Commit graph

239 commits

Author SHA1 Message Date
Lander Gallastegi aa4c6c0178
shader_recompiler: patch fmask access instructions (#1439)
* Fix multisample texture fetch

* Patch some fmask reads

* clang-format

* Assert insteed of ignore, coordinate fixes

* Patch ImageQueryDimensions
2024-11-05 22:39:57 +01:00
baggins183 9ec75c3feb
Implement shader resource tables (#1165)
* Implement shader resource tables

* fix after rebase + squash

* address some review comments

* fix pipeline_common

* cleanup debug stuff

* switch to using single codegenerator
2024-11-01 08:55:53 +02:00
TheTurtle 87f8fea4de
renderer_vulkan: Commize and adjust buffer bindings (#1412)
* shader_recompiler: Implement finite cmp class

* shader_recompiler: Implement more opcodes

* renderer_vulkan: Commonize buffer binding

* liverpool: More dma data impl

* fix

* copy_shader: Handle additional instructions from Knack

* translator: Add V_CMPX_GE_I32
2024-10-19 15:30:58 +03:00
Herman Semenoff 96ea686eb6
Fixed return strict const iterator, replace to range-based loop C++17 and code refactor (#548)
Signed-off-by: Herman Semenov <GermanAizek@yandex.ru>
Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-10-18 11:06:11 +03:00
squidbus 0f91661660
resource_tracking_pass: Make sure immediate offset is accessed as correct type. (#1339) 2024-10-10 23:58:01 +03:00
squidbus 2f80d7565d
resource_tracking_pass: Fix type handling of sample offsets. (#1337) 2024-10-10 23:30:09 +03:00
squidbus 21eb175aa1
shader_recompiler: Add asserts for get/set register bounds. (#1336) 2024-10-10 23:14:50 +03:00
squidbus dcc4057dd8
shader_recompiler: Set correct operand field for VOP3b sdst. (#1335) 2024-10-10 23:04:51 +03:00
squidbus 0df0d0cb66
shader_recompiler: Fix last image sample address parameter. (#1334) 2024-10-10 22:51:11 +03:00
squidbus 0a5f46942e
shader_recompiler: Make sure RuntimeInfo is zero initialized. (#1332)
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2024-10-10 20:32:13 +03:00
squidbus 09cbccb40b
shader_recompiler: Implement V_SUBB_U32 and V_SUBBREV_U32. (#1331) 2024-10-10 19:40:19 +03:00
squidbus d91ad6174e
shader_recompiler: Move sampling parameter resolution to tracking pass and support more derivative types. (#1290)
* shader_recompiler: Move sampling parameter resolution to tracking pass and support more derivative types.

* shader_recompiler: Only track sampler sharp on sample instructions.

* shader_recompiler: Fix Inst args size.
2024-10-10 19:27:34 +03:00
TheTurtle 100036aecf
spirv: Flush denormals if possible (#1302) 2024-10-10 17:47:39 +03:00
Stephen Miller aba803bd04
IMAGE_GATHER4_C_LZ_O (#1274)
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Used by Crash Team Racing Nitro Fueled.
2024-10-08 10:35:07 +03:00
baggins183 3c0255b953
DebugPrintf in shaders (#1252)
* Add shader debug print opcode that uses NonSemantic DebugPrintf extension

* small correction for flags in Inst

* Fix IR Debug Print. Add StringLiteral op

* add missing microinstruction changes for debugprint

* cleanup. delete vaarg stuff. Smuggle format string in Info and flags

* more cleanup

* more

* (dont merge??) update sirit submodule

* fix num args 4 -> 5

* add notes about DebugPrint IR op

* use NumArgsOf again

* copyright

* update sirit submodule

* fix clangformat

* add new Value variant for string literal. Use arg0 for fmt string

* remove string pool changes

* Update src/shader_recompiler/ir/value.cpp

Co-authored-by: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com>

---------

Co-authored-by: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com>
2024-10-06 22:34:40 +03:00
TheTurtle 310814ac71
shader_recompiler: Support for more offset layouts (#1270) 2024-10-06 18:43:59 +02:00
squidbus 2a7d56dbf2
shader_recompiler: Remove outdated image array warning. (#1256) 2024-10-06 01:42:58 +03:00
psucien 927bb0c175
Initial support of Geometry shaders (#1244)
* video_core: initial GS support

