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hot-fix: don't skip draws with DS decompression
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@ -145,14 +145,6 @@ const GraphicsPipeline* PipelineCache::GetGraphicsPipeline() {
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LOG_TRACE(Render_Vulkan, "FMask decompression pass skipped");
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return nullptr;
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}
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if (regs.depth_render_control.depth_compress_disable) {
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LOG_TRACE(Render_Vulkan, "HTile decompress skipped (depth)");
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return nullptr;
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}
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if (regs.depth_render_control.stencil_compress_disable) {
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LOG_TRACE(Render_Vulkan, "HTile decompress skipped (stencil)");
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return nullptr;
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}
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if (!RefreshGraphicsKey()) {
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return nullptr;
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}
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