mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2024-12-26 17:37:03 +00:00
texture_cache: 32bpp and 64bpp macro detilers (#1852)
* added 32bpp macro detiler * added 64bpp macro detiler * consider 3d depth alignment in size calculations
This commit is contained in:
parent
7fe4df85ab
commit
8abc43a03d
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@ -126,6 +126,7 @@ enum class TilingMode : u32 {
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Display_MacroTiled = 0xAu,
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Texture_MicroTiled = 0xDu,
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Texture_MacroTiled = 0xEu,
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Texture_Volume = 0x13u,
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};
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constexpr std::string_view NameOf(TilingMode type) {
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@ -140,6 +141,8 @@ constexpr std::string_view NameOf(TilingMode type) {
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return "Texture_MicroTiled";
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case TilingMode::Texture_MacroTiled:
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return "Texture_MacroTiled";
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case TilingMode::Texture_Volume:
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return "Texture_Volume";
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default:
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return "Unknown";
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}
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@ -294,9 +297,6 @@ struct Image {
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return tiling_index == 5 ? TilingMode::Texture_MicroTiled
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: TilingMode::Depth_MacroTiled;
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}
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if (tiling_index == 0x13) {
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return TilingMode::Texture_MicroTiled;
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}
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return static_cast<TilingMode>(tiling_index);
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}
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@ -7,6 +7,8 @@ set(SHADER_FILES
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detile_m32x1.comp
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detile_m32x2.comp
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detile_m32x4.comp
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detile_macro32x1.comp
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detile_macro32x2.comp
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fs_tri.vert
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post_process.frag
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)
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@ -15,6 +15,7 @@ layout(std430, binding = 1) buffer output_buf {
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layout(push_constant) uniform image_info {
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uint num_levels;
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uint pitch;
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uint height;
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uint sizes[14];
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} info;
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@ -15,6 +15,7 @@ layout(std430, binding = 1) buffer output_buf {
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layout(push_constant) uniform image_info {
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uint num_levels;
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uint pitch;
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uint height;
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uint sizes[14];
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} info;
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@ -15,6 +15,7 @@ layout(std430, binding = 1) buffer output_buf {
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layout(push_constant) uniform image_info {
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uint num_levels;
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uint pitch;
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uint height;
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uint sizes[14];
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} info;
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@ -18,6 +18,7 @@ layout(std430, binding = 1) buffer output_buf {
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layout(push_constant) uniform image_info {
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uint num_levels;
