mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2024-12-27 01:46:41 +00:00
audio: Move port logic out of SDL backend and define backend interface. (#1848)
This commit is contained in:
parent
0931802151
commit
fac21a5362
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@ -2,6 +2,8 @@
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <memory>
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#include <mutex>
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#include <shared_mutex>
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#include <magic_enum/magic_enum.hpp>
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#include "common/assert.h"
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@ -13,7 +15,22 @@
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namespace Libraries::AudioOut {
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static std::unique_ptr<SDLAudioOut> audio;
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struct PortOut {
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void* impl;
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u32 samples_num;
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u32 freq;
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OrbisAudioOutParamFormat format;
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OrbisAudioOutPort type;
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int channels_num;
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bool is_float;
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std::array<int, 8> volume;
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u8 sample_size;
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bool is_open;
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};
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std::shared_mutex ports_mutex;
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std::array<PortOut, SCE_AUDIO_OUT_NUM_PORTS> ports_out{};
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static std::unique_ptr<AudioOutBackend> audio;
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static std::string_view GetAudioOutPort(OrbisAudioOutPort port) {
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switch (port) {
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@ -70,6 +87,58 @@ static std::string_view GetAudioOutParamAttr(OrbisAudioOutParamAttr attr) {
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}
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}
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static bool IsFormatFloat(const OrbisAudioOutParamFormat format) {
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switch (format) {
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case OrbisAudioOutParamFormat::S16Mono:
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case OrbisAudioOutParamFormat::S16Stereo:
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case OrbisAudioOutParamFormat::S16_8CH:
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case OrbisAudioOutParamFormat::S16_8CH_Std:
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return false;
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case OrbisAudioOutParamFormat::FloatMono:
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case OrbisAudioOutParamFormat::FloatStereo:
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case OrbisAudioOutParamFormat::Float_8CH:
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case OrbisAudioOutParamFormat::Float_8CH_Std:
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return true;
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default:
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UNREACHABLE_MSG("Unknown format");
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}
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}
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static int GetFormatNumChannels(const OrbisAudioOutParamFormat format) {
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switch (format) {
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case OrbisAudioOutParamFormat::S16Mono:
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case OrbisAudioOutParamFormat::FloatMono:
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return 1;
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case OrbisAudioOutParamFormat::S16Stereo:
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case OrbisAudioOutParamFormat::FloatStereo:
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return 2;
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case OrbisAudioOutParamFormat::S16_8CH:
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case OrbisAudioOutParamFormat::Float_8CH:
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case OrbisAudioOutParamFormat::S16_8CH_Std:
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case OrbisAudioOutParamFormat::Float_8CH_Std:
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return 8;
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default:
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UNREACHABLE_MSG("Unknown format");
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}
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}
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static u8 GetFormatSampleSize(const OrbisAudioOutParamFormat format) {
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switch (format) {
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case OrbisAudioOutParamFormat::S16Mono:
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case OrbisAudioOutParamFormat::S16Stereo:
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case OrbisAudioOutParamFormat::S16_8CH:
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case OrbisAudioOutParamFormat::S16_8CH_Std:
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return 2;
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case OrbisAudioOutParamFormat::FloatMono:
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case OrbisAudioOutParamFormat::FloatStereo:
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case OrbisAudioOutParamFormat::Float_8CH:
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case OrbisAudioOutParamFormat::Float_8CH_Std:
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return 4;
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default:
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UNREACHABLE_MSG("Unknown format");
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}
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}
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int PS4_SYSV_ABI sceAudioOutDeviceIdOpen() {
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LOG_ERROR(Lib_AudioOut, "(STUBBED) called");
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return ORBIS_OK;
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@ -110,8 +179,21 @@ int PS4_SYSV_ABI sceAudioOutChangeAppModuleState() {
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceAudioOutClose() {
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LOG_ERROR(Lib_AudioOut, "(STUBBED) called");
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int PS4_SYSV_ABI sceAudioOutClose(s32 handle) {
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LOG_INFO(Lib_AudioOut, "handle = {}", handle);
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if (handle < 1 || handle > SCE_AUDIO_OUT_NUM_PORTS) {
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return ORBIS_AUDIO_OUT_ERROR_INVALID_PORT;
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}
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std::scoped_lock lock(ports_mutex);
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auto& port = ports_out.at(handle - 1);
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if (!port.is_open) {
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return ORBIS_AUDIO_OUT_ERROR_INVALID_PORT;
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}
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audio->Close(port.impl);
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port.impl = nullptr;
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port.is_open = false;
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return ORBIS_OK;
