renderer_vulkan: Introduce shader HLE system with copy shader implementation. (#1683)

* renderer_vulkan: Introduce shader HLE system with copy shader implementation.

Co-authored-by: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com>

* buffer_cache: Handle obtaining buffer views partially within buffers.

* vk_shader_hle: Make more efficient

---------

Co-authored-by: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com>
This commit is contained in:
squidbus 2024-12-10 04:44:08 -08:00 committed by GitHub
parent 41fd1c84cf
commit e5e1aba241
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GPG key ID: B5690EEEBB952194
9 changed files with 195 additions and 5 deletions

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@ -738,6 +738,8 @@ set(VIDEO_CORE src/video_core/amdgpu/liverpool.cpp
src/video_core/renderer_vulkan/vk_resource_pool.h
src/video_core/renderer_vulkan/vk_scheduler.cpp
src/video_core/renderer_vulkan/vk_scheduler.h
src/video_core/renderer_vulkan/vk_shader_hle.cpp
src/video_core/renderer_vulkan/vk_shader_hle.h
src/video_core/renderer_vulkan/vk_shader_util.cpp
src/video_core/renderer_vulkan/vk_shader_util.h
src/video_core/renderer_vulkan/vk_swapchain.cpp

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@ -360,7 +360,8 @@ std::pair<Buffer*, u32> BufferCache::ObtainBuffer(VAddr device_addr, u32 size, b
return {&buffer, buffer.Offset(device_addr)};
}
std::pair<Buffer*, u32> BufferCache::ObtainViewBuffer(VAddr gpu_addr, u32 size) {
std::pair<Buffer*, u32> BufferCache::ObtainViewBuffer(VAddr gpu_addr, u32 size, bool prefer_gpu) {
// Check if any buffer contains the full requested range.
const u64 page = gpu_addr >> CACHING_PAGEBITS;
const BufferId buffer_id = page_table[page];
if (buffer_id) {
@ -370,6 +371,13 @@ std::pair<Buffer*, u32> BufferCache::ObtainViewBuffer(VAddr gpu_addr, u32 size)
return {&buffer, buffer.Offset(gpu_addr)};
}
}
// If no buffer contains the full requested range but some buffer within was GPU-modified,
// fall back to ObtainBuffer to create a full buffer and avoid losing GPU modifications.
// This is only done if the request prefers to use GPU memory, otherwise we can skip it.
if (prefer_gpu && memory_tracker.IsRegionGpuModified(gpu_addr, size)) {
return ObtainBuffer(gpu_addr, size, false, false);
}
// In all other cases, just do a CPU copy to the staging buffer.
const u32 offset = staging_buffer.Copy(gpu_addr, size, 16);
return {&staging_buffer, offset};
}

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@ -96,7 +96,8 @@ public:
BufferId buffer_id = {});
/// Attempts to obtain a buffer without modifying the cache contents.
[[nodiscard]] std::pair<Buffer*, u32> ObtainViewBuffer(VAddr gpu_addr, u32 size);
[[nodiscard]] std::pair<Buffer*, u32> ObtainViewBuffer(VAddr gpu_addr, u32 size,
bool prefer_gpu);
/// Return true when a region is registered on the cache
[[nodiscard]] bool IsRegionRegistered(VAddr addr, size_t size);

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@ -8,6 +8,7 @@
#include "video_core/renderer_vulkan/vk_instance.h"
#include "video_core/renderer_vulkan/vk_rasterizer.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_shader_hle.h"
#include "video_core/texture_cache/image_view.h"
#include "video_core/texture_cache/texture_cache.h"
#include "vk_rasterizer.h"
@ -318,6 +319,11 @@ void Rasterizer::DispatchDirect() {
return;
}
const auto& cs = pipeline->GetStage(Shader::Stage::Compute);
if (ExecuteShaderHLE(cs, liverpool->regs, *this)) {
return;
}
if (!BindResources(pipeline)) {
return;
}

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@ -28,6 +28,14 @@ public:
AmdGpu::Liverpool* liverpool);
~Rasterizer();
[[nodiscard]] Scheduler& GetScheduler() noexcept {
return scheduler;
}
[[nodiscard]] VideoCore::BufferCache& GetBufferCache() noexcept {
return buffer_cache;
}
[[nodiscard]] VideoCore::TextureCache& GetTextureCache() noexcept {
return texture_cache;
}

