Commit graph

239 commits

Author SHA1 Message Date
Herman Semenov c1fb5d5bca
core,shader_recompiler: added const ref filesystem::path and removed if type size less 16 (#446) 2024-08-16 11:36:05 +03:00
psucien 9adc638220
shader_recompiler: basic implementation of BUFFER_STORE_FORMAT_ (#431)
* shader_recompiler: basic implementation of buffer store w\ fmt conversion

* added `Format16` dfmt
2024-08-15 00:15:07 +02:00
Dzmitry Dubrova 6f4e1a47b9
core: misc changes (#430)
* core: misc changes

* video_core: add some formats for detiling

* clang format
2024-08-14 20:37:05 +02:00
TheTurtle d332a5e611
spirv: Simplify shared memory handling (#427)
* spirv: Simplify shared memory handling

* spirv: Ignore clip plane

* spirv: Fix image offsets

* ir_pass: Implement shared memory lowering pass

* NVIDIA doesn't like using shared mem in fragment shader and softlocks driver

* spirv: Add log for ignoring pos1
2024-08-14 19:01:17 +03:00
TheTurtle d8b9d82ffa
video_core: Various fixes (#423)
* video_core: Various fixes

* clang format
2024-08-13 20:05:10 +03:00
TheTurtle 1fb0da9b89
video_core: Crucial buffer cache fixes + proper GPU clears (#414)
* translator: Use templates for stronger type guarantees

* spirv: Define buffer offsets upfront

* Saves a lot of shader instructions

* buffer_cache: Use dynamic vertex input when available

* Fixes issues when games like dark souls rebind vertex buffers with different stride

* externals: Update boost

* spirv: Use runtime array for ssbos

* ssbos can be large and typically their size will vary, especially in generic copy/clear cs shaders

* fs: Lock when doing case insensitive search

* Dark Souls does fs lookups from different threads

* texture_cache: More precise invalidation from compute

* Fixes unrelated render targets being cleared

* texture_cache: Use hashes for protect gpu modified images from reupload

* translator: Treat V_CNDMASK as float

* Sometimes it can have input modifiers. Worst this will cause is some extra calls to uintBitsToFloat and opposite. But most often this is used as float anyway

* translator: Small optimization for V_SAD_U32

* Fix review

* clang format
2024-08-13 09:21:48 +03:00
Vinicius Rangel dfcfd62d4f
spirv: fix image sample lod/clamp/offset translation (#402)
* spirv: fix image sample lod/clamp translation

* spirv: fix image sample offsets

* fix ImageSample opcodes & offset emission
2024-08-13 09:12:38 +03:00
psucien 3d0fdf11f0
Build stabilization (#413)
* shader_recompiler: fix for float convert and debug asserts

* libraries: kernel: correct return code on invalid semaphore

* amdgpu: additional case for cb extents retrieval heuristic

* removed redundant check in assert

* amdgpu: fix for linear tiling mode detection fin color buffers

* texture_cache: fix for unexpected scheduler flushes by detiler

* renderer_vulkan: missing depth barrier

* texture_cache: missed slices in rt view; + detiler format
2024-08-12 17:23:01 +03:00
IndecisiveTurtle 3fd2abdd5b vk_graphics_pipeline: Fix regression 2024-08-08 17:01:03 +03:00
TheTurtle 381ba8c7a5
video_core: Implement guest buffer manager (#373)
* video_core: Introduce buffer cache

* video_core: Use multi level page table for caches

* renderer_vulkan: Remove unused stream buffer

* fix build

* oops forgot optimize off
2024-08-08 15:02:10 +03:00
TheTurtle 159be2c7f4
video_core: Minor fixes (#366)
* data_share: Fix DS instruction

* vk_graphics_pipeline: Fix unnecessary invalidate

* spirv: Remove subgroup id

* vector_alu: Simplify mbcnt pattern

* shader_recompiler: More instructions

* clang format

* kernel: Fix cond memory leak and reduce spam

* liverpool: Print error on exception

* build fix
2024-08-05 13:45:28 +03:00
TheTurtle a7c9bfa5c5
shader_recompiler: Small instruction parsing refactor/bugfixes (#340)
* translator: Implemtn f32 to f16 convert