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}
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@ -180,16 +262,21 @@ int PS4_SYSV_ABI sceAudioOutGetPortState(s32 handle, OrbisAudioOutPortState* sta
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return ORBIS_AUDIO_OUT_ERROR_INVALID_PORT;
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}
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const auto [type, channels_num] = audio->GetStatus(handle);
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std::scoped_lock lock(ports_mutex);
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const auto& port = ports_out.at(handle - 1);
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if (!port.is_open) {
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return ORBIS_AUDIO_OUT_ERROR_INVALID_PORT;
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}
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state->rerouteCounter = 0;
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state->volume = 127;
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switch (type) {
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switch (port.type) {
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case OrbisAudioOutPort::Main:
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case OrbisAudioOutPort::Bgm:
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case OrbisAudioOutPort::Voice:
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state->output = 1;
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state->channel = (channels_num > 2 ? 2 : channels_num);
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state->channel = port.channels_num > 2 ? 2 : port.channels_num;
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break;
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case OrbisAudioOutPort::Personal:
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case OrbisAudioOutPort::Padspk:
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@ -276,7 +363,7 @@ s32 PS4_SYSV_ABI sceAudioOutOpen(UserService::OrbisUserServiceUserId user_id,
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u32 sample_rate,
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OrbisAudioOutParamExtendedInformation param_type) {
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LOG_INFO(Lib_AudioOut,
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"AudioOutOpen id = {} port_type = {} index = {} lenght= {} sample_rate = {} "
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"id = {} port_type = {} index = {} length = {} sample_rate = {} "
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"param_type = {} attr = {}",
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user_id, GetAudioOutPort(port_type), index, length, sample_rate,
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GetAudioOutParamFormat(param_type.data_format),
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@ -310,7 +397,26 @@ s32 PS4_SYSV_ABI sceAudioOutOpen(UserService::OrbisUserServiceUserId user_id,
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LOG_ERROR(Lib_AudioOut, "Invalid format attribute");
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return ORBIS_AUDIO_OUT_ERROR_INVALID_FORMAT;
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}
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return audio->Open(port_type, length, sample_rate, format);
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std::scoped_lock lock{ports_mutex};
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const auto port = std::ranges::find(ports_out, false, &PortOut::is_open);
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if (port == ports_out.end()) {
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LOG_ERROR(Lib_AudioOut, "Audio ports are full");
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return ORBIS_AUDIO_OUT_ERROR_PORT_FULL;
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}
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port->is_open = true;
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port->type = port_type;
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port->samples_num = length;
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port->freq = sample_rate;
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port->format = format;
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port->is_float = IsFormatFloat(format);
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port->channels_num = GetFormatNumChannels(format);
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port->sample_size = GetFormatSampleSize(format);
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port->volume.fill(SCE_AUDIO_OUT_VOLUME_0DB);
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port->impl = audio->Open(port->is_float, port->channels_num, port->freq);
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return std::distance(ports_out.begin(), port) + 1;
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}
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int PS4_SYSV_ABI sceAudioOutOpenEx() {
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@ -326,7 +432,15 @@ s32 PS4_SYSV_ABI sceAudioOutOutput(s32 handle, const void* ptr) {
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// Nothing to output
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return ORBIS_OK;
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}
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return audio->Output(handle, ptr);
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auto& port = ports_out.at(handle - 1);
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if (!port.is_open) {
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return ORBIS_AUDIO_OUT_ERROR_INVALID_PORT;
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}
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const size_t data_size = port.samples_num * port.sample_size * port.channels_num;
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audio->Output(port.impl, ptr, data_size);
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceAudioOutOutputs(OrbisAudioOutOutputParam* param, u32 num) {
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@ -431,7 +545,42 @@ s32 PS4_SYSV_ABI sceAudioOutSetVolume(s32 handle, s32 flag, s32* vol) {
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if (handle < 1 || handle > SCE_AUDIO_OUT_NUM_PORTS) {
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return ORBIS_AUDIO_OUT_ERROR_INVALID_PORT;
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}
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return audio->SetVolume(handle, flag, vol);
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std::scoped_lock lock(ports_mutex);
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auto& port = ports_out.at(handle - 1);
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if (!port.is_open) {
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return ORBIS_AUDIO_OUT_ERROR_INVALID_PORT;
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}
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for (int i = 0; i < port.channels_num; i++, flag >>= 1u) {
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auto bit = flag & 0x1u;
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if (bit == 1) {
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int src_index = i;
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if (port.format == OrbisAudioOutParamFormat::Float_8CH_Std ||
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port.format == OrbisAudioOutParamFormat::S16_8CH_Std) {
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switch (i) {
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case 4:
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src_index = 6;
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break;
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case 5:
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src_index = 7;
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break;
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case 6:
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src_index = 4;
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break;
