polyproxy
ee974414d2
hotfix: fix fiber initialization
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2024-12-28 17:43:29 +01:00
polybiusproxy
851995d444
libraries/fiber: implement context switching ( #1950 )
2024-12-28 17:33:40 +01:00
tomboylover93
e8b0fdd6cc
style: add Tokyo Night theme ( #1811 )
...
* style: add Tokyo Night theme
* clang-format: Update main_window_themes.h
2024-12-28 17:09:33 +02:00
Quang Ngô
a8b4e14bf5
Fix SDL version cannot launch game using game ID ( #1650 )
...
* Fix SDL version cannot launch game using game ID
Missing from https://github.com/shadps4-emu/shadPS4/pull/1507 .
* Added --add-game-folder argument
Also added "treat the last argument as the game, if it isn't found already" option to the qt version
---------
Co-authored-by: kalaposfos13 <153381648+kalaposfos13@users.noreply.github.com>
2024-12-28 16:35:12 +02:00
rainmakerv2
8447d6ea1c
Remove PS4 pro mode from GUI, can still be edited in from config file ( #1871 )
2024-12-28 14:30:26 +01:00
jas0n098
63d2d1ebe8
Handle RectList primitives in Geometry shaders ( #1936 )
2024-12-28 13:19:41 +02:00
DemoJameson
668d5f65dc
Update zh_CN translation ( #1946 )
2024-12-28 13:19:16 +02:00
Quang Ngô
99e1e028c0
texture_cache: Don't read max ansio value if not aniso filter ( #1942 )
...
Fix Sonic Forces.
2024-12-28 13:18:56 +02:00
polybiusproxy
817a62468e
core: better memory configuration ( #1896 )
2024-12-28 12:03:00 +01:00
mailwl
55f78a0b94
libraries: Add libSceMove HLE skeleton ( #1945 )
...
* libraries: Add libSceMove HLE skeleton
* Fix clang-format issue
2024-12-28 12:58:37 +02:00
DemoJameson
9aabe98e4e
Fix a translation not working ( #1947 )
2024-12-28 11:49:44 +01:00
psucien
04933ac863
hot-fix: handle ASC ring wrap
2024-12-28 11:44:11 +01:00
Stephen Miller
122fe22a32
Implement IMAGE_GATHER4 and IMAGE_GATHER4_O ( #1939 )
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* Implement IMAGE_GATHER4_O
Used by The Last of Us Remastered.
* Fix type on IMAGE_GATHER4_C_LZ
Had a different set of types compared to the other IMAGE_GATHER4 ops.
* IMAGE_GATHER4
2024-12-28 02:42:41 +02:00
squidbus
49ffb7b120
sdl_audio: Implement SetVolume and add more error checking. ( #1935 )
2024-12-28 00:07:16 +02:00
georgemoralis
3218c36b22
knack fixes by niko ( #1933 )
2024-12-27 23:03:03 +02:00
DanielSvoboda
abe85fd3e0
GUI: Fix TR Units - Size and Time - more... ( #1927 )
...
* GUI: TR Units - Size and Time
Added translation for these units:
B, KB, MB, GB, TB
h, m, s
Added missing text:
Games: - text in the lower left corner
Compatibility...
Update database
View report
Submit a report
Fixed the size of the settings menu
* Audio Backend
* Fixed the size of the settings menu
2024-12-27 22:23:11 +02:00
squidbus
333f35ef25
audio: Implement cubeb audio out backend. ( #1895 )
...
* audio: Implement cubeb audio out backend.
* cubeb_audio: Add some additional safety checks.
* cubeb_audio: Add debug logging callback.
* audioout: Refactor backend ports into class.
* pthread: Bump minimum stack size to fix cubeb crash.
* cubeb_audio: Replace output yield loop with condvar.
* common: Rename ring_buffer_base to RingBuffer.
