More Fixes for Separate Update (#1487)

* handle getdents + fix condition + add info to description

* fix not handling dents errors

* to not overwrite it, only gather separate update entries when normal folder is done

* fix always setting entries to 0 and guest name including "UPDATE"

* reset indexes on completion

* don't use concat, fixes long standing bug

* make sce_module module loading take both paths into account
This commit is contained in:
ElBread3 2024-12-17 04:42:21 -06:00 committed by GitHub
parent 3c8e25e8e4
commit aa5c1c10df
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GPG key ID: B5690EEEBB952194
6 changed files with 119 additions and 29 deletions

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@ -199,4 +199,14 @@ void HandleTable::CreateStdHandles() {
setup("/dev/stderr", new Devices::Logger("stderr", true)); // stderr
}
int HandleTable::GetFileDescriptor(File* file) {
std::scoped_lock lock{m_mutex};
auto it = std::find(m_files.begin(), m_files.end(), file);
if (it != m_files.end()) {
return std::distance(m_files.begin(), it);
}
return 0;
}
} // namespace Core::FileSys

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@ -9,6 +9,7 @@
#include <vector>
#include <tsl/robin_map.h>
#include "common/io_file.h"
#include "common/logging/formatter.h"
#include "core/devices/base_device.h"
namespace Core::FileSys {
@ -37,6 +38,14 @@ public:
std::filesystem::path GetHostPath(std::string_view guest_directory,
bool* is_read_only = nullptr);
const MntPair* GetMountFromHostPath(const std::string& host_path) {
std::scoped_lock lock{m_mutex};
const auto it = std::ranges::find_if(m_mnt_pairs, [&](const MntPair& mount) {
return host_path.starts_with(std::string{fmt::UTF(mount.host_path.u8string()).data});
});
return it == m_mnt_pairs.end() ? nullptr : &*it;
}
const MntPair* GetMount(const std::string& guest_path) {
std::scoped_lock lock{m_mutex};
const auto it = std::ranges::find_if(m_mnt_pairs, [&](const auto& mount) {
@ -86,6 +95,7 @@ public:
void DeleteHandle(int d);
File* GetFile(int d);
File* GetFile(const std::filesystem::path& host_name);
int GetFileDescriptor(File* file);
void CreateStdHandles();

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@ -695,12 +695,66 @@ static int GetDents(int fd, char* buf, int nbytes, s64* basep) {
return sizeof(OrbisKernelDirent);
}
static int HandleSeparateUpdateDents(int fd, char* buf, int nbytes, s64* basep) {
int dir_entries = 0;
auto* h = Common::Singleton<Core::FileSys::HandleTable>::Instance();
auto* mnt = Common::Singleton<Core::FileSys::MntPoints>::Instance();
auto* file = h->GetFile(fd);
auto update_dir_name = std::string{fmt::UTF(file->m_host_name.u8string()).data};
auto mount = mnt->GetMountFromHostPath(update_dir_name);
auto suffix = std::string{fmt::UTF(mount->host_path.u8string()).data};
size_t pos = update_dir_name.find("-UPDATE");
if (pos != std::string::npos) {
update_dir_name.erase(pos, 7);
auto guest_name = mount->mount + "/" + update_dir_name.substr(suffix.size() + 1);
int descriptor;
auto existent_folder = h->GetFile(update_dir_name);
if (!existent_folder) {
u32 handle = h->CreateHandle();
auto* new_file = h->GetFile(handle);
new_file->type = Core::FileSys::FileType::Directory;
new_file->m_guest_name = guest_name;
new_file->m_host_name = update_dir_name;
if (!std::filesystem::is_directory(new_file->m_host_name)) {
h->DeleteHandle(handle);
return dir_entries;
} else {
new_file->dirents = GetDirectoryEntries(new_file->m_host_name);
new_file->dirents_index = 0;
}
new_file->is_opened = true;
descriptor = h->GetFileDescriptor(new_file);
} else {
descriptor = h->GetFileDescriptor(existent_folder);
}
dir_entries = GetDents(descriptor, buf, nbytes, basep);
if (dir_entries == ORBIS_OK && existent_folder) {
existent_folder->dirents_index = 0;
file->dirents_index = 0;
}
}
return dir_entries;
}
int PS4_SYSV_ABI sceKernelGetdents(int fd, char* buf, int nbytes) {
return GetDents(fd, buf, nbytes, nullptr);
int a = GetDents(fd, buf, nbytes, nullptr);
if (a == ORBIS_OK) {
return HandleSeparateUpdateDents(fd, buf, nbytes, nullptr);
}
return a;
}
int PS4_SYSV_ABI sceKernelGetdirentries(int fd, char* buf, int nbytes, s64* basep) {
return GetDents(fd, buf, nbytes, basep);
int a = GetDents(fd, buf, nbytes, basep);
if (a == ORBIS_OK) {
return HandleSeparateUpdateDents(fd, buf, nbytes, basep);
}
return a;
}
s64 PS4_SYSV_ABI sceKernelPwrite(int d, void* buf, size_t nbytes, s64 offset) {

