Commit graph

1904 commits

Author SHA1 Message Date
TheTurtle 092d42e981
renderer_vulkan: Implement rectlist emulation with tessellation (#1857)
* renderer_vulkan: Implement rectlist emulation with tessellation

* clang format

* renderer_vulkan: Use tessellation for quad primitive as well

* vk_rasterizer: Handle viewport enable flags

* review

* shader_recompiler: Fix quad/rect list FS passthrough semantics.

* spirv: Bump to 1.5

* remove pragma

---------

Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com>
2024-12-24 13:28:47 +02:00
psucien c2e9c877dd hot-fix: missing fce barrier
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2024-12-23 18:20:37 +01:00
Quang Ngô 400da1aa8d
Handle swapchain recreation (#1830)
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2024-12-23 16:21:48 +02:00
Emulator-Team-2 94f861588d
added B5G6R5UnormPack16 format (#1856) 2024-12-23 15:52:29 +02:00
DanielSvoboda dfdd819e3e
Fix AutoUpdate Issue with Non-Latin Usernames/Directories (#1853)
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* Fix updater for non-Latin user directories

* QStandardPaths
2024-12-23 09:29:30 +02:00
psucien 43fd8fa44a hot-fix: macos release build
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2024-12-22 23:11:16 +01:00
psucien 2dc5755799 build: exclude Tracy from release builds 2024-12-22 22:51:48 +01:00
psucien 8abc43a03d
texture_cache: 32bpp and 64bpp macro detilers (#1852)
* added 32bpp macro detiler

* added 64bpp macro detiler

* consider 3d depth alignment in size calculations
2024-12-22 19:43:44 +01:00
Vladislav Mikhalin 7fe4df85ab
Clear color attachment if FCE was invoked before any draws (#1851)
* Clear RT if FCE was invoked before any draws

Co-authored-by: psucien <bad_cast@protonmail.com>

* address review comments

---------

Co-authored-by: psucien <bad_cast@protonmail.com>
2024-12-22 18:12:43 +01:00
setepenre 8a409d86d4
post-processing: rework gamma correction (#1756)
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2024-12-22 16:18:07 +01:00
squidbus ab5240d8d2
qt: Do not run emulator on separate thread on Mac. (#1849) 2024-12-22 16:31:59 +02:00
squidbus 14dc136832
renderer_vulkan: Various attachment cleanup and fixes. (#1795) 2024-12-22 16:08:48 +02:00
Quang Ngô aba2b29074
gui: start the emulator in new thread (#1829) 2024-12-22 15:47:28 +02:00
rainmakerv2 433d9459e0
Disable trophy pop-up with config setting (#1834) 2024-12-22 15:46:45 +02:00
TheTurtle 5eebb04de9
vk_rasterizer: hot fix 2024-12-22 15:31:10 +02:00
squidbus fac21a5362
audio: Move port logic out of SDL backend and define backend interface. (#1848) 2024-12-22 11:46:28 +02:00
f8ith 0931802151
compatibility_data: various fixes (#1847)
* temporarily disable status column + various fixes

* add configuration option to enable compatibility data

* clang format
2024-12-22 11:05:44 +02:00
TheTurtle fb2c035c05
vk_rasterizer: Fix stencil clears (#1840)
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2024-12-22 02:49:42 +02:00
squidbus 7e890def48
fs: Return nullptr when file descriptor is out of bounds. (#1842) 2024-12-22 02:49:34 +02:00
Daniel R. 8d8bb05055
renderer_vulkan: add support for Polygon draws (#1798)
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2024-12-21 10:20:24 +01:00
alvinkim101 39fed1f469
Fix splash assert (#1832)
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2024-12-20 19:27:27 +01:00
Alessandro Ampala 953fb14638
Fix update on windows when path contains powershell wildcards (#1391) (#1779)
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* Fix update process on windows when there are some powershell wildcards in the installation path. (#1391)

* Fix coding style error. (#1391)
2024-12-19 10:59:26 +02:00
f8ith f2a989b9da
wip: added status column for compat data (#1668)
* wip: added basic gui for compat data

* data is currently pulled directly from github API, awaiting server infra

* removed unused initalizer

* fixes

* fix cmake

* wip: add some testing date / version

* add tooltip

* fix nested QJsonObject

* fix tooltip color

* fix clang-format

* Edit style

* Add clickable status

* formatting

* import order

* typo

* fix clang format 2

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-12-19 10:58:11 +02:00
georgemoralis b0b74243af clang-fix 2024-12-19 10:25:03 +02:00
TheTurtle 188eebb92a
ir: Add heuristic based LDS barrier pass (#1801)
* ir: Add heuristic based LDS barrier pass

* Attempts to insert barriers after zero-depth divergant conditional blocks in shaders that use shared memory

* lds_barriers: Limit to nvidia

* Intel has historically had problems with cs barriers, will debug other time
2024-12-19 10:18:28 +02:00
TheTurtle adf4b635f7
hot-fix: Proper abi on init_routine 2024-12-18 22:11:09 +02:00
Mahmoud Adel 1e08099036
add R8Uint in image Detiling (#1812)
used by InFamous, and maybe other games
2024-12-18 22:06:30 +02:00
Stephen Miller 32435674f2
Misc UE4 fixes (#1821)
* Add ExecLo case to S_SAVEEXEC_B64