* fix for components mapping; missing prim type
2024-10-06 01:26:50 +03:00
squidbus 8576d5e72c
shader_recompiler: Set array size to max UBO size when 0. (#1251)
* shader_recompiler: Set array size to max UBO size when 0.

* vulkan: Account for fallbacks when setting depth attachment format.
2024-10-05 22:31:52 +03:00
squidbus ee57c2fd69
vulkan: Fix two more validation errors. (#1250) 2024-10-05 21:35:02 +03:00
Mahmoud Adel 76644a0169
add Opcodes to switch case (#1233)
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* add Opcodes to switch case

Added Opcodes to switch case, they were done here but weren't added to switch 9f79764b01 (diff-9a6c2e2027c03231e88aaaab30908baecae202661839f35c31a777fec2500c7aR659)

* clang
2024-10-04 11:24:45 +03:00
korenkonder 9f79764b01
Add various V_CVT opcodes (#1223) 2024-10-04 08:48:05 +02:00
korenkonder da519f9091
Moved opcode to it's proper location (#1221)
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2024-10-03 22:47:26 +02:00
ElBread3 ff13aff862
video_core: IMAGEGATHER4_C_O (#1210) 2024-10-03 18:48:54 +02:00
dbz400 54dafce541
Add V_CVT_F64_I32 (#1219) 2024-10-03 18:48:28 +02:00
squidbus 7209b7d786
shader_recompiler: Shader param fixups (#1199) 2024-10-03 10:50:51 +03:00
squidbus e68774d449
shader_recompiler: Define fragment output type based on number format. (#1097)
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* shader_recompiler: Define fragment output type based on number format.

* shader_recompiler: Fix GetAttribute SPIR-V output type.

* shader_recompiler: Don't bitcast on SetAttribute unless integer target.
2024-10-01 23:42:37 +03:00
squidbus 75adf7c8d1
vulkan: Fix some common validation errors. (#1101)
* vulkan: Fix some extension support related validation errors.

* vulkan: Fix validation error on zero-size buffer.

* vulkan: Fix primitive list restart validation error.
2024-10-01 23:42:20 +03:00
dbz400 c7ff0419ad
Fix V_CMP_CLASS_F32 (#1153) 2024-09-30 11:36:26 +03:00
squidbus 45e206e248
shader_recompiler: Sample images using correct result type. (#1068) 2024-09-25 14:20:28 +03:00
jnack beb809b612
add V_CMPX_LE_I32 (#1056)
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2024-09-24 18:22:31 +03:00
baggins183 7f9bc0abbd
fix lane inst decoding (#1051)
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2024-09-24 12:29:57 +03:00
squidbus a5001d11a8
shader_recompiler: Increase push constants user data to full capacity. (#1032) 2024-09-23 13:40:33 +03:00
TheTurtle ee38eec7fe
shader_recompiler: Additional scope handling and user data as push constants (#1013)
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* shader_recompiler: Use push constants for user data regs