2024-12-27 21:04:49 +02:00
Nenkai
f95803664b
equeue: sceGnmGetEqEventType/sceKernelGetEventData impl ( #1839 )
2024-12-27 20:33:45 +02:00
Martin
e40ede5db2
Update nb translation ( #1904 )
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* add more translations and make more consistent nb
* typo and make easier to read
* fix wording
2024-12-27 16:51:23 +02:00
Yury
ff4d37cbc8
Update russian translation for 0.5.0 ( #1903 )
2024-12-27 16:50:46 +02:00
Quang Ngô
0351b864d0
texture_cache: Enable anisotropic filtering ( #1872 )
2024-12-27 16:47:26 +02:00
squidbus
a86ee7e7f5
vk_platform: Enable MoltenVK debug if crash diagnostics is enabled. ( #1887 )
...
* vk_platform: Enable MoltenVK debug if crash diagnostics is enabled.
* build: Make sure MoltenVK gets re-bundled when changed.
2024-12-27 16:46:31 +02:00
squidbus
b1f74660df
shader_recompiler: Implement S_BCNT1_I32_B64 and S_FF1_I32_B64 ( #1889 )
...
* shader_recompiler: Implement S_BCNT1_I32_B64
* shader_recompiler: Implement S_FF1_I32_B64
* shader_recompiler: Implement IEqual for 64-bit.
* shader_recompiler: Fix immediate type in S_FF1_I32_B32
2024-12-27 16:46:07 +02:00
mailwl
1c5947d93b
Load HLE library if native library can't be loaded ( #1899 )
2024-12-27 16:44:57 +02:00
¥IGA
cf84c46a49
Fix for D32Sfloat and R8Snorm Tiled image ( #1898 )
...
* Fix for D32Sfloat Tiled image
* Fix for R8Snorm Tiled image
2024-12-27 16:43:44 +02:00
mailwl
0677d7a214
Avoid to access invalid iterator ( #1892 )
2024-12-27 16:43:10 +02:00
DanielSvoboda
9b8de8d320
Fix TR ( #1897 )
2024-12-27 13:54:31 +02:00
f8ith
5dd1e7c32e
settings-dialog: use grid layout ( #1920 )
2024-12-27 13:53:41 +02:00
Vinicius Rangel
edc027a8bc
Devtools IV ( #1910 )
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* devtools: fix popen in non-windows environment
* devtools: fix frame crash assertion when hidden
* devtools: add search to shader list
* devtools: add copy name to shader list
* devtools: frame dump: search by shader name
2024-12-26 23:08:47 +02:00
IndecisiveTurtle
0bb1c05aff
hot-fix: Drop key
...
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* Caution is best
2024-12-26 17:41:40 +02:00
Daniel R.
cbb13fa39b
hotfix: fix incorrect appcontent available space size
2024-12-26 13:18:53 +01:00
Mohsen
91d4044162
Translated most of the remaining texts into Persian (fa_IR.ts) and fixed incorrect translations ( #1885 )
2024-12-26 13:01:31 +01:00
F1219R
e885088632
Update sq translation ( #1893 )
2024-12-26 12:58:42 +01:00
bigol83
ba9273d1cc
Update it.ts ( #1894 )
...
Add missing translation and fixed some typos
2024-12-26 12:53:20 +01:00
DanielSvoboda
0939082aca
Fix button changelog ( #1882 )
2024-12-25 23:58:19 +02:00
georgemoralis
3a1a3fc75e
0.5.1 WIP started
2024-12-25 22:42:49 +02:00
georgemoralis
a1a98966ee
retagged 0.5.0
2024-12-25 22:35:00 +02:00
georgemoralis
195929953b
tagged 0.5.0
2024-12-25 22:08:43 +02:00
DanielSvoboda
3d0d1a26df
Add missing translations ( #1879 )
...
* Add missing translations
* +
2024-12-25 22:05:36 +02:00
¥IGA
3ab118837a
Fix for D16Unorm Tiled image ( #1863 )
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2024-12-25 16:06:12 +02:00
squidbus
3c111202e1
renderer_vulkan: Make sure at least one viewport is set ( #1859 )
2024-12-25 16:05:51 +02:00
f8ith
d55e41a19e
compatibility_data: Added compatibility related settings to GUI ( #1855 )
...
