Daniel R.
29183354cc
libraries/videodec: Fix build errors with av_err2str
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2024-11-02 19:11:57 +01:00
squidbus
0b015daff7
netctl: Add null check for gethostbyname output. ( #1468 )
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2024-11-01 14:29:24 +02:00
Daniel R.
b7fe08519f
core/gnmdriver: Proper interrupt registering ( #1218 )
2024-10-31 17:53:03 +02:00
psucien
c59f6fd5c3
hot-fix: reduced log spam from get sdk version
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2024-10-27 00:33:44 +02:00
Daniel R.
9d6eee6acf
core/libraries: Videodec2 implementation ( #1241 )
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2024-10-24 18:39:31 +02:00
Daniel R.
6e00121eb5
core/libraries: IME implementation ( #1436 )
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* core/libraries: IME implementation
* Update ime_common.h
---------
Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-10-23 20:05:46 +03:00
kalaposfos13
406041b7ad
FPS counter now appears at the top left corner every time ( #1426 )
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2024-10-21 18:26:32 +03:00
TheTurtle
87f8fea4de
renderer_vulkan: Commize and adjust buffer bindings ( #1412 )
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* shader_recompiler: Implement finite cmp class
* shader_recompiler: Implement more opcodes
* renderer_vulkan: Commonize buffer binding
* liverpