Vinicius Rangel
cf2e617f08
Devtools - Inspect regs/User data/Shader disassembly ( #1358 )
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* devtools: pm4 - show markers
* SaveDataDialogLib: fix compile with mingw
* devtools: pm4 - show program state
* devtools: pm4 - show program disassembly
* devtools: pm4 - show frame regs
* devtools: pm4 - show color buffer info as popup
add ux improvements for open new windows with shift+click
better window titles
* imgui: skip all textures to avoid hanging with crash diagnostic enabled
not sure why this happens :c
* devtools: pm4 - show reg depth buffer
2024-10-13 15:02:22 +03:00
Vladislav Mikhalin
8776eba8c8
Added adaptive mutex initializer handling ( #1353 )
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2024-10-13 12:22:14 +03:00
RDN000
1cc4ab7e88
Update sq translation ( #1351 )
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* Update sq translation
* Update sq translation
2024-10-13 11:36:52 +03:00
Lander Gallastegi
d3491bfced
hotfix: correctly check for valid priority ( #1359 )
2024-10-13 11:35:05 +03:00
Pavel
1e16fe5349
clarification of PC Requirements ( #1357 )
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2024-10-12 21:33:45 +03:00
ElBread3
97b5289f15
use addGameInstallDir here ( #1354 )
2024-10-12 17:53:47 +03:00
Daniel R.
7c00ac637a
core: Fix mmap being unable to map GPU memory
2024-10-12 16:35:12 +02:00
Lander Gallastegi
b412cb4cca
Linux unlink implementation ( #1347 )
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2024-10-11 21:45:26 +03:00
Vladislav Mikhalin
87a76af86f
AvPlayer: Patch all guest calls ( #1346 )
2024-10-11 21:44:29 +03:00
adjonesey
cd085ea2de
Use GetSystemTimePreciseAsFileTime to fix fps timing issues ( #1344 )
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-ws
2024-10-11 17:52:48 +03:00
Daniel R.
169b641bd1
hotfix: map rasterizer memory on pool commit
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2024-10-11 10:48:32 +02:00
georgemoralis
dbdbb40c0b
Network libs fixes , stubs and more ( #1324 )
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* some rework on netctl calls
* added libs stubs using from RE6
* added ORBIS_NET_CTL_INFO_IP_ADDRESS case in sceNetCtlGetInfo
* added sceNetInetPton
* some dummy functions and change some functions to debug level
* clang format fix
* fix for sceNetInetPton
* posix OS fix?
* linux + macOS fixes?
* fix?
* sceSharePlayGetCurrentConnectionInfo
2024-10-11 10:37:36 +03:00
KrisCris
dc99d3ebfc
Slightly refactor the game install dirs code ( #1329 )
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* fix: game dir dupes on each launch
* fix copy around settings_addon_install_dir vector
* do not show the path if it is not added
* remove installDir from config file
* format
* moved migration code to save, and added notice
* move ui->removeFolderButton->setEnabled to LoadValuesFromConfig
* avoid checking duplicates for gameDirs loaded from config
* use else condition to switch to the installDirs
2024-10-11 09:27:28 +03:00
Alexandre Bouvier
04ad430115
cmake: add install rules ( #1341 )
2024-10-11 09:26:30 +03:00
Lander Gallastegi
66f1bb937f
ime_dialog: Initial implementation ( #1267 )
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* Add C string types
* Prepare existing enums
* Added missing enums
* Types update
* State base
* Compile Ime Dialog UI
* UI implementation
* Scoped lock
* Functional implementation
* Link against iconv on macOS
* Fix building on windows
* Better UI
* clang-format
* Some fixes and cleanup
* Enable reserved checks
* clang-format
* Fix default text encoding max size
* clang-format (again)
* Some review changes
* Use std::vector for dynamic strings
* Use CString
* Accept dialog on enter press
* clang-format
* Use ImGUI for encoding/decoding
2024-10-11 04:53:32 +03:00
squidbus
0f91661660
resource_tracking_pass: Make sure immediate offset is accessed as correct type. ( #1339 )
2024-10-10 23:58:01 +03:00
squidbus
2f80d7565d
resource_tracking_pass: Fix type handling of sample offsets. ( #1337 )
2024-10-10 23:30:09 +03:00
squidbus
21eb175aa1
shader_recompiler: Add asserts for get/set register bounds. ( #1336 )
2024-10-10 23:14:50 +03:00
squidbus
dcc4057dd8
shader_recompiler: Set correct operand field for VOP3b sdst. ( #1335 )
2024-10-10 23:04:51 +03:00
squidbus
0df0d0cb66
shader_recompiler: Fix last image sample address parameter. ( #1334 )
2024-10-10 22:51:11 +03:00
squidbus
0a5f46942e
shader_recompiler: Make sure RuntimeInfo is zero initialized. ( #1332 )
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2024-10-10 20:32:13 +03:00
squidbus
09cbccb40b
shader_recompiler: Implement V_SUBB_U32 and V_SUBBREV_U32. ( #1331 )
2024-10-10 19:40:19 +03:00
squidbus
d91ad6174e
shader_recompiler: Move sampling parameter resolution to tracking pass and support more derivative types. ( #1290 )
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* shader_recompiler: Move sampling parameter resolution to tracking pass and support more derivative types.
* shader_recompiler: Only track sampler sharp on sample instructions.
* shader_recompiler: Fix Inst args size.
2024-10-10 19:27:34 +03:00
TheTurtle
fd4893f6ef
hotfix: Don't unconditionally register fiber lib
2024-10-10 19:26:56 +03:00
korenkonder
6e986f8133
video_core: Implement sceGnmInsertPushColorMarker ( #989 )
2024-10-10 18:03:12 +03:00
Quang Ngô
3982ef7188
ci: add missing libs to enable Wayland backend for SDL ( #1184 )
2024-10-10 17:54:32 +03:00
Marcin Mikołajczyk
0e0de5a2a0
Stub return value of sceNpCreateRequest ( #1209 )
2024-10-10 17:54:07 +03:00
robyn-dressler
ab6901ae6a
Using a more standard data directory for linux ( #1227 )
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* Using a more standard data directory for linux
* Fixing format
* Using XDG_DATA_HOME by default
2024-10-10 17:53:18 +03:00
Exhigh
87f8f3a59e
qt_gui: Organize settings page ( #1316 )
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* Wire up translations and descriptions for the cursor settings.
* Move controller settings to input tab and rename it to controller (to inline it with how other settings are shown).
* Fixed unnecessary double initialization of the back button setting.
* Organize statements and functions w/ respect to their tabs and some minor QOL changes for the settings UI in general.
2024-10-10 17:52:39 +03:00
ElBread3
299a29e243
Fix Multiple Install Folders ( #1328 )
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* attempt to fix pr
* clang format
2024-10-10 17:52:20 +03:00
Daniel R.
0a12ba4120
core/libraries: Initial fiber implementation ( #1255 )
2024-10-10 17:51:23 +03:00
TheTurtle
100036aecf
spirv: Flush denormals if possible ( #1302 )
2024-10-10 17:47:39 +03:00
ElBread3
56e8ed7833
Multiple Install Folders ( #1308 )
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* multiple install folders implimentation
* clang format
* paths setting tab
* clang format
2024-10-10 10:28:59 +03:00
psucien
c9f894c45a
hot-fix: catch device loss on presentation (prevents deadlock in waiting)
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2024-10-09 20:44:38 +02:00
Daniel R.
873fbc469b
Fix spacing
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2024-10-09 16:52:56 +02:00
baggins183
ddb0928f10
update boost submodule. Add boost includes in subproject instead of externals/CMakeLists.txt ( #1307 )
2024-10-09 13:46:04 +03:00
DanielSvoboda
d4eae28ce2
Play Time ( #1305 )
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* Play Time
* SDL
* QT
* Sort / Formatting
* Timer 1 minute
* remove the seconds
removes the seconds from the screen, but in the play_time.txt file it continues to record the seconds for better accuracy, and the screen is cleaner
* fixes the invisible 0
* SDL . . .
* Fix Timer
2024-10-09 13:30:51 +03:00
voguelike
6fe26173dc
sophisticated fix for amd gpu + reshade instead of workaround ( #1282 )
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2024-10-09 09:28:25 +03:00
Alexandre Bouvier
7d4f1ce5f9
fix some warnings ( #1306 )
2024-10-09 09:28:09 +03:00
Alexandre Bouvier
e45eb0da9a
discord-rpc: fix tracked commit ( #1294 )
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2024-10-08 19:37:20 +03:00
georgemoralis
53b7c5cc77
Update discord_rpc_handler.cpp
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Add new app ID
2024-10-08 19:03:37 +03:00
RDN000
4fa55b7aa2
Update sq translation ( #1276 )
2024-10-08 18:58:57 +03:00
delledev
3e7137cc6b
added discord rpc ( #1178 )
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* added discord rpc
* linting issues
* Revert "linting issues"
This reverts commit 55f4e39506
.
* fix clang-format issues
* removed wrong rpc submodule
* added correct rpc submodule
* Moved cmake instructions to correct files.
* added minor suggestions from pr
* Added an option to enable/disable RPC, added rpc to emulator.cpp making it work on nonqt builds
* typo & minor stuff
* Changed getInstance implementation with Singleton class.
* Update discord_rpc_handler.cpp
discord id
* fixed ci clangformat errors
---------
Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-10-08 18:14:37 +03:00
Stephen Miller
aba803bd04
IMAGE_GATHER4_C_LZ_O ( #1274 )
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Used by Crash Team Racing Nitro Fueled.
2024-10-08 10:35:07 +03:00
squidbus
20915eb5b8
core: Add support for Neo mode memory size. ( #1196 )
2024-10-08 10:29:05 +03:00
Exhigh
f139762c64
imgui/renderer: Hide Cursor on Idle Implementation ( #1266 )
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Implement hide cursor on idle w/ idle timeout duration (configurable via GUI). While at it add always and never to hide the cursor options as well.
* Revert commit #1211 as to not interfere with the cursor states.
* Make hide cursor on idle as the default setting w/ timeout duration of 5 seconds to hide.
* Add an input tab in the settings page to add the hide cursor setting, with hiding the idle timeout box with respect to the cursor hide option.
Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-10-08 09:47:42 +03:00
Vinicius Rangel
96344873d6
SaveDataLib: use param.sfo to store max_blocks instead of txt ( #1287 )
2024-10-08 09:16:06 +03:00
DanielSvoboda
01fb320f4e
Fixes encoding in update text ( #1283 )
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* Fixes encoding in update text
* +
2024-10-08 09:15:50 +03:00
fireph
ce53c41205
Add support to click touchpad using back button on non PS4/5 controllers ( #1258 )
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* Working touchpad support
Tested on PS5 controller plugged in via USB.
* fix lint
* Add support to click touchpad using back button on other controllers
Takes the back button and allows the user to change the behavior of how it clicks the touchpad. The current options are left, right, center, and none.
* add description text
* make more generic so translations can be supported in combobox
* fix lint
* linter again
* support back button to touchpad for spacebar as well
* linter at it again
2024-10-08 09:15:30 +03:00
¥IGA
7389cf3e89
PM4 old removed + fixes ( #1259 )
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2024-10-07 15:29:07 +02:00