* shader: Add some GR2 instructions

* shader: Add some instructions

* shader: Add instructions for knack

* touchups

* spirv: Better names

* buffer_cache: Ignore non gpu modified images

* clang format

* Add log

* more fixes
2024-09-23 08:55:43 +02:00
psucien fb5bc371cb hot-fix: unnecessary optimization removed
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2024-09-22 19:56:07 +02:00
IndecisiveTurtle e1d03c35fd hotfix: Fix mipmap query for images
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2024-09-22 19:17:54 +03:00
squidbus a18419dd73
shader_recompiler: Exclude non-float results from output modifiers. (#1016) 2024-09-22 15:03:17 +03:00
korenkonder 8811cc5cc6
Add V_CVT_PK_U8_F32 opcode (#1022) 2024-09-22 15:02:34 +03:00
korenkonder 5db27109c9
Optimise out unnecessary shifts (#1021) 2024-09-22 15:02:20 +03:00
TheTurtle edde0a3e7e
hotfix: Revert ADDC change
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2024-09-22 01:53:10 +03:00
squidbus dd184fd95d
shader_recompiler: Use SetDst in more instructions. (#1015) 2024-09-22 01:41:19 +03:00
psucien 5f4ddc14fc
Image subresources barriers (#904)
* video_core: texture: image subresources state tracking

* shader_recompiler: use one binding if the same image is read and written

* video_core: added rebinding of changed textures after overlap resolve

* don't use pointers; slight `FindTexture` refactoring

* video_core: buffer_cache: don't copy over the image size

* redundant barriers removed; fixes

* regression fixes

* texture_cache: 3d texture layers count fixup

* shader_recompiler: support for partially bound cubemaps

* added support for cubemap arrays

* don't bind unused color buffers

* fixed depth promotion to do not use stencil

* doors

* bonfire lit

* cubemap array index calculation

* final touches
2024-09-21 21:45:56 +02:00
squidbus 913a46173a
resource_tracking_pass: Allow derivatives for 2D array images. (#1000)
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2024-09-21 14:19:01 +02:00
korenkonder 07de1ee977
Sort opcodes by their indices. Group them too when applicable (#945) 2024-09-19 20:29:56 +02:00
Raven 84e2c4d3bb
Add other 64-bit floating point shader instructions (#944) 2024-09-17 18:01:33 +02:00
Daniel R. dcf245b814
shader_recompiler: Implement basic 64-bit floating point support (#915)
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* shader_recompiler: Implement basic 64-bit floating point support

* Fix formatting
2024-09-15 22:53:08 +02:00
Raven b14f447060
Add DS_READ2ST64_B32 (#916)
* Add DS_READ2ST64_B32

* Fix CLANG

* Fix CI again

* Parameter update for DS_READ
2024-09-14 21:16:12 +03:00
Raven 5c5c02cb04
Add S_XOR_B32 opcode (#911)
* Add S_XOR_B32

* Stub S_OR_B32
2024-09-14 18:52:30 +03:00
Raven 12a0a02e38
Map BUFFER_AUTOMIC SMIN/SAMX/AND/OR/XOR/INC/DEC (#910) 2024-09-14 18:52:20 +03:00
Emulator-Team-2 c924457e28
Implement IMAGE_SAMPLE_L_O opcode (#899)
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2024-09-13 19:20:35 +02:00
Luke Warner c181102a02
Implement S_ABSDIFF_I32 shader instruction (#902) 2024-09-13 19:02:17 +02:00
TheTurtle 1b6cc447b4
hotfix: Restore unreachable
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2024-09-12 23:46:29 +03:00
illusion0001 b911c70d35
Silence unhandled case warns (#823)
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2024-09-12 23:01:13 +03:00
squidbus a49c7e9dcb
shader_recompiler: Add buffer offset calculation when swizzle is enabled. (#834) 2024-09-12 22:59:52 +03:00
squidbus 136f6072b9
shader_recompiler: Use correct integer type for OpImageWrite. (#871) 2024-09-11 23:04:02 +03:00
TheTurtle b0bbb16aae
video_core: Add fallback path for pipelines with more than 32 bindings (#837)
* video_core: Small fixes

* renderer_vulkan: Add fallback path for pipelines with more than 32 bindings

* vk_resource_pool: Rewrite desc heap

* work
2024-09-10 20:54:39 +03:00
Andrew Middendorp 4502a5ddcc
Added S_ANDN2_B32 and S_NAND_B32 opcodes (#833)
* Added S_ANDN2_B32 and S_NAND_B32 opcodes