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@ -1,6 +1,7 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <set>
#include <fmt/core.h>
#include "common/config.h"
@ -106,9 +107,11 @@ Emulator::~Emulator() {
void Emulator::Run(const std::filesystem::path& file) {
// Use the eboot from the separated updates folder if it's there
std::filesystem::path game_patch_folder = file.parent_path().concat("-UPDATE");
bool use_game_patch = std::filesystem::exists(game_patch_folder / "sce_sys");
std::filesystem::path eboot_path = use_game_patch ? game_patch_folder / file.filename() : file;
std::filesystem::path game_patch_folder = file.parent_path();
game_patch_folder += "-UPDATE";
std::filesystem::path eboot_path = std::filesystem::exists(game_patch_folder / file.filename())
? game_patch_folder / file.filename()
: file;
// Applications expect to be run from /app0 so mount the file's parent path as app0.
auto* mnt = Common::Singleton<Core::FileSys::MntPoints>::Instance();
@ -226,20 +229,37 @@ void Emulator::Run(const std::filesystem::path& file) {
LoadSystemModules(eboot_path, game_info.game_serial);
// Load all prx from game's sce_module folder
std::filesystem::path sce_module_folder = file.parent_path() / "sce_module";
if (std::filesystem::is_directory(sce_module_folder)) {
for (const auto& entry : std::filesystem::directory_iterator(sce_module_folder)) {
std::filesystem::path module_path = entry.path();
std::filesystem::path update_module_path =
eboot_path.parent_path() / "sce_module" / entry.path().filename();
if (std::filesystem::exists(update_module_path) && use_game_patch) {
module_path = update_module_path;
std::vector<std::filesystem::path> modules_to_load;
std::filesystem::path game_module_folder = file.parent_path() / "sce_module";
if (std::filesystem::is_directory(game_module_folder)) {
for (const auto& entry : std::filesystem::directory_iterator(game_module_folder)) {
if (entry.is_regular_file()) {
modules_to_load.push_back(entry.path());
}
LOG_INFO(Loader, "Loading {}", fmt::UTF(module_path.u8string()));
linker->LoadModule(module_path);
}
}
// Load all prx from separate update's sce_module folder
std::filesystem::path update_module_folder = game_patch_folder / "sce_module";
if (std::filesystem::is_directory(update_module_folder)) {
for (const auto& entry : std::filesystem::directory_iterator(update_module_folder)) {
auto it = std::find_if(modules_to_load.begin(), modules_to_load.end(),
[&entry](const std::filesystem::path& p) {
return p.filename() == entry.path().filename();
});
if (it != modules_to_load.end()) {
*it = entry.path();
} else {
modules_to_load.push_back(entry.path());
}
}
}
for (const auto& module_path : modules_to_load) {
LOG_INFO(Loader, "Loading {}", fmt::UTF(module_path.u8string()));
linker->LoadModule(module_path);
}
#ifdef ENABLE_DISCORD_RPC
// Discord RPC
if (Config::getEnableDiscordRPC()) {

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@ -122,11 +122,11 @@ public:
if (selected == &openSfoViewer) {
PSF psf;
QString game_update_path;
Common::FS::PathToQString(game_update_path, m_games[itemID].path.concat("-UPDATE"));
std::filesystem::path game_folder_path = m_games[itemID].path;
if (std::filesystem::exists(Common::FS::PathFromQString(game_update_path))) {
game_folder_path = Common::FS::PathFromQString(game_update_path);
std::filesystem::path game_update_path = game_folder_path;
game_update_path += "UPDATE";
if (std::filesystem::exists(game_update_path)) {
game_folder_path = game_update_path;
}
if (psf.Open(game_folder_path / "sce_sys" / "param.sfo")) {
int rows = psf.GetEntries().size();
@ -320,21 +320,17 @@ public:
bool error = false;
QString folder_path, game_update_path, dlc_path;
Common::FS::PathToQString(folder_path, m_games[itemID].path);
Common::FS::PathToQString(game_update_path, m_games[itemID].path.concat("-UPDATE"));
game_update_path = folder_path + "-UPDATE";
Common::FS::PathToQString(
dlc_path, Config::getAddonInstallDir() /
Common::FS::PathFromQString(folder_path).parent_path().filename());
QString message_type = tr("Game");
if (selected == deleteUpdate) {
if (!Config::getSeparateUpdateEnabled()) {
QMessageBox::critical(nullptr, tr("Error"),
QString(tr("requiresEnableSeparateUpdateFolder_MSG")));
error = true;
} else if (!std::filesystem::exists(
Common::FS::PathFromQString(game_update_path))) {
QMessageBox::critical(nullptr, tr("Error"),
QString(tr("This game has no update to delete!")));
if (!std::filesystem::exists(Common::FS::PathFromQString(game_update_path))) {
QMessageBox::critical(
nullptr, tr("Error"),
QString(tr("This game has no separate update to delete!")));
error = true;
} else {
folder_path = game_update_path;

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@ -1159,7 +1159,7 @@
<message>
<location filename="../settings_dialog.cpp" line="293"/>
<source>separateUpdatesCheckBox</source>
<translation>Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.</translation>
<translation>Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.\nThis can be manually created by adding the extracted update to the game folder with the name "CUSA00000-UPDATE" where the CUSA ID matches the game's ID.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="295"/>