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* compatibility_data: added compatibility related settings to gui
* New game compatibility section in settings dialog
* Context menu now has a compatibility section
* Adjusted minimum size of updater section to 265
* update translations
* revert to deprecated statechanged
* fix display compatibility data option
2024-12-25 09:30:09 +02:00
squidbus
a89c29c2ca
shader_recompiler: Rework image read/write emit. ( #1819 )
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2024-12-25 01:13:32 +02:00
squidbus
95638d5ca5
exception: Fix raising exceptions on POSIX systems ( #1868 )
2024-12-25 00:21:32 +02:00
squidbus
6d728ec7ed
renderer_vulkan: Enable LDS barriers for MoltenVK ( #1866 )
2024-12-24 23:03:04 +02:00
IndecisiveTurtle
7b24b42711
data_share: Emit barrier before reads
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* Fixes artifacts in TLG when using NVIDIA gpus. When LDS is written and read in the same basic block, the barrier pass wont handle it properly, so insert a barrier before reads
2024-12-24 16:04:30 +02:00
IndecisiveTurtle
8f7eb2d0e9
semaphore: Attempt to acquire before checking timeout
...
* The posix specification says that if the object can be acquired immediately, timeout doesnt matter
2024-12-24 15:39:17 +02:00
Daniel R.
c284cf72e1
Switch remaining CRLF terminated files to LF
2024-12-24 13:56:31 +01:00
Daniel R.
2c0f986c52
core/libraries: HLE fiber reimplementation ( #1836 )
2024-12-24 13:33:00 +01:00
squidbus
0a4453b912
renderer_vulkan: Simplify depth pipeline state and move stencil to dynamic state. ( #1854 )
...
* renderer_vulkan: Simplify depth pipeline state and move stencil to dynamic state.
* Change graphics key depth-stencil flags to bitfields.
2024-12-24 13:45:11 +02:00
TheTurtle
092d42e981
renderer_vulkan: Implement rectlist emulation with tessellation ( #1857 )
...
* renderer_vulkan: Implement rectlist emulation with tessellation
* clang format
* renderer_vulkan: Use tessellation for quad primitive as well
* vk_rasterizer: Handle viewport enable flags
* review
* shader_recompiler: Fix quad/rect list FS passthrough semantics.
* spirv: Bump to 1.5
* remove pragma
---------
Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com>
2024-12-24 13:28:47 +02:00
psucien
c2e9c877dd
hot-fix: missing fce barrier
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2024-12-23 18:20:37 +01:00
Quang Ngô
400da1aa8d
Handle swapchain recreation ( #1830 )
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2024-12-23 16:21:48 +02:00
Emulator-Team-2
94f861588d
added B5G6R5UnormPack16 format ( #1856 )
2024-12-23 15:52:29 +02:00
DanielSvoboda
dfdd819e3e
Fix AutoUpdate Issue with Non-Latin Usernames/Directories ( #1853 )
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* Fix updater for non-Latin user directories
* QStandardPaths
2024-12-23 09:29:30 +02:00
psucien
43fd8fa44a
hot-fix: macos release build
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2024-12-22 23:11:16 +01:00
psucien
2dc5755799
build: exclude Tracy from release builds
2024-12-22 22:51:48 +01:00
psucien
8abc43a03d
texture_cache: 32bpp and 64bpp macro detilers ( #1852 )
...
* added 32bpp macro detiler
* added 64bpp macro detiler
* consider 3d depth alignment in size calculations
2024-12-22 19:43:44 +01:00
Vladislav Mikhalin
7fe4df85ab
Clear color attachment if FCE was invoked before any draws ( #1851 )
...