* Update src/shader_recompiler/frontend/translate/scalar_alu.cpp

Co-authored-by: baggins183 <baggins31084@proton.me>

* Fix result and src1

Co-authored-by: baggins183 <baggins31084@proton.me>

* update result

Co-authored-by: baggins183 <baggins31084@proton.me>

* Update src1

Co-authored-by: baggins183 <baggins31084@proton.me>

---------

Co-authored-by: baggins183 <baggins31084@proton.me>
2024-09-09 22:46:57 +03:00
TheTurtle 13743b27fc
shader_recompiler: Implement data share append and consume operations (#814)
* shader_recompiler: Add more format swap modes

* texture_cache: Handle stencil texture reads

* emulator: Support loading font library

* readme: Add thanks section

* shader_recompiler: Constant buffers as integers

* shader_recompiler: Typed buffers as integers

* shader_recompiler: Separate thread bit scalars

* We can assume guest shader never mixes them with normal sgprs. This helps avoid errors where ssa could view an sgpr write dominating a thread bit read, due to how control flow is structurized, even though its not possible in actual control flow

* shader_recompiler: Implement data append/consume operations

* clang format

* buffer_cache: Simplify invalidation scheme

* video_core: Remove some invalidation remnants

* adjust
2024-09-07 00:14:51 +03:00
Stephen Miller 09ce12a868
shader_recompiler: Add more opcodes (#802)
* Implement some missing shader opcodes

Implements TBUFFER_STORE_FORMAT_XYZW, IMAGE_SAMPLE_CD, and IMAGE_GATHER4_C_LZ.

These are seen in https://github.com/shadps4-emu/shadPS4/issues/496.

* Implement IMAGE_STORE_MIP

Not sure if this is the right way to do this, let me know if this needs changing.

* Revert "Implement IMAGE_STORE_MIP"

This reverts commit cff78b5924.
2024-09-06 23:51:20 +03:00
baggins183 bb29224daf
Implement V_MOVREL variants (#745)
* shader_recompiler: Implement V_MOVRELS_B32, V_MOVRELD_B32,
V_MOVRELSD_B32

Generates a ton of OpSelects to hardcode reading or writing from each
possible vgpr depending on the value of m0

Future work is to do range analysis to put an upper bound on m0 and
check fewer registers.

* fix runtime info after rebase
2024-09-06 23:47:47 +03:00
squidbus 1d7ee198e1
shader_recompiler: Add ConvertF16F32 to FP16 detection. (#800) 2024-09-06 14:12:07 +03:00
georgemoralis 0dd6e257c5
Merge pull request #573 from polybiusproxy/shader_recompiler/format
shader_recompiler/frontend: Miscellaneous fixes
2024-09-04 23:21:23 +03:00
Sebastian Kassai 0a5c36482e
shader_recompiler: change ir.SetScalarReg() -> SetDst() (#777)
Fixes an out-of-bounds crash on Amplitude and Rock Band 4 startup.
2024-09-04 17:30:43 +03:00
squidbus b87e6f3838
vulkan: Emulate depth clip control when extension is not available. (#762)
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2024-09-04 01:07:05 +03:00
squidbus d48836d5ae
shader_recompiler: Limit src0 to 4-bit in V_CVT_OFF_F32_I4 (#759) 2024-09-03 21:37:52 +03:00
TheTurtle f087f43736
shader_recompiler: Implement render target swizzles when no format is available (#739)
* shader_recompiler: Use null image when shader is compiled with unbound sharp

* video_core: Refactor and render target swizzles

* liverpool_to_vk: Add missing swap format from RDR

* video_core: Refactor shader recompiler interface

* Makes it much easier to pass runtime information to the recompiler and have it treated as part of the shader key. Also pulls out most runtime state from Info struct