Seen in CUSA38209

* S_BCNT1_I32_B32

Turtle said our implementation of S_BCNT1_I32_B64 was meant to be for S_BCNT1_I32_B32, so renaming the opcode is the fix.
2024-12-18 22:05:35 +02:00
Marcin Mikołajczyk b1b4c8c487
Handle setting Vcc in Translator::SetDst64 (#1826) 2024-12-18 21:57:58 +02:00
Marcin Mikołajczyk be4c38bf1c
Handle 32bit int ImageFormat (#1823) 2024-12-18 21:48:00 +02:00
squidbus ccfb1bbfa8
vk_instance: Add additional fallback for missing D16UnormS8Uint. (#1810)
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2024-12-18 07:56:08 +02:00
squidbus 87773a417b
mac: Choose whether system Vulkan is needed at runtime. (#1780)
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2024-12-17 15:04:19 +02:00
ElBread3 aa5c1c10df
More Fixes for Separate Update (#1487)
* handle getdents + fix condition + add info to description

* fix not handling dents errors

* to not overwrite it, only gather separate update entries when normal folder is done

* fix always setting entries to 0 and guest name including "UPDATE"

* reset indexes on completion

* don't use concat, fixes long standing bug

* make sce_module module loading take both paths into account
2024-12-17 12:42:21 +02:00
squidbus 3c8e25e8e4
fs: Fix wrong mounts being matched by partial guest path. (#1809) 2024-12-17 12:34:43 +02:00
Richard Habitzreuter 5585e42677
style: add rounded borders and focus color styling to the search bar (#1804) 2024-12-17 12:32:30 +02:00
squidbus 8a4e03228a
spirv_emit_context: Prevent double-add of GS in attributes to interface. (#1800)
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2024-12-16 02:11:15 +02:00
psucien e7c4ffe032 hot-fix: Tracy operation restored; memory leak fix as a bonus 2024-12-15 20:53:29 +01:00
DanielSvoboda 3001b007f6
Keybord on README / Fix Play Time (#1786)
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* Keybord on README F10_F11_F12

* Update game_list_frame.cpp
2024-12-15 16:30:53 +02:00
baggins183 9aa1c13c7e
Fix some compiler problems with ds3 (#1793)
- Implement S_CMOVK_I32
- Handle Isoline abstract patch type
2024-12-15 16:30:19 +02:00
Richard Habitzreuter d2ac92481b
style: add Gruvbox theme (#1796) 2024-12-15 16:28:36 +02:00
psucien 0fd1ab674b
GPU processor refactoring (#1787)
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* coroutine code prettification

* asc queues submission refactoring

* better asc ring context handling

* final touches and review notes

* even more simplification for context saving
2024-12-15 00:54:46 +02:00
Connor Garey af26c945b1
Fix for "shadPS4" not being given on Linux volume mixers (#1789) 2024-12-14 23:30:17 +01:00
Vladislav Mikhalin 876445faf1
recompiler: emit a label right after s_branch to prevent dead code interferrence (#1785) 2024-12-14 22:46:55 +02:00
squidbus f93677b953
resource_tracking_pass: Fix converting dimensions to float for normalization. (#1790) 2024-12-14 22:46:35 +02:00
squidbus 8b88344679
vk_instance: Remove unused dynamic state 2 features struct (#1791) 2024-12-14 22:46:19 +02:00
TheTurtle e9ede8d627
Revert "DmaData and Recompiler fixes (#1775)" (#1784)
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This reverts commit cafd40f2c2.
2024-12-14 16:17:14 +02:00
squidbus 27447537c3
externals: Update sirit to fix debug assert (#1783) 2024-12-14 16:12:41 +02:00
squidbus e752f04cde
shader_recompiler: Fixups from stencil changes (#1776) 2024-12-14 14:33:24 +02:00
Vladislav Mikhalin cafd40f2c2
DmaData and Recompiler fixes (#1775)
* liverpool: fix dmadata packet handling

* recompiler: emit a label right after s_branch to prevent dead code interferrence

* specialize barriers
2024-12-14 14:33:06 +02:00
baggins183 3c0c921ef5
Tessellation (#1528)
* shader_recompiler: Tessellation WIP

* fix compiler errors after merge

DONT MERGE set log file to /dev/null

DONT MERGE linux pthread bb fix

save work

DONT MERGE dump ir

save more work

fix mistake with ES shader

skip list

add input patch control points dynamic state

random stuff

* WIP Tessellation partial implementation. Squash commits

* test: make local/tcs use attr arrays

* attr arrays in TCS/TES

* dont define empty attr arrays

* switch to special opcodes for tess tcs/tes reads and tcs writes

* impl tcs/tes read attr insts

* rebase fix

* save some work

* save work probably broken and slow

* put Vertex LogicalStage after TCS and TES to fix bindings

* more refactors

* refactor pattern matching and optimize modulos (disabled)

* enable modulo opt

* copyright

* rebase fixes

* remove some prints

* remove some stuff

* Add TCS/TES support for shader patching and use LogicalStage

* refactor and handle wider DS instructions

* get rid of GetAttributes for special tess constants reads. Immediately replace some upon seeing readconstbuffer. Gets rid of some extra passes over IR

* stop relying on GNMX HsConstants struct. Change runtime_info.hs_info and some regs

* delete some more stuff

* update comments for current implementation

* some cleanup

* uint error

* more cleanup

* remove patch control points dynamic state (because runtime_info already depends on it)

