mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2024-12-26 17:37:03 +00:00
More Fixes for Separate Update (#1487)
* handle getdents + fix condition + add info to description * fix not handling dents errors * to not overwrite it, only gather separate update entries when normal folder is done * fix always setting entries to 0 and guest name including "UPDATE" * reset indexes on completion * don't use concat, fixes long standing bug * make sce_module module loading take both paths into account
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3c8e25e8e4
commit
aa5c1c10df
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@ -199,4 +199,14 @@ void HandleTable::CreateStdHandles() {
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setup("/dev/stderr", new Devices::Logger("stderr", true)); // stderr
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}
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int HandleTable::GetFileDescriptor(File* file) {
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std::scoped_lock lock{m_mutex};
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auto it = std::find(m_files.begin(), m_files.end(), file);
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if (it != m_files.end()) {
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return std::distance(m_files.begin(), it);
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}
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return 0;
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}
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} // namespace Core::FileSys
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@ -9,6 +9,7 @@
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#include <vector>
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#include <tsl/robin_map.h>
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#include "common/io_file.h"
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#include "common/logging/formatter.h"
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#include "core/devices/base_device.h"
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namespace Core::FileSys {
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@ -37,6 +38,14 @@ public:
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std::filesystem::path GetHostPath(std::string_view guest_directory,
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bool* is_read_only = nullptr);
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const MntPair* GetMountFromHostPath(const std::string& host_path) {
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std::scoped_lock lock{m_mutex};
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const auto it = std::ranges::find_if(m_mnt_pairs, [&](const MntPair& mount) {
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return host_path.starts_with(std::string{fmt::UTF(mount.host_path.u8string()).data});
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});
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return it == m_mnt_pairs.end() ? nullptr : &*it;
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}
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const MntPair* GetMount(const std::string& guest_path) {
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std::scoped_lock lock{m_mutex};
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const auto it = std::ranges::find_if(m_mnt_pairs, [&](const auto& mount) {
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@ -86,6 +95,7 @@ public:
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void DeleteHandle(int d);
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File* GetFile(int d);
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File* GetFile(const std::filesystem::path& host_name);
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int GetFileDescriptor(File* file);
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void CreateStdHandles();
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@ -695,12 +695,66 @@ static int GetDents(int fd, char* buf, int nbytes, s64* basep) {
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return sizeof(OrbisKernelDirent);
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}
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static int HandleSeparateUpdateDents(int fd, char* buf, int nbytes, s64* basep) {
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int dir_entries = 0;
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auto* h = Common::Singleton<Core::FileSys::HandleTable>::Instance();
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auto* mnt = Common::Singleton<Core::FileSys::MntPoints>::Instance();
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auto* file = h->GetFile(fd);
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auto update_dir_name = std::string{fmt::UTF(file->m_host_name.u8string()).data};
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auto mount = mnt->GetMountFromHostPath(update_dir_name);
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auto suffix = std::string{fmt::UTF(mount->host_path.u8string()).data};
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size_t pos = update_dir_name.find("-UPDATE");
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if (pos != std::string::npos) {
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update_dir_name.erase(pos, 7);
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auto guest_name = mount->mount + "/" + update_dir_name.substr(suffix.size() + 1);
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int descriptor;
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auto existent_folder = h->GetFile(update_dir_name);
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if (!existent_folder) {
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u32 handle = h->CreateHandle();
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auto* new_file = h->GetFile(handle);
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new_file->type = Core::FileSys::FileType::Directory;
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new_file->m_guest_name = guest_name;
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new_file->m_host_name = update_dir_name;
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if (!std::filesystem::is_directory(new_file->m_host_name)) {
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h->DeleteHandle(handle);
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return dir_entries;
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} else {
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new_file->dirents = GetDirectoryEntries(new_file->m_host_name);
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new_file->dirents_index = 0;
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}
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new_file->is_opened = true;
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descriptor = h->GetFileDescriptor(new_file);
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} else {
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descriptor = h->GetFileDescriptor(existent_folder);
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}
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dir_entries = GetDents(descriptor, buf, nbytes, basep);
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if (dir_entries == ORBIS_OK && existent_folder) {
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existent_folder->dirents_index = 0;
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file->dirents_index = 0;
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}
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}
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return dir_entries;
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}
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int PS4_SYSV_ABI sceKernelGetdents(int fd, char* buf, int nbytes) {
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return GetDents(fd, buf, nbytes, nullptr);
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int a = GetDents(fd, buf, nbytes, nullptr);
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if (a == ORBIS_OK) {
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return HandleSeparateUpdateDents(fd, buf, nbytes, nullptr);
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}
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return a;
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}
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int PS4_SYSV_ABI sceKernelGetdirentries(int fd, char* buf, int nbytes, s64* basep) {
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return GetDents(fd, buf, nbytes, basep);
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int a = GetDents(fd, buf, nbytes, basep);
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if (a == ORBIS_OK) {
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return HandleSeparateUpdateDents(fd, buf, nbytes, basep);
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}
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return a;
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}
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s64 PS4_SYSV_ABI sceKernelPwrite(int d, void* buf, size_t nbytes, s64 offset) {
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@ -1,6 +1,7 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <set>
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#include <fmt/core.h>
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#include "common/config.h"
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@ -106,9 +107,11 @@ Emulator::~Emulator() {
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void Emulator::Run(const std::filesystem::path& file) {
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// Use the eboot from the separated updates folder if it's there
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std::filesystem::path game_patch_folder = file.parent_path().concat("-UPDATE");
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bool use_game_patch = std::filesystem::exists(game_patch_folder / "sce_sys");
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std::filesystem::path eboot_path = use_game_patch ? game_patch_folder / file.filename() : file;
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std::filesystem::path game_patch_folder = file.parent_path();
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game_patch_folder += "-UPDATE";
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std::filesystem::path eboot_path = std::filesystem::exists(game_patch_folder / file.filename())
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? game_patch_folder / file.filename()
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: file;
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// Applications expect to be run from /app0 so mount the file's parent path as app0.
