mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2024-12-29 11:06:07 +00:00
video_core: Add fallback path for pipelines with more than 32 bindings (#837)
* video_core: Small fixes * renderer_vulkan: Add fallback path for pipelines with more than 32 bindings * vk_resource_pool: Rewrite desc heap * work
This commit is contained in:
parent
3a65052b8e
commit
b0bbb16aae
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@ -2155,6 +2155,7 @@ int PS4_SYSV_ABI sceGnmSubmitCommandBuffersForWorkload() {
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int PS4_SYSV_ABI sceGnmSubmitDone() {
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LOG_DEBUG(Lib_GnmDriver, "called");
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WaitGpuIdle();
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if (!liverpool->IsGpuIdle()) {
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submission_lock = true;
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}
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@ -26,7 +26,6 @@
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#include "core/libraries/libs.h"
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#include "core/libraries/ngs2/ngs2.h"
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#include "core/libraries/rtc/rtc.h"
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#include "core/libraries/videoout/video_out.h"
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#include "core/linker.h"
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#include "core/memory.h"
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#include "emulator.h"
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@ -208,6 +208,9 @@ void DefineEntryPoint(const IR::Program& program, EmitContext& ctx, Id main) {
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if (info.uses_group_quad) {
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ctx.AddCapability(spv::Capability::GroupNonUniformQuad);
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}
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if (info.uses_group_ballot) {
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ctx.AddCapability(spv::Capability::GroupNonUniformBallot);
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}
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switch (program.info.stage) {
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case Stage::Compute: {
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const std::array<u32, 3> workgroup_size{ctx.runtime_info.cs_info.workgroup_size};
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@ -305,7 +305,7 @@ void EmitStoreBufferFormatF32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id a
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const Id tex_buffer = ctx.OpLoad(buffer.image_type, buffer.id);
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const Id coord = ctx.OpIAdd(ctx.U32[1], address, buffer.coord_offset);
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if (buffer.is_integer) {
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value = ctx.OpBitcast(ctx.U32[4], value);
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value = ctx.OpBitcast(ctx.S32[4], value);
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}
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ctx.OpImageWrite(tex_buffer, coord, value);
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}
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@ -27,7 +27,8 @@ Id EmitReadFirstLane(EmitContext& ctx, Id value) {
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}
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Id EmitReadLane(EmitContext& ctx, Id value, u32 lane) {
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UNREACHABLE();
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return ctx.OpGroupNonUniformBroadcast(ctx.U32[1], SubgroupScope(ctx), value,
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ctx.ConstU32(lane));
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}
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Id EmitWriteLane(EmitContext& ctx, Id value, Id write_value, u32 lane) {
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@ -324,16 +324,18 @@ void EmitContext::DefineOutputs() {
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void EmitContext::DefinePushDataBlock() {
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// Create push constants block for instance steps rates
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const Id struct_type{Name(TypeStruct(U32[1], U32[1], U32[4], U32[4]), "AuxData")};
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const Id struct_type{Name(TypeStruct(U32[1], U32[1], U32[4], U32[4], U32[4]), "AuxData")};
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Decorate(struct_type, spv::Decoration::Block);
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MemberName(struct_type, 0, "sr0");
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MemberName(struct_type, 1, "sr1");
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MemberName(struct_type, 2, "buf_offsets0");
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MemberName(struct_type, 3, "buf_offsets1");
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MemberName(struct_type, 4, "buf_offsets2");
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MemberDecorate(struct_type, 0, spv::Decoration::Offset, 0U);
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MemberDecorate(struct_type, 1, spv::Decoration::Offset, 4U);
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MemberDecorate(struct_type, 2, spv::Decoration::Offset, 8U);
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MemberDecorate(struct_type, 3, spv::Decoration::Offset, 24U);
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MemberDecorate(struct_type, 4, spv::Decoration::Offset, 40U);
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push_data_block = DefineVar(struct_type, spv::StorageClass::PushConstant);
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Name(push_data_block, "push_data");
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interfaces.push_back(push_data_block);
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@ -171,7 +171,7 @@ T Translator::GetSrc(const InstOperand& operand) {
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}
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} else {
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if (operand.input_modifier.abs) {
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LOG_WARNING(Render_Vulkan, "Input abs modifier on integer instruction");
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value = ir.IAbs(value);
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}
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if (operand.input_modifier.neg) {
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UNREACHABLE();
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@ -117,6 +117,10 @@ void Translator::EmitVectorMemory(const GcnInst& inst) {
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return BUFFER_ATOMIC(AtomicOp::Add, inst);
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case Opcode::BUFFER_ATOMIC_SWAP:
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return BUFFER_ATOMIC(AtomicOp::Swap, inst);
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case Opcode::BUFFER_ATOMIC_UMIN:
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return BUFFER_ATOMIC(AtomicOp::Umin, inst);
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case Opcode::BUFFER_ATOMIC_UMAX:
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return BUFFER_ATOMIC(AtomicOp::Umax, inst);
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default:
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LogMissingOpcode(inst);
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}
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@ -280,6 +284,7 @@ void Translator::IMAGE_GATHER(const GcnInst& inst) {