* Clear RT if FCE was invoked before any draws
Co-authored-by: psucien <bad_cast@protonmail.com>
* address review comments
---------
Co-authored-by: psucien <bad_cast@protonmail.com>
2024-12-22 18:12:43 +01:00
setepenre
8a409d86d4
post-processing: rework gamma correction ( #1756 )
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2024-12-22 16:18:07 +01:00
squidbus
ab5240d8d2
qt: Do not run emulator on separate thread on Mac. ( #1849 )
2024-12-22 16:31:59 +02:00
squidbus
14dc136832
renderer_vulkan: Various attachment cleanup and fixes. ( #1795 )
2024-12-22 16:08:48 +02:00
Quang Ngô
aba2b29074
gui: start the emulator in new thread ( #1829 )
2024-12-22 15:47:28 +02:00
rainmakerv2
433d9459e0
Disable trophy pop-up with config setting ( #1834 )
2024-12-22 15:46:45 +02:00
TheTurtle
5eebb04de9
vk_rasterizer: hot fix
2024-12-22 15:31:10 +02:00
squidbus
fac21a5362
audio: Move port logic out of SDL backend and define backend interface. ( #1848 )
2024-12-22 11:46:28 +02:00
f8ith
0931802151
compatibility_data: various fixes ( #1847 )
...
* temporarily disable status column + various fixes
* add configuration option to enable compatibility data
* clang format
2024-12-22 11:05:44 +02:00
TheTurtle
fb2c035c05
vk_rasterizer: Fix stencil clears ( #1840 )
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2024-12-22 02:49:42 +02:00
squidbus
7e890def48
fs: Return nullptr when file descriptor is out of bounds. ( #1842 )
2024-12-22 02:49:34 +02:00
Daniel R.
8d8bb05055
renderer_vulkan: add support for Polygon draws ( #1798 )
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2024-12-21 10:20:24 +01:00
alvinkim101
39fed1f469
Fix splash assert ( #1832 )
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2024-12-20 19:27:27 +01:00
Alessandro Ampala
953fb14638
Fix update on windows when path contains powershell wildcards ( #1391 ) ( #1779 )
...
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* Fix update process on windows when there are some powershell wildcards in the installation path. (#1391 )
* Fix coding style error. (#1391 )
2024-12-19 10:59:26 +02:00
f8ith
f2a989b9da
wip: added status column for compat data ( #1668 )
...
* wip: added basic gui for compat data
* data is currently pulled directly from github API, awaiting server infra
* removed unused initalizer
* fixes
* fix cmake
* wip: add some testing date / version
* add tooltip
* fix nested QJsonObject
* fix tooltip color
* fix clang-format
* Edit style
* Add clickable status
* formatting
* import order
* typo
* fix clang format 2
---------
Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-12-19 10:58:11 +02:00
georgemoralis
b0b74243af
clang-fix
2024-12-19 10:25:03 +02:00
TheTurtle
188eebb92a
ir: Add heuristic based LDS barrier pass ( #1801 )
...
* ir: Add heuristic based LDS barrier pass
* Attempts to insert barriers after zero-depth divergant conditional blocks in shaders that use shared memory
* lds_barriers: Limit to nvidia
* Intel has historically had problems with cs barriers, will debug other time
2024-12-19 10:18:28 +02:00
TheTurtle
adf4b635f7
hot-fix: Proper abi on init_routine
2024-12-18 22:11:09 +02:00
Mahmoud Adel
1e08099036
add R8Uint in image Detiling ( #1812 )
...
used by InFamous, and maybe other games
2024-12-18 22:06:30 +02:00
Stephen Miller
32435674f2
Misc UE4 fixes ( #1821 )
...
* Add ExecLo case to S_SAVEEXEC_B64
Seen in CUSA38209
* S_BCNT1_I32_B32
Turtle said our implementation of S_BCNT1_I32_B64 was meant to be for S_BCNT1_I32_B32, so renaming the opcode is the fix.