* shader_recompiler: Avoid some asserts
2024-09-03 14:04:30 +03:00
baggins183 101aeb920d
Implement V_BFM_B32 and V_FFBH_U32 (#663)
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* Implement V_BFM_B32

* Render.Recompiler: Implement V_FFBH_U32

* fix clang-format
2024-09-01 22:20:42 +03:00
Grégoire Hage 1bd9317509
Implement V_READFIRSTLANE_B32 (#681)
* Implement V_READFIRSTLANE_B32

* refactor
2024-09-01 21:49:42 +03:00
Daniel R. 84f1690dfb
Merge branch 'shadps4-emu:main' into shader_recompiler/format 2024-08-30 15:40:17 +02:00
Grégoire Hage 1651db24fe
Implement S_XNOR_B64 (#654)
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2024-08-30 02:43:12 +03:00
IndecisiveTurtle 6fbbe3d79b translator: Add missed flow instruction 2024-08-30 00:26:01 +03:00
IndecisiveTurtle fab390b860 spirv: More correct texel buffer usage 2024-08-30 00:25:56 +03:00
TheTurtle 66e96dd944
video_core: Account of runtime state changes when compiling shaders (#575)
* video_core: Compile shader permutations

* spirv: Only specific storage image format for atomics

* ir: Avoid cube coord patching for storage image

* spirv: Fix default attributes

* data_share: Add more instructions

* video_core: Query storage flag with runtime state

* kernel: Use std::list for semaphore

* video_core: Use texture buffers for untyped format load/store

* buffer_cache: Limit view usage

* vk_pipeline_cache: Fix invalid iterator

* image_view: Reduce log spam when alpha=1 in storage swizzle

* video_core: More features and proper spirv feature detection

* video_core: Attempt no2 for specialization

* spirv: Remove conflict

* vk_shader_cache: Small cleanup
2024-08-29 19:29:54 +03:00
georgemoralis 18e95ae4c0
Merge branch 'main' into shader_recompiler/format 2024-08-29 10:18:12 +03:00
psucien 3fbb68048e
shader_recompiler: frontend: SOPC and SOPK handling separated; more cmp opcodes (#634)
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2024-08-28 22:27:47 +02:00
0xsegf4ult 9f4e55a8e7
shader_recompiler: constant propagation bitwise operations + S_CMPK_EQ_U32 fix (#613)
* rebase on main branch impl of V_LSHL_B64

* remove V_LSHR_B64

* fix S_CMPK_EQ_u32

* fix conflicts

* fix broken merge

* remove duplicate cases

* remove duplicate declaration
2024-08-28 13:10:21 +03:00
psucien 371d1d009a Added missing headers and 2D MSAA image type 2024-08-27 19:17:23 +02:00
Grégoire Hage 288db9a0cf
Implement V_LSHL_B64 (#608)
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2024-08-27 14:15:32 +03:00
psucien af4356bfe1 shader_recompiler: fix for pattern detection in TryDisableAnisoLod0
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Also fix for forgotten log message params.
2024-08-26 23:49:36 +02:00
Plínio Larrubia ad8373095a
fix typo in LOG_INFO (#559)
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fix: file name typo constant_propogation_pass.cpp

fix typo from 'symbol_vitrual_addr' variable

fix typo in emit_spirv_context_get_set.cpp

fix typo from constant_propagation_pass.cpp in CMakeLists

fix typo in these some config.cpp functions
- setSliderPosition
- setSliderPositionGrid
- getSliderPosition
- getSliderPositionGrid

fix typo inside src\core\aerolib\stubs.cpp

fix typo in a comment from src\core\file_format\pkg.cpp

fix typo inside src\core\file_sys\fs.cpp + fs.h
- NeedsCaseInsensiveSearch -> NeedsCaseInsensitiveSearch

fix 2 function typos: sceAppContentAddcontEnqueueDownloadByEntitlemetId and sceAppContentAddcontMountByEntitlemetId

