Commit graph

1904 commits

Author SHA1 Message Date
squidbus 4719d32295
sdl: Respect text input main thread requirements. () 2025-01-12 22:44:42 +02:00
kalaposfos13 4f2f9494b0
GUI: Speed up GUI loading by caching game sizes ()
* Add show game size toggle

* Fix ()

* Fix

I removed the gameSizeCheckBox from the 'Emulator' group and put it in 'GUI settings'
hLayoutTrophy which contains the Trophy information was inside the GUIMusicLayout, so I fixed that too.

* TR

* Use cached sizes if the feature is enabled

---------

Co-authored-by: DanielSvoboda <daniel.svoboda@hotmail.com>
2025-01-12 22:31:05 +02:00
Stephen Miller c6ab149c56
libSceHttp2 Stubs ()
* Auto-generate libSceHttp2

* Improved stub for sceHttp2Init

Needed for updated versions of Cyberpunk 2077.

Parameters are based on fpPS4, while the stub itself is based on similar stubs in our other networking libraries.

* Clang

I guess the line length calculations in the moduleGenerator are still not perfect?
2025-01-12 22:27:54 +02:00
psucien 394331f206
video_core: detiler: display micro 64bpp () 2025-01-12 19:25:25 +01:00
Stephen Miller 8a309c30a9
Check thread param on posix_pthread_rename_np () 2025-01-12 11:24:49 +02:00
Stephen Miller 466e071c97
Add libSceSsl2 stubs ()
* Auto-generate libSceSsl2 stubs

* Copy over sceSslInit stub

* Update CMakeLists.txt

* Swap to Lib_Ssl2 log category

* Fix compile

Since libSceSsl has many functions of the same name, these functions get treated as overloaded functions and break compiling.

* Clang
2025-01-12 11:24:12 +02:00
squidbus 82cb298c5c
shader_recompiler: Remove AMD native CubeFaceCoord. () 2025-01-11 13:57:49 -08:00
squidbus 5810c88c00 hotfix: Fix cube instructions. 2025-01-11 12:04:46 -08:00
Stephen Miller 62bbad62fc
Implement sceNpCmp functions () 2025-01-11 17:58:07 +01:00
DemoJameson 5ac7e70e4b
Update zh_CN.ts () 2025-01-11 17:55:10 +01:00
squidbus 5c845d4ecc hotfix: Constrain view layers to actual layers. 2025-01-10 16:30:28 -08:00
squidbus 6ec68f66a9 hotfix: Check correct template for setting binding divisor. 2025-01-10 15:59:20 -08:00
Quang Ngô cfaea1ea6d
qt_gui: Fix shortcut's name got cut off in some cases ()
Example: P.T. -> P
2025-01-10 22:59:19 +02:00
DanielSvoboda 4a21d94871
Fix -PKG Viewer -Button install ()
https://github.com/shadps4-emu/shadPS4/issues/2112
2025-01-10 22:58:41 +02:00
squidbus e656093d85
shader_recompiler: Fix some image view type issues. () 2025-01-10 12:35:03 -08:00
squidbus 562ed2a025
renderer_vulkan: Simplify vertex binding logic and properly handle null buffers. ()
* renderer_vulkan: Simplify vertex binding logic and properly handle null buffers.

* renderer_vulkan: Remove need for empty bindVertexBuffers2EXT.
2025-01-10 10:52:12 +02:00
squidbus 4563b6379d
amdgpu: Handle 8-bit float format case for stencil. () 2025-01-10 10:49:08 +02:00
squidbus 725814ce01
shader_recompiler: Improvements to array and cube handling. ()
* shader_recompiler: Account for instruction array flag in image type.

* shader_recompiler: Check da flag for all mimg instructions.

* shader_recompiler: Convert cube images into 2D arrays.

* shader_recompiler: Move image resource functions into sharp type.

* shader_recompiler: Use native AMD cube instructions when possible.

* specialization: Fix buffer storage mistake.
2025-01-10 10:48:12 +02:00
DanielSvoboda 93402620de
GUI: Open Log Location - Button () 2025-01-09 08:42:07 +02:00
squidbus 65f9bbbfed
shader_recompiler: Ignore exec mask for scalar instructions. () 2025-01-08 19:14:06 +02:00
Stephen Miller fc50567fc2
Unmap Fixes ()
* Fix unmapping reserved memory

* Fix bug with unmapping before reserve

* Clang

* Ignore free memory pages

* Handle pooled memory
2025-01-08 14:08:54 +02:00
squidbus 8f5bcb0f1c
file_sys: Consolidate separate update directory handling. () 2025-01-08 13:23:40 +02:00
squidbus af8c748e9c
elf_info: Fix GCC build. () 2025-01-07 17:37:08 +02:00
kalaposfos13 4df0d9c035
Add support for true fullscreen ()
* Support for true fullscreen

* clang

* Re-add mistakenly deleted line

* Size

I adjusted the size of the entire screen.
trophies font size and added a margin so it wouldn't be so spaced out.