* shader_recompiler: Add bit instructions

* shader_recompiler: More data share instructions

* shader_recompiler: Remove exec contexts, fix S_MOV_B64

* shader_recompiler: Split instruction parsing into categories

* shader_recompiler: Better BFS search

* shader_recompiler: Constant propagation pass for cmp_class_f32

* shader_recompiler: Partial readfirstlane implementation

* shader_recompiler: Stub readlane/writelane only for non-compute

* hack: Fix swizzle on RDR

* Will properly fix this when merging this

* clang format

* address_space: Bump user area size to full

* shader_recompiler: V_INTERP_MOV_F32

* Should work the same as spirv will emit flat decoration on demand

* kernel: Add MAP_OP_MAP_FLEXIBLE

* image_view: Attempt to apply storage swizzle on format

* vk_scheduler: Barrier attachments on renderpass end

* clang format

* liverpool: cs state backup

* shader_recompiler: More instructions and formats

* vector_alu: Proper V_MBCNT_U32_B32

* shader_recompiler: Port some dark souls things

* file_system: Implement sceKernelRename

* more formats

* clang format

* resource_tracking_pass: Back to assert

* translate: Tracedata

* kernel: Remove tracy lock

* Solves random crashes in Dark Souls

* code: Review comments
2024-07-30 23:32:40 +02:00
DanielSvoboda fb145342ce
log improvement ThrowInvalidType (#330)
* log improvement ThrowInvalidType

* log improvement ThrowInvalidType
2024-07-28 18:42:54 +03:00
Vinicius Rangel 680192a0c4
64 bits OP, impl V_ADDC_U32 & V_MAD_U64_U32 (#310)
* impl V_ADDC_U32 & V_MAD_U64_U32

* shader recompiler: add 64 bits version to get register / GetSrc

* fix V_ADDC_U32 carry

* shader recompiler: removed automatic conversion to force_flt in GetSRc

* shader recompiler: auto cast between u32 and u64 during ssa pass

* shader recompiler: fix SetVectorReg64 & standardize switches-case

* shader translate: fix overflow detection in V_ADD_I32

use vcc lo instead of vcc thread bit

* shader recompiler: more 64-bit work

- removed bit_size parameter from Get[Scalar/Vector]Register
- add BitwiseOr64
- add SetDst64 as a replacement for SetScalarReg64 & SetVectorReg64
- add GetSrc64 for 64-bit value

* shader recompiler: add V_MAD_U64_U32 vcc output

- add V_MAD_U64_U32 vcc output
- ILessThan for 64-bits

* shader recompiler: removed unnecessary changes & missing consts

* shader_recompiler: Add s64 type in constant propagation
2024-07-27 17:23:59 +03:00
DanielSvoboda b2ba84aa11
BUFFER_STORE_DWORDX2 2024-07-26 00:25:29 -03:00
TheTurtle a2cd1669b6
memory: Cleanups and refactors (#324)
* memory: Various fixes

* Added (Partial) sceKernelBatchMap/sceKernelBatchMap2

* memory: Rename and implement batch unmap

* memory: Remove uneeded assert

* memory: Commonize free search routine

* memory: Contains check is inclusive

* memory: Address some alignment issues

* clang format

---------

Co-authored-by: raziel1000 <ckraziel@gmail.com>
2024-07-25 23:01:12 +03:00
squidbus 6a6d5bad42 Fix one-off bug with user data registers. 2024-07-21 22:36:12 +03:00
squidbus 66fa29059c Add initial macOS support. 2024-07-21 22:36:12 +03:00
psucien 64459f1a76
Surface management rework (1/3) (#307)
* amdgpu: proper CB and DB sizes calculation; minor refactoring

* texture_cache: separate file for image_info

* texture_cache: image guest address moved into image info

* texture_cache: surface size calculation

* shader_recompiler: fixed sin/cos

Thanks to red_pring and gandalfthewhite0173

* initial preparations for subresources upload

* review comments
2024-07-20 12:51:21 +03:00
TheTurtle bfe3322977
spirv: Address some regressions in buffer loads (#304)
* spirv: Use correct index

* spirv: Fix indices during buffer load

* clang-format fix

* spirv: Index can be const

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-07-19 19:36:07 +03:00
Vladislav Mikhalin d0d7ef06e8
Fixed buffer_store_* regression (#302) 2024-07-18 21:04:12 +03:00
georgemoralis 439c0be9a6 clang format fix 2024-07-17 17:57:54 +03:00
IndecisiveTurtle cd009cfec6 shader_recompiler: Normal gathers 2024-07-17 16:49:45 +03:00
Vladislav Mikhalin f9e96793cc
Implemented load_buffer_format_* conversions (#295)
* Implemented load_buffer_format_* conversions