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case 7:
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src_index = 5;
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break;
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default:
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break;
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}
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}
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port.volume[i] = vol[src_index];
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}
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}
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audio->SetVolume(port.impl, port.volume);
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceAudioOutSetVolumeDown() {
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int PS4_SYSV_ABI sceAudioOutA3dInit();
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int PS4_SYSV_ABI sceAudioOutAttachToApplicationByPid();
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int PS4_SYSV_ABI sceAudioOutChangeAppModuleState();
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int PS4_SYSV_ABI sceAudioOutClose();
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int PS4_SYSV_ABI sceAudioOutClose(s32 handle);
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int PS4_SYSV_ABI sceAudioOutDetachFromApplicationByPid();
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int PS4_SYSV_ABI sceAudioOutExConfigureOutputMode();
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int PS4_SYSV_ABI sceAudioOutExGetSystemInfo();
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19
src/core/libraries/audio/audioout_backend.h
Normal file
19
src/core/libraries/audio/audioout_backend.h
Normal file
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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namespace Libraries::AudioOut {
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class AudioOutBackend {
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public:
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AudioOutBackend() = default;
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virtual ~AudioOutBackend() = default;
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virtual void* Open(bool is_float, int num_channels, u32 sample_rate) = 0;
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virtual void Close(void* impl) = 0;
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virtual void Output(void* impl, const void* ptr, size_t size) = 0;
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virtual void SetVolume(void* impl, std::array<int, 8> ch_volumes) = 0;
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};
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} // namespace Libraries::AudioOut
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@ -1,141 +1,44 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <mutex>
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#include <SDL3/SDL_audio.h>
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#include <SDL3/SDL_init.h>
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#include <SDL3/SDL_timer.h>
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#include "common/assert.h"
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#include "core/libraries/audio/audioout_error.h"
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#include "core/libraries/audio/sdl_audio.h"
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namespace Libraries::AudioOut {
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constexpr int AUDIO_STREAM_BUFFER_THRESHOLD = 65536; // Define constant for buffer threshold
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s32 SDLAudioOut::Open(OrbisAudioOutPort type, u32 samples_num, u32 freq,
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OrbisAudioOutParamFormat format) {
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std::scoped_lock lock{m_mutex};
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const auto port = std::ranges::find(ports_out, false, &PortOut::is_open);
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if (port == ports_out.end()) {
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LOG_ERROR(Lib_AudioOut, "Audio ports are full");
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return ORBIS_AUDIO_OUT_ERROR_PORT_FULL;
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}
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port->is_open = true;
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port->type = type;
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port->samples_num = samples_num;
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port->freq = freq;
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port->format = format;
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SDL_AudioFormat sampleFormat;
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switch (format) {
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case OrbisAudioOutParamFormat::S16Mono:
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sampleFormat = SDL_AUDIO_S16;
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port->channels_num = 1;
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port->sample_size = 2;
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break;
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case OrbisAudioOutParamFormat::FloatMono:
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sampleFormat = SDL_AUDIO_F32;
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port->channels_num = 1;
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port->sample_size = 4;
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break;
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case OrbisAudioOutParamFormat::S16Stereo:
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sampleFormat = SDL_AUDIO_S16;
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port->channels_num = 2;
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port->sample_size = 2;
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break;
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case OrbisAudioOutParamFormat::FloatStereo:
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sampleFormat = SDL_AUDIO_F32;
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port->channels_num = 2;
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port->sample_size = 4;
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break;
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case OrbisAudioOutParamFormat::S16_8CH:
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sampleFormat = SDL_AUDIO_S16;
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port->channels_num = 8;
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port->sample_size = 2;
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break;
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case OrbisAudioOutParamFormat::Float_8CH:
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sampleFormat = SDL_AUDIO_F32;
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port->channels_num = 8;
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port->sample_size = 4;
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break;
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case OrbisAudioOutParamFormat::S16_8CH_Std:
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sampleFormat = SDL_AUDIO_S16;
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port->channels_num = 8;
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port->sample_size = 2;
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break;
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case OrbisAudioOutParamFormat::Float_8CH_Std:
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sampleFormat = SDL_AUDIO_F32;
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port->channels_num = 8;
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port->sample_size = 4;
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break;
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default:
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UNREACHABLE_MSG("Unknown format");
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}