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info.has_bias.Assign(flags.test(MimgModifier::LodBias));
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info.has_lod_clamp.Assign(flags.test(MimgModifier::LodClamp));
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info.force_level0.Assign(flags.test(MimgModifier::Level0));
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info.has_offset.Assign(flags.test(MimgModifier::Offset));
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// info.explicit_lod.Assign(explicit_lod);
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info.gather_comp.Assign(std::bit_width(mimg.dmask) - 1);
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@ -1,6 +1,5 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <span>
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@ -89,7 +88,7 @@ struct PushData {
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u32 step0;
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u32 step1;
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std::array<u8, 32> buf_offsets;
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std::array<u8, 48> buf_offsets;
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void AddOffset(u32 binding, u32 offset) {
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ASSERT(offset < 256 && binding < buf_offsets.size());
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@ -166,6 +165,7 @@ struct Info {
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bool has_image_query{};
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bool uses_lane_id{};
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bool uses_group_quad{};
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bool uses_group_ballot{};
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bool uses_shared{};
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bool uses_fp16{};
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bool uses_step_rates{};
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@ -181,6 +181,7 @@ struct Info {
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const u32* base = user_data.data();
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if (ptr_index != IR::NumScalarRegs) {
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std::memcpy(&base, &user_data[ptr_index], sizeof(base));
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base = reinterpret_cast<const u32*>(VAddr(base) & 0xFFFFFFFFFFFFULL);
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}
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std::memcpy(&data, base + dword_offset, sizeof(T));
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return data;
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@ -21,8 +21,7 @@ void LowerSharedMemToRegisters(IR::Program& program) {
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const IR::Inst* prod = inst.Arg(0).InstRecursive();
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const auto it = std::ranges::find_if(ds_writes, [&](const IR::Inst* write) {
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const IR::Inst* write_prod = write->Arg(0).InstRecursive();
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return write_prod->Arg(1).U32() == prod->Arg(1).U32() &&
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write_prod->Arg(0) == prod->Arg(0);
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return write_prod->Arg(1).U32() == prod->Arg(1).U32();
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});
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ASSERT(it != ds_writes.end());
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// Replace data read with value written.
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@ -98,22 +98,7 @@ bool UseFP16(AmdGpu::DataFormat data_format, AmdGpu::NumberFormat num_format) {
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}
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IR::Type BufferDataType(const IR::Inst& inst, AmdGpu::NumberFormat num_format) {
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switch (inst.GetOpcode()) {
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case IR::Opcode::LoadBufferU32:
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case IR::Opcode::LoadBufferU32x2:
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case IR::Opcode::LoadBufferU32x3:
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case IR::Opcode::LoadBufferU32x4:
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case IR::Opcode::StoreBufferU32:
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case IR::Opcode::StoreBufferU32x2:
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case IR::Opcode::StoreBufferU32x3:
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case IR::Opcode::StoreBufferU32x4:
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case IR::Opcode::ReadConstBuffer:
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case IR::Opcode::BufferAtomicIAdd32:
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case IR::Opcode::BufferAtomicSwap32:
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return IR::Type::U32;
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default:
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UNREACHABLE();
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}
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return IR::Type::U32;
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}
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bool IsImageAtomicInstruction(const IR::Inst& inst) {
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@ -223,12 +208,8 @@ public:
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u32 Add(const SamplerResource& desc) {
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const u32 index{Add(sampler_resources, desc, [this, &desc](const auto& existing) {
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if (desc.sgpr_base == existing.sgpr_base &&
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desc.dword_offset == existing.dword_offset) {
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return true;
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}
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// Samplers with different bindings might still be the same.
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return existing.GetSharp(info) == desc.GetSharp(info);
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return desc.sgpr_base == existing.sgpr_base &&
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desc.dword_offset == existing.dword_offset;
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})};
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return index;
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}
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@ -39,6 +39,11 @@ void Visit(Info& info, IR::Inst& inst) {
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case IR::Opcode::QuadShuffle:
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info.uses_group_quad = true;
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break;
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case IR::Opcode::ReadLane:
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case IR::Opcode::ReadFirstLane:
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case IR::Opcode::WriteLane:
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info.uses_group_ballot = true;
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break;
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case IR::Opcode::Discard:
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case IR::Opcode::DiscardCond:
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info.has_discard = true;
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@ -37,14 +37,14 @@ struct ImageSpecialization {
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* after the first compilation of a module.