fix typo on comment inside src\core\libraries\kernel\file_system.cpp

fix typo on src\core\libraries\videoout\driver.cpp

fix typo in src\core\memory.cpp

fix typo from comment in src\qt_gui\game_list_utils.h

fix typo in src\video_core\amdgpu\liverpool.h
- window_offset_disble to window_offset_disable

fix typo from comments in src\video_core\host_shaders\detile_m32x1.comp + detile_m32x2.comp
- subotimal -> suboptimal

fix typo from comment in src\video_core\renderer_vulkan\renderer_vulkan.cpp
- dimentions -> dimensions

fix typo from enum in src\common\debug.h and other files
- MarkersPallete -> MarkersPalette

fix last typo in src\video_core\amdgpu\pm4_opcodes.h
- PremableCntl -> PreambleCntl
2024-08-26 15:22:11 +03:00
Lizardy aae6e5be73
shader_recompiler: BUFFER_ATOMIC_SWAP Opcode (#566)
* shader_recompiler: BUFFER_ATOMIC_SWAP Opcode

* clang

* follow 32 convention

---------

Co-authored-by: microsoftv <6063922+microsoftv@users.noreply.github.com>
2024-08-26 15:21:20 +03:00
greggameplayer 86870e7c8d Implement TBUFFER_STORE_FORMAT_XY 2024-08-26 03:39:38 +02:00
DanielSvoboda 2a737d0800
V_NOP | PfpSyncMe | S_CMPK_EQ_U32 (#426)
* V_NOP

V_NOP = Do nothing

* PfpSyncMe

PfpSyncMe ensures that all previous commands are completed before continuing.
'break' should be enough for now

* S_CMPK_EQ_U32

S_CMPK_EQ_U32
SCC = (D.u == SIMM16)

* S_CMPK_EQ_U32

* OperandField::Undefined:

* Update translate.cpp

remove  OperandField::Undefined:

* Update image_view.cpp

[Render.Vulkan] <Error> image_view.cpp:ImageViewInfo:109: Storage image (num_comps = 4) requires swizzling [BGRA]
format 43 dst_sel 3886

* Update liverpool_to_vk.cpp

* S_CMPK_EQ_U32

* S_CMPK_EQ_U32
2024-08-25 22:07:46 +02:00
psucien b687ae5e34
GnmDriver: Clear context support (#567)
* gnmdriver: added support for gpu context reset

* shader_recompiler: minor validation fixes

* shader_recompiler: added `V_CMPX_GT_I32`

* shader_recompiler: fix for crash on inline sampler access

* compilation warnings and dead code elimination

* amdgpu: fix for registers addressing

* libraries: videoout: reduce logging pressure

* shader_recompiler: fix for devergence scope detection
2024-08-25 23:01:05 +03:00
Daniel R 3a8a666df0
shader_recompiler/frontend: fix IMAGE_SAMPLE_CD format
* Seen on Dark Souls
2024-08-25 19:53:45 +02:00
Daniel R. 977371e7e1
shader_recompiler/frontend: fix IMAGE_GATHER4_C_LZ format 2024-08-25 14:06:41 +02:00
Daniel R ba140b9680
shader_recompiler/frontend: add information on instruction format assert 2024-08-25 13:17:59 +02:00
Daniel R 5691838eca
shader_recompiler/frontend: fix V_NOP instruction format 2024-08-25 13:17:24 +02:00
Daniel R. d241867c7b
shader_recompiler/frontend: implement V_NOP 2024-08-24 23:18:04 +02:00
TheTurtle c79b10edc1
video_core: Bloodborne stabilization pt1 (#543)
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* shader_recompiler: Writelane elimination pass + null image fix

