveDataMount
2024-09-01 17:11:14 +03:00
Marcin Mitura 7415cee34c [macOS] Place shadPS4/user folder in Application Support
Partially resolves #509
2024-09-01 11:49:29 +02:00
squidbus 9e5047947b macos: Remove need for TLS patch by storing TCB pointer in FS. 2024-09-01 02:22:42 -07:00
georgemoralis 723068049e
Merge pull request #702 from tGecko/improve-german-translation
Add/improve German translation
2024-09-01 12:09:05 +03:00
georgemoralis 1157e6e764
Merge pull request #699 from bigQY/zh_CN
update zh_CN translation
2024-09-01 12:08:52 +03:00
georgemoralis c9aa7c802d
Merge pull request #698 from Fejbien/patch-1
whitespace added, "patch" consistency Polish translation
2024-09-01 12:08:34 +03:00
tGecko 6510083778 improve german translation 2024-09-01 10:33:46 +02:00
CrazyBloo 5b2779d548 only apply cheats at runtime 2024-09-01 01:44:51 -04:00
Fabian 946dec7df8
whitespace added, "patch" consistency 2024-09-01 01:00:24 +02:00
huss2342 7551f061ad
Added arabic translation (#693)
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* added arabic translation

* added arabic translation
2024-09-01 01:01:14 +03:00
Mmpr87 0c90ab92da
Added Persian(Farsi) Translation (#689)
* Adding Persian(Farsi)Translation

* Update Copyright
2024-09-01 01:01:01 +03:00
georgemoralis 3abc7d6b43
Merge pull request #685 from squidbus/patch-fixes
core: Fix CPU patch stack issues
2024-08-31 23:43:26 +03:00
psucien 766c286d62 libraries: gnmdriver: sceGnmValidateCommandBuffers added 2024-08-31 22:01:08 +02:00
Xphalnos fb5c7c5062 Qt: Update Game List 2024-08-31 17:30:19 +02:00
bigqy 382f104369 update zh_CN translation 2024-08-31 22:48:59 +08:00
Exhigh ebfed28f6b savedata: Handle a missing case in saveDataMount
This should potentially fix the mount issue in Resistance : Retribution (CUSA32636)

Testing is welcome.
2024-08-31 08:21:23 +04:00
squidbus 61db246c5e core: Fix CPU patch stack issues 2024-08-30 20:47:07 -07:00
psucien 4182740384 Don't load sync2 ext if nv_checkpoints isn't used
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2024-08-31 00:10:47 +02:00
psucien ca1613258f
video_core: added support for indirect draws (#678)
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* video_core: added support for indirect draws

* barriers simplified
2024-08-30 22:59:56 +02:00
georgemoralis 3d375a28eb
Merge pull request #671 from Xphalnos/main
Reorganization of includes (Part 2)
2024-08-30 22:10:49 +03:00
jnack 69d4fecdfe
Allow graphics/compute shader list for skipping (#674)
* Allow graphics/compute shader list for skipping

* nintendo ultra 64 + formatting

* indentation..

* allow empty array in ShouldSkipShader

* simpler check for skip hashes
2024-08-30 21:51:20 +03:00
Xphalnos 7886761476 Reorganization of includes (Part 2) 2024-08-30 15:48:21 +02:00
squidbus 6080066f75
vulkan: Few fixes for MoltenVK (#670)
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* vulkan: Use SPIR-V 1.5 when Vulkan version is 1.2

* vulkan: Fix Format2_10_10_10 mismap
2024-08-30 16:40:39 +03:00
Daniel R. 84f1690dfb
Merge branch 'shadps4-emu:main' into shader_recompiler/format 2024-08-30 15:40:17 +02:00
squidbus 6e552aac6a Initialize patch stack before thread TLS. 2024-08-30 04:43:11 -07:00
adjonesey 0f87d1e3d4 Remove from_compute check in texture cache invalidation (#665)
* Remove from_compute check in texture cache invalidation (hack)