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*/
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struct StageSpecialization {
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static constexpr size_t MaxStageResources = 32;
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static constexpr size_t MaxStageResources = 64;
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const Shader::Info* info;
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RuntimeInfo runtime_info;
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std::bitset<MaxStageResources> bitset{};
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boost::container::small_vector<BufferSpecialization, 16> buffers;
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boost::container::small_vector<TextureBufferSpecialization, 8> tex_buffers;
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boost::container::small_vector<ImageSpecialization, 8> images;
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boost::container::small_vector<ImageSpecialization, 16> images;
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u32 start_binding{};
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explicit StageSpecialization(const Shader::Info& info_, RuntimeInfo runtime_info_,
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@ -187,6 +187,11 @@ struct PM4CmdSetData {
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BitField<28, 4, u32> index; ///< Index for UCONFIG/CONTEXT on CI+
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///< Program to zero for other opcodes and on SI
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};
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u32 data[0];
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[[nodiscard]] u32 Size() const {
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return header.count << 2u;
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}
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template <PM4ShaderType type = PM4ShaderType::ShaderGraphics, typename... Args>
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static constexpr u32* SetContextReg(u32* cmdbuf, Args... data) {
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@ -350,6 +355,16 @@ struct PM4CmdEventWriteEop {
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}
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};
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struct PM4CmdAcquireMem {
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PM4Type3Header header;
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u32 cp_coher_cntl;
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u32 cp_coher_size_lo;
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u32 cp_coher_size_hi;
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u32 cp_coher_base_lo;
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u32 cp_coher_base_hi;
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u32 poll_interval;
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};
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enum class DmaDataDst : u32 {
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Memory = 0,
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Gds = 1,
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};
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u32 data[0];
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u32 Size() const {
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return (header.count.Value() - 2) * 4;
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}
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template <typename T>
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void Address(T addr) {
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addr64 = static_cast<u64>(addr);
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@ -577,9 +577,6 @@ bool BufferCache::SynchronizeBufferFromImage(Buffer& buffer, VAddr device_addr,
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return false;
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}
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Image& image = texture_cache.GetImage(image_id);
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if (image.info.guest_size_bytes > size) {
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return false;
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}
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boost::container::small_vector<vk::BufferImageCopy, 8> copies;
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u32 offset = buffer.Offset(image.cpu_addr);
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const u32 num_layers = image.info.resources.layers;
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});
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offset += mip_ofs * num_layers;
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}
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scheduler.EndRendering();
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image.Transit(vk::ImageLayout::eTransferSrcOptimal, vk::AccessFlagBits::eTransferRead);
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const auto cmdbuf = scheduler.CommandBuffer();
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cmdbuf.copyImageToBuffer(image.image, vk::ImageLayout::eTransferSrcOptimal, buffer.buffer,
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copies);
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if (!copies.empty()) {
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scheduler.EndRendering();
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image.Transit(vk::ImageLayout::eTransferSrcOptimal, vk::AccessFlagBits::eTransferRead);
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const auto cmdbuf = scheduler.CommandBuffer();
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cmdbuf.copyImageToBuffer(image.image, vk::ImageLayout::eTransferSrcOptimal, buffer.buffer,
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copies);
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}
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return true;
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}
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@ -12,9 +12,11 @@
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namespace Vulkan {
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ComputePipeline::ComputePipeline(const Instance& instance_, Scheduler& scheduler_,