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port->volume.fill(Libraries::AudioOut::SCE_AUDIO_OUT_VOLUME_0DB);
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void* SDLAudioOut::Open(bool is_float, int num_channels, u32 sample_rate) {
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SDL_AudioSpec fmt;
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SDL_zero(fmt);
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fmt.format = sampleFormat;
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fmt.channels = port->channels_num;
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fmt.freq = freq;
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port->stream = SDL_OpenAudioDeviceStream(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &fmt, NULL, NULL);
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SDL_ResumeAudioDevice(SDL_GetAudioStreamDevice(port->stream));
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return std::distance(ports_out.begin(), port) + 1;
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fmt.format = is_float ? SDL_AUDIO_F32 : SDL_AUDIO_S16;
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fmt.channels = num_channels;
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fmt.freq = sample_rate;
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auto* stream =
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SDL_OpenAudioDeviceStream(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &fmt, nullptr, nullptr);
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SDL_ResumeAudioStreamDevice(stream);
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return stream;
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}
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s32 SDLAudioOut::Output(s32 handle, const void* ptr) {
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auto& port = ports_out.at(handle - 1);
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if (!port.is_open) {
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return ORBIS_AUDIO_OUT_ERROR_INVALID_PORT;
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}
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void SDLAudioOut::Close(void* impl) {
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SDL_DestroyAudioStream(static_cast<SDL_AudioStream*>(impl));
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}
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const size_t data_size = port.samples_num * port.sample_size * port.channels_num;
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bool result = SDL_PutAudioStreamData(port.stream, ptr, data_size);
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while (SDL_GetAudioStreamAvailable(port.stream) > AUDIO_STREAM_BUFFER_THRESHOLD) {
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void SDLAudioOut::Output(void* impl, const void* ptr, size_t size) {
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auto* stream = static_cast<SDL_AudioStream*>(impl);
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SDL_PutAudioStreamData(stream, ptr, size);
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while (SDL_GetAudioStreamAvailable(stream) > AUDIO_STREAM_BUFFER_THRESHOLD) {
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SDL_Delay(0);
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}
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return result ? ORBIS_OK : -1;
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}
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s32 SDLAudioOut::SetVolume(s32 handle, s32 bitflag, s32* volume) {
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using Libraries::AudioOut::OrbisAudioOutParamFormat;
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auto& port = ports_out.at(handle - 1);
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if (!port.is_open) {
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return ORBIS_AUDIO_OUT_ERROR_INVALID_PORT;
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}
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for (int i = 0; i < port.channels_num; i++, bitflag >>= 1u) {
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auto bit = bitflag & 0x1u;
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if (bit == 1) {
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int src_index = i;
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if (port.format == OrbisAudioOutParamFormat::Float_8CH_Std ||
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port.format == OrbisAudioOutParamFormat::S16_8CH_Std) {
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switch (i) {
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case 4:
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src_index = 6;
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break;
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case 5:
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src_index = 7;
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break;
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case 6:
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src_index = 4;
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break;
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case 7:
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src_index = 5;
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break;
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default:
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break;
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}
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}
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port.volume[i] = volume[src_index];
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}
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}
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return ORBIS_OK;
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void SDLAudioOut::SetVolume(void* impl, std::array<int, 8> ch_volumes) {
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// Not yet implemented
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}
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} // namespace Libraries::AudioOut
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@ -3,40 +3,16 @@
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#pragma once
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#include <shared_mutex>
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#include <SDL3/SDL_audio.h>
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#include "core/libraries/audio/audioout.h"
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#include "core/libraries/audio/audioout_backend.h"
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namespace Libraries::AudioOut {
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class SDLAudioOut {
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||||
class SDLAudioOut final : public AudioOutBackend {
|
||||
public:
|
||||
explicit SDLAudioOut() = default;
|
||||
~SDLAudioOut() = default;
|
||||
|
||||
s32 Open(OrbisAudioOutPort type, u32 samples_num, u32 freq, OrbisAudioOutParamFormat format);
|
||||
s32 Output(s32 handle, const void* ptr);
|
||||
s32 SetVolume(s32 handle, s32 bitflag, s32* volume);
|
||||
|
||||
constexpr std::pair<OrbisAudioOutPort, int> GetStatus(s32 handle) const {
|
||||
const auto& port = ports_out.at(handle - 1);
|
||||
return std::make_pair(port.type, port.channels_num);
|
||||
}
|
||||
|
||||
private:
|
||||
struct PortOut {
|
||||
SDL_AudioStream* stream;
|
||||
u32 samples_num;
|
||||
u32 freq;
|
||||
OrbisAudioOutParamFormat format;
|
||||
OrbisAudioOutPort type;
|
||||
int channels_num;
|
||||
std::array<int, 8> volume;
|
||||
u8 sample_size;
|
||||
bool is_open;
|
||||
};
|
||||
std::shared_mutex m_mutex;
|
||||
std::array<PortOut, Libraries::AudioOut::SCE_AUDIO_OUT_NUM_PORTS> ports_out{};
|
||||
void* Open(bool is_float, int num_channels, u32 sample_rate) override;
|
||||
void Close(void* impl) override;
|
||||
void Output(void* impl, const void* ptr, size_t size) override;
|
||||
void SetVolume(void* impl, std::array<int, 8> ch_volumes) override;
|
||||
};
|
||||
|
||||
} // namespace Libraries::AudioOut
|
||||
|
|
Loading…
Reference in a new issue