* Remove from_compute parameter

---------

Co-authored-by: Adam Jones <a.c.jones@outlook.com>
2024-08-30 13:01:59 +03:00
bigol83 bdfff5e8ea
Update it.ts 2024-08-30 11:01:48 +02:00
georgemoralis cdd193d5b1
Merge pull request #638 from squidbus/f16c
Add patches for F16C instructions under Rosetta 2.
2024-08-30 11:16:21 +03:00
DanielSvoboda f2b6843f9d fix tr 2024-08-29 23:11:20 -03:00
squidbus a17150960f Add patches for F16C instructions under Rosetta 2. 2024-08-29 17:31:25 -07:00
Grégoire Hage 1651db24fe
Implement S_XNOR_B64 (#654)
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2024-08-30 02:43:12 +03:00
IndecisiveTurtle 6bf42aa985 vk_graphics_pipeline: Fix texel buffer offset 2024-08-30 01:09:39 +03:00
georgemoralis 8d41695e74
Merge pull request #651 from LeDragoX/pt-br-update-1
Update PT-BR localization
2024-08-30 01:08:07 +03:00
IndecisiveTurtle cb5190e31a vk_graphics_pipeline: Fix copy paste error 2024-08-30 00:59:12 +03:00
IndecisiveTurtle cf706f8cc7 buffer: Don't leak texel buffers, blacklist stream buffer with texel buffers 2024-08-30 00:26:08 +03:00
IndecisiveTurtle 6fbbe3d79b translator: Add missed flow instruction 2024-08-30 00:26:01 +03:00
IndecisiveTurtle fab390b860 spirv: More correct texel buffer usage 2024-08-30 00:25:56 +03:00
Plínio Larrubia 5a96ac1a4f
Update PT-BR translation
- Support DLC texts
- Fixed some errors on Cheats (Trapaças) translation
2024-08-29 18:22:36 -03:00
georgemoralis ac2fa103fa
Merge pull request #649 from f1amy/ru-translation-fixes
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ru DLC translation and translation fixes
2024-08-29 23:47:47 +03:00
DanielSvoboda 751f6f9bab Fix creation files.json in 'Download ALL' 2024-08-29 17:26:06 -03:00
Flamy 1c835a1aa4
ru DLC translation and translation fixes 2024-08-29 23:59:52 +05:00
georgemoralis 07c8c28000
Merge pull request #647 from DanielSvoboda/main
fix tr cheats_patches.cpp
2024-08-29 19:44:04 +03:00
TheTurtle 66e96dd944
video_core: Account of runtime state changes when compiling shaders (#575)
* video_core: Compile shader permutations

* spirv: Only specific storage image format for atomics

* ir: Avoid cube coord patching for storage image

* spirv: Fix default attributes

* data_share: Add more instructions

* video_core: Query storage flag with runtime state

* kernel: Use std::list for semaphore

* video_core: Use texture buffers for untyped format load/store

* buffer_cache: Limit view usage

* vk_pipeline_cache: Fix invalid iterator

* image_view: Reduce log spam when alpha=1 in storage swizzle

* video_core: More features and proper spirv feature detection

* video_core: Attempt no2 for specialization

* spirv: Remove conflict

* vk_shader_cache: Small cleanup
2024-08-29 19:29:54 +03:00
DanielSvoboda aef7498c49
fix tr cheats_patches.cpp
the 2 words were not being translated
2024-08-29 13:21:58 -03:00
georgemoralis 790d19e59b
Merge pull request #646 from kiwidoggie/patch-1
Add /hostapp support
2024-08-29 17:03:35 +03:00
georgemoralis 3ae18c9073
Merge pull request #645 from mavethee/dlc-polish-localization
DLCs - Polish localization
2024-08-29 17:02:55 +03:00
georgemoralis 83e343f77e
Merge pull request #637 from shadps4-emu/amdgpu/indirect_dispatch
video_core: added support for indirect dispatches (gfx only)
2024-08-29 17:02:37 +03:00