* fix potential problem with determining passthrough

---------

Co-authored-by: IndecisiveTurtle <47210458+raphaelthegreat@users.noreply.github.com>
2024-12-14 12:56:17 +02:00
squidbus 3e22622508
renderer_vulkan: Remove some fallbacks and misc format queries that are no longer needed. (#1773)
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2024-12-14 12:04:30 +02:00
squidbus 8caca4df32
shader_recompiler: Support VK_AMD_shader_image_load_store_lod for IMAGE_STORE_MIP (#1770)
* shader_recompiler: Support VK_AMD_shader_image_load_store_lod for IMAGE_STORE_MIP

* emit_spirv: Fix missing extension declaration.
2024-12-14 12:03:42 +02:00
rainmakerv2 a57ccf9112
Save main window together with config to avoid rare crash (#1772) 2024-12-14 10:18:34 +02:00
rainmakerv2 8bb1e8fcdb
Resize trophy pop up windows based on window size (#1769) 2024-12-14 10:17:00 +02:00
Diego Cea López 715ac8a279
vk_shader_hle: Don't alter the order of the skipped copies. (#1757)
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* vk_shader_hle: Don't alter the order of the skipped copies.

* Simplification.

* Format.

* More simplification.
2024-12-14 00:27:09 +02:00
squidbus f1c23d514b
shader_recompiler: Implement FREXP instructions. (#1766) 2024-12-13 21:51:39 +02:00
TheTurtle 722a0e36be
graphics: Improve handling of color buffer and storage image swizzles (#1763)
* liverpool_to_vk: Remove wrong component swap formats

* shader_recompiler: Handle storage and buffer format swizzles

* shader_recompiler: Skip unsupported depth export

* image_view: Remove image format swizzle

* Platform support is not always guaranteed
2024-12-13 21:49:37 +02:00
squidbus 028be3ba5d
shader_recompiler: Emulate unnormalized sampler coordinates in shader. (#1762)
* shader_recompiler: Emulate unnormalized sampler coordinates in shader.

* Address review comments.
2024-12-13 21:49:07 +02:00
TheTurtle cfbd869126
texture_cache: Improve support for stencil reads (#1758)
* texture_cache: Improve support for stencil reads

* libraries: Supress some spammy logs

* core: Support loading font libraries

* texture_cache: Remove assert
2024-12-13 18:28:19 +02:00
TheTurtle 8acefd25e7
hot-fix the hot-fix 2024-12-13 18:26:16 +02:00
TheTurtle bab00dbca8
kernel: Fix module finding
Patch by Elbread
2024-12-13 18:23:01 +02:00
rainmakerv2 f587931ed3
Fix for adding game folders (#1761)
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Co-authored-by: rainmakerv2 <30595646+jpau02@users.noreply.github.com>
2024-12-13 09:52:54 +02:00
rainmakerv2 91d57e830b
Fix lowercase filenames fox Linux (#1760)
Fix uppercase config filenames

Co-authored-by: rainmakerv2 <30595646+jpau02@users.noreply.github.com>
2024-12-13 08:27:36 +02:00
TheTurtle 5be807fc8a
hot-fix: Fix order of operands
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2024-12-13 00:31:49 +02:00
rainmakerv2 3f1061de56
Resubmit - Prevent settings from being saved when close button is pressed instead of save (#1747)
* Do not save settings when close button pressed instead of save

* Update src/common/config.h

Co-authored-by: TheTurtle <geoster3d@gmail.com>

* Revert "Update src/common/config.h"

This reverts commit 125303ea86.

---------

Co-authored-by: rainmakerv2 <30595646+jpau02@users.noreply.github.com>
Co-authored-by: TheTurtle <geoster3d@gmail.com>
2024-12-12 22:46:31 +02:00
georgemoralis 2a19d915e8
fix for detecting more that 2 players and play both with player 1 keys (#1750) 2024-12-12 22:46:20 +02:00
Diego Cea López 1e3d034f96
Fix HLE buffer copy not executed when there's only 1 copy. (#1754) 2024-12-12 22:45:56 +02:00
squidbus ec8e5d5ef1
renderer_vulkan: Fix some color attachment indexing issues. (#1755) 2024-12-12 20:45:18 +02:00
Osyotr 7aa868562c
video_core: add eR5G5B5A1UnormPack16 support to the detiler (#1741)
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2024-12-12 15:45:59 +02:00
squidbus 3d1e332c6f
renderer_vulkan: Disable culling for RectList. (#1749)
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2024-12-12 11:05:59 +02:00
squidbus 5789d1a5fb
playgo: Lower scePlayGoGetLocus log to debug. (#1748) 2024-12-12 09:47:07 +02:00
TheTurtle 7f4265834a
hot-fix: Fix race in rwlock
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Resetting the owner should be before the lock is unlocked, otherwise a waiter might lock and set a new owner before its reset.
2024-12-12 03:33:49 +02:00
squidbus 714605c6a7
renderer_vulkan: Require exact image format for resolve pass. (#1742) 2024-12-11 21:51:39 +01:00
TheTurtle 0a9c437ec8
hot-fix: Enforce minimum stack size of 64KB
Fixes some crashes in BB from unity pt 1
2024-12-11 21:17:55 +02:00
Daniel R. b82993c568
core/kernel: implement condvar signalto 2024-12-11 20:12:35 +01:00
slick-daddy 0211b7e38e
Minor Translation Fixes (#1691)
* Update tr_TR.ts

Minor translation fixes. Mainly contains capitalization and small changes.

* Update tr_TR.ts
2024-12-11 21:11:34 +02:00
squidbus 14f7dc3527
cache: Invalidate pages for file reads. (#1726)
* cache: Invalidate pages for file reads.