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vk::PipelineCache pipeline_cache, u64 compute_key_,
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const Shader::Info& info_, vk::ShaderModule module)
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: instance{instance_}, scheduler{scheduler_}, compute_key{compute_key_}, info{&info_} {
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DescriptorHeap& desc_heap_, vk::PipelineCache pipeline_cache,
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u64 compute_key_, const Shader::Info& info_,
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vk::ShaderModule module)
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: instance{instance_}, scheduler{scheduler_}, desc_heap{desc_heap_}, compute_key{compute_key_},
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info{&info_} {
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const vk::PipelineShaderStageCreateInfo shader_ci = {
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.stage = vk::ShaderStageFlagBits::eCompute,
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.module = module,
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@ -66,8 +68,12 @@ ComputePipeline::ComputePipeline(const Instance& instance_, Scheduler& scheduler
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.size = sizeof(Shader::PushData),
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};
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uses_push_descriptors = binding < instance.MaxPushDescriptors();
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const auto flags = uses_push_descriptors
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? vk::DescriptorSetLayoutCreateFlagBits::ePushDescriptorKHR
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: vk::DescriptorSetLayoutCreateFlagBits{};
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const vk::DescriptorSetLayoutCreateInfo desc_layout_ci = {
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.flags = vk::DescriptorSetLayoutCreateFlagBits::ePushDescriptorKHR,
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.flags = flags,
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.bindingCount = static_cast<u32>(bindings.size()),
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.pBindings = bindings.data(),
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};
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@ -101,8 +107,8 @@ bool ComputePipeline::BindResources(VideoCore::BufferCache& buffer_cache,
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VideoCore::TextureCache& texture_cache) const {
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// Bind resource buffers and textures.
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boost::container::static_vector<vk::BufferView, 8> buffer_views;
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boost::container::static_vector<vk::DescriptorBufferInfo, 16> buffer_infos;
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boost::container::static_vector<vk::DescriptorImageInfo, 16> image_infos;
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boost::container::static_vector<vk::DescriptorBufferInfo, 32> buffer_infos;
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boost::container::static_vector<vk::DescriptorImageInfo, 32> image_infos;
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boost::container::small_vector<vk::WriteDescriptorSet, 16> set_writes;
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boost::container::small_vector<vk::BufferMemoryBarrier2, 16> buffer_barriers;
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Shader::PushData push_data{};
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@ -265,9 +271,21 @@ bool ComputePipeline::BindResources(VideoCore::BufferCache& buffer_cache,
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cmdbuf.pipelineBarrier2(dependencies);
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}
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if (uses_push_descriptors) {
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cmdbuf.pushDescriptorSetKHR(vk::PipelineBindPoint::eCompute, *pipeline_layout, 0,
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set_writes);
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} else {
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const auto desc_set = desc_heap.Commit(*desc_layout);
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for (auto& set_write : set_writes) {
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set_write.dstSet = desc_set;
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}
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instance.GetDevice().updateDescriptorSets(set_writes, {});
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cmdbuf.bindDescriptorSets(vk::PipelineBindPoint::eCompute, *pipeline_layout, 0, desc_set,
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{});
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}
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cmdbuf.pushConstants(*pipeline_layout, vk::ShaderStageFlagBits::eCompute, 0u, sizeof(push_data),
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&push_data);
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cmdbuf.pushDescriptorSetKHR(vk::PipelineBindPoint::eCompute, *pipeline_layout, 0, set_writes);
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return true;
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}
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@ -16,12 +16,13 @@ namespace Vulkan {
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class Instance;
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class Scheduler;
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class DescriptorHeap;
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class ComputePipeline {
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public:
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explicit ComputePipeline(const Instance& instance, Scheduler& scheduler,
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vk::PipelineCache pipeline_cache, u64 compute_key,
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const Shader::Info& info, vk::ShaderModule module);
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DescriptorHeap& desc_heap, vk::PipelineCache pipeline_cache,
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u64 compute_key, const Shader::Info& info, vk::ShaderModule module);
