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renderer_vulkan: Bind null color attachments when target is masked out. (#1740)
* renderer_vulkan: Bind null color attachments when target is masked out. * Simplify setting null color attachment
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8db1beaec6
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@ -279,7 +279,7 @@ bool PipelineCache::RefreshGraphicsKey() {
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// recompiler.
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for (auto cb = 0u, remapped_cb = 0u; cb < Liverpool::NumColorBuffers; ++cb) {
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auto const& col_buf = regs.color_buffers[cb];
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if (skip_cb_binding || !col_buf) {
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if (skip_cb_binding || !col_buf || !regs.color_target_mask.GetMask(cb)) {
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continue;
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}
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const auto base_format =
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@ -385,7 +385,8 @@ bool PipelineCache::RefreshGraphicsKey() {
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// Second pass to fill remain CB pipeline key data
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for (auto cb = 0u, remapped_cb = 0u; cb < Liverpool::NumColorBuffers; ++cb) {
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auto const& col_buf = regs.color_buffers[cb];
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if (skip_cb_binding || !col_buf || (key.mrt_mask & (1u << cb)) == 0) {
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if (skip_cb_binding || !col_buf || !regs.color_target_mask.GetMask(cb) ||
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(key.mrt_mask & (1u << cb)) == 0) {
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key.color_formats[cb] = vk::Format::eUndefined;
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key.mrt_swizzles[cb] = Liverpool::ColorBuffer::SwapMode::Standard;
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continue;
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@ -103,6 +103,14 @@ RenderState Rasterizer::PrepareRenderState(u32 mrt_mask) {
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continue;
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}
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// If the color buffer is still bound but rendering to it is disabled by the target
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// mask, we need to prevent the render area from being affected by unbound render target
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// extents.
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if (!regs.color_target_mask.GetMask(col_buf_id)) {
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state.color_attachments[state.num_color_attachments++].imageView = VK_NULL_HANDLE;
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continue;
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}
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const auto& hint = liverpool->last_cb_extent[col_buf_id];
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auto& [image_id, desc] = cb_descs.emplace_back(std::piecewise_construct, std::tuple{},
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std::tuple{col_buf, hint});
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@ -118,7 +126,6 @@ RenderState Rasterizer::PrepareRenderState(u32 mrt_mask) {
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const auto mip = image_view.info.range.base.level;
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state.width = std::min<u32>(state.width, std::max(image.info.size.width >> mip, 1u));
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state.height = std::min<u32>(state.height, std::max(image.info.size.height >> mip, 1u));
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state.color_images[state.num_color_attachments] = image.image;
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state.color_attachments[state.num_color_attachments++] = {
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.imageView = *image_view.image_view,
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.imageLayout = vk::ImageLayout::eUndefined,
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@ -153,7 +160,6 @@ RenderState Rasterizer::PrepareRenderState(u32 mrt_mask) {
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state.width = std::min<u32>(state.width, image.info.size.width);
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state.height = std::min<u32>(state.height, image.info.size.height);
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state.depth_image = image.image;
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state.depth_attachment = {
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.imageView = *image_view.image_view,
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.imageLayout = vk::ImageLayout::eUndefined,
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@ -716,7 +722,6 @@ void Rasterizer::BeginRendering(const GraphicsPipeline& pipeline, RenderState& s
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auto& image = texture_cache.GetImage(view.image_id);
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state.color_attachments[cb_index].imageView = *view.image_view;
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state.color_attachments[cb_index].imageLayout = image.last_state.layout;
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state.color_images[cb_index] = image.image;
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const auto mip = view.info.range.base.level;
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state.width = std::min<u32>(state.width, std::max(image.info.size.width >> mip, 1u));
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@ -20,9 +20,7 @@ class Instance;
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struct RenderState {
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std::array<vk::RenderingAttachmentInfo, 8> color_attachments{};
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std::array<vk::Image, 8> color_images{};
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vk::RenderingAttachmentInfo depth_attachment{};
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vk::Image depth_image{};
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u32 num_color_attachments{};
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bool has_depth{};
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bool has_stencil{};
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