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uint pitch;
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uint height;
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uint sizes[14];
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} info;
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@ -17,6 +17,7 @@ layout(std430, binding = 1) buffer output_buf {
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layout(push_constant) uniform image_info {
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uint num_levels;
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uint pitch;
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uint height;
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uint sizes[14];
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} info;
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90
src/video_core/host_shaders/detile_macro32x1.comp
Normal file
90
src/video_core/host_shaders/detile_macro32x1.comp
Normal file
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@ -0,0 +1,90 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#version 450
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layout (local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
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layout(std430, binding = 0) buffer input_buf {
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uint in_data[];
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};
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layout(std430, binding = 1) buffer output_buf {
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uint out_data[];
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};
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layout(push_constant) uniform image_info {
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uint num_levels;
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uint pitch;
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uint height;
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uint c0;
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uint c1;
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} info;
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// Each LUT is 64 bytes, so should fit into K$ given tiled slices locality
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const uint lut_32bpp[][64] = {
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{
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0x00, 0x01, 0x04, 0x05, 0x40, 0x41, 0x44, 0x45,
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0x02, 0x03, 0x06, 0x07, 0x42, 0x43, 0x46, 0x47,
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0x10, 0x11, 0x14, 0x15, 0x50, 0x51, 0x54, 0x55,
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0x12, 0x13, 0x16, 0x17, 0x52, 0x53, 0x56, 0x57,
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0x80, 0x81, 0x84, 0x85, 0xc0, 0xc1, 0xc4, 0xc5,
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0x82, 0x83, 0x86, 0x87, 0xc2, 0xc3, 0xc6, 0xc7,
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0x90, 0x91, 0x94, 0x95, 0xd0, 0xd1, 0xd4, 0xd5,
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0x92, 0x93, 0x96, 0x97, 0xd2, 0xd3, 0xd6, 0xd7,
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},
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{
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0x08, 0x09, 0x0c, 0x0d, 0x48, 0x49, 0x4c, 0x4d,
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0x0a, 0x0b, 0x0e, 0x0f, 0x4a, 0x4b, 0x4e, 0x4f,
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0x18, 0x19, 0x1c, 0x1d, 0x58, 0x59, 0x5c, 0x5d,
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0x1a, 0x1b, 0x1e, 0x1f, 0x5a, 0x5b, 0x5e, 0x5f,
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0x88, 0x89, 0x8c, 0x8d, 0xc8, 0xc9, 0xcc, 0xcd,
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0x8a, 0x8b, 0x8e, 0x8f, 0xca, 0xcb, 0xce, 0xcf,
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0x98, 0x99, 0x9c, 0x9d, 0xd8, 0xd9, 0xdc, 0xdd,
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0x9a, 0x9b, 0x9e, 0x9f, 0xda, 0xdb, 0xde, 0xdf,
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},
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{
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0x20, 0x21, 0x24, 0x25, 0x60, 0x61, 0x64, 0x65,
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0x22, 0x23, 0x26, 0x27, 0x62, 0x63, 0x66, 0x67,
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0x30, 0x31, 0x34, 0x35, 0x70, 0x71, 0x74, 0x75,
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0x32, 0x33, 0x36, 0x37, 0x72, 0x73, 0x76, 0x77,
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0xa0, 0xa1, 0xa4, 0xa5, 0xe0, 0xe1, 0xe4, 0xe5,
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0xa2, 0xa3, 0xa6, 0xa7, 0xe2, 0xe3, 0xe6, 0xe7,