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~ComputePipeline();
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[[nodiscard]] vk::Pipeline Handle() const noexcept {
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@ -34,11 +35,13 @@ public:
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private:
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const Instance& instance;
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Scheduler& scheduler;
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DescriptorHeap& desc_heap;
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vk::UniquePipeline pipeline;
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vk::UniquePipelineLayout pipeline_layout;
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vk::UniqueDescriptorSetLayout desc_layout;
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u64 compute_key;
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const Shader::Info* info;
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bool uses_push_descriptors{};
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};
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} // namespace Vulkan
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@ -17,11 +17,11 @@
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namespace Vulkan {
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GraphicsPipeline::GraphicsPipeline(const Instance& instance_, Scheduler& scheduler_,
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const GraphicsPipelineKey& key_,
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DescriptorHeap& desc_heap_, const GraphicsPipelineKey& key_,
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vk::PipelineCache pipeline_cache,
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std::span<const Shader::Info*, MaxShaderStages> infos,
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std::span<const vk::ShaderModule> modules)
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: instance{instance_}, scheduler{scheduler_}, key{key_} {
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: instance{instance_}, scheduler{scheduler_}, desc_heap{desc_heap_}, key{key_} {
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const vk::Device device = instance.GetDevice();
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std::ranges::copy(infos, stages.begin());
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BuildDescSetLayout();
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@ -301,7 +301,6 @@ GraphicsPipeline::~GraphicsPipeline() = default;
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void GraphicsPipeline::BuildDescSetLayout() {
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u32 binding{};
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boost::container::small_vector<vk::DescriptorSetLayoutBinding, 32> bindings;
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for (const auto* stage : stages) {
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if (!stage) {
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continue;
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||||
|
@ -343,8 +342,12 @@ void GraphicsPipeline::BuildDescSetLayout() {
|
|||
});
|
||||
}
|
||||
}
|
||||
uses_push_descriptors = binding < instance.MaxPushDescriptors();
|
||||
const auto flags = uses_push_descriptors
|
||||
? vk::DescriptorSetLayoutCreateFlagBits::ePushDescriptorKHR
|
||||
: vk::DescriptorSetLayoutCreateFlagBits{};
|
||||
const vk::DescriptorSetLayoutCreateInfo desc_layout_ci = {
|
||||
.flags = vk::DescriptorSetLayoutCreateFlagBits::ePushDescriptorKHR,
|
||||
.flags = flags,
|
||||
.bindingCount = static_cast<u32>(bindings.size()),
|
||||
.pBindings = bindings.data(),
|
||||
};
|
||||
|
@ -446,10 +449,10 @@ void GraphicsPipeline::BindResources(const Liverpool::Regs& regs,
|
|||
});
|
||||
}
|
||||
|
||||
boost::container::static_vector<AmdGpu::Image, 16> tsharps;
|
||||
boost::container::static_vector<AmdGpu::Image, 32> tsharps;
|
||||
for (const auto& image_desc : stage->images) {
|
||||
const auto tsharp = image_desc.GetSharp(*stage);
|
||||
if (tsharp) {
|
||||
if (tsharp.GetDataFmt() != AmdGpu::DataFormat::FormatInvalid) {
|
||||
tsharps.emplace_back(tsharp);
|
||||
VideoCore::ImageInfo image_info{tsharp, image_desc.is_depth};
|
||||
VideoCore::ImageViewInfo view_info{tsharp, image_desc.is_storage};
|
||||
|
@ -510,8 +513,18 @@ void GraphicsPipeline::BindResources(const Liverpool::Regs& regs,
|
|||
}
|
||||
|
||||
if (!set_writes.empty()) {
|
||||
cmdbuf.pushDescriptorSetKHR(vk::PipelineBindPoint::eGraphics, *pipeline_layout, 0,
|
||||
set_writes);
|
||||
if (uses_push_descriptors) {
|
||||
cmdbuf.pushDescriptorSetKHR(vk::PipelineBindPoint::eGraphics, *pipeline_layout, 0,
|
||||
set_writes);
|
||||
} else {
|
||||
const auto desc_set = desc_heap.Commit(*desc_layout);
|
||||
for (auto& set_write : set_writes) {
|
||||
set_write.dstSet = desc_set;
|
||||
}
|
||||
instance.GetDevice().updateDescriptorSets(set_writes, {});
|
||||
cmdbuf.bindDescriptorSets(vk::PipelineBindPoint::eGraphics, *pipeline_layout, 0,
|
||||
desc_set, {});
|
||||
}
|
||||
}
|
||||
cmdbuf.pushConstants(*pipeline_layout,
|
||||
vk::ShaderStageFlagBits::eVertex | vk::ShaderStageFlagBits::eFragment, 0U,
|
||||
|
|
|
@ -19,6 +19,7 @@ static constexpr u32 MaxShaderStages = 5;
|
|||
|
||||
class Instance;
|
||||
class Scheduler;
|
||||
class DescriptorHeap;
|
||||
|
||||
using Liverpool = AmdGpu::Liverpool;
|
||||
|
||||
|
@ -59,7 +60,8 @@ struct GraphicsPipelineKey {
|
|||
class GraphicsPipeline {
|
||||
public:
|
||||
explicit GraphicsPipeline(const Instance& instance, Scheduler& scheduler,
|
||||
const GraphicsPipelineKey& key, vk::PipelineCache pipeline_cache,
|
||||
DescriptorHeap& desc_heap, const GraphicsPipelineKey& key,
|
||||
vk::PipelineCache pipeline_cache,
|
||||
std::span<const Shader::Info*, MaxShaderStages> stages,
|
||||
std::span<const vk::ShaderModule> modules);
|
||||
~GraphicsPipeline();
|
||||
|
@ -98,11 +100,14 @@ private:
|
|||
private:
|
||||
const Instance& instance;
|
||||
Scheduler& scheduler;
|
||||
DescriptorHeap& desc_heap;
|
||||
vk::UniquePipeline pipeline;
|
||||
vk::UniquePipelineLayout pipeline_layout;
|
||||
vk::UniqueDescriptorSetLayout desc_layout;
|
||||
std::array<const Shader::Info*, MaxShaderStages> stages{};
|
||||
GraphicsPipelineKey key;
|
||||
bool uses_push_descriptors{};
|
||||
boost::container::small_vector<vk::DescriptorSetLayoutBinding, 32> bindings;
|
||||
};
|
||||
|
||||
} // namespace Vulkan
