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[libSceAudio3d] Initialize Audio3d Library (#761)
* init libSceAudio3d * complete header and func params * clang * rm incl * incl stddef * revert module num * print params * correct logs * clang --------- Co-authored-by: microsoftv <6063922+microsoftv@users.noreply.github.com>
This commit is contained in:
parent
4502a5ddcc
commit
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@ -260,6 +260,11 @@ set(SYSTEM_LIBS src/core/libraries/system/commondialog.cpp
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src/core/libraries/ngs2/ngs2_impl.cpp
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src/core/libraries/ngs2/ngs2_impl.h
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src/core/libraries/ajm/ajm_error.h
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src/core/libraries/audio3d/audio3d.cpp
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src/core/libraries/audio3d/audio3d.h
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src/core/libraries/audio3d/audio3d_error.h
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src/core/libraries/audio3d/audio3d_impl.cpp
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src/core/libraries/audio3d/audio3d_impl.h
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)
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set(VIDEOOUT_LIB src/core/libraries/videoout/buffer.h
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@ -113,6 +113,7 @@ bool ParseFilterRule(Filter& instance, Iterator begin, Iterator end) {
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SUB(Lib, ImeDialog) \
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SUB(Lib, AvPlayer) \
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SUB(Lib, Ngs2) \
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SUB(Lib, Audio3d) \
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CLS(Frontend) \
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CLS(Render) \
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SUB(Render, Vulkan) \
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@ -80,6 +80,7 @@ enum class Class : u8 {
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Lib_ImeDialog, ///< The LibSceImeDialog implementation.
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Lib_AvPlayer, ///< The LibSceAvPlayer implementation.
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Lib_Ngs2, ///< The LibSceNgs2 implementation.
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Lib_Audio3d, ///< The LibSceAudio3d implementation.
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Frontend, ///< Emulator UI
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Render, ///< Video Core
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Render_Vulkan, ///< Vulkan backend
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344
src/core/libraries/audio3d/audio3d.cpp
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344
src/core/libraries/audio3d/audio3d.cpp
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@ -0,0 +1,344 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "audio3d.h"
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#include "audio3d_error.h"
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#include "audio3d_impl.h"
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#include "common/logging/log.h"
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#include "core/libraries/audio/audioout.h"
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#include "core/libraries/error_codes.h"
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#include "core/libraries/libs.h"
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namespace Libraries::Audio3d {
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// Audio3d
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int PS4_SYSV_ABI sceAudio3dInitialize(s64 iReserved) {
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LOG_INFO(Lib_Audio3d, "iReserved = {}", iReserved);
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceAudio3dTerminate() {
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// TODO: When not initialized or some ports still open, return ORBIS_AUDIO3D_ERROR_NOT_READY
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LOG_INFO(Lib_Audio3d, "called");
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return ORBIS_OK;
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}
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void PS4_SYSV_ABI sceAudio3dGetDefaultOpenParameters(OrbisAudio3dOpenParameters* sParameters) {
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if (sParameters != NULL) {
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sParameters->szSizeThis = sizeof(OrbisAudio3dOpenParameters);