2024-12-18 22:05:35 +02:00
Marcin Mikołajczyk
b1b4c8c487
Handle setting Vcc in Translator::SetDst64 ( #1826 )
2024-12-18 21:57:58 +02:00
Marcin Mikołajczyk
be4c38bf1c
Handle 32bit int ImageFormat ( #1823 )
2024-12-18 21:48:00 +02:00
squidbus
ccfb1bbfa8
vk_instance: Add additional fallback for missing D16UnormS8Uint. ( #1810 )
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2024-12-18 07:56:08 +02:00
squidbus
87773a417b
mac: Choose whether system Vulkan is needed at runtime. ( #1780 )
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2024-12-17 15:04:19 +02:00
ElBread3
aa5c1c10df
More Fixes for Separate Update ( #1487 )
...
* handle getdents + fix condition + add info to description
* fix not handling dents errors
* to not overwrite it, only gather separate update entries when normal folder is done
* fix always setting entries to 0 and guest name including "UPDATE"
* reset indexes on completion
* don't use concat, fixes long standing bug
* make sce_module module loading take both paths into account
2024-12-17 12:42:21 +02:00
squidbus
3c8e25e8e4
fs: Fix wrong mounts being matched by partial guest path. ( #1809 )
2024-12-17 12:34:43 +02:00
Richard Habitzreuter
5585e42677
style: add rounded borders and focus color styling to the search bar ( #1804 )
2024-12-17 12:32:30 +02:00
squidbus
8a4e03228a
spirv_emit_context: Prevent double-add of GS in attributes to interface. ( #1800 )
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2024-12-16 02:11:15 +02:00
psucien
e7c4ffe032
hot-fix: Tracy operation restored; memory leak fix as a bonus
2024-12-15 20:53:29 +01:00
DanielSvoboda
3001b007f6
Keybord on README / Fix Play Time ( #1786 )
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* Keybord on README F10_F11_F12
* Update game_list_frame.cpp
2024-12-15 16:30:53 +02:00
baggins183
9aa1c13c7e
Fix some compiler problems with ds3 ( #1793 )
...
- Implement S_CMOVK_I32
- Handle Isoline abstract patch type
2024-12-15 16:30:19 +02:00
Richard Habitzreuter
d2ac92481b
style: add Gruvbox theme ( #1796 )
2024-12-15 16:28:36 +02:00
psucien
0fd1ab674b
GPU processor refactoring ( #1787 )
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* coroutine code prettification
* asc queues submission refactoring
* better asc ring context handling
* final touches and review notes
* even more simplification for context saving
2024-12-15 00:54:46 +02:00
Connor Garey
af26c945b1
Fix for "shadPS4" not being given on Linux volume mixers ( #1789 )
2024-12-14 23:30:17 +01:00
Vladislav Mikhalin
876445faf1
recompiler: emit a label right after s_branch to prevent dead code interferrence ( #1785 )
2024-12-14 22:46:55 +02:00
squidbus
f93677b953
resource_tracking_pass: Fix converting dimensions to float for normalization. ( #1790 )
2024-12-14 22:46:35 +02:00
squidbus
8b88344679
vk_instance: Remove unused dynamic state 2 features struct ( #1791 )
2024-12-14 22:46:19 +02:00
TheTurtle
e9ede8d627
Revert "DmaData and Recompiler fixes ( #1775 )" ( #1784 )
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This reverts commit cafd40f2c2
.
2024-12-14 16:17:14 +02:00
squidbus
27447537c3
externals: Update sirit to fix debug assert ( #1783 )
2024-12-14 16:12:41 +02:00
squidbus
e752f04cde
shader_recompiler: Fixups from stencil changes ( #1776 )
2024-12-14 14:33:24 +02:00
Vladislav Mikhalin
cafd40f2c2
DmaData and Recompiler fixes ( #1775 )
...
* liverpool: fix dmadata packet handling
* recompiler: emit a label right after s_branch to prevent dead code interferrence
* specialize barriers
2024-12-14 14:33:06 +02:00
baggins183
3c0c921ef5
Tessellation ( #1528 )
...