* clang-format insists on ugly things
2024-07-16 15:03:07 +03:00
georgemoralis 0de914995f
Merge pull request #293 from shadps4-emu/misc-fixes3
Various linux fixes
2024-07-15 15:25:20 +03:00
georgemoralis ba0be91c73 clang format fix 2024-07-15 14:18:28 +03:00
IndecisiveTurtle 58d1cbd9b7 ssa_rewrite_pass: Correct phi node type for thread bitmask 2024-07-15 13:34:34 +03:00
georgemoralis c49afb4c17
Merge pull request #287 from polybiusproxy/dev
gnmdriver: Implement shader functions
2024-07-15 07:47:33 +03:00
IndecisiveTurtle ce6a01bd41 clang format 2024-07-15 03:47:10 +03:00
psucien ed37fb32a7 review comments applied 2024-07-14 23:25:41 +02:00
georgemoralis b4df90d8e4
Merge pull request #292 from shadps4-emu/games/00144
Missing graphics features for flOw & Flower
2024-07-14 23:07:46 +03:00
psucien f041276b04 recompiler: added support for discard on export with masked EXEC 2024-07-13 14:57:01 +02:00
Daniel R 83c8204d23
shader_recompiler/frontend: Implement opcodes (#289)
`S_ASHR_I32` and `BUFFER_LOAD_DWORD`.
2024-07-13 12:37:25 +03:00
psucien 1b94f07a6a recompiler: proper VS inputs initialization 2024-07-13 01:00:24 +02:00
Vladislav Mikhalin 262bf3d337 Fixed an issue with number of components of shader attributes 2024-07-11 16:10:23 +03:00
Vinicius Rangel 94d1a6b0b9
impl V_CMP_CLASS_F32 common filter masks (#276) 2024-07-10 02:24:01 +03:00
DanielSvoboda 63b0465a33
add V_MAD_U32_U24 (#262)
* V_MAD_U32_U24

* adjust V_MAD_I32_I24 for bit extraction

* optional bit extraction parameter

* Update vector_alu.cpp

* clang-format

* Update src/shader_recompiler/frontend/translate/vector_alu.cpp

Co-authored-by: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com>

* Update vector_alu.cpp

* Update translate.h

---------

Co-authored-by: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com>
2024-07-09 01:35:01 +03:00
Stolas 2620919f0b
Added Legacy Min/Max ops (#266)
* Forwarding V_MAX_LEGACY_F32 to V_MAX3_F32. Fixes Translation error in Geometry Wars 3.

* Forwarded to correct op

* Implemented Legacy Max/Min using NMax/NMin

* Added extra argument to Min/Max op codes

* Removed extra translator functions, replaced with bool

* Formatting
2024-07-08 12:24:12 +03:00
psucien 6dbb842bec renderer: a bit more formats to support 2024-07-07 14:34:36 +02:00
psucien 19c85c78cf recompiler: switch instance data to storage buffers 2024-07-07 13:08:39 +02:00
psucien bf4bf4ccb2 recompiler: fix for gather4 components return 2024-07-07 13:00:52 +02:00
psucien cfbe8b9e6d renderer: added support for instance step rates 2024-07-06 18:03:43 +02:00
TheTurtle 38080b60af
shader_recompiler: Check usage before enabling capabilities (#245)
* vk_instance: Better feature check

* shader_recompiler: Make most features optional

* vk_instance: Bump extension vector size

* resource_tracking_pass: Perform BFS for sharp tracking

* The Witness triggered this
2024-07-06 02:42:16 +03:00
psucien dd97b517f7
Recompiler: sampler patching (#236)
* recompiler: restored bfs in image instruction producers search

* recompiler: added pattern check for s# anisotropy modification

* added check if s# comes from constant load (e.g. EUD)
2024-07-05 00:15:57 +03:00
TheTurtle 6ceab6dfac
shader_recompiler: Implement most integer image atomics, workgroup barriers and shared memory load/store (#231)
* shader_recompiler: Add LDEXP