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sParameters->uiGranularity = 256;
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sParameters->eRate = ORBIS_AUDIO3D_RATE_48000;
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sParameters->uiMaxObjects = 512;
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sParameters->uiQueueDepth = 2;
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sParameters->eBufferMode = ORBIS_AUDIO3D_BUFFER_ADVANCE_AND_PUSH;
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sParameters->uiNumBeds = 2;
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} else {
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LOG_ERROR(Lib_Audio3d, "Invalid OpenParameters ptr");
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}
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}
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int PS4_SYSV_ABI sceAudio3dPortOpen(OrbisUserServiceUserId iUserId,
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const OrbisAudio3dOpenParameters* pParameters,
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OrbisAudio3dPortId* pId) {
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LOG_INFO(Lib_Audio3d, "iUserId = {}", iUserId);
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceAudio3dPortClose(OrbisAudio3dPortId uiPortId) {
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LOG_INFO(Lib_Audio3d, "uiPortId = {}", uiPortId);
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceAudio3dPortSetAttribute(OrbisAudio3dPortId uiPortId,
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OrbisAudio3dAttributeId uiAttributeId,
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const void* pAttribute, size_t szAttribute) {
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LOG_INFO(Lib_Audio3d, "uiPortId = {}, uiAttributeId = {}, szAttribute = {}", uiPortId,
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uiAttributeId, szAttribute);
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceAudio3dPortFlush(OrbisAudio3dPortId uiPortId) {
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LOG_INFO(Lib_Audio3d, "uiPortId = {}", uiPortId);
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceAudio3dPortAdvance(OrbisAudio3dPortId uiPortId) {
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LOG_INFO(Lib_Audio3d, "uiPortId = {}", uiPortId);
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceAudio3dPortPush(OrbisAudio3dPortId uiPortId, OrbisAudio3dBlocking eBlocking) {
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LOG_INFO(Lib_Audio3d, "uiPortId = {}", uiPortId);
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceAudio3dPortGetAttributesSupported(OrbisAudio3dPortId uiPortId,
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OrbisAudio3dAttributeId* pCapabilities,
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unsigned int* pNumCapabilities) {
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LOG_INFO(Lib_Audio3d, "uiPortId = {}", uiPortId);
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceAudio3dPortGetQueueLevel(OrbisAudio3dPortId uiPortId, unsigned int* pQueueLevel,
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unsigned int* pQueueAvailable) {
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LOG_INFO(Lib_Audio3d, "uiPortId = {}", uiPortId);
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceAudio3dObjectReserve(OrbisAudio3dPortId uiPortId, OrbisAudio3dObjectId* pId) {
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LOG_INFO(Lib_Audio3d, "uiPortId = {}", uiPortId);
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceAudio3dObjectUnreserve(OrbisAudio3dPortId uiPortId,
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OrbisAudio3dObjectId uiObjectId) {
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LOG_INFO(Lib_Audio3d, "uiPortId = {}, uiObjectId = {}", uiPortId, uiObjectId);
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceAudio3dObjectSetAttributes(OrbisAudio3dPortId uiPortId,
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OrbisAudio3dObjectId uiObjectId,
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size_t szNumAttributes,
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const OrbisAudio3dAttribute* pAttributeArray) {
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LOG_INFO(Lib_Audio3d, "uiPortId = {}, uiObjectId = {}, szNumAttributes = {}", uiPortId,
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uiObjectId, szNumAttributes);
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceAudio3dBedWrite(OrbisAudio3dPortId uiPortId, unsigned int uiNumChannels,
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OrbisAudio3dFormat eFormat, const void* pBuffer,
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unsigned int uiNumSamples) {