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@ -10,6 +10,10 @@
#include "video_core/renderer_vulkan/vk_master_semaphore.h"
#include "video_core/renderer_vulkan/vk_resource_pool.h"
namespace tracy {
class VkCtxScope;
}
namespace Vulkan {
class Instance;

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@ -0,0 +1,139 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "shader_recompiler/info.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_shader_hle.h"
#include "vk_rasterizer.h"
namespace Vulkan {
static constexpr u64 COPY_SHADER_HASH = 0xfefebf9f;
bool ExecuteCopyShaderHLE(const Shader::Info& info, const AmdGpu::Liverpool::Regs& regs,
Rasterizer& rasterizer) {
auto& scheduler = rasterizer.GetScheduler();
auto& buffer_cache = rasterizer.GetBufferCache();
// Copy shader defines three formatted buffers as inputs: control, source, and destination.
const auto ctl_buf_sharp = info.texture_buffers[0].GetSharp(info);
const auto src_buf_sharp = info.texture_buffers[1].GetSharp(info);
const auto dst_buf_sharp = info.texture_buffers[2].GetSharp(info);
const auto buf_stride = src_buf_sharp.GetStride();
ASSERT(buf_stride == dst_buf_sharp.GetStride());
struct CopyShaderControl {
u32 dst_idx;
u32 src_idx;
u32 end;
};
static_assert(sizeof(CopyShaderControl) == 12);
ASSERT(ctl_buf_sharp.GetStride() == sizeof(CopyShaderControl));
const auto ctl_buf = reinterpret_cast<const CopyShaderControl*>(ctl_buf_sharp.base_address);
static std::vector<vk::BufferCopy> copies;
copies.clear();
copies.reserve(regs.cs_program.dim_x);
for (u32 i = 0; i < regs.cs_program.dim_x; i++) {
const auto& [dst_idx, src_idx, end] = ctl_buf[i];
const u32 local_dst_offset = dst_idx * buf_stride;
const u32 local_src_offset = src_idx * buf_stride;
const u32 local_size = (end + 1) * buf_stride;
copies.emplace_back(local_src_offset, local_dst_offset, local_size);
}
scheduler.EndRendering();
static constexpr vk::MemoryBarrier READ_BARRIER{
.srcAccessMask = vk::AccessFlagBits::eMemoryWrite,
.dstAccessMask = vk::AccessFlagBits::eTransferRead | vk::AccessFlagBits::eTransferWrite,
};
static constexpr vk::MemoryBarrier WRITE_BARRIER{
.srcAccessMask = vk::AccessFlagBits::eTransferWrite,
.dstAccessMask = vk::AccessFlagBits::eMemoryRead | vk::AccessFlagBits::eMemoryWrite,
};
scheduler.CommandBuffer().pipelineBarrier(
vk::PipelineStageFlagBits::eAllCommands, vk::PipelineStageFlagBits::eTransfer,
vk::DependencyFlagBits::eByRegion, READ_BARRIER, {}, {});
static constexpr vk::DeviceSize MaxDistanceForMerge = 64_MB;
u32 batch_start = 0;
u32 batch_end = 1;
while (batch_end < copies.size()) {
// Place first copy into the current batch
const auto& copy = copies[batch_start];
auto src_offset_min = copy.srcOffset;
auto src_offset_max = copy.srcOffset + copy.size;
auto dst_offset_min = copy.dstOffset;
auto dst_offset_max = copy.dstOffset + copy.size;
for (int i = batch_start + 1; i < copies.size(); i++) {
// Compute new src and dst bounds if we were to batch this copy
const auto [src_offset, dst_offset, size] = copies[i];
auto new_src_offset_min = std::min(src_offset_min, src_offset);
auto new_src_offset_max = std::max(src_offset_max, src_offset + size);
if (new_src_offset_max - new_src_offset_min > MaxDistanceForMerge) {
continue;
}
auto new_dst_offset_min = std::min(dst_offset_min, dst_offset);
auto new_dst_offset_max = std::max(dst_offset_max, dst_offset + size);
if (new_dst_offset_max - new_dst_offset_min > MaxDistanceForMerge) {
continue;
}
// We can batch this copy
src_offset_min = new_src_offset_min;
src_offset_max = new_src_offset_max;
dst_offset_min = new_dst_offset_min;
dst_offset_max = new_dst_offset_max;
if (i != batch_end) {
std::swap(copies[i], copies[batch_end]);
}
++batch_end;
}
// Obtain buffers for the total source and destination ranges.
const auto [src_buf, src_buf_offset] =
buffer_cache.ObtainBuffer(src_buf_sharp.base_address + src_offset_min,
src_offset_max - src_offset_min, false, false);
const auto [dst_buf, dst_buf_offset] =
buffer_cache.ObtainBuffer(dst_buf_sharp.base_address + dst_offset_min,
dst_offset_max - dst_offset_min, true, false);
// Apply found buffer base.
const auto vk_copies = std::span{copies}.subspan(batch_start, batch_end - batch_start);
for (auto& copy : vk_copies) {
copy.srcOffset = copy.srcOffset - src_offset_min + src_buf_offset;
copy.dstOffset = copy.dstOffset - dst_offset_min + dst_buf_offset;
}
// Execute buffer copies.
LOG_TRACE(Render_Vulkan, "HLE buffer copy: src_size = {}, dst_size = {}",
src_offset_max - src_offset_min, dst_offset_max - dst_offset_min);
scheduler.CommandBuffer().copyBuffer(src_buf->Handle(), dst_buf->Handle(), vk_copies);
batch_start = batch_end;
++batch_end;
}
scheduler.CommandBuffer().pipelineBarrier(
vk::PipelineStageFlagBits::eTransfer, vk::PipelineStageFlagBits::eAllCommands,
vk::DependencyFlagBits::eByRegion, WRITE_BARRIER, {}, {});
return true;
}
bool ExecuteShaderHLE(const Shader::Info& info, const AmdGpu::Liverpool::Regs& regs,
Rasterizer& rasterizer) {
switch (info.pgm_hash) {
case COPY_SHADER_HASH:
return ExecuteCopyShaderHLE(info, regs, rasterizer);
default:
return false;
}
}
} // namespace Vulkan