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0xb0, 0xb1, 0xb4, 0xb5, 0xf0, 0xf1, 0xf4, 0xf5,
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0xb2, 0xb3, 0xb6, 0xb7, 0xf2, 0xf3, 0xf6, 0xf7,
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},
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{
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0x28, 0x29, 0x2c, 0x2d, 0x68, 0x69, 0x6c, 0x6d,
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0x2a, 0x2b, 0x2e, 0x2f, 0x6a, 0x6b, 0x6e, 0x6f,
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0x38, 0x39, 0x3c, 0x3d, 0x78, 0x79, 0x7c, 0x7d,
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0x3a, 0x3b, 0x3e, 0x3f, 0x7a, 0x7b, 0x7e, 0x7f,
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0xa8, 0xa9, 0xac, 0xad, 0xe8, 0xe9, 0xec, 0xed,
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0xaa, 0xab, 0xae, 0xaf, 0xea, 0xeb, 0xee, 0xef,
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0xb8, 0xb9, 0xbc, 0xbd, 0xf8, 0xf9, 0xfc, 0xfd,
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0xba, 0xbb, 0xbe, 0xbf, 0xfa, 0xfb, 0xfe, 0xff,
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}
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};
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#define MICRO_TILE_DIM (8)
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#define MICRO_TILE_SZ (1024)
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#define TEXELS_PER_ELEMENT (1)
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#define BPP (32)
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void main() {
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uint x = gl_GlobalInvocationID.x % info.pitch;
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uint y = (gl_GlobalInvocationID.x / info.pitch) % info.height;
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uint z = gl_GlobalInvocationID.x / (info.pitch * info.height);
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uint col = bitfieldExtract(x, 0, 3);
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uint row = bitfieldExtract(y, 0, 3);
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uint lut = bitfieldExtract(z, 0, 2);
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uint idx = lut_32bpp[lut][col + row * MICRO_TILE_DIM];
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uint slice_offs = (z >> 2u) * info.c1 * MICRO_TILE_SZ;
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uint tile_row = y / MICRO_TILE_DIM;
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uint tile_column = x / MICRO_TILE_DIM;
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uint tile_offs = ((tile_row * info.c0) + tile_column) * MICRO_TILE_SZ;
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uint offs = slice_offs + tile_offs + (idx * BPP / 8);
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uint p0 = in_data[offs >> 2u];
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out_data[gl_GlobalInvocationID.x] = p0;
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}
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src/video_core/host_shaders/detile_macro32x2.comp
Normal file
91
src/video_core/host_shaders/detile_macro32x2.comp
Normal file
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@ -0,0 +1,91 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#version 450
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layout (local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
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layout(std430, binding = 0) buffer input_buf {
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uint in_data[];
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};
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layout(std430, binding = 1) buffer output_buf {
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uint out_data[];
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};
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layout(push_constant) uniform image_info {
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uint num_levels;
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uint pitch;
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uint height;
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uint c0;
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uint c1;
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} info;
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const uint lut_64bpp[][64] = {
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{
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0x00, 0x01, 0x08, 0x09, 0x40, 0x41, 0x48, 0x49,
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0x02, 0x03, 0x0a, 0x0b, 0x42, 0x43, 0x4a, 0x4b,
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0x10, 0x11, 0x18, 0x19, 0x50, 0x51, 0x58, 0x59,
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0x12, 0x13, 0x1a, 0x1b, 0x52, 0x53, 0x5a, 0x5b,