* shader_recompiler: Add most image integer atomic ops

* shader_recompiler: Implement shared memory load/store

* shader_recompiler: More image atomics

* externals: Update sirit

* clang format

* cmake: Add missing files

* shader_recompiler: Fix some atomic bugs

* shader_recompiler: Vs outputs

* shader_recompiler: Shared mem has side-effects, fix format component order

* shader_recompiler: Inline constant buffer impl

* video_core: Fix regressions

* Work

* Fixup a few things
2024-07-05 00:15:44 +03:00
georgemoralis afba6dbd66 clang format fix 2024-07-01 23:48:30 +03:00
IndecisiveTurtle a603bc7d88 shader_recompiler: More instructions 2024-07-01 22:42:45 +03:00
IndecisiveTurtle 7d4f0da40e video_core: Fix some regressions 2024-07-01 18:26:22 +03:00
IndecisiveTurtle 20e83b4d53 clang format 2024-07-01 13:56:14 +03:00
IndecisiveTurtle 6774216038 shader_recompiler: Apply buffer swizzle on vertex attribs 2024-07-01 13:56:14 +03:00
IndecisiveTurtle b4d24d8737 renderer_vulkan: Prefer depth stencil read-only layout when possible
* Persona reads a depth attachment while it is being attached with writes disabled. Now this works without spamming vk validation errors
2024-07-01 13:56:14 +03:00
IndecisiveTurtle 22b930ba5e video_core: Track renderpass scopes properly 2024-07-01 13:56:14 +03:00
IndecisiveTurtle ad10020836 video_core: Fix a few problems 2024-07-01 13:56:14 +03:00
IndecisiveTurtle 5da79d4798 spirv: Add fragdepth and implement image query 2024-07-01 13:56:14 +03:00
psucien cc945fb92e shader_recompiler: a simple bfs in image arg producer search 2024-06-30 01:21:39 +03:00
psucien 2cbbcbd371
Metadata support (#223)
* texture_cache: more image usage flags

* texture_cache: metadata registration

* renderer_vulkan: initial CMask support

* renderer_vulkan: skip redundant FCE and FMask decompression passes

* renderer_vulkan: redundant VO surface registration removed

* renderer_vulkan: initial HTile support

* renderer_vulkan: added support for MSAA attachments

* renderer_vulkan: skip unnecessary metadata updates
2024-06-29 16:49:59 +03:00
georgemoralis 0ada442cbc
Stabilization8 (#218)
* disable configured flexible memory size (caused issues in some games)

* fixed case S_OR_B64 for blazing chrome

* submodules updates and fixes for latest SDL

* stubbed _sigprocmask (not handled and spams too much)

* added ReplaceOp case in Stencilop

* dummy ajm module added
2024-06-27 16:37:17 +03:00
IndecisiveTurtle c8ed338d5a kernel: Const correctness 2024-06-26 18:24:06 +03:00
IndecisiveTurtle c081663aac translator: Merge ANDN2 with AND and impl ORN2 2024-06-26 18:16:01 +03:00
IndecisiveTurtle 4846704832 shader_recompiler: More instructions and fix for swords of ditto 2024-06-26 18:03:09 +03:00
psucien cb6b21de1f
Initial instancing and asynchronous compute queues (#207)
* gnm_driver: added `sceGnmRegisterOwner` and `sceGnmRegisterResource`

* video_out: `sceVideoOutGetDeviceCapabilityInfo` for sdk runtime

* gnm_driver: correct vqid index range

* amdgpu: indirect buffer, release mem and some additional irq modes

* amdgpu: added ASC commands processor

* shader_recompiler: added support for fetch instance id

* amdgpu: classic bitfields for T# representation (debugging experience)