|
||||
|
|
|
@ -176,8 +176,10 @@ bool Instance::CreateDevice() {
|
|||
vk::PhysicalDevicePortabilitySubsetFeaturesKHR>();
|
||||
const vk::StructureChain properties_chain = physical_device.getProperties2<
|
||||
vk::PhysicalDeviceProperties2, vk::PhysicalDevicePortabilitySubsetPropertiesKHR,
|
||||
vk::PhysicalDeviceExternalMemoryHostPropertiesEXT, vk::PhysicalDeviceVulkan11Properties>();
|
||||
vk::PhysicalDeviceExternalMemoryHostPropertiesEXT, vk::PhysicalDeviceVulkan11Properties,
|
||||
vk::PhysicalDevicePushDescriptorPropertiesKHR>();
|
||||
subgroup_size = properties_chain.get<vk::PhysicalDeviceVulkan11Properties>().subgroupSize;
|
||||
push_descriptor_props = properties_chain.get<vk::PhysicalDevicePushDescriptorPropertiesKHR>();
|
||||
LOG_INFO(Render_Vulkan, "Physical device subgroup size {}", subgroup_size);
|
||||
|
||||
features = feature_chain.get().features;
|
||||
|
|
|
@ -207,6 +207,11 @@ public:
|
|||
return properties.limits.maxTexelBufferElements;
|
||||
}
|
||||
|
||||
/// Returns the maximum number of push descriptors.
|
||||
u32 MaxPushDescriptors() const {
|
||||
return push_descriptor_props.maxPushDescriptors;
|
||||
}
|
||||
|
||||
/// Returns true if shaders can declare the ClipDistance attribute
|
||||
bool IsShaderClipDistanceSupported() const {
|
||||
return features.shaderClipDistance;
|
||||
|
@ -242,6 +247,7 @@ private:
|
|||
vk::PhysicalDevice physical_device;
|
||||
vk::UniqueDevice device;
|
||||
vk::PhysicalDeviceProperties properties;
|
||||
vk::PhysicalDevicePushDescriptorPropertiesKHR push_descriptor_props;
|
||||
vk::PhysicalDeviceFeatures features;
|
||||
vk::DriverIdKHR driver_id;
|
||||
vk::UniqueDebugUtilsMessengerEXT debug_callback{};
|
||||
|
|
|
@ -24,6 +24,15 @@ using Shader::VsOutput;
|
|||
return seed ^ (hash + 0x9e3779b9 + (seed << 6) + (seed >> 2));
|
||||
}
|
||||
|
||||
constexpr static std::array DescriptorHeapSizes = {
|
||||
vk::DescriptorPoolSize{vk::DescriptorType::eUniformBuffer, 8192},
|
||||
vk::DescriptorPoolSize{vk::DescriptorType::eStorageBuffer, 1024},
|
||||
vk::DescriptorPoolSize{vk::DescriptorType::eUniformTexelBuffer, 128},
|
||||
vk::DescriptorPoolSize{vk::DescriptorType::eStorageTexelBuffer, 128},
|
||||
vk::DescriptorPoolSize{vk::DescriptorType::eSampledImage, 8192},
|
||||
vk::DescriptorPoolSize{vk::DescriptorType::eSampler, 1024},
|
||||
};
|
||||
|
||||
void GatherVertexOutputs(Shader::VertexRuntimeInfo& info,
|
||||
const AmdGpu::Liverpool::VsOutputControl& ctl) {
|
||||
const auto add_output = [&](VsOutput x, VsOutput y, VsOutput z, VsOutput w) {
|
||||
|
@ -120,7 +129,8 @@ Shader::RuntimeInfo PipelineCache::BuildRuntimeInfo(Shader::Stage stage) {
|
|||
|
||||
PipelineCache::PipelineCache(const Instance& instance_, Scheduler& scheduler_,
|
||||
AmdGpu::Liverpool* liverpool_)
|
||||
: instance{instance_}, scheduler{scheduler_}, liverpool{liverpool_} {
|
||||
: instance{instance_}, scheduler{scheduler_}, liverpool{liverpool_},
|
||||
desc_heap{instance, scheduler.GetMasterSemaphore(), DescriptorHeapSizes} {
|
||||
profile = Shader::Profile{
|
||||
.supported_spirv = instance.ApiVersion() >= VK_API_VERSION_1_3 ? 0x00010600U : 0x00010500U,
|
||||
.subgroup_size = instance.SubgroupSize(),
|
||||
|
@ -153,8 +163,8 @@ const GraphicsPipeline* PipelineCache::GetGraphicsPipeline() {
|
|||
}
|
||||
const auto [it, is_new] = graphics_pipelines.try_emplace(graphics_key);
|
||||
if (is_new) {
|
||||
it.value() = std::make_unique<GraphicsPipeline>(instance, scheduler, graphics_key,
|
||||
*pipeline_cache, infos, modules);
|
||||
it.value() = std::make_unique<GraphicsPipeline>(
|
||||
instance, scheduler, desc_heap, graphics_key, *pipeline_cache, infos, modules);
|
||||
}
|
||||
const GraphicsPipeline* pipeline = it->second.get();
|
||||
return pipeline;
|
||||
|
@ -166,8 +176,8 @@ const ComputePipeline* PipelineCache::GetComputePipeline() {
|
|||
}
|
||||
const auto [it, is_new] = compute_pipelines.try_emplace(compute_key);
|
||||
if (is_new) {
|
||||
it.value() = std::make_unique<ComputePipeline>(instance, scheduler, *pipeline_cache,
|
||||
compute_key, *infos[0], modules[0]);
|
||||
it.value() = std::make_unique<ComputePipeline>(
|
||||
instance, scheduler, desc_heap, *pipeline_cache, compute_key, *infos[0], modules[0]);
|
||||
}
|
||||
const ComputePipeline* pipeline = it->second.get();
|
||||
return pipeline;
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
#include "shader_recompiler/specialization.h"
|
||||
#include "video_core/renderer_vulkan/vk_compute_pipeline.h"
|
||||
#include "video_core/renderer_vulkan/vk_graphics_pipeline.h"
|
||||
#include "video_core/renderer_vulkan/vk_resource_pool.h"
|
||||
|
||||
namespace Shader {
|
||||
struct Info;
|
||||
|
@ -66,6 +67,7 @@ private:
|
|||
const Instance& instance;
|
||||
Scheduler& scheduler;
|
||||
AmdGpu::Liverpool* liverpool;
|
||||
DescriptorHeap desc_heap;
|
||||
vk::UniquePipelineCache pipeline_cache;
|
||||
vk::UniquePipelineLayout pipeline_layout;
|
||||
Shader::Profile profile{};
|
||||
|
|
|
@ -3,8 +3,8 @@
|
|||
|
||||
#include <cstddef>
|
||||
#include <optional>
|
||||
#include <unordered_map>
|
||||
#include "common/assert.h"
|
||||
#include "common/scope_exit.h"
|
||||
#include "video_core/renderer_vulkan/vk_instance.h"
|
||||
#include "video_core/renderer_vulkan/vk_master_semaphore.h"
|
||||
#include "video_core/renderer_vulkan/vk_resource_pool.h"
|
||||
|
@ -103,88 +103,86 @@ vk::CommandBuffer CommandPool::Commit() {
|
|||
return cmd_buffers[index];
|
||||
}
|
||||
|
||||
constexpr u32 DESCRIPTOR_SET_BATCH = 32;
|
||||
|
||||
DescriptorHeap::DescriptorHeap(const Instance& instance, MasterSemaphore* master_semaphore,
|
||||
std::span<const vk::DescriptorSetLayoutBinding> bindings,
|
||||
DescriptorHeap::DescriptorHeap(const Instance& instance, MasterSemaphore* master_semaphore_,
|
||||
std::span<const vk::DescriptorPoolSize> pool_sizes_,
|
||||
u32 descriptor_heap_count_)
|
||||
: ResourcePool{master_semaphore, DESCRIPTOR_SET_BATCH}, device{instance.GetDevice()},
|
||||
descriptor_heap_count{descriptor_heap_count_} {
|
||||
// Create descriptor set layout.
|
||||
const vk::DescriptorSetLayoutCreateInfo layout_ci = {
|
||||
.bindingCount = static_cast<u32>(bindings.size()),
|
||||
.pBindings = bindings.data(),
|
||||
};
|
||||
descriptor_set_layout = device.createDescriptorSetLayoutUnique(layout_ci);
|
||||
if (instance.HasDebuggingToolAttached()) {
|
||||
SetObjectName(device, *descriptor_set_layout, "DescriptorSetLayout");
|
||||
}
|
||||
|
||||
// Build descriptor set pool counts.