* texture_cache: Simplify invalidate intersection check.

* vk_rasterizer: Make aware of mapped memory ranges.

* buffer_cache: Remove redundant page calculations.

Called functions will convert to page numbers/addresses themselves.

* file_system: Simplify memory invalidation and add a few missed cases.
2024-12-11 21:11:24 +02:00
squidbus e612e881ac
renderer_vulkan: Bind null color attachments when target is masked out. (#1740)
* renderer_vulkan: Bind null color attachments when target is masked out.

* Simplify setting null color attachment
2024-12-11 21:10:40 +02:00
¥IGA 8db1beaec6
Displays FPS before frame latency (#1736) 2024-12-11 19:44:18 +01:00
Daniel R. 2a953391ef
liverpool: implement Rewind and IndirectBuffer packets 2024-12-11 19:40:45 +01:00
¥IGA 51bf98a7b5
Fix for R4G4B4A4UnormPack16 Tiled image (#1738)
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2024-12-11 16:07:33 +02:00
rainmakerv2 14c2be8c67
Add default value for Separate Update Folder (#1735)
Co-authored-by: rainmakerv2 <30595646+jpau02@users.noreply.github.com>
2024-12-11 14:57:11 +02:00
¥IGA e36c4d5f75
Displays "Never Played" if the game has never been played (#1697)
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* Displays "Never Played" if the game has never been played

* Update nb.ts + pt_BR.ts
2024-12-10 22:16:16 +02:00
Martin b8a443c728
Fix compiling due to typedefs varying across platforms (#1729)
* Fix compiling on modern C++ compilers

cd9fc5d0e9 broke it

* Fix order

* Test

* Test putting flags in old order

* Remove designated initializer
2024-12-10 22:15:43 +02:00
DanielSvoboda ea8ad35947
Fix delete cheats button (#1731) 2024-12-10 18:57:30 +02:00
DanielSvoboda 00543fe640
Remove game from list after deletion (#1730)
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2024-12-10 15:40:54 +02:00
squidbus e5e1aba241
renderer_vulkan: Introduce shader HLE system with copy shader implementation. (#1683)
* renderer_vulkan: Introduce shader HLE system with copy shader implementation.

Co-authored-by: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com>

* buffer_cache: Handle obtaining buffer views partially within buffers.

* vk_shader_hle: Make more efficient

---------

Co-authored-by: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com>
2024-12-10 14:44:08 +02:00
squidbus 41fd1c84cf
semaphore: Use handles to properly handle semaphore double-delete. (#1728) 2024-12-10 14:43:32 +02:00
squidbus bf41ab6c40
memory: Handle 0 alignment in MemoryManager::Allocate (#1692) 2024-12-10 13:13:34 +02:00
DanielSvoboda aa5293e3ad
Delete Patches Button (#1722) 2024-12-10 13:12:58 +02:00
squidbus cd9fc5d0e9
thread: Apply alternate signal stack to created threads. (#1724) 2024-12-10 13:08:53 +02:00
Vinicius Rangel f1b23c616e
Devtools - Shader editing (#1705)
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* devtools: shader editing and compiling

* devtools: patch shader at runtime

* devtools: shader editing load patch even with config disabled
2024-12-09 21:11:11 +01:00
Martin f623613d12
Update nb translations (#1712)
* update nb_NO.ts

* small grammar changes

* revert to nb.ts
2024-12-09 18:53:25 +02:00
DanielSvoboda 07f451650f
Help - improvement (#1522)
* Help - improvement

* Adding shadow below icons

* Adding keys icon + Update changelog

* color according to the selected theme

* submenu 'Keys and Shortcuts'

* clang

* +

* remove keys_shortcuts

---------

Co-authored-by: ¥IGA <164882787+Xphalnos@users.noreply.github.com>
2024-12-09 18:47:26 +02:00
squidbus 0b59ebb22f
shader_recompiler: Implement S_ABS_I32 (#1713)
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2024-12-09 12:12:33 +01:00
squidbus f347d3df18
image_view: Correct view format for D16Unorm images as well. (#1708)
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2024-12-08 21:53:29 +01:00
Stephen Miller f938829f12
Implement sceGnmDingDongForWorkload (#1707)
Seen in Final Fantasy XV.
2024-12-08 22:04:33 +02:00
Daniel R. fea2593ab4
The way to Unity, pt.3 (#1681)
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2024-12-08 18:30:33 +02:00
Daniel R. 1793fd4df0
format 2024-12-08 16:05:36 +01:00
Daniel R. a88850fec6
video_core/amdgpu: fix calculation of lod range 2024-12-08 16:02:38 +01:00
Daniel R. 0b672a08ac
video_core: improve image cube heuristic 2024-12-08 15:57:51 +01:00
¥IGA 4fb2247196
Better title bar for Cheats/Patches menu (#1696)
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2024-12-08 10:20:24 +02:00
squidbus 71a82199ed
shader_recompiler: Fix check for fragment depth store. (#1694) 2024-12-08 10:20:05 +02:00
squidbus 7d546f32d8
image_view: Add more BGRA storage format swizzles. (#1693) 2024-12-08 10:19:39 +02:00
auser1337 1940ac0fec
ajm: support for multiple contexts (#1690)
* ajm: support for multiple contexts

