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shader_recompiler: Add ConvertF16F32 to FP16 detection. (#800)
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@ -22,6 +22,7 @@ void Visit(Info& info, IR::Inst& inst) {
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case IR::Opcode::WriteSharedU64:
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info.uses_shared = true;
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break;
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case IR::Opcode::ConvertF16F32:
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case IR::Opcode::ConvertF32F16:
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case IR::Opcode::BitCastF16U16:
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info.uses_fp16 = true;
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