* renderer_vulkan: skip zero sized VBs from binding

* texture_cache: image upload logic moved into `Image` object

* gnm_driver: `sceGnmDingDong` implementation

* texture_cache: `Image` usage flags moved; correct VO buffer pitch
2024-06-22 19:50:20 +03:00
georgemoralis 32225f4a8b more clang fix 2024-06-22 18:15:42 +03:00
IndecisiveTurtle 73d60b7e8d linker: Set rela bits for all symbol types 2024-06-22 18:09:04 +03:00
IndecisiveTurtle 741427040f shader_recompiler: Even more instructions 2024-06-22 18:09:04 +03:00
IndecisiveTurtle 8850c2f4be shader_recompiler: Add more instructions 2024-06-22 18:09:03 +03:00
psucien 5595da0a24 final touch: assert instead of log crit to crash earlier 2024-06-17 00:42:26 +02:00
psucien 0c32ea242b shader_recompiler: list all missing instructions during translation pass 2024-06-16 23:45:39 +02:00
psucien 396812bab6 shader_recompiler: added V_TRUNC VOP1/3 (496) 2024-06-16 23:39:45 +02:00
psucien d3ab612bdc shader_recompiler: pretty print for missing shader instructions 2024-06-16 23:11:36 +02:00
psucien d054c3e0ad shader_recompiler: added V_MAX VOP2 (431, 433) 2024-06-16 21:34:23 +02:00
psucien be67fdc9c9 shader_recompiler: correct format for SSBO store op 2024-06-16 21:21:19 +02:00
psucien 54f8616d6a shader_recompiler: added MUL_HI VOP2 (896) 2024-06-16 20:39:53 +02:00
psucien 1fc86a6c9d shader_recompiler: added SOPK MOVK (45) 2024-06-16 20:26:24 +02:00
TheTurtle c5d1d579b1
core: Many things (#194)
* video_core: Add a few missed things

* libkernel: More proper memory mapped files

* memory: Fix tessellation buffer mapping

* Cuphead work

* sceKernelPollSema fix

* clang format

* fixed ngs2 lle loading and rtc lib

* draft pthreads keys implementation

* fixed return codes

* return error code if sceKernelLoadStartModule module is invalid

* re-enabled system modules and disable debug in libs.h

* Improve linux support

* fix windows build

* kernel: Rework keys

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-06-15 14:36:07 +03:00
psucien cb2cf7d93c recompiler: trivial missing ops (VALU OR and SALU LE, GE) added 2024-06-10 23:49:23 +02:00
TheTurtle 7b1a317b09
video_core: Preliminary storage image support and more (#188)
* vk_rasterizer: Clear depth buffer when DB_RENDER_CONTROL says so

* video_core: Preliminary storage image support, more opcodes

* renderer_vulkan: a fix for vertex buffers merging

* renderer_vulkan: a heuristic for blend override when alpha out is masked

---------

Co-authored-by: psucien <bad_cast@protonmail.com>
2024-06-10 22:35:14 +03:00
TheTurtle 998d046210
video_core: Add depth buffer support and fix some bugs (#172)
* memory: Avoid crash when alignment is zero

* Also remove unused file

* shader_recompiler: Add more instructions

* Also fix some minor issues with a few existing instructions

* control_flow: Don't emit discard for null exports

* renderer_vulkan: Add depth buffer support

* liverpool: Fix wrong color buffer number type and viewport zscale

* Also add some more formats
2024-06-07 16:26:43 +03:00
raphaelthegreat 5aa3a4d4a0 shader: Fix block processing order in dead code elimination pass 2024-06-06 02:46:36 +03:00
raphaelthegreat ae7e6dafd5 shader_recompiler: Add more instructions and fix a few thinhs 2024-06-05 22:22:34 +03:00
raphaelthegreat 02a50265f8 shader_recompiler: Better branch detection + more opcodes 2024-06-02 03:05:40 +03:00
raphaelthegreat dd91456b48 video_core: Moar shader instruction 2024-05-30 18:17:54 +03:00
psucien 0212e68752 shader_recompiler: redundant IR opcode removed 2024-05-30 11:50:42 +02:00
psucien 3741f013a3 shader_recompiler: added NOP and RSQ instructions 2024-05-30 09:43:49 +02:00
raphaelthegreat 58de7ff55a video_core: Implement basic compute shaders and more instructions 2024-05-30 01:39:24 +03:00
raphaelthegreat 4d728e943d video_core: Address some feedback 2024-05-27 22:13:55 +03:00
raphaelthegreat d59b102b6f video_core: Add image support 2024-05-27 18:25:45 +03:00
TheTurtle 8dfa5782b2
video_core: Add constant buffer support (#147) 2024-05-26 15:51:35 +03:00
TheTurtle 3c90b8ac00
video_core: Bringup some basic functionality (#145)
* video_core: Remove hack in rasterizer

* The hack was to skip the first draw as the display buffer had not been created yet and the texture cache couldn't create one itself. With this patch it now can, using the color buffer parameters from registers

* shader_recompiler: Implement attribute loads/stores

* video_core: Add basic vertex, index buffer handling and pipeline caching

* externals: Make xxhash lowercase
2024-05-25 15:33:15 +03:00
TheTurtle 8730968385
video: Import new shader recompiler + display a triangle (#142) 2024-05-22 01:35:12 +03:00