* fix sceAjmInitialize
2024-12-08 10:18:12 +02:00
Ada Ahmed dad5953e8c
fix: fix #1457 again by moving av_err2str to a common header (#1688)
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2024-12-08 00:52:03 +02:00
TheTurtle 8ee672fe32
hot-fix: Allow unpriviledged userfaultfd 2024-12-08 00:10:20 +02:00
IndecisiveTurtle cde84e4bac shader_recompiler: Fix mistake 2024-12-07 23:45:23 +02:00
psucien 119e03cb58 hot-fix: fix for incorrect asc qid 2024-12-07 22:28:31 +01:00
squidbus c076ba69e8
shader_recompiler: Implement V_LSHL_B64 for immediate arguments. (#1674) 2024-12-07 23:28:17 +02:00
¥IGA 2266622dcf
Support for Vulkan 1.4 (#1665)
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2024-12-07 19:41:41 +02:00
psucien 941a668f78 hot-fix: obtain cmdbuf for dispatches after cache ops
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This fixes cmdbuf being in incorrect state after scheduler rotation on flush
2024-12-07 10:30:36 +01:00
Daniel R. 9524f94749
hotfix: add missing include 2024-12-07 10:07:14 +01:00
Daniel R. 6f543b5bd9
hotfix: enable discord RPC 2024-12-07 09:48:12 +01:00
Vladislav Mikhalin 8eacb88a86
recompiler: fixed fragment shader built-in attribute access (#1676)
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* recompiler: fixed fragment shader built-in attribute access

* handle en/addr separately

* handle other registers as well
2024-12-07 01:20:09 +02:00
squidbus e1ecfb8dd1
semaphore: Add GCD semaphore implementation. (#1677) 2024-12-06 23:46:44 +02:00
Daniel R. 7ffa581d4b
The way to Unity, pt.2 (#1671) 2024-12-06 22:04:36 +01:00
IndecisiveTurtle 357b7829c3 hot-fix: Silence depth macrotiled warning 2024-12-06 21:50:25 +02:00
IndecisiveTurtle 6acfdd5e33 buffer_cache: Bump usable address space to 40bits
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* Fixes crashes in games that use the upper region of user area
2024-12-06 20:00:21 +02:00
TheTurtle 9e618c0e0c
video_core: Add multipler to handle special cases of texture buffer stride mismatch (#1640)
* page_manager: Enable userfaultfd by default

* Much faster than page faults and causes less problems

* shader_recompiler: Add texel buffer multiplier

* Fixes format mismatch assert when vsharp stride is multiple of format stride

* shader_recompiler: Specialize UBOs on size

* Some games can perform manual vertex pulling and thus bind read only buffers of varying size. We only recompile when the vsharp size is larger than size in shader, in opposite case its not needed

* clang format
2024-12-06 19:54:59 +02:00
squidbus d05846a327
specialization: Fix fetch shader field type (#1675) 2024-12-06 12:59:55 +02:00
squidbus 17abbcd74d
misc: Fix clang format (#1673)
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2024-12-06 02:21:35 +02:00
IndecisiveTurtle 77da8bac00 core: Return proper address of eh frame/add more opcodes 2024-12-06 00:47:11 +02:00
TheTurtle 22a2741ea0
shader_recompilers: Improvements to SSA phi generation and lane instruction elimination (#1667)
* shader_recompiler: Add use tracking for Insts

* ssa_rewrite: Recursively remove phis

* ssa_rewrite: Correct recursive trivial phi elimination

* ir: Improve read lane folding pass

* control_flow: Avoid adding unnecessary divergant blocks

* clang format

* externals: Update ext-boost

---------

Co-authored-by: Frodo Baggins <baggins31084@proton.me>
2024-12-05 23:14:16 +02:00
Alexandre Bouvier 874508f8c2
cmake: unbundle stb (#1601) 2024-12-05 23:10:27 +02:00
Marcin Mikołajczyk 642dedea8c
Handle INDIRECT_BUFFER_CONST in ProcessCeUpdate (#1613) 2024-12-05 23:09:59 +02:00
psucien 37f4bad2b7
video_core: fix for targets clears and copies (#1670) 2024-12-05 23:09:22 +02:00
Daniel R. 15ae7a094d
hotfix: fix inverted operator on GetDents
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2024-12-05 18:45:55 +01:00
Daniel R. 98f0cb65d7
The way to Unity, pt.1 (#1659) 2024-12-05 17:21:35 +01:00
Vinicius Rangel 2380f2f9c9
Virtual device abstraction (#1577)
* IOFile: removes seek limit checks when file is writable

* add virtual devices scaffold

* add stdin/out/err as virtual devices

* fixed some merging issues

* clang-fix

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-12-05 18:00:17 +02:00
squidbus c019b54fec
thread: Configure stack and guard on POSIX hosts. (#1664)
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2024-12-04 20:21:03 +02:00
squidbus 920acb8d8b
renderer_vulkan: Parse fetch shader per-pipeline (#1656)
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* shader_recompiler: Read image format info directly from sharps instead of storing in shader info.

* renderer_vulkan: Parse fetch shader per-pipeline

* Few minor fixes.

* shader_recompiler: Specialize on vertex attribute number types.

