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https://github.com/shadps4-emu/shadPS4.git
synced 2024-12-26 17:37:03 +00:00
renderer_vulkan: Make sure at least one viewport is set (#1859)
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db43c601fc
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3c111202e1
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@ -133,37 +133,23 @@ GraphicsPipeline::GraphicsPipeline(
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.sampleShadingEnable = false,
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};
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const vk::Viewport viewport = {
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.x = 0.0f,
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.y = 0.0f,
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.width = 1.0f,
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.height = 1.0f,
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.minDepth = 0.0f,
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.maxDepth = 1.0f,
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};
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const vk::Rect2D scissor = {
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.offset = {0, 0},
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.extent = {1, 1},
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};
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const vk::PipelineViewportDepthClipControlCreateInfoEXT clip_control = {
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.negativeOneToOne = key.clip_space == Liverpool::ClipSpace::MinusWToW,
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};
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const vk::PipelineViewportStateCreateInfo viewport_info = {
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.pNext = instance.IsDepthClipControlSupported() ? &clip_control : nullptr,
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.viewportCount = 1,
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.pViewports = &viewport,
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.scissorCount = 1,
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.pScissors = &scissor,
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};
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boost::container::static_vector<vk::DynamicState, 14> dynamic_states = {
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vk::DynamicState::eViewport, vk::DynamicState::eScissor,
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vk::DynamicState::eBlendConstants, vk::DynamicState::eDepthBounds,
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vk::DynamicState::eDepthBias, vk::DynamicState::eStencilReference,
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vk::DynamicState::eStencilCompareMask, vk::DynamicState::eStencilWriteMask,
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vk::DynamicState::eViewportWithCountEXT,
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vk::DynamicState::eScissorWithCountEXT,
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vk::DynamicState::eBlendConstants,
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vk::DynamicState::eDepthBounds,
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vk::DynamicState::eDepthBias,
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vk::DynamicState::eStencilReference,
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vk::DynamicState::eStencilCompareMask,
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vk::DynamicState::eStencilWriteMask,
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vk::DynamicState::eStencilOpEXT,
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};
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@ -1019,17 +1019,44 @@ void Rasterizer::UpdateDynamicState(const GraphicsPipeline& pipeline) {
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}
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void Rasterizer::UpdateViewportScissorState() {
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auto& regs = liverpool->regs;
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const auto& regs = liverpool->regs;
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const auto combined_scissor_value_tl = [](s16 scr, s16 win, s16 gen, s16 win_offset) {
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return std::max({scr, s16(win + win_offset), s16(gen + win_offset)});
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};
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const auto combined_scissor_value_br = [](s16 scr, s16 win, s16 gen, s16 win_offset) {
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return std::min({scr, s16(win + win_offset), s16(gen + win_offset)});
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};
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const bool enable_offset = !regs.window_scissor.window_offset_disable.Value();
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Liverpool::Scissor scsr{};
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scsr.top_left_x = combined_scissor_value_tl(
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regs.screen_scissor.top_left_x, s16(regs.window_scissor.top_left_x.Value()),
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s16(regs.generic_scissor.top_left_x.Value()),
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enable_offset ? regs.window_offset.window_x_offset : 0);
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scsr.top_left_y = combined_scissor_value_tl(
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regs.screen_scissor.top_left_y, s16(regs.window_scissor.top_left_y.Value()),
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s16(regs.generic_scissor.top_left_y.Value()),
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enable_offset ? regs.window_offset.window_y_offset : 0);
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scsr.bottom_right_x = combined_scissor_value_br(
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regs.screen_scissor.bottom_right_x, regs.window_scissor.bottom_right_x,
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regs.generic_scissor.bottom_right_x,
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enable_offset ? regs.window_offset.window_x_offset : 0);
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scsr.bottom_right_y = combined_scissor_value_br(
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regs.screen_scissor.bottom_right_y, regs.window_scissor.bottom_right_y,
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regs.generic_scissor.bottom_right_y,
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enable_offset ? regs.window_offset.window_y_offset : 0);
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boost::container::static_vector<vk::Viewport, Liverpool::NumViewports> viewports;
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boost::container::static_vector<vk::Rect2D, Liverpool::NumViewports> scissors;
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const auto& vp_ctl = regs.viewport_control;
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const float reduce_z =
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instance.IsDepthClipControlSupported() &&
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regs.clipper_control.clip_space == AmdGpu::Liverpool::ClipSpace::MinusWToW
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? 1.0f
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: 0.0f;
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const auto vp_ctl = regs.viewport_control;