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LOG_INFO(Lib_Audio3d, "uiPortId = {}, uiNumChannels = {}, uiNumSamples = {}", uiPortId,
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uiNumChannels, uiNumSamples);
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceAudio3dBedWrite2(OrbisAudio3dPortId uiPortId, unsigned int uiNumChannels,
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OrbisAudio3dFormat eFormat, const void* pBuffer,
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unsigned int uiNumSamples,
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OrbisAudio3dOutputRoute eOutputRoute, bool bRestricted) {
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LOG_INFO(Lib_Audio3d, "uiPortId = {}, uiNumChannels = {}, uiNumSamples = {}, bRestricted = {}",
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uiPortId, uiNumChannels, uiNumSamples, bRestricted);
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return ORBIS_OK;
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}
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size_t PS4_SYSV_ABI sceAudio3dGetSpeakerArrayMemorySize(unsigned int uiNumSpeakers, bool bIs3d) {
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LOG_INFO(Lib_Audio3d, "uiNumSpeakers = {}, bIs3d = {}", uiNumSpeakers, bIs3d);
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI
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sceAudio3dCreateSpeakerArray(OrbisAudio3dSpeakerArrayHandle* pHandle,
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const OrbisAudio3dSpeakerArrayParameters* pParameters) {
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if (pHandle == nullptr || pParameters == nullptr) {
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LOG_ERROR(Lib_Audio3d, "invalid SpeakerArray parameters");
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return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
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}
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LOG_INFO(Lib_Audio3d, "called");
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceAudio3dDeleteSpeakerArray(OrbisAudio3dSpeakerArrayHandle handle) {
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if (handle == nullptr) {
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LOG_ERROR(Lib_Audio3d, "invalid SpeakerArrayHandle");
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return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
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}
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LOG_INFO(Lib_Audio3d, "called");
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceAudio3dGetSpeakerArrayMixCoefficients(OrbisAudio3dSpeakerArrayHandle handle,
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OrbisAudio3dPosition pos, float fSpread,
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float* pCoefficients,
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unsigned int uiNumCoefficients) {
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LOG_INFO(Lib_Audio3d, "fSpread = {}, uiNumCoefficients = {}", fSpread, uiNumCoefficients);
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if (handle == nullptr) {
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LOG_ERROR(Lib_Audio3d, "invalid SpeakerArrayHandle");
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return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
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}
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceAudio3dGetSpeakerArrayMixCoefficients2(OrbisAudio3dSpeakerArrayHandle handle,
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OrbisAudio3dPosition pos, float fSpread,
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float* pCoefficients,
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unsigned int uiNumCoefficients,
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bool bHeightAware,
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float fDownmixSpreadRadius) {
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LOG_INFO(Lib_Audio3d,
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"fSpread = {}, uiNumCoefficients = {}, bHeightAware = {}, fDownmixSpreadRadius = {}",
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fSpread, uiNumCoefficients, bHeightAware, fDownmixSpreadRadius);
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if (handle == nullptr) {
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LOG_ERROR(Lib_Audio3d, "invalid SpeakerArrayHandle");
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return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
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}
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return ORBIS_OK;
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}