* shader_recompiler: Move GetDrawOffsets to fetch shader
2024-12-04 13:03:47 +02:00
squidbus 74b091fd08
renderer_vulkan: Add support for indexed QuadList draw. (#1661)
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2024-12-04 10:15:58 +01:00
TheTurtle 6bf93071cf
hot-fix: Correct getpagesize
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Tested on my PS4 pro, returns 16KB instead of 4KB
2024-12-03 14:15:08 +02:00
georgemoralis c66db95378
Misc Ime fixes continue (#1655)
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* core/libraries: Misc. Ime fixes

* fixed issues

---------

Co-authored-by: Daniel R <47796739+polybiusproxy@users.noreply.github.com>
2024-12-03 10:05:51 +02:00
psucien f0b75289c8 video_core: few detiler formats added
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2024-12-02 22:24:54 +01:00
TheTurtle eb844b9b63
shader_recompiler: Implement manual barycentric interpolation path (#1644)
* shader_recompiler: Implement manual barycentric interpolation path

* clang format

* emit_spirv: Fix typo

* emit_spirv: Simplify variable definition

* spirv_emit: clang format
2024-12-02 23:20:54 +02:00
squidbus fda4f06518
devtools: More warning fixes (#1652) 2024-12-02 20:46:51 +01:00
Vinicius Rangel 0835dc71b3
More devtools stuff (#1637)
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* devtools: memory map viewer

* devtools: batch highlight only for non-group viewer

* devtools: fix not showing entire user data

* devtools: shader debug viewer

* devtools: add more reg naming
2024-12-01 19:34:29 +01:00
psucien f658fc58d1
Merge pull request #1630 from vladmikhalin/fix-missing-rts
Fixed incorrectly skipped RTs
2024-12-01 16:47:25 +01:00
psucien 4a5850628e hot-fix: debug build fixed
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2024-12-01 15:46:08 +01:00
squidbus b00a321b5e
playgo: Fix loading PlayGo file. (#1639) 2024-12-01 14:12:04 +02:00
squidbus 394a14626b
libraries: Add stubs for libScePlayGoDialog (#1635) 2024-12-01 13:44:15 +02:00
Jamie Tong b0860d6e8c
implement DS_AND_B32, DS_OR_B32, DS_XOR_B32 (#1593)
* implement DS_OR_B32

* implement DS_AND_B32, DS_XOR_B32
2024-11-30 22:39:11 +02:00
TheTurtle 5b6e0ab238
core: Library cleanup (#1631)
* core: Split error codes into separate files

* Reduces build times and is cleaner

* core: Bring structs and enums to codebase style

* core: More style changes
2024-11-30 22:37:36 +02:00
squidbus 7153838c4e
libraries: Add initial HLE JPEG encoder skeleton (#1607)
* libraries: Add initial HLE JPEG encoder skeleton

* jpegenc: Finish adding parameter validation.

* updated enums , added logging

* jpegenc: Clean up parameter validations.

* jpegenc: Fix missing log.

* externals: Update ffmpeg-core

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-11-30 21:43:12 +02:00
Vinicius Rangel 2002e37ce9
Allow shader patching (#1633) 2024-11-30 20:15:55 +01:00
squidbus 07f4a0305b
semaphore: Use condvars with separate signaled flag to prevent races (#1615)
* Revert "semaphore: Use binary_semaphore instead of condvar"

This reverts commit 85dc57b868.

* semaphore: Use separate signaled flag to prevent races

* mutex: Few misc fixes

* condvar: Few misc fixes

* signals: Add thread name to unhandled signal message.
2024-11-30 19:19:07 +02:00
Vladislav Mikhalin c0d43a1a5f Fixed incorrectly skipped RTs 2024-11-30 17:05:08 +03:00
squidbus 36044043bc
config: Fix loading install directories. (#1626)
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2024-11-30 11:08:34 +01:00
squidbus 99ac10a417
libraries: Add libSceRazorCpu HLE skeleton. (#1624)
* Remove save migration code (#1621)

* Kernel Fixes (#1605)

* scePthreadSetprio Changes

FindThread uses posix error codes, so the function export should apply the ORBIS wrapper to convert these. Since it uses posix codes, I've also renamed the function to align with other posix functions. Lastly, this fixes a compile warning about ret sometimes not getting initialized.

* Implement posix_munmap

Used by Hatsune Miku Project Diva X during intros. May help with stability on Linux, probably won't change anything on Windows.

* Exports

Some missing function exports I've seen in my tests.
sceKernelAvailableFlexibleMemorySize export is used in Final Fantasy XV Episode Duscae
posix_pthread_setprio and posix_pthread_getschedparam are used by Spider-Man Miles Morales
scePthreadKeyDelete is used in UE4 games.

I've also added in a typo fix related to my previous PR.

* libScePosix export for posix_pthread_attr_setguardsize

Used in Hatsune Miku Project Diva X v1.02

* libraries: Add libSceRazorCpu HLE skeleton.

---------

Co-authored-by: ¥IGA <164882787+Xphalnos@users.noreply.github.com>
Co-authored-by: Stephen Miller <56742918+StevenMiller123@users.noreply.github.com>
2024-11-30 11:30:22 +02:00
georgemoralis 7bf168e47f Revert "Remove save migration code (#1621)"
This reverts commit b1a024efbd.
2024-11-30 11:28:46 +02:00
Stephen Miller 7e525a59e4 Kernel Fixes (#1605)
* scePthreadSetprio Changes

FindThread uses posix error codes, so the function export should apply the ORBIS wrapper to convert these. Since it uses posix codes, I've also renamed the function to align with other posix functions. Lastly, this fixes a compile warning about ret sometimes not getting initialized.

* Implement posix_munmap

Used by Hatsune Miku Project Diva X during intros. May help with stability on Linux, probably won't change anything on Windows.