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for (u32 i = 0; i < Liverpool::NumViewports; i++) {
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const auto& vp = regs.viewports[i];
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const auto& vp_d = regs.viewport_depths[i];
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@ -1050,53 +1077,17 @@ void Rasterizer::UpdateViewportScissorState() {
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.minDepth = zoffset - zscale * reduce_z,
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.maxDepth = zscale + zoffset,
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});
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}
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const bool enable_offset = !regs.window_scissor.window_offset_disable.Value();
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Liverpool::Scissor scsr{};
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const auto combined_scissor_value_tl = [](s16 scr, s16 win, s16 gen, s16 win_offset) {
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return std::max({scr, s16(win + win_offset), s16(gen + win_offset)});
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};
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scsr.top_left_x = combined_scissor_value_tl(
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regs.screen_scissor.top_left_x, s16(regs.window_scissor.top_left_x.Value()),
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s16(regs.generic_scissor.top_left_x.Value()),
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enable_offset ? regs.window_offset.window_x_offset : 0);
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scsr.top_left_y = combined_scissor_value_tl(
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regs.screen_scissor.top_left_y, s16(regs.window_scissor.top_left_y.Value()),
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s16(regs.generic_scissor.top_left_y.Value()),
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enable_offset ? regs.window_offset.window_y_offset : 0);
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const auto combined_scissor_value_br = [](s16 scr, s16 win, s16 gen, s16 win_offset) {
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return std::min({scr, s16(win + win_offset), s16(gen + win_offset)});
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};
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scsr.bottom_right_x = combined_scissor_value_br(
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regs.screen_scissor.bottom_right_x, regs.window_scissor.bottom_right_x,
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regs.generic_scissor.bottom_right_x,
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enable_offset ? regs.window_offset.window_x_offset : 0);
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scsr.bottom_right_y = combined_scissor_value_br(
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regs.screen_scissor.bottom_right_y, regs.window_scissor.bottom_right_y,
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regs.generic_scissor.bottom_right_y,
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enable_offset ? regs.window_offset.window_y_offset : 0);
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for (u32 idx = 0; idx < Liverpool::NumViewports; idx++) {
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if (regs.viewports[idx].xscale == 0) {
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// Scissor and viewport counts should be equal.
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continue;
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}
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auto vp_scsr = scsr;
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if (regs.mode_control.vport_scissor_enable) {
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vp_scsr.top_left_x =
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std::max(vp_scsr.top_left_x, s16(regs.viewport_scissors[idx].top_left_x.Value()));
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std::max(vp_scsr.top_left_x, s16(regs.viewport_scissors[i].top_left_x.Value()));
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vp_scsr.top_left_y =
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std::max(vp_scsr.top_left_y, s16(regs.viewport_scissors[idx].top_left_y.Value()));
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std::max(vp_scsr.top_left_y, s16(regs.viewport_scissors[i].top_left_y.Value()));
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vp_scsr.bottom_right_x =
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std::min(vp_scsr.bottom_right_x, regs.viewport_scissors[idx].bottom_right_x);
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std::min(vp_scsr.bottom_right_x, regs.viewport_scissors[i].bottom_right_x);
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vp_scsr.bottom_right_y =
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std::min(vp_scsr.bottom_right_y, regs.viewport_scissors[idx].bottom_right_y);
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std::min(vp_scsr.bottom_right_y, regs.viewport_scissors[i].bottom_right_y);
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}
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scissors.push_back({
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.offset = {vp_scsr.top_left_x, vp_scsr.top_left_y},
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@ -1104,9 +1095,27 @@ void Rasterizer::UpdateViewportScissorState() {
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});
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}
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if (viewports.empty()) {
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// Vulkan requires providing at least one viewport.
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constexpr vk::Viewport empty_viewport = {
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.x = 0.0f,
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.y = 0.0f,
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.width = 1.0f,
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.height = 1.0f,
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.minDepth = 0.0f,
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.maxDepth = 1.0f,
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};
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constexpr vk::Rect2D empty_scissor = {
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.offset = {0, 0},
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.extent = {1, 1},
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};
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viewports.push_back(empty_viewport);
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scissors.push_back(empty_scissor);
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}
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const auto cmdbuf = scheduler.CommandBuffer();
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cmdbuf.setViewport(0, viewports);
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cmdbuf.setScissor(0, scissors);
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cmdbuf.setViewportWithCountEXT(viewports);
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cmdbuf.setScissorWithCountEXT(scissors);
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}
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void Rasterizer::ScopeMarkerBegin(const std::string_view& str) {
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