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@ -0,0 +1,20 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "video_core/amdgpu/liverpool.h"
namespace Shader {
struct Info;
}
namespace Vulkan {
class Rasterizer;
/// Attempts to execute a shader using HLE if possible.
bool ExecuteShaderHLE(const Shader::Info& info, const AmdGpu::Liverpool::Regs& regs,
Rasterizer& rasterizer);
} // namespace Vulkan

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@ -466,6 +466,9 @@ void TextureCache::RefreshImage(Image& image, Vulkan::Scheduler* custom_schedule
const auto& num_mips = image.info.resources.levels;
ASSERT(num_mips == image.info.mips_layout.size());
const bool is_gpu_modified = True(image.flags & ImageFlagBits::GpuModified);
const bool is_gpu_dirty = True(image.flags & ImageFlagBits::GpuDirty);
boost::container::small_vector<vk::BufferImageCopy, 14> image_copy{};
for (u32 m = 0; m < num_mips; m++) {
const u32 width = std::max(image.info.size.width >> m, 1u);
@ -475,8 +478,6 @@ void TextureCache::RefreshImage(Image& image, Vulkan::Scheduler* custom_schedule
const auto& mip = image.info.mips_layout[m];
// Protect GPU modified resources from accidental CPU reuploads.
const bool is_gpu_modified = True(image.flags & ImageFlagBits::GpuModified);
const bool is_gpu_dirty = True(image.flags & ImageFlagBits::GpuDirty);
if (is_gpu_modified && !is_gpu_dirty) {
const u8* addr = std::bit_cast<u8*>(image.info.guest_address);
const u64 hash = XXH3_64bits(addr + mip.offset, mip.size);
@ -515,7 +516,8 @@ void TextureCache::RefreshImage(Image& image, Vulkan::Scheduler* custom_schedule
const VAddr image_addr = image.info.guest_address;
const size_t image_size = image.info.guest_size_bytes;
const auto [vk_buffer, buf_offset] = buffer_cache.ObtainViewBuffer(image_addr, image_size);
const auto [vk_buffer, buf_offset] =
buffer_cache.ObtainViewBuffer(image_addr, image_size, is_gpu_dirty);
// The obtained buffer may be written by a shader so we need to emit a barrier to prevent RAW
// hazard
if (auto barrier = vk_buffer->GetBarrier(vk::AccessFlagBits2::eTransferRead,