* shader_recompiler: Tessellation WIP
* fix compiler errors after merge
DONT MERGE set log file to /dev/null
DONT MERGE linux pthread bb fix
save work
DONT MERGE dump ir
save more work
fix mistake with ES shader
skip list
add input patch control points dynamic state
random stuff
* WIP Tessellation partial implementation. Squash commits
* test: make local/tcs use attr arrays
* attr arrays in TCS/TES
* dont define empty attr arrays
* switch to special opcodes for tess tcs/tes reads and tcs writes
* impl tcs/tes read attr insts
* rebase fix
* save some work
* save work probably broken and slow
* put Vertex LogicalStage after TCS and TES to fix bindings
* more refactors
* refactor pattern matching and optimize modulos (disabled)
* enable modulo opt
* copyright
* rebase fixes
* remove some prints
* remove some stuff
* Add TCS/TES support for shader patching and use LogicalStage
* refactor and handle wider DS instructions
* get rid of GetAttributes for special tess constants reads. Immediately replace some upon seeing readconstbuffer. Gets rid of some extra passes over IR
* stop relying on GNMX HsConstants struct. Change runtime_info.hs_info and some regs
* delete some more stuff
* update comments for current implementation
* some cleanup
* uint error
* more cleanup
* remove patch control points dynamic state (because runtime_info already depends on it)
* fix potential problem with determining passthrough
---------
Co-authored-by: IndecisiveTurtle <47210458+raphaelthegreat@users.noreply.github.com>
2024-12-14 12:56:17 +02:00
squidbus
3e22622508
renderer_vulkan: Remove some fallbacks and misc format queries that are no longer needed. ( #1773 )
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2024-12-14 12:04:30 +02:00
squidbus
8caca4df32
shader_recompiler: Support VK_AMD_shader_image_load_store_lod for IMAGE_STORE_MIP ( #1770 )
...
* shader_recompiler: Support VK_AMD_shader_image_load_store_lod for IMAGE_STORE_MIP
* emit_spirv: Fix missing extension declaration.
2024-12-14 12:03:42 +02:00
rainmakerv2
a57ccf9112
Save main window together with config to avoid rare crash ( #1772 )
2024-12-14 10:18:34 +02:00
rainmakerv2
8bb1e8fcdb
Resize trophy pop up windows based on window size ( #1769 )
2024-12-14 10:17:00 +02:00
Diego Cea López
715ac8a279
vk_shader_hle: Don't alter the order of the skipped copies. ( #1757 )
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* vk_shader_hle: Don't alter the order of the skipped copies.
* Simplification.
* Format.
* More simplification.
2024-12-14 00:27:09 +02:00
squidbus
f1c23d514b
shader_recompiler: Implement FREXP instructions. ( #1766 )
2024-12-13 21:51:39 +02:00
TheTurtle
722a0e36be
graphics: Improve handling of color buffer and storage image swizzles ( #1763 )
...
* liverpool_to_vk: Remove wrong component swap formats
* shader_recompiler: Handle storage and buffer format swizzles
* shader_recompiler: Skip unsupported depth export
* image_view: Remove image format swizzle
* Platform support is not always guaranteed
2024-12-13 21:49:37 +02:00
squidbus
028be3ba5d
shader_recompiler: Emulate unnormalized sampler coordinates in shader. ( #1762 )
...
* shader_recompiler: Emulate unnormalized sampler coordinates in shader.
* Address review comments.
2024-12-13 21:49:07 +02:00
TheTurtle
cfbd869126
texture_cache: Improve support for stencil reads ( #1758 )
...
* texture_cache: Improve support for stencil reads
* libraries: Supress some spammy logs
* core: Support loading font libraries
* texture_cache: Remove assert
2024-12-13 18:28:19 +02:00
TheTurtle
8acefd25e7
hot-fix the hot-fix
2024-12-13 18:26:16 +02:00
TheTurtle
bab00dbca8
kernel: Fix module finding
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Patch by Elbread
2024-12-13 18:23:01 +02:00
rainmakerv2
f587931ed3
Fix for adding game folders ( #1761 )
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Co-authored-by: rainmakerv2 <30595646+jpau02@users.noreply.github.com>
2024-12-13 09:52:54 +02:00
rainmakerv2
91d57e830b
Fix lowercase filenames fox Linux ( #1760 )
...