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s32 PS4_SYSV_ABI sceAudio3dAudioOutOpen(OrbisAudio3dPortId uiPortId, OrbisUserServiceUserId userId,
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s32 type, s32 index, u32 len, u32 freq, u32 param) {
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LOG_INFO(Lib_Audio3d,
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"uiPortId = {}, userId = {}, type = {}, index = {}, len = {}, freq = {}, param = {}",
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uiPortId, userId, type, index, len, freq, param);
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return ORBIS_OK;
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}
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s32 PS4_SYSV_ABI sceAudio3dAudioOutClose(s32 handle) {
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LOG_INFO(Lib_Audio3d, "handle = {}", handle);
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return ORBIS_OK;
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}
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s32 PS4_SYSV_ABI sceAudio3dAudioOutOutput(s32 handle, const void* ptr) {
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LOG_INFO(Lib_Audio3d, "handle = {}", handle);
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if (ptr == nullptr) {
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LOG_ERROR(Lib_Audio3d, "invalid Output ptr");
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return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
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}
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return ORBIS_OK;
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}
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s32 PS4_SYSV_ABI sceAudio3dAudioOutOutputs(::Libraries::AudioOut::OrbisAudioOutOutputParam* param,
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s32 num) {
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LOG_INFO(Lib_Audio3d, "num = {}", num);
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if (param == nullptr) {
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LOG_ERROR(Lib_Audio3d, "invalid OutputParam ptr");
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return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
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}
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceAudio3dPortCreate(unsigned int uiGranularity, OrbisAudio3dRate eRate,
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s64 iReserved, OrbisAudio3dPortId* pId) {
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LOG_INFO(Lib_Audio3d, "uiGranularity = {}, iReserved = {}", uiGranularity, iReserved);
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceAudio3dPortDestroy(OrbisAudio3dPortId uiPortId) {
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LOG_INFO(Lib_Audio3d, "uiPortId = {}", uiPortId);
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return ORBIS_OK;
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}
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// Audio3dPrivate
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const char* PS4_SYSV_ABI sceAudio3dStrError(int iErrorCode) {
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LOG_ERROR(Lib_Audio3d, "(PRIVATE) called, iErrorCode = {}", iErrorCode);
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return "NOT_IMPLEMENTED";
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}
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// Audio3dDebug
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int PS4_SYSV_ABI sceAudio3dPortQueryDebug() {
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LOG_WARNING(Lib_Audio3d, "(DEBUG) sceAudio3dPortQueryDebug called");
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceAudio3dPortGetList() {
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LOG_WARNING(Lib_Audio3d, "(DEBUG) sceAudio3dPortGetList called");
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceAudio3dPortGetParameters() {
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LOG_WARNING(Lib_Audio3d, "(DEBUG) sceAudio3dPortGetParameters called");
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceAudio3dPortGetState() {
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LOG_WARNING(Lib_Audio3d, "(DEBUG) sceAudio3dPortGetState called");
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceAudio3dPortFreeState() {
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LOG_WARNING(Lib_Audio3d, "(DEBUG) sceAudio3dPortFreeState called");
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return ORBIS_OK;
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}
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// Unknown