* spirv: Implement image derivatives

* texture_cache: Reduce page bit size

* clang format

* slot_vector: Back to debug assert

* vk_graphics_pipeline: Handle null tsharp

* spirv: Revert some change

* vk_instance: Support primitive restart on list topology

* page_manager: Adjust windows exception handler

* clang format

* Remove subres tracking

* Will be done separately
2024-08-24 22:51:47 +03:00
Vinicius Rangel 9e4fc17e6c
shader_recompiler: handle fetch shader address offsets (#538)
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* shader_recompiler: handle fetch shader address offsets

parse index & offset sgpr from fetch shader and propagate them to vkBindVertexBuffers

* shader_recompiler: fix fetch_shader when offset is not present

* video_core: propagate index/offset SGPRs to vkCmdDraw instead of offsetting the buffer address

* video_core: add vertex_offset to non-indexed draw calls

renamed fetch offset fields
2024-08-24 17:36:40 +02:00
Herman Semenov 243fd0be78
core,shader_recompiler: align structures for 64-bit platforms (#447)
Decreased sizes:
 * TextureDefinition 32 bytes -> 24 bytes
 * PortOut 72 bytes -> 64 bytes
 * Request 48 bytes -> 40 bytes
 * WindowSystemInfo 32 bytes -> 24 bytes
2024-08-24 16:18:12 +03:00
psucien 2c540fbecb
Merge pull request #497 from xezrunner/xezrunner/cfg-msb-fix
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shader_recompiler: fix BranchTarget sign flip for sopp.simm
2024-08-24 11:39:10 +02:00
Xphalnos d4be3dbb31 Lot of small fixes 2024-08-22 18:01:30 +02:00
Herman Semenov aed9a737d6 Added const reference params if possible, removed less 16 size 2024-08-22 02:56:01 +03:00
TheTurtle 3f9c86ad33
vk_pipeline_cache: Avoid recompiling new shaders on each new PL (#480)
* cfg: Add one more divergence case

* Seen in RDR shaders

* renderer_vulkan: Reduce number of compiled shaders

* vk_pipeline_cache: Remove some unnecessary checks
2024-08-21 02:00:24 +03:00
xezrunner 42c4d8353a Fix control.sopp.simm flipping sign in CFG label generation
This used to cause a fatal crash that would prevent Amplitude [CUSA02480] from booting beyond initialization.

A conditional true label would get an address starting with 0xffff...., which wasn't realistic with the given shader.

The multiplication by 4 causes the value to have its MSB set due to the smaller type.
2024-08-20 22:48:28 +02:00
Lizardy 63938ba8dd
shader_recompiler: BUFFER_ATOMIC & DS_* Opcodes (#428)
* BUFFER_ATOMIC | DS_MINMAX_U32

- Emission of BufferAtomicU32
- Addition of Buffer opcodes to IR
- Translator for BUFFER_ATOMIC Opcode
- Translators for DS_MAXMIN_U32 Opcodes

* Clang Format & UNREACHABLE_MSG

* clang

* no crash on compile

* clang

* Shared Atomics

* reuse

* rm vscode

* resolve

* opcodes

* side effects

* attempt fix shader comp

* failed attempt to fix

* clang

* do correct vdata set (still fails)

* clang

* fixed BUFFER_ATOMIC_ADD, DS_ADD_U32 fails

* data share should work

* clang

* resource tracking for buffer atomic

* clang

* distinguish RTN opcodes

* clean IsBufferInstruction

---------

Co-authored-by: microsoftv <6063922+microsoftv@users.noreply.github.com>
2024-08-17 22:06:06 +03:00
Dzmitry Dubrova dcb057dd7f
misc changes, part ?/? (#441)
* gui: add option to boot a game by choosing elf file

* core: some small implementations

* fs: implement open func

* add some validations

* spirv: add image format

* video_core: add eR16Uint to formats
2024-08-16 20:16:15 +03:00
TheTurtle 1d1c88ad31
control_flow_graph: Initial divergence handling (#434)
* control_flow_graph: Initial divergence handling

* cfg: Handle additional case

* spirv: Handle tgid enable bits

* clang format

* spirv: Use proper format

* translator: Add more instructions
2024-08-16 20:05:37 +03:00