Fix uppercase config filenames
Co-authored-by: rainmakerv2 <30595646+jpau02@users.noreply.github.com>
2024-12-13 08:27:36 +02:00
TheTurtle
5be807fc8a
hot-fix: Fix order of operands
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2024-12-13 00:31:49 +02:00
rainmakerv2
3f1061de56
Resubmit - Prevent settings from being saved when close button is pressed instead of save ( #1747 )
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* Do not save settings when close button pressed instead of save
* Update src/common/config.h
Co-authored-by: TheTurtle <geoster3d@gmail.com>
* Revert "Update src/common/config.h"
This reverts commit 125303ea86
.
---------
Co-authored-by: rainmakerv2 <30595646+jpau02@users.noreply.github.com>
Co-authored-by: TheTurtle <geoster3d@gmail.com>
2024-12-12 22:46:31 +02:00
georgemoralis
2a19d915e8
fix for detecting more that 2 players and play both with player 1 keys ( #1750 )
2024-12-12 22:46:20 +02:00
Diego Cea López
1e3d034f96
Fix HLE buffer copy not executed when there's only 1 copy. ( #1754 )
2024-12-12 22:45:56 +02:00
squidbus
ec8e5d5ef1
renderer_vulkan: Fix some color attachment indexing issues. ( #1755 )
2024-12-12 20:45:18 +02:00
Osyotr
7aa868562c
video_core: add eR5G5B5A1UnormPack16 support to the detiler ( #1741 )
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2024-12-12 15:45:59 +02:00
squidbus
3d1e332c6f
renderer_vulkan: Disable culling for RectList. ( #1749 )
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2024-12-12 11:05:59 +02:00
squidbus
5789d1a5fb
playgo: Lower scePlayGoGetLocus log to debug. ( #1748 )
2024-12-12 09:47:07 +02:00
TheTurtle
7f4265834a
hot-fix: Fix race in rwlock
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Resetting the owner should be before the lock is unlocked, otherwise a waiter might lock and set a new owner before its reset.
2024-12-12 03:33:49 +02:00
squidbus
714605c6a7
renderer_vulkan: Require exact image format for resolve pass. ( #1742 )
2024-12-11 21:51:39 +01:00
TheTurtle
0a9c437ec8
hot-fix: Enforce minimum stack size of 64KB
...
Fixes some crashes in BB from unity pt 1
2024-12-11 21:17:55 +02:00
Daniel R.
b82993c568
core/kernel: implement condvar signalto
2024-12-11 20:12:35 +01:00
slick-daddy
0211b7e38e
Minor Translation Fixes ( #1691 )
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* Update tr_TR.ts
Minor translation fixes. Mainly contains capitalization and small changes.
* Update tr_TR.ts
2024-12-11 21:11:34 +02:00
squidbus
14f7dc3527
cache: Invalidate pages for file reads. ( #1726 )
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* cache: Invalidate pages for file reads.
* texture_cache: Simplify invalidate intersection check.
* vk_rasterizer: Make aware of mapped memory ranges.
* buffer_cache: Remove redundant page calculations.
Called functions will convert to page numbers/addresses themselves.
* file_system: Simplify memory invalidation and add a few missed cases.
2024-12-11 21:11:24 +02:00
squidbus
e612e881ac
renderer_vulkan: Bind null color attachments when target is masked out. ( #1740 )
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* renderer_vulkan: Bind null color attachments when target is masked out.
* Simplify setting null color attachment
2024-12-11 21:10:40 +02:00
¥IGA
8db1beaec6
Displays FPS before frame latency ( #1736 )
2024-12-11 19:44:18 +01:00
Daniel R.