* Exports

Some missing function exports I've seen in my tests.
sceKernelAvailableFlexibleMemorySize export is used in Final Fantasy XV Episode Duscae
posix_pthread_setprio and posix_pthread_getschedparam are used by Spider-Man Miles Morales
scePthreadKeyDelete is used in UE4 games.

I've also added in a typo fix related to my previous PR.

* libScePosix export for posix_pthread_attr_setguardsize

Used in Hatsune Miku Project Diva X v1.02
2024-11-30 11:23:48 +02:00
¥IGA b1a024efbd Remove save migration code (#1621) 2024-11-30 11:23:42 +02:00
squidbus 7b68004a40
sysmodule: Remove need for libSceRazorCpu (#1622) 2024-11-30 10:08:46 +02:00
squidbus 6c215e672d
Revert "core: fix patch paths applying when no folder exists" (#1620)
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This reverts commit 9f6261524b.
2024-11-29 22:57:56 +02:00
Vladislav Mikhalin 086c5802f4
Fixed DS_SWIZZLE_32 (#1619) 2024-11-29 22:13:36 +02:00
Daniel R. 9f6261524b
core: fix patch paths applying when no folder exists 2024-11-29 20:02:45 +01:00
psucien d6d1ec4f22 hot-fix: apply vgt index offset to draw commands
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2024-11-29 14:17:53 +01:00
squidbus 57a3c0132d
semaphore: Fix returned iterator from AddWaiter (#1614)
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2024-11-29 01:42:39 +02:00
Marcin Mikołajczyk bd3371bdfb
implement sceKernelPreadv (#1611)
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2024-11-28 22:26:44 +02:00
Marcin Mikołajczyk 286a288bfd
Fix GetDents truncating the last character of filenames (#1610) 2024-11-28 22:25:37 +02:00
squidbus 471ebdb4f0
libc_internal: Implement more functions. (#1606)
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2024-11-27 11:50:57 +02:00
Vladislav Mikhalin 18a36c5daa
Fixed false-positive image reuploads (#1557)
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* Fixed false-positive image reuploads

* Fixed userfaultfd path, removed dead code, simplified calculations

* oopsie

* track potentially dirty images and hash them

* untrack only first page of the image in case of head access

* rebase, initialize hash, fix bounds check

* include image tail in the calculations
2024-11-26 22:45:15 +02:00
¥IGA 3f1be5a4ce
Adding Utils Icon (#1600) 2024-11-26 08:48:14 +02:00
psucien cd4f48cb8d Revert "hot-fix: downgrade Nx1 2D render targets to 1D" due to regression
This reverts commit cea6d87472.
2024-11-25 22:14:53 +01:00
psucien cea6d87472 hot-fix: downgrade Nx1 2D render targets to 1D 2024-11-25 20:52:09 +01:00
DanielSvoboda 2226175d9b
Fix Shortcut (#1586) 2024-11-25 14:26:56 +02:00
¥IGA ff18b89e66
Fix Game List Mode (#1591) 2024-11-25 14:26:40 +02:00
F1219R 20b4cd2a32
Update sq translation (#1595) 2024-11-25 14:26:12 +02:00
psucien 001b94e802 hot-fix: skip indirect draw for quad lists
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* needs to be fixed properly with indirect args re-packing
2024-11-24 18:33:38 +01:00
squidbus 23bb5f09fd
devtools: Fix a few compiler warnings. (#1575) 2024-11-24 18:47:19 +02:00
kalaposfos13 82bd780a6b
Fix --help text in cli (#1588) 2024-11-24 18:45:17 +02:00
psucien 3d95ad0e3a
Image binding and texture cache interface refactor (1/2) (#1481)
* video_core: texture_cache: interface refactor and better overlap handling

* resources binding moved into vk_rasterizer

* remove `virtual` flag leftover
2024-11-24 17:07:51 +01:00
psucien 16e1d679dc
video_core: clean-up of indirect draws logic (#1589) 2024-11-24 15:43:28 +01:00
baggins183 fde1726af5
recompiler: fix how srt pass handles step rate sharps in special case (#1587) 2024-11-24 11:49:59 +01:00
psucien d7d28aa8da
video_core: restored presenter aspect calculations (#1583)
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* video_core: restored presenter aspect calculations

* code simplification
2024-11-23 11:46:31 +01:00
psucien 5976300788 hot-fix: proper offset calculation for single offset lds instructions 2024-11-23 10:14:19 +01:00
Daniel R. df8284c5f8
Fix splashes using the wrong image
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Supposedly, only pic1.png is used for the splash
2024-11-22 21:20:47 +01:00
squidbus 15d6b095f7
savedatadialog_ui: Use fmt::localtime instead of formatting std::chrono::local_time (#1574) 2024-11-22 18:29:41 +02:00
georgemoralis 9ed07f6f6e
@Roamic's hot region fix (#1570)
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2024-11-22 14:53:16 +02:00
georgemoralis 8c9d7d1a08
Port libpngdec to libpng (#1555)
* intial try to include libpng

* fixing libpng cmake

* cleanup structs and error codes

* building libpng , destroying pkg ;/

* fixed pkg with zlib_comp mode

* attemp to fix ci

* rewrote png encoder with libpng

* small corrections

* clang fix

* clang-fix?