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int PS4_SYSV_ABI sceAudio3dPortGetBufferLevel() {
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LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceAudio3dPortGetStatus() {
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LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceAudio3dReportRegisterHandler() {
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LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceAudio3dReportUnregisterHandler() {
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LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceAudio3dSetGpuRenderer() {
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LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
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return ORBIS_OK;
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}
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void RegisterlibSceAudio3d(Core::Loader::SymbolsResolver* sym) {
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LIB_FUNCTION("-R1DukFq7Dk", "libSceAudio3d", 1, "libSceAudio3d", 1, 1,
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sceAudio3dGetSpeakerArrayMixCoefficients);
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LIB_FUNCTION("-Re+pCWvwjQ", "libSceAudio3d", 1, "libSceAudio3d", 1, 1,
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sceAudio3dGetSpeakerArrayMixCoefficients2);
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LIB_FUNCTION("-pzYDZozm+M", "libSceAudio3d", 1, "libSceAudio3d", 1, 1,
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sceAudio3dPortQueryDebug);
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LIB_FUNCTION("1HXxo-+1qCw", "libSceAudio3d", 1, "libSceAudio3d", 1, 1,
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sceAudio3dObjectUnreserve);
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LIB_FUNCTION("4uyHN9q4ZeU", "libSceAudio3d", 1, "libSceAudio3d", 1, 1,
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sceAudio3dObjectSetAttributes);
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LIB_FUNCTION("7NYEzJ9SJbM", "libSceAudio3d", 1, "libSceAudio3d", 1, 1,
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sceAudio3dAudioOutOutput);
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LIB_FUNCTION("8hm6YdoQgwg", "libSceAudio3d", 1, "libSceAudio3d", 1, 1,
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sceAudio3dDeleteSpeakerArray);
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LIB_FUNCTION("9ZA23Ia46Po", "libSceAudio3d", 1, "libSceAudio3d", 1, 1,
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sceAudio3dPortGetAttributesSupported);
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LIB_FUNCTION("9tEwE0GV0qo", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dBedWrite);
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LIB_FUNCTION("Aacl5qkRU6U", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dStrError);
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LIB_FUNCTION("CKHlRW2E9dA", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dPortGetState);
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LIB_FUNCTION("HbxYY27lK6E", "libSceAudio3d", 1, "libSceAudio3d", 1, 1,
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sceAudio3dAudioOutOutputs);
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LIB_FUNCTION("Im+jOoa5WAI", "libSceAudio3d", 1, "libSceAudio3d", 1, 1,
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sceAudio3dGetDefaultOpenParameters);
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LIB_FUNCTION("Mw9mRQtWepY", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dPortDestroy);
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LIB_FUNCTION("OyVqOeVNtSk", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dPortClose);
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LIB_FUNCTION("QfNXBrKZeI0", "libSceAudio3d", 1, "libSceAudio3d", 1, 1,
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sceAudio3dReportRegisterHandler);
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LIB_FUNCTION("QqgTQQdzEMY", "libSceAudio3d", 1, "libSceAudio3d", 1, 1,
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sceAudio3dPortGetBufferLevel);
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LIB_FUNCTION("SEggctIeTcI", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dPortGetList);
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LIB_FUNCTION("UHFOgVNz0kk", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dPortCreate);
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LIB_FUNCTION("UmCvjSmuZIw", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dInitialize);
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LIB_FUNCTION("VEVhZ9qd4ZY", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dPortPush);