2a953391ef
liverpool: implement Rewind and IndirectBuffer packets
2024-12-11 19:40:45 +01:00
¥IGA
51bf98a7b5
Fix for R4G4B4A4UnormPack16 Tiled image ( #1738 )
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2024-12-11 16:07:33 +02:00
rainmakerv2
14c2be8c67
Add default value for Separate Update Folder ( #1735 )
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Co-authored-by: rainmakerv2 <30595646+jpau02@users.noreply.github.com>
2024-12-11 14:57:11 +02:00
¥IGA
e36c4d5f75
Displays "Never Played" if the game has never been played ( #1697 )
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* Displays "Never Played" if the game has never been played
* Update nb.ts + pt_BR.ts
2024-12-10 22:16:16 +02:00
Martin
b8a443c728
Fix compiling due to typedefs varying across platforms ( #1729 )
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* Fix compiling on modern C++ compilers
cd9fc5d0e9
broke it
* Fix order
* Test
* Test putting flags in old order
* Remove designated initializer
2024-12-10 22:15:43 +02:00
DanielSvoboda
ea8ad35947
Fix delete cheats button ( #1731 )
2024-12-10 18:57:30 +02:00
DanielSvoboda
00543fe640
Remove game from list after deletion ( #1730 )
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2024-12-10 15:40:54 +02:00
squidbus
e5e1aba241
renderer_vulkan: Introduce shader HLE system with copy shader implementation. ( #1683 )
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* renderer_vulkan: Introduce shader HLE system with copy shader implementation.
Co-authored-by: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com>
* buffer_cache: Handle obtaining buffer views partially within buffers.
* vk_shader_hle: Make more efficient
---------
Co-authored-by: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com>
2024-12-10 14:44:08 +02:00
squidbus
41fd1c84cf
semaphore: Use handles to properly handle semaphore double-delete. ( #1728 )
2024-12-10 14:43:32 +02:00
squidbus
bf41ab6c40
memory: Handle 0 alignment in MemoryManager::Allocate ( #1692 )
2024-12-10 13:13:34 +02:00
DanielSvoboda
aa5293e3ad
Delete Patches Button ( #1722 )
2024-12-10 13:12:58 +02:00
squidbus
cd9fc5d0e9
thread: Apply alternate signal stack to created threads. ( #1724 )
2024-12-10 13:08:53 +02:00
Vinicius Rangel
f1b23c616e
Devtools - Shader editing ( #1705 )
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* devtools: shader editing and compiling
* devtools: patch shader at runtime
* devtools: shader editing load patch even with config disabled
2024-12-09 21:11:11 +01:00
Martin
f623613d12
Update nb translations ( #1712 )
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* update nb_NO.ts
* small grammar changes
* revert to nb.ts
2024-12-09 18:53:25 +02:00
DanielSvoboda
07f451650f
Help - improvement ( #1522 )
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* Help - improvement
* Adding shadow below icons
* Adding keys icon + Update changelog
* color according to the selected theme
* submenu 'Keys and Shortcuts'
* clang
* +
* remove keys_shortcuts
---------
Co-authored-by: ¥IGA <164882787+Xphalnos@users.noreply.github.com>
2024-12-09 18:47:26 +02:00
squidbus
0b59ebb22f
shader_recompiler: Implement S_ABS_I32 ( #1713 )
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2024-12-09 12:12:33 +01:00
squidbus
f347d3df18
image_view: Correct view format for D16Unorm images as well. ( #1708 )
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2024-12-08 21:53:29 +01:00
Stephen Miller
f938829f12
Implement sceGnmDingDongForWorkload ( #1707 )
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Seen in Final Fantasy XV.
2024-12-08 22:04:33 +02:00
Daniel R.
fea2593ab4
The way to Unity, pt.3 ( #1681 )
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2024-12-08 18:30:33 +02:00
Daniel R.
1793fd4df0
format
2024-12-08 16:05:36 +01:00
Daniel R.
a88850fec6
video_core/amdgpu: fix calculation of lod range
2024-12-08 16:02:38 +01:00