hot fix : always check if eboot.bin is available in path

This commit is contained in:
georgemoralis 2024-09-19 12:17:05 +03:00
parent 38a13832b3
commit 26cca79582
2 changed files with 18 additions and 0 deletions

View file

@ -10,6 +10,11 @@ int main(int argc, char* argv[]) {
fmt::print("Usage: {} <elf or eboot.bin path>\n", argv[0]);
return -1;
}
// check if eboot file exists
if (!std::filesystem::exists(argv[1])) {
fmt::print("Eboot.bin file not found\n");
return -1;
}
for (int i = 0; i < argc; i++) {
std::string curArg = argv[i];

View file

@ -509,6 +509,10 @@ void MainWindow::StartGame() {
if (gamePath != "") {
AddRecentFiles(gamePath);
Core::Emulator emulator;
if (!std::filesystem::exists(gamePath.toUtf8().constData())) {
QMessageBox::critical(nullptr, tr("Run Game"), QString(tr("Eboot.bin file not found")));
return;
}
emulator.Run(gamePath.toUtf8().constData());
}
}
@ -610,6 +614,11 @@ void MainWindow::BootGame() {
path = std::filesystem::path(fileNames[0].toStdWString());
#endif
Core::Emulator emulator;
if (!std::filesystem::exists(path) {
QMessageBox::critical(nullptr, tr("Run Game"),
QString(tr("Eboot.bin file not found")));
return;
}
emulator.Run(path);
}
}
@ -915,6 +924,10 @@ void MainWindow::CreateRecentGameActions() {
QString gamePath = action->text();
AddRecentFiles(gamePath); // Update the list.
Core::Emulator emulator;
if (!std::filesystem::exists(gamePath.toUtf8().constData())) {
QMessageBox::critical(nullptr, tr("Run Game"), QString(tr("Eboot.bin file not found")));
return;
}
emulator.Run(gamePath.toUtf8().constData());
});
}