|
||||
std::unordered_map<vk::DescriptorType, u16> descriptor_type_counts;
|
||||
for (const auto& binding : bindings) {
|
||||
descriptor_type_counts[binding.descriptorType] += binding.descriptorCount;
|
||||
}
|
||||
for (const auto& [type, count] : descriptor_type_counts) {
|
||||
auto& pool_size = pool_sizes.emplace_back();
|
||||
pool_size.descriptorCount = count * descriptor_heap_count;
|
||||
pool_size.type = type;
|
||||
}
|
||||
|
||||
// Create descriptor pool
|
||||
AppendDescriptorPool();
|
||||
: device{instance.GetDevice()}, master_semaphore{master_semaphore_},
|
||||
descriptor_heap_count{descriptor_heap_count_}, pool_sizes{pool_sizes_} {
|
||||
CreateDescriptorPool();
|
||||
}
|
||||
|
||||
DescriptorHeap::~DescriptorHeap() = default;
|
||||
DescriptorHeap::~DescriptorHeap() {
|
||||
device.destroyDescriptorPool(curr_pool);
|
||||
for (const auto [pool, tick] : pending_pools) {
|
||||
master_semaphore->Wait(tick);
|
||||
device.destroyDescriptorPool(pool);
|
||||
}
|
||||
}
|
||||
|
||||
void DescriptorHeap::Allocate(std::size_t begin, std::size_t end) {
|
||||
ASSERT(end - begin == DESCRIPTOR_SET_BATCH);
|
||||
descriptor_sets.resize(end);
|
||||
hashes.resize(end);
|
||||
vk::DescriptorSet DescriptorHeap::Commit(vk::DescriptorSetLayout set_layout) {
|
||||
const u64 set_key = std::bit_cast<u64>(set_layout);
|
||||
const auto [it, _] = descriptor_sets.try_emplace(set_key);
|
||||
|
||||
std::array<vk::DescriptorSetLayout, DESCRIPTOR_SET_BATCH> layouts;
|
||||
layouts.fill(*descriptor_set_layout);
|
||||
// Check if allocated sets exist and pick one.
|
||||
if (!it->second.empty()) {
|
||||
const auto desc_set = it->second.back();
|
||||
it.value().pop_back();
|
||||
return desc_set;
|
||||
}
|
||||
|
||||
DescSetBatch desc_sets(DescriptorSetBatch);
|
||||
std::array<vk::DescriptorSetLayout, DescriptorSetBatch> layouts;
|
||||
layouts.fill(set_layout);
|
||||
|
||||
u32 current_pool = 0;
|
||||
vk::DescriptorSetAllocateInfo alloc_info = {
|
||||
.descriptorPool = *pools[current_pool],
|
||||
.descriptorSetCount = DESCRIPTOR_SET_BATCH,
|
||||
.descriptorPool = curr_pool,
|
||||
.descriptorSetCount = DescriptorSetBatch,
|
||||
.pSetLayouts = layouts.data(),
|
||||
};
|
||||
|
||||
// Attempt to allocate the descriptor set batch. If the pool has run out of space, use a new
|
||||
// one.
|
||||
while (true) {
|
||||
const auto result =
|
||||
device.allocateDescriptorSets(&alloc_info, descriptor_sets.data() + begin);
|
||||
if (result == vk::Result::eSuccess) {
|
||||
break;
|
||||
}
|
||||
if (result == vk::Result::eErrorOutOfPoolMemory) {
|
||||
current_pool++;
|
||||
if (current_pool == pools.size()) {
|
||||
LOG_INFO(Render_Vulkan, "Run out of pools, creating new one!");
|
||||
AppendDescriptorPool();
|
||||
}
|
||||
alloc_info.descriptorPool = *pools[current_pool];
|
||||
}
|
||||
// Attempt to allocate the descriptor set batch.
|
||||
auto result = device.allocateDescriptorSets(&alloc_info, desc_sets.data());
|
||||
if (result == vk::Result::eSuccess) {
|
||||
const auto desc_set = desc_sets.back();
|
||||
desc_sets.pop_back();
|
||||
it.value() = std::move(desc_sets);
|
||||
return desc_set;
|
||||
}
|
||||
|
||||
// The pool has run out. Record current tick and place it in pending list.
|
||||
ASSERT_MSG(result == vk::Result::eErrorOutOfPoolMemory,
|
||||
"Unexpected error during descriptor set allocation {}", vk::to_string(result));
|
||||
pending_pools.emplace_back(curr_pool, master_semaphore->CurrentTick());
|
||||
if (const auto [pool, tick] = pending_pools.front(); master_semaphore->IsFree(tick)) {
|
||||
curr_pool = pool;
|
||||
pending_pools.pop_front();
|
||||
device.resetDescriptorPool(curr_pool);
|
||||
} else {
|
||||
CreateDescriptorPool();
|
||||
}
|
||||
|
||||
// Attempt to allocate again with fresh pool.
|
||||
alloc_info.descriptorPool = curr_pool;
|
||||
result = device.allocateDescriptorSets(&alloc_info, desc_sets.data());
|
||||
ASSERT_MSG(result == vk::Result::eSuccess,
|
||||
"Unexpected error during descriptor set allocation {}", vk::to_string(result));
|
||||
|
||||
// We've changed pool so also reset descriptor batch cache.