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LIB_FUNCTION("WW1TS2iz5yc", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dTerminate);
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LIB_FUNCTION("XeDDK0xJWQA", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dPortOpen);
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LIB_FUNCTION("YaaDbDwKpFM", "libSceAudio3d", 1, "libSceAudio3d", 1, 1,
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sceAudio3dPortGetQueueLevel);
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LIB_FUNCTION("Yq9bfUQ0uJg", "libSceAudio3d", 1, "libSceAudio3d", 1, 1,
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sceAudio3dPortSetAttribute);
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LIB_FUNCTION("ZOGrxWLgQzE", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dPortFlush);
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LIB_FUNCTION("flPcUaXVXcw", "libSceAudio3d", 1, "libSceAudio3d", 1, 1,
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sceAudio3dPortGetParameters);
|
||||
LIB_FUNCTION("iRX6GJs9tvE", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dPortGetStatus);
|
||||
LIB_FUNCTION("jO2tec4dJ2M", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dObjectReserve);
|
||||
LIB_FUNCTION("kEqqyDkmgdI", "libSceAudio3d", 1, "libSceAudio3d", 1, 1,
|
||||
sceAudio3dGetSpeakerArrayMemorySize);
|
||||
LIB_FUNCTION("lvWMW6vEqFU", "libSceAudio3d", 1, "libSceAudio3d", 1, 1,
|
||||
sceAudio3dCreateSpeakerArray);
|
||||
LIB_FUNCTION("lw0qrdSjZt8", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dPortAdvance);
|
||||
LIB_FUNCTION("pZlOm1aF3aA", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dAudioOutClose);
|
||||
LIB_FUNCTION("psv2gbihC1A", "libSceAudio3d", 1, "libSceAudio3d", 1, 1,
|
||||
sceAudio3dReportUnregisterHandler);
|
||||
LIB_FUNCTION("uJ0VhGcxCTQ", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dPortFreeState);
|
||||
LIB_FUNCTION("ucEsi62soTo", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dAudioOutOpen);
|
||||
LIB_FUNCTION("xH4Q9UILL3o", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dBedWrite2);
|
||||
LIB_FUNCTION("yEYXcbAGK14", "libSceAudio3d", 1, "libSceAudio3d", 1, 1,
|
||||
sceAudio3dSetGpuRenderer);
|
||||
};
|
||||
|
||||
} // namespace Libraries::Audio3d
|
134
src/core/libraries/audio3d/audio3d.h
Normal file
134
src/core/libraries/audio3d/audio3d.h
Normal file
|
@ -0,0 +1,134 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "common/types.h"
|
||||
|
||||
#include <stddef.h>
|
||||
|
||||
namespace Core::Loader {
|
||||
class SymbolsResolver;
|
||||
}
|
||||
|
||||
namespace Libraries::Audio3d {
|
||||
|
||||
class Audio3d;
|
||||
|
||||
typedef int OrbisUserServiceUserId;
|
||||
typedef unsigned int OrbisAudio3dPortId;
|
||||
typedef unsigned int OrbisAudio3dObjectId;
|
||||
typedef unsigned int OrbisAudio3dAttributeId;
|
||||
|
||||
enum OrbisAudio3dFormat {
|
||||
ORBIS_AUDIO3D_FORMAT_S16 = 0, // s16
|
||||
ORBIS_AUDIO3D_FORMAT_FLOAT = 1 // f32
|
||||
};
|
||||
|
||||
enum OrbisAudio3dRate { ORBIS_AUDIO3D_RATE_48000 = 0 };
|
||||
|
||||
enum OrbisAudio3dBufferMode {
|
||||
ORBIS_AUDIO3D_BUFFER_NO_ADVANCE = 0,
|
||||
ORBIS_AUDIO3D_BUFFER_ADVANCE_NO_PUSH = 1,
|
||||
ORBIS_AUDIO3D_BUFFER_ADVANCE_AND_PUSH = 2
|
||||
};
|
||||
|
||||
enum OrbisAudio3dBlocking { ORBIS_AUDIO3D_BLOCKING_ASYNC = 0, ORBIS_AUDIO3D_BLOCKING_SYNC = 1 };
|
||||
|
||||
enum OrbisAudio3dPassthrough {
|
||||
ORBIS_AUDIO3D_PASSTHROUGH_NONE = 0,
|
||||
ORBIS_AUDIO3D_PASSTHROUGH_LEFT = 1,
|
||||
ORBIS_AUDIO3D_PASSTHROUGH_RIGHT = 2
|
||||
};
|
||||
|
||||
enum OrbisAudio3dOutputRoute {
|
||||
ORBIS_AUDIO3D_OUTPUT_BOTH = 0,
|
||||
ORBIS_AUDIO3D_OUTPUT_HMU_ONLY = 1,
|
||||
ORBIS_AUDIO3D_OUTPUT_TV_ONLY = 2
|
||||
};
|
||||
|
||||
enum OrbisAudio3dAmbisonics {
|
||||
ORBIS_AUDIO3D_AMBISONICS_NONE = ~0,
|
||||
ORBIS_AUDIO3D_AMBISONICS_W = 0,
|
||||
ORBIS_AUDIO3D_AMBISONICS_X = 1,
|
||||
ORBIS_AUDIO3D_AMBISONICS_Y = 2,
|
||||
ORBIS_AUDIO3D_AMBISONICS_Z = 3,
|
||||
ORBIS_AUDIO3D_AMBISONICS_R = 4,
|
||||
ORBIS_AUDIO3D_AMBISONICS_S = 5,
|
||||
ORBIS_AUDIO3D_AMBISONICS_T = 6,
|
||||
ORBIS_AUDIO3D_AMBISONICS_U = 7,
|
||||
ORBIS_AUDIO3D_AMBISONICS_V = 8,
|
||||
ORBIS_AUDIO3D_AMBISONICS_K = 9,
|
||||
ORBIS_AUDIO3D_AMBISONICS_L = 10,
|
||||
ORBIS_AUDIO3D_AMBISONICS_M = 11,
|
||||
ORBIS_AUDIO3D_AMBISONICS_N = 12,
|
||||
ORBIS_AUDIO3D_AMBISONICS_O = 13,
|
||||
ORBIS_AUDIO3D_AMBISONICS_P = 14,
|
||||
ORBIS_AUDIO3D_AMBISONICS_Q = 15
|
||||
};
|
||||
|
||||
static const OrbisAudio3dAttributeId s_sceAudio3dAttributePcm = 0x00000001;
|
||||
static const OrbisAudio3dAttributeId s_sceAudio3dAttributePriority = 0x00000002;
|
||||
static const OrbisAudio3dAttributeId s_sceAudio3dAttributePosition = 0x00000003;
|
||||
static const OrbisAudio3dAttributeId s_sceAudio3dAttributeSpread = 0x00000004;
|
||||