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auto* mnt = Common::Singleton<Core::FileSys::MntPoints>::Instance();
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@ -226,20 +229,37 @@ void Emulator::Run(const std::filesystem::path& file) {
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LoadSystemModules(eboot_path, game_info.game_serial);
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// Load all prx from game's sce_module folder
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std::filesystem::path sce_module_folder = file.parent_path() / "sce_module";
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if (std::filesystem::is_directory(sce_module_folder)) {
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for (const auto& entry : std::filesystem::directory_iterator(sce_module_folder)) {
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std::filesystem::path module_path = entry.path();
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std::filesystem::path update_module_path =
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eboot_path.parent_path() / "sce_module" / entry.path().filename();
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if (std::filesystem::exists(update_module_path) && use_game_patch) {
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module_path = update_module_path;
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std::vector<std::filesystem::path> modules_to_load;
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std::filesystem::path game_module_folder = file.parent_path() / "sce_module";
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if (std::filesystem::is_directory(game_module_folder)) {
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for (const auto& entry : std::filesystem::directory_iterator(game_module_folder)) {
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if (entry.is_regular_file()) {
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modules_to_load.push_back(entry.path());
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}
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LOG_INFO(Loader, "Loading {}", fmt::UTF(module_path.u8string()));
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linker->LoadModule(module_path);
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}
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}
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// Load all prx from separate update's sce_module folder
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std::filesystem::path update_module_folder = game_patch_folder / "sce_module";
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if (std::filesystem::is_directory(update_module_folder)) {
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for (const auto& entry : std::filesystem::directory_iterator(update_module_folder)) {
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auto it = std::find_if(modules_to_load.begin(), modules_to_load.end(),
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[&entry](const std::filesystem::path& p) {
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return p.filename() == entry.path().filename();
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});
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if (it != modules_to_load.end()) {
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*it = entry.path();
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} else {
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modules_to_load.push_back(entry.path());
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}
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}
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}
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for (const auto& module_path : modules_to_load) {
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LOG_INFO(Loader, "Loading {}", fmt::UTF(module_path.u8string()));
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linker->LoadModule(module_path);
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}
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#ifdef ENABLE_DISCORD_RPC
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// Discord RPC
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if (Config::getEnableDiscordRPC()) {
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@ -122,11 +122,11 @@ public:
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if (selected == &openSfoViewer) {
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PSF psf;
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QString game_update_path;
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Common::FS::PathToQString(game_update_path, m_games[itemID].path.concat("-UPDATE"));
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std::filesystem::path game_folder_path = m_games[itemID].path;
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if (std::filesystem::exists(Common::FS::PathFromQString(game_update_path))) {
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game_folder_path = Common::FS::PathFromQString(game_update_path);
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std::filesystem::path game_update_path = game_folder_path;
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game_update_path += "UPDATE";
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if (std::filesystem::exists(game_update_path)) {
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game_folder_path = game_update_path;
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}
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if (psf.Open(game_folder_path / "sce_sys" / "param.sfo")) {
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int rows = psf.GetEntries().size();
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bool error = false;
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QString folder_path, game_update_path, dlc_path;
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Common::FS::PathToQString(folder_path, m_games[itemID].path);
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Common::FS::PathToQString(game_update_path, m_games[itemID].path.concat("-UPDATE"));
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game_update_path = folder_path + "-UPDATE";
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Common::FS::PathToQString(
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dlc_path, Config::getAddonInstallDir() /
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Common::FS::PathFromQString(folder_path).parent_path().filename());
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QString message_type = tr("Game");
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if (selected == deleteUpdate) {
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if (!Config::getSeparateUpdateEnabled()) {
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QMessageBox::critical(nullptr, tr("Error"),
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QString(tr("requiresEnableSeparateUpdateFolder_MSG")));
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error = true;
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} else if (!std::filesystem::exists(
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Common::FS::PathFromQString(game_update_path))) {
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QMessageBox::critical(nullptr, tr("Error"),
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QString(tr("This game has no update to delete!")));
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if (!std::filesystem::exists(Common::FS::PathFromQString(game_update_path))) {
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QMessageBox::critical(
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nullptr, tr("Error"),
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QString(tr("This game has no separate update to delete!")));
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error = true;
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} else {
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folder_path = game_update_path;
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@ -1159,7 +1159,7 @@
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<message>
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<location filename="../settings_dialog.cpp" line="293"/>
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<source>separateUpdatesCheckBox</source>
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<translation>Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.</translation>
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<translation>Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.\nThis can be manually created by adding the extracted update to the game folder with the name "CUSA00000-UPDATE" where the CUSA ID matches the game's ID.</translation>
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</message>
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<message>
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<location filename="../settings_dialog.cpp" line="295"/>
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