---------

Co-authored-by: DanielSvoboda <daniel.svoboda@hotmail.com>
2025-01-07 15:30:05 +02:00
F1219R 32fc983ef8
Update sq translation ()
* Update sq translation

* Update sq translation
2025-01-07 13:58:33 +02:00
squidbus b0d7feb292
video_core: Implement conversion for uncommon/unsupported number formats. ()
* video_core: Implement conversion for uncommon/unsupported number formats.

* shader_recompiler: Reinterpret image sample output as well.

* liverpool_to_vk: Remove mappings for remapped number formats.

These were poorly supported by drivers anyway.

* resource_tracking_pass: Fix image write swizzle mistake.

* amdgpu: Add missing specialization and move format mapping data to types

* reinterpret: Fix U/SToF input type.
2025-01-07 12:21:49 +02:00
kalaposfos13 c3ecf599ad
Add motion controls toggle ()
* Add motion controls toggle

* clang
2025-01-07 11:50:54 +02:00
squidbus 86038e6a71
shader_recompiler: Fix V_CMP_U_F32 () 2025-01-07 11:36:14 +02:00
Daniel Nylander 7bf467c653
Updated Swedish translation with additional strings ()
* Adding Swedish translation

* Updated Swedish translation with additional strings

Updated the Swedish translations using lupdate to found additional strings

cd src/qt_gui/treanslations

lupdate ../../../../shadPS4/ -tr-function-alias QT_TRANSLATE_NOOP+=TRANSLATE,QT_TRANSLATE_NOOP+=TRANSLATE_SV,QT_TRANSLATE_NOOP+=TRANSLATE_STR,QT_TRANSLATE_NOOP+=TRANSLATE_FS,QT_TRANSLATE_N_NOOP3+=TRANSLATE_FMT,QT_TRANSLATE_NOOP+=TRANSLATE_NOOP,translate+=TRANSLATE_PLURAL_STR,translate+=TRANSLATE_PLURAL_FS -no-obsolete -locations none -source-language en -ts sv.ts

* Update sv.ts
2025-01-07 09:55:53 +02:00
squidbus c08fc85b72
renderer_vulkan: Fix null buffer views with wrong format. () 2025-01-07 07:00:07 +02:00
DanielSvoboda 39b511070a
TR: remove 'location' () 2025-01-07 06:58:49 +02:00
psucien 5559f35905 hot-fix: buffers resolve barriers fixed 2025-01-06 22:50:09 +01:00
Daniel Nylander 6f3c767b99
Adding Swedish translation () 2025-01-06 23:10:15 +02:00
georgemoralis 121328eced
dummy sceMouse module and change sceMouseRead to debug to reduce spam () 2025-01-06 18:45:53 +02:00
squidbus fb67d948b6
vk_resource_pool: Handle eErrorFragmentedPool. () 2025-01-06 15:31:45 +02:00
squidbus 7cdeb51670
renderer_vulkan: Add debug names to pipelines. () 2025-01-06 15:31:25 +02:00
squidbus 8879380427
shader_recompiler: Implement S_BITSET(0/1)_B32 () 2025-01-06 01:08:27 +02:00
Stephen Miller e5f638b378
fix scePlayGoGetLocus ()
Due to an issue with the if statement, scePlayGoGetLocus outputs an extra locus compared to real hardware.
2025-01-06 00:46:26 +02:00
Bettehem 4dcd7f0271
translation: Update Finnish translation () 2025-01-06 00:46:08 +02:00
squidbus c0f57df4e6
vk_instance: Enable additional debug tagging if crash diagnostics is enabled. () 2025-01-06 00:45:54 +02:00
Mahmoud Adel 79663789bd
bump up vector size to 64 in image_info and image_binding ()
solves ```boost::bad_alloc``` error when compiling shaders
2025-01-05 00:02:37 +02:00
psucien 9d3143231c macOS build fixed; indirect_args_addr moved out from queues context 2025-01-04 22:44:46 +01:00
psucien 7459d9c333 hot-fix: amdgpu: use different indirect dispatch packet on ASC 2025-01-04 22:23:12 +01:00
Quang Ngô f2f24bb2cd
input: Add missing poll lock () 2025-01-04 14:33:23 +02:00
squidbus f42b8acf47
sdl_audio: Remove buffer samples hint. () 2025-01-04 14:33:07 +02:00
squidbus 78a32a3c0f
image_info: Add Neo mode macro tile extents. () 2025-01-04 11:44:14 +01:00
psucien ddc658f8c8 clang-format 2025-01-04 00:32:17 +01:00
squidbus 7153bc8d8f
kernel: Check PSF for neo mode support. () 2025-01-04 00:29:09 +01:00
psucien 8e8671323a
texture_cache: slight detilers refactoring () 2025-01-03 21:42:23 +01:00
squidbus c2be12f009
amdgpu: Add some resource bits for Neo mode. () 2025-01-03 21:25:20 +01:00