static const OrbisAudio3dAttributeId s_sceAudio3dAttributeGain = 0x00000005;
|
||||
static const OrbisAudio3dAttributeId s_sceAudio3dAttributePassthrough = 0x00000006;
|
||||
static const OrbisAudio3dAttributeId s_sceAudio3dAttributeResetState = 0x00000007;
|
||||
static const OrbisAudio3dAttributeId s_sceAudio3dAttributeApplicationSpecific = 0x00000008;
|
||||
static const OrbisAudio3dAttributeId s_sceAudio3dAttributeAmbisonics = 0x00000009;
|
||||
static const OrbisAudio3dAttributeId s_sceAudio3dAttributeRestricted = 0x0000000A;
|
||||
static const OrbisAudio3dAttributeId s_sceAudio3dAttributeOutputRoute = 0x0000000B;
|
||||
static const OrbisAudio3dAttributeId s_sceAudio3dAttributeLateReverbLevel = 0x00010001;
|
||||
static const OrbisAudio3dAttributeId s_sceAudio3dAttributeDownmixSpreadRadius = 0x00010002;
|
||||
static const OrbisAudio3dAttributeId s_sceAudio3dAttributeDownmixSpreadHeightAware = 0x00010003;
|
||||
|
||||
struct OrbisAudio3dSpeakerArray;
|
||||
using OrbisAudio3dSpeakerArrayHandle = OrbisAudio3dSpeakerArray*; // head
|
||||
|
||||
struct OrbisAudio3dOpenParameters {
|
||||
size_t szSizeThis;
|
||||
unsigned int uiGranularity;
|
||||
OrbisAudio3dRate eRate;
|
||||
unsigned int uiMaxObjects;
|
||||
unsigned int uiQueueDepth;
|
||||
OrbisAudio3dBufferMode eBufferMode;
|
||||
char padding[32];
|
||||
unsigned int uiNumBeds;
|
||||
};
|
||||
|
||||
struct OrbisAudio3dAttribute {
|
||||
OrbisAudio3dAttributeId uiAttributeId;
|
||||
char padding[32];
|
||||
const void* pValue;
|
||||
size_t szValue;
|
||||
};
|
||||
|
||||
struct OrbisAudio3dPosition {
|
||||
float fX;
|
||||
float fY;
|
||||
float fZ;
|
||||
};
|
||||
|
||||
struct OrbisAudio3dPcm {
|
||||
OrbisAudio3dFormat eFormat;
|
||||
const void* pSampleBuffer;
|
||||
unsigned int uiNumSamples;
|
||||
};
|
||||
|
||||
struct OrbisAudio3dSpeakerArrayParameters {
|
||||
OrbisAudio3dPosition* pSpeakerPosition;
|
||||
unsigned int uiNumSpeakers;
|
||||
bool bIs3d;
|
||||
void* pBuffer;
|
||||
size_t szSize;
|
||||
};
|
||||
|
||||
struct OrbisAudio3dApplicationSpecific {
|
||||
size_t szSizeThis;
|
||||
u8 cApplicationSpecific[32];
|
||||
};
|
||||
|
||||
void PS4_SYSV_ABI sceAudio3dGetDefaultOpenParameters(OrbisAudio3dOpenParameters* sParameters);
|
||||
|
||||
void RegisterlibSceAudio3d(Core::Loader::SymbolsResolver* sym);
|
||||
} // namespace Libraries::Audio3d
|
13
src/core/libraries/audio3d/audio3d_error.h
Normal file
13
src/core/libraries/audio3d/audio3d_error.h
Normal file
|
@ -0,0 +1,13 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
constexpr int ORBIS_AUDIO3D_ERROR_UNKNOWN = 0x80EA0001;
|
||||
constexpr int ORBIS_AUDIO3D_ERROR_INVALID_PORT = 0x80EA0002;
|
||||
constexpr int ORBIS_AUDIO3D_ERROR_INVALID_OBJECT = 0x80EA0003;
|
||||
constexpr int ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER = 0x80EA0004;
|
||||
constexpr int ORBIS_AUDIO3D_ERROR_OUT_OF_MEMORY = 0x80EA0005;
|
||||
constexpr int ORBIS_AUDIO3D_ERROR_OUT_OF_RESOURCES = 0x80EA0006;
|
||||
constexpr int ORBIS_AUDIO3D_ERROR_NOT_READY = 0x80EA0007;
|
||||
constexpr int ORBIS_AUDIO3D_ERROR_NOT_SUPPORTED = 0x80EA0008;
|
13
src/core/libraries/audio3d/audio3d_impl.cpp
Normal file
13
src/core/libraries/audio3d/audio3d_impl.cpp
Normal file
|
@ -0,0 +1,13 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "audio3d_error.h"
|
||||
#include "audio3d_impl.h"
|
||||
|
||||
#include "common/logging/log.h"
|
||||
#include "core/libraries/error_codes.h"
|
||||
#include "core/libraries/kernel/libkernel.h"
|
||||
|
||||
using namespace Libraries::Kernel;
|
||||
|
||||
namespace Libraries::Audio3d {} // namespace Libraries::Audio3d
|
16
src/core/libraries/audio3d/audio3d_impl.h
Normal file
16
src/core/libraries/audio3d/audio3d_impl.h
Normal file
|
@ -0,0 +1,16 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "audio3d.h"
|
||||
|
||||
namespace Libraries::Audio3d {
|
||||
|
||||
class Audio3d {
|
||||
public:
|
||||
private:
|
||||
typedef unsigned int OrbisAudio3dPluginId;
|
||||
};
|
||||
|
||||
} // namespace Libraries::Audio3d
|
|
@ -6,6 +6,7 @@
|
|||
#include "core/libraries/app_content/app_content.h"
|
||||
#include "core/libraries/audio/audioin.h"
|
||||
#include "core/libraries/audio/audioout.h"
|
||||
#include "core/libraries/audio3d/audio3d.h"
|
||||
#include "core/libraries/avplayer/avplayer.h"
|
||||
#include "core/libraries/dialogs/error_dialog.h"
|
||||
#include "core/libraries/dialogs/ime_dialog.h"
|
||||
|
@ -75,6 +76,7 @@ void InitHLELibs(Core::Loader::SymbolsResolver* sym) {
|
|||
Libraries::ErrorDialog::RegisterlibSceErrorDialog(sym);
|
||||
Libraries::ImeDialog::RegisterlibSceImeDialog(sym);
|
||||
Libraries::AvPlayer::RegisterlibSceAvPlayer(sym);
|
||||
Libraries::Audio3d::RegisterlibSceAudio3d(sym);
|
||||
}
|
||||
|
||||
} // namespace Libraries
|
||||
|
|
Loading…
Reference in a new issue