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0x80, 0x81, 0x88, 0x89, 0xc0, 0xc1, 0xc8, 0xc9,
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0x82, 0x83, 0x8a, 0x8b, 0xc2, 0xc3, 0xca, 0xcb,
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0x90, 0x91, 0x98, 0x99, 0xd0, 0xd1, 0xd8, 0xd9,
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0x92, 0x93, 0x9a, 0x9b, 0xd2, 0xd3, 0xda, 0xdb,
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},
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{
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0x04, 0x05, 0x0c, 0x0d, 0x44, 0x45, 0x4c, 0x4d,
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0x06, 0x07, 0x0e, 0x0f, 0x46, 0x47, 0x4e, 0x4f,
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0x14, 0x15, 0x1c, 0x1d, 0x54, 0x55, 0x5c, 0x5d,
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0x16, 0x17, 0x1e, 0x1f, 0x56, 0x57, 0x5e, 0x5f,
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0x84, 0x85, 0x8c, 0x8d, 0xc4, 0xc5, 0xcc, 0xcd,
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0x86, 0x87, 0x8e, 0x8f, 0xc6, 0xc7, 0xce, 0xcf,
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0x94, 0x95, 0x9c, 0x9d, 0xd4, 0xd5, 0xdc, 0xdd,
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0x96, 0x97, 0x9e, 0x9f, 0xd6, 0xd7, 0xde, 0xdf,
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},
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{
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0x20, 0x21, 0x28, 0x29, 0x60, 0x61, 0x68, 0x69,
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0x22, 0x23, 0x2a, 0x2b, 0x62, 0x63, 0x6a, 0x6b,
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0x30, 0x31, 0x38, 0x39, 0x70, 0x71, 0x78, 0x79,
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0x32, 0x33, 0x3a, 0x3b, 0x72, 0x73, 0x7a, 0x7b,
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0xa0, 0xa1, 0xa8, 0xa9, 0xe0, 0xe1, 0xe8, 0xe9,
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0xa2, 0xa3, 0xaa, 0xab, 0xe2, 0xe3, 0xea, 0xeb,
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0xb0, 0xb1, 0xb8, 0xb9, 0xf0, 0xf1, 0xf8, 0xf9,
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0xb2, 0xb3, 0xba, 0xbb, 0xf2, 0xf3, 0xfa, 0xfb,
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},
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{
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0x24, 0x25, 0x2c, 0x2d, 0x64, 0x65, 0x6c, 0x6d,
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0x26, 0x27, 0x2e, 0x2f, 0x66, 0x67, 0x6e, 0x6f,
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0x34, 0x35, 0x3c, 0x3d, 0x74, 0x75, 0x7c, 0x7d,
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0x36, 0x37, 0x3e, 0x3f, 0x76, 0x77, 0x7e, 0x7f,
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0xa4, 0xa5, 0xac, 0xad, 0xe4, 0xe5, 0xec, 0xed,
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0xa6, 0xa7, 0xae, 0xaf, 0xe6, 0xe7, 0xee, 0xef,
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0xb4, 0xb5, 0xbc, 0xbd, 0xf4, 0xf5, 0xfc, 0xfd,
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0xb6, 0xb7, 0xbe, 0xbf, 0xf6, 0xf7, 0xfe, 0xff,
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},
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};
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#define MICRO_TILE_DIM (8)
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#define MICRO_TILE_SZ (2048)
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#define TEXELS_PER_ELEMENT (1)
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#define BPP (64)
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void main() {
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uint x = gl_GlobalInvocationID.x % info.pitch;
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uint y = (gl_GlobalInvocationID.x / info.pitch) % info.height;
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uint z = gl_GlobalInvocationID.x / (info.pitch * info.height);
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uint col = bitfieldExtract(x, 0, 3);
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uint row = bitfieldExtract(y, 0, 3);
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uint lut = bitfieldExtract(z, 0, 2);
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uint idx = lut_64bpp[lut][col + row * MICRO_TILE_DIM];
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uint slice_offs = (z >> 2u) * info.c1 * MICRO_TILE_SZ;
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uint tile_row = y / MICRO_TILE_DIM;
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uint tile_column = x / MICRO_TILE_DIM;
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uint tile_offs = ((tile_row * info.c0) + tile_column) * MICRO_TILE_SZ;
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uint offs = slice_offs + tile_offs + (idx * BPP / 8);
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uint p0 = in_data[(offs >> 2) + 0];
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uint p1 = in_data[(offs >> 2) + 1];
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out_data[2 * gl_GlobalInvocationID.x + 0] = p0;
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out_data[2 * gl_GlobalInvocationID.x + 1] = p1;
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}
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@ -366,6 +366,9 @@ void ImageInfo::UpdateSize() {
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mip_info.height = mip_h;
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break;
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}
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case AmdGpu::TilingMode::Texture_Volume:
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mip_d += (-mip_d) & 3u;
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[[fallthrough]];
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case AmdGpu::TilingMode::Texture_MicroTiled: {
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std::tie(mip_info.pitch, mip_info.size) =
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ImageSizeMicroTiled(mip_w, mip_h, bpp, num_samples);
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@ -12,6 +12,8 @@
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#include "video_core/host_shaders/detile_m32x4_comp.h"
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#include "video_core/host_shaders/detile_m8x1_comp.h"
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#include "video_core/host_shaders/detile_m8x2_comp.h"
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#include "video_core/host_shaders/detile_macro32x1_comp.h"
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#include "video_core/host_shaders/detile_macro32x2_comp.h"
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#include <boost/container/static_vector.hpp>
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#include <magic_enum/magic_enum.hpp>
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@ -19,158 +21,7 @@
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namespace VideoCore {
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class TileManager32 {
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public:
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u32 m_macro_tile_height = 0;
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u32 m_bank_height = 0;
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u32 m_num_banks = 0;
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u32 m_num_pipes = 0;
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u32 m_padded_width = 0;
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u32 m_padded_height = 0;
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u32 m_pipe_bits = 0;
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u32 m_bank_bits = 0;
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void Init(u32 width, u32 height, bool is_neo) {
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m_macro_tile_height = (is_neo ? 128 : 64);
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m_bank_height = is_neo ? 2 : 1;
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m_num_banks = is_neo ? 8 : 16;
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m_num_pipes = is_neo ? 16 : 8;
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m_padded_width = width;
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if (height == 1080) {
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m_padded_height = is_neo ? 1152 : 1088;
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}
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if (height == 720) {
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m_padded_height = 768;
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}
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m_pipe_bits = is_neo ? 4 : 3;
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m_bank_bits = is_neo ? 3 : 4;
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}
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static u32 getElementIdx(u32 x, u32 y) {
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u32 elem = 0;
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elem |= ((x >> 0u) & 0x1u) << 0u;
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elem |= ((x >> 1u) & 0x1u) << 1u;
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elem |= ((y >> 0u) & 0x1u) << 2u;
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elem |= ((x >> 2u) & 0x1u) << 3u;
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elem |= ((y >> 1u) & 0x1u) << 4u;
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elem |= ((y >> 2u) & 0x1u) << 5u;
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return elem;
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}
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static u32 getPipeIdx(u32 x, u32 y, bool is_neo) {
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u32 pipe = 0;
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if (!is_neo) {
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pipe |= (((x >> 3u) ^ (y >> 3u) ^ (x >> 4u)) & 0x1u) << 0u;
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pipe |= (((x >> 4u) ^ (y >> 4u)) & 0x1u) << 1u;
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pipe |= (((x >> 5u) ^ (y >> 5u)) & 0x1u) << 2u;
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} else {
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pipe |= (((x >> 3u) ^ (y >> 3u) ^ (x >> 4u)) & 0x1u) << 0u;
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pipe |= (((x >> 4u) ^ (y >> 4u)) & 0x1u) << 1u;
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pipe |= (((x >> 5u) ^ (y >> 5u)) & 0x1u) << 2u;
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pipe |= (((x >> 6u) ^ (y >> 5u)) & 0x1u) << 3u;
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}
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return pipe;
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}
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static u32 getBankIdx(u32 x, u32 y, u32 bank_width, u32 bank_height, u32 num_banks,
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u32 num_pipes) {
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const u32 x_shift_offset = std::bit_width(bank_width * num_pipes) - 1;
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const u32 y_shift_offset = std::bit_width(bank_height) - 1;
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const u32 xs = x >> x_shift_offset;
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const u32 ys = y >> y_shift_offset;
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u32 bank = 0;
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switch (num_banks) {
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case 8:
|
||||
bank |= (((xs >> 3u) ^ (ys >> 5u)) & 0x1u) << 0u;
|
||||
bank |= (((xs >> 4u) ^ (ys >> 4u) ^ (ys >> 5u)) & 0x1u) << 1u;
|
||||
bank |= (((xs >> 5u) ^ (ys >> 3u)) & 0x1u) << 2u;
|
||||
break;
|
||||
case 16:
|
||||
bank |= (((xs >> 3u) ^ (ys >> 6u)) & 0x1u) << 0u;
|
||||
bank |= (((xs >> 4u) ^ (ys >> 5u) ^ (ys >> 6u)) & 0x1u) << 1u;
|
||||
bank |= (((xs >> 5u) ^ (ys >> 4u)) & 0x1u) << 2u;
|
||||
bank |= (((xs >> 6u) ^ (ys >> 3u)) & 0x1u) << 3u;
|
||||
break;
|
||||
default:;
|
||||
}
|
||||
|
||||
return bank;
|
||||
}
|
||||
|
||||
u64 getTiledOffs(u32 x, u32 y, bool is_neo) const {
|
||||
u64 element_index = getElementIdx(x, y);
|
||||
|
||||
u32 xh = x;
|
||||
u32 yh = y;
|
||||
u64 pipe = getPipeIdx(xh, yh, is_neo);
|
||||
u64 bank = getBankIdx(xh, yh, 1, m_bank_height, m_num_banks, m_num_pipes);
|
||||
u32 tile_bytes = (8 * 8 * 32 + 7) / 8;
|
||||
u64 element_offset = (element_index * 32);
|
||||
u64 tile_split_slice = 0;
|
||||
|
||||
if (tile_bytes > 512) {
|
||||
tile_split_slice = element_offset / (static_cast<u64>(512) * 8);
|
||||
element_offset %= (static_cast<u64>(512) * 8);
|
||||
tile_bytes = 512;
|
||||
}
|
||||
|
||||
u64 macro_tile_bytes =
|
||||
(128 / 8) * (m_macro_tile_height / 8) * tile_bytes / (m_num_pipes * m_num_banks);
|
||||
u64 macro_tiles_per_row = m_padded_width / 128;
|
||||
u64 macro_tile_row_index = y / m_macro_tile_height;
|
||||
u64 macro_tile_column_index = x / 128;
|
||||
u64 macro_tile_index =
|
||||
(macro_tile_row_index * macro_tiles_per_row) + macro_tile_column_index;
|
||||
u64 macro_tile_offset = macro_tile_index * macro_tile_bytes;
|
||||
u64 macro_tiles_per_slice = macro_tiles_per_row * (m_padded_height / m_macro_tile_height);
|
||||
u64 slice_bytes = macro_tiles_per_slice * macro_tile_bytes;
|
||||
u64 slice_offset = tile_split_slice * slice_bytes;
|
||||
u64 tile_row_index = (y / 8) % m_bank_height;
|
||||
u64 tile_index = tile_row_index;
|
||||
u64 tile_offset = tile_index * tile_bytes;
|
||||
|
||||
u64 tile_split_slice_rotation = ((m_num_banks / 2) + 1) * tile_split_slice;
|
||||
bank ^= tile_split_slice_rotation;
|
||||
bank &= (m_num_banks - 1);
|
||||
|
||||
u64 total_offset = (slice_offset + macro_tile_offset + tile_offset) * 8 + element_offset;
|
||||
u64 bit_offset = total_offset & 0x7u;
|
||||
total_offset /= 8;
|
||||
|
||||
u64 pipe_interleave_offset = total_offset & 0xffu;
|
||||
u64 offset = total_offset >> 8u;
|
||||
u64 byte_offset = pipe_interleave_offset | (pipe << (8u)) | (bank << (8u + m_pipe_bits)) |
|
||||
(offset << (8u + m_pipe_bits + m_bank_bits));
|
||||
|
||||
return ((byte_offset << 3u) | bit_offset) / 8;
|
||||
}
|
||||
};
|
||||
|
||||
void ConvertTileToLinear(u8* dst, const u8* src, u32 width, u32 height, bool is_neo) {
|
||||
TileManager32 t;
|
||||
t.Init(width, height, is_neo);
|
||||
|
||||
for (u32 y = 0; y < height; y++) {
|
||||
u32 x = 0;
|
||||
u64 linear_offset = y * width * 4;
|
||||
|
||||
for (; x + 1 < width; x += 2) {
|
||||
auto tiled_offset = t.getTiledOffs(x, y, is_neo);
|
||||
|
||||
std::memcpy(dst + linear_offset, src + tiled_offset, sizeof(u64));
|
||||
linear_offset += 8;
|
||||
}
|
||||
if (x < width) {
|
||||
auto tiled_offset = t.getTiledOffs(x, y, is_neo);
|
||||
std::memcpy(dst + linear_offset, src + tiled_offset, sizeof(u32));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
vk::Format DemoteImageFormatForDetiling(vk::Format format) {
|
||||
static vk::Format DemoteImageFormatForDetiling(vk::Format format) {
|
||||
switch (format) {
|
||||
case vk::Format::eR8Uint:
|
||||
case vk::Format::eR8Unorm:
|
||||
|
@ -233,7 +84,8 @@ vk::Format DemoteImageFormatForDetiling(vk::Format format) {
|
|||
const DetilerContext* TileManager::GetDetiler(const Image& image) const {
|
||||
const auto format = DemoteImageFormatForDetiling(image.info.pixel_format);
|
||||
|
||||
if (image.info.tiling_mode == AmdGpu::TilingMode::Texture_MicroTiled) {
|
||||
switch (image.info.tiling_mode) {
|
||||
case AmdGpu::TilingMode::Texture_MicroTiled:
|
||||
switch (format) {
|
||||
case vk::Format::eR8Uint:
|
||||
return &detilers[DetilerType::Micro8x1];
|
||||
|
@ -248,22 +100,35 @@ const DetilerContext* TileManager::GetDetiler(const Image& image) const {
|
|||
default:
|
||||
return nullptr;
|
||||
}
|
||||
case AmdGpu::TilingMode::Texture_Volume:
|
||||
switch (format) {
|
||||
case vk::Format::eR32Uint:
|
||||
return &detilers[DetilerType::Macro32x1];
|
||||
case vk::Format::eR32G32Uint:
|
||||
return &detilers[DetilerType::Macro32x2];
|
||||
default:
|
||||
return nullptr;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
return nullptr;
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
struct DetilerParams {
|
||||
u32 num_levels;
|
||||
u32 pitch0;
|
||||
u32 height;
|
||||
u32 sizes[14];
|
||||
};
|
||||
|
||||
TileManager::TileManager(const Vulkan::Instance& instance, Vulkan::Scheduler& scheduler)
|
||||
: instance{instance}, scheduler{scheduler} {
|
||||
static const std::array detiler_shaders{
|
||||
HostShaders::DETILE_M8X1_COMP, HostShaders::DETILE_M8X2_COMP,
|
||||
HostShaders::DETILE_M32X1_COMP, HostShaders::DETILE_M32X2_COMP,
|
||||
HostShaders::DETILE_M32X4_COMP,
|
||||
HostShaders::DETILE_M8X1_COMP, HostShaders::DETILE_M8X2_COMP,
|
||||
HostShaders::DETILE_M32X1_COMP, HostShaders::DETILE_M32X2_COMP,
|
||||
HostShaders::DETILE_M32X4_COMP, HostShaders::DETILE_MACRO32X1_COMP,
|
||||
HostShaders::DETILE_MACRO32X2_COMP,
|
||||
};
|
||||
|
||||
boost::container::static_vector<vk::DescriptorSetLayoutBinding, 2> bindings{
|
||||
|
@ -447,14 +312,24 @@ std::pair<vk::Buffer, u32> TileManager::TryDetile(vk::Buffer in_buffer, u32 in_o
|
|||
set_writes);
|
||||
|
||||
DetilerParams params;
|
||||
params.pitch0 = image.info.pitch >> (image.info.props.is_block ? 2u : 0u);
|
||||
params.num_levels = image.info.resources.levels;
|
||||
params.pitch0 = image.info.pitch >> (image.info.props.is_block ? 2u : 0u);
|
||||
params.height = image.info.size.height;
|
||||
if (image.info.tiling_mode == AmdGpu::TilingMode::Texture_Volume) {
|
||||
ASSERT(image.info.resources.levels == 1);
|
||||
ASSERT(image.info.num_bits >= 32);
|
||||
const auto tiles_per_row = image.info.pitch / 8u;
|
||||
const auto tiles_per_slice = tiles_per_row * ((image.info.size.height + 7u) / 8u);
|
||||
params.sizes[0] = tiles_per_row;
|
||||
params.sizes[1] = tiles_per_slice;
|
||||
} else {
|
||||
|
||||
ASSERT(image.info.resources.levels <= 14);
|
||||
std::memset(¶ms.sizes, 0, sizeof(params.sizes));
|
||||
for (int m = 0; m < image.info.resources.levels; ++m) {
|
||||
params.sizes[m] = image.info.mips_layout[m].size * image.info.resources.layers +
|
||||
(m > 0 ? params.sizes[m - 1] : 0);
|
||||
ASSERT(image.info.resources.levels <= 14);
|
||||
std::memset(¶ms.sizes, 0, sizeof(params.sizes));
|
||||
for (int m = 0; m < image.info.resources.levels; ++m) {
|
||||
params.sizes[m] = image.info.mips_layout[m].size * image.info.resources.layers +
|
||||
(m > 0 ? params.sizes[m - 1] : 0);
|
||||
}
|
||||
}
|
||||
|
||||
cmdbuf.pushConstants(*detiler->pl_layout, vk::ShaderStageFlagBits::eCompute, 0u, sizeof(params),
|
||||
|
|
|
@ -11,12 +11,6 @@ namespace VideoCore {
|
|||
|
||||
class TextureCache;
|
||||
|
||||
/// Converts tiled texture data to linear format.
|
||||
void ConvertTileToLinear(u8* dst, const u8* src, u32 width, u32 height, bool neo);
|
||||
|
||||
/// Converts image format to the one used internally by detiler.
|
||||
vk::Format DemoteImageFormatForDetiling(vk::Format format);
|
||||
|
||||
enum DetilerType : u32 {
|
||||
Micro8x1,
|
||||
Micro8x2,
|
||||
|
@ -24,6 +18,9 @@ enum DetilerType : u32 {
|
|||
Micro32x2,
|
||||
Micro32x4,
|
||||
|
||||
Macro32x1,
|
||||
Macro32x2,
|
||||
|
||||
Max
|
||||
};
|
||||
|
||||
|
|
Loading…
Reference in a new issue