|
||||
descriptor_sets.clear();
|
||||
const auto desc_set = desc_sets.back();
|
||||
desc_sets.pop_back();
|
||||
descriptor_sets[set_key] = std::move(desc_sets);
|
||||
return desc_set;
|
||||
}
|
||||
|
||||
vk::DescriptorSet DescriptorHeap::Commit() {
|
||||
const std::size_t index = CommitResource();
|
||||
return descriptor_sets[index];
|
||||
}
|
||||
|
||||
void DescriptorHeap::AppendDescriptorPool() {
|
||||
void DescriptorHeap::CreateDescriptorPool() {
|
||||
const vk::DescriptorPoolCreateInfo pool_info = {
|
||||
.flags = vk::DescriptorPoolCreateFlagBits::eUpdateAfterBind,
|
||||
.maxSets = descriptor_heap_count,
|
||||
.poolSizeCount = static_cast<u32>(pool_sizes.size()),
|
||||
.pPoolSizes = pool_sizes.data(),
|
||||
};
|
||||
auto& pool = pools.emplace_back();
|
||||
pool = device.createDescriptorPoolUnique(pool_info);
|
||||
curr_pool = device.createDescriptorPool(pool_info);
|
||||
}
|
||||
|
||||
} // namespace Vulkan
|
||||
|
|
|
@ -3,7 +3,9 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <deque>
|
||||
#include <vector>
|
||||
#include <boost/container/static_vector.hpp>
|
||||
#include <tsl/robin_map.h>
|
||||
|
||||
#include "common/types.h"
|
||||
|
@ -62,32 +64,29 @@ private:
|
|||
std::vector<vk::CommandBuffer> cmd_buffers;
|
||||
};
|
||||
|
||||
class DescriptorHeap final : public ResourcePool {
|
||||
class DescriptorHeap final {
|
||||
static constexpr u32 DescriptorSetBatch = 32;
|
||||
|
||||
public:
|
||||
explicit DescriptorHeap(const Instance& instance, MasterSemaphore* master_semaphore,
|
||||
std::span<const vk::DescriptorSetLayoutBinding> bindings,
|
||||
std::span<const vk::DescriptorPoolSize> pool_sizes,
|
||||
u32 descriptor_heap_count = 1024);
|
||||
~DescriptorHeap() override;
|
||||
~DescriptorHeap();
|
||||
|
||||
const vk::DescriptorSetLayout& Layout() const {
|
||||
return *descriptor_set_layout;
|
||||
}
|
||||
|
||||
void Allocate(std::size_t begin, std::size_t end) override;
|
||||
|
||||
vk::DescriptorSet Commit();
|
||||
vk::DescriptorSet Commit(vk::DescriptorSetLayout set_layout);
|
||||
|
||||
private:
|
||||
void AppendDescriptorPool();
|
||||
void CreateDescriptorPool();
|
||||
|
||||
private:
|
||||
vk::Device device;
|
||||
vk::UniqueDescriptorSetLayout descriptor_set_layout;
|
||||
MasterSemaphore* master_semaphore;
|
||||
u32 descriptor_heap_count;
|
||||
std::vector<vk::DescriptorPoolSize> pool_sizes;
|
||||
std::vector<vk::UniqueDescriptorPool> pools;
|
||||
std::vector<vk::DescriptorSet> descriptor_sets;
|
||||
std::vector<std::size_t> hashes;
|
||||
std::span<const vk::DescriptorPoolSize> pool_sizes;
|
||||
vk::DescriptorPool curr_pool;
|
||||
std::deque<std::pair<vk::DescriptorPool, u64>> pending_pools;
|
||||
using DescSetBatch = boost::container::static_vector<vk::DescriptorSet, DescriptorSetBatch>;
|
||||
tsl::robin_map<u64, DescSetBatch> descriptor_sets;
|
||||
};
|
||||
|
||||
} // namespace Vulkan
|
||||
|
|
|
@ -73,7 +73,6 @@ static vk::ImageUsageFlags ImageUsageFlags(const ImageInfo& info) {
|
|||
if (!info.IsBlockCoded() && !info.IsPacked()) {
|
||||
usage |= vk::ImageUsageFlagBits::eColorAttachment;
|
||||
}
|
||||
|
||||
// In cases where an image is created as a render/depth target and cleared with compute,
|
||||
// we cannot predict whether it will be used as a storage image. A proper solution would
|
||||
// involve re-creating the resource with a new configuration and copying previous content
|
||||
|
|
|
@ -69,7 +69,12 @@ vk::Format TrySwizzleFormat(vk::Format format, u32 dst_sel) {
|
|||
ImageViewInfo::ImageViewInfo(const AmdGpu::Image& image, bool is_storage_) noexcept
|
||||
: is_storage{is_storage_} {
|
||||
type = ConvertImageViewType(image.GetType());
|
||||
format = Vulkan::LiverpoolToVK::SurfaceFormat(image.GetDataFmt(), image.GetNumberFmt());
|
||||
const auto dfmt = image.GetDataFmt();
|
||||
auto nfmt = image.GetNumberFmt();
|
||||
if (is_storage && nfmt == AmdGpu::NumberFormat::Srgb) {
|
||||
nfmt = AmdGpu::NumberFormat::Unorm;
|
||||
}
|
||||
format = Vulkan::LiverpoolToVK::SurfaceFormat(dfmt, nfmt);
|
||||
range.base.level = image.base_level;
|
||||
range.base.layer = image.base_array;
|
||||
range.extent.levels = image.last_level + 1;
|
||||
|
@ -143,7 +148,7 @@ ImageView::ImageView(const Vulkan::Instance& instance, const ImageViewInfo& info
|
|||
.aspectMask = aspect,
|
||||
.baseMipLevel = info.range.base.level,
|
||||
.levelCount = info.range.extent.levels - info.range.base.level,
|
||||
.baseArrayLayer = info_.range.base.layer,
|
||||
.baseArrayLayer = info.range.base.layer,
|
||||
.layerCount = info.range.extent.layers - info.range.base.layer,
|
||||
},
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue