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https://github.com/shadps4-emu/shadPS4.git
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MiscFixes11 (#984)
* fixed an issue in sceSaveDataSetSaveDataMemory , makes chariot CUSA00739 goes ingame * added branch name into sdl window title
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@ -730,12 +730,13 @@ int PS4_SYSV_ABI sceSaveDataSetSaveDataMemory(const u32 userId, const void* buf,
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const size_t bufSize, const int64_t offset) {
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LOG_INFO(Lib_SaveData, "called");
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const auto& mount_dir = Common::FS::GetUserPath(Common::FS::PathType::SaveDataDir) /
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std::to_string(userId) / game_serial / "sdmemory/save_mem1.sav";
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std::to_string(userId) / game_serial / "sdmemory";
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Common::FS::IOFile file(mount_dir, Common::FS::FileAccessMode::Write);
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Common::FS::IOFile file(mount_dir / "save_mem1.sav", Common::FS::FileAccessMode::Write);
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if (!file.IsOpen())
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return -1;
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file.Seek(offset);
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file.WriteRaw<u8>(buf, bufSize);
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return ORBIS_OK;
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}
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@ -141,8 +141,8 @@ void Emulator::Run(const std::filesystem::path& file) {
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if (Common::isRelease) {
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window_title = fmt::format("shadPS4 v{} | {}", Common::VERSION, game_title);
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} else {
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window_title =
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fmt::format("shadPS4 v{} {} | {}", Common::VERSION, Common::g_scm_desc, game_title);
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window_title = fmt::format("shadPS4 v{} {} {} | {}", Common::VERSION, Common::g_scm_branch,
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Common::g_scm_desc, game_title);
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}
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window = std::make_unique<Frontend::WindowSDL>(
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Config::getScreenWidth(), Config::getScreenHeight(), controller, window_title);
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