* take alpha value from decode parameters

* more cleanup

* fix stride calculation

* libpng: avoid unnecessary allocation in decoding

* libpng: interlaced support

* libpng: lowered log level

* revert wrong merge

---------

Co-authored-by: Vinicius Rangel <me@viniciusrangel.dev>
2024-11-22 12:42:53 +02:00
kalaposfos13 8f2d71d458
Skip GUI if launching a game directly (#1507)
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* Skip GUI if launching a game directly

* Rerun jobs 2

* Added --show-gui, --help, open game by ID and more

* Clang-format

* Added non-GUI related upgrades to SDL version

* clang-format

* Added --fullscreen <true|false> argument

* Update --help text
2024-11-22 07:55:55 +02:00
psucien f9ae945a55 hot-fix: clang-format
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2024-11-21 22:23:09 +01:00
TheTurtle c4506da0ae
kernel: Rewrite pthread emulation (#1440)
* libkernel: Cleanup some function places

* kernel: Refactor thread functions

* kernel: It builds

* kernel: Fix a bunch of bugs, kernel thread heap

* kernel: File cleanup pt1

* File cleanup pt2

* File cleanup pt3

* File cleanup pt4

* kernel: Add missing funcs

* kernel: Add basic exceptions for linux

* gnmdriver: Add workload functions

* kernel: Fix new pthreads code on macOS. (#1441)

* kernel: Downgrade edeadlk to log

* gnmdriver: Add sceGnmSubmitCommandBuffersForWorkload

* exception: Add context register population for macOS. (#1444)

* kernel: Pthread rewrite touchups for Windows

* kernel: Multiplatform thread implementation

* mutex: Remove spamming log

* pthread_spec: Make assert into a log

* pthread_spec: Zero initialize array

* Attempt to fix non-Windows builds

* hotfix: change incorrect NID for scePthreadAttrSetaffinity

* scePthreadAttrSetaffinity implementation

* Attempt to fix Linux

* windows: Address a bunch of address space problems

* address_space: Fix unmap of region surrounded by placeholders

* libs: Reduce logging

* pthread: Implement condvar with waitable atomics and sleepqueue

* sleepq: Separate and make faster

* time: Remove delay execution

* Causes high cpu usage in Tohou Luna Nights

* kernel: Cleanup files again

* pthread: Add missing include

* semaphore: Use binary_semaphore instead of condvar

* Seems more reliable

* libraries/sysmodule: log module on `sceSysmoduleIsLoaded`

* libraries/kernel: implement `scePthreadSetPrio`

---------

Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com>
Co-authored-by: Daniel R. <47796739+polybiusproxy@users.noreply.github.com>
2024-11-21 22:59:38 +02:00
Daniel R. 6904764aab
shader_recompiler/frontend: implement V_MIN3_U32 2024-11-21 19:52:48 +01:00
Daniel R. e968b1c23f
video_core/amdgpu: heuristic for shader binary info
Games can strip the first shader instruction (meant for debugging) which we rely on for obtaining shader information (e.g. LittleBigPlanet 3). For this reason, we start a search through the code start until we arrive at the shader binary info.
2024-11-21 19:24:13 +01:00
Florian Piesche 5054827441
Don't use github as a CDN for Discord RPC icon (#1496)
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[jsdelivr](https://www.jsdelivr.com/?docs=gh) is a free CDN for opensource projects that offers mirroring and CDN services for files on GitHub with just a minor URL change, backed by a number of major organizations in the CDN industry.
2024-11-21 12:09:10 +02:00
psucien c55d7fbb6a
Proper MSAA surfaces support (#1560) 2024-11-21 12:08:52 +02:00
¥IGA c83ac654ce
Bump to Clang 18 (#1549) 2024-11-21 12:08:22 +02:00
psucien 3d04765a3f
Respect game brightness settings (#1559)
* `RendererVulkan` -> `Presenter`

* support for Video Out gamma setting

* sRGB hack removed

* added post process pass to presenter

* splash functionality restored
2024-11-21 12:06:53 +02:00
psucien e98fab4b58 hot-fix: correct M-tiled surface size calculation when mip is less than a tile
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2024-11-21 00:04:46 +01:00
squidbus e585330744
image_view: Use array view for color/depth buffers with multiple layers. (#1556)
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2024-11-20 20:24:30 +02:00
Vinicius Rangel b41664ac61
savedata: fix dir name search with wildcard (#1552)
* savedata: fix dir name search with wildcard

* psf: replace filesystem clock by system clock (utc)

* savedatadialog_ui: macOS zoned_time formatting

Signed-off-by: Vinicius Rangel <me@viniciusrangel.dev>

---------

Signed-off-by: Vinicius Rangel <me@viniciusrangel.dev>
Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com>
2024-11-20 18:31:44 +02:00
Ruah Devlin 96cd79f272
Implement V_MED3_U32 vector ALU Opcode (#1553) 2024-11-20 17:23:59 +01:00
korenkonder da00235eaf
Don't read uninitialized memory in sceSystemServiceReceiveEvent (#1554) 2024-11-20 17:22:30 +01:00
Alexander Y. 9f42a12baf
Fix build when -DENABLE_DISCORD_RPC=OFF (#1551)
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* added ifdef for discordrpc

* replaced discordrpc include correctly
2024-11-20 08:41:35 +02:00
Daniel R. 17c47bcd96
shader_recompiler/frontend: Implement bitcmp instructions (#1550)
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2024-11-19 21:38:32 +01:00
Vladislav Mikhalin c45af9a2ca
Fix border color (#1548) 2024-11-19 18:55:05 +02:00
psucien 8fbd9187f8
libraries: gnmdriver: few more functions implemented (#1544)
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2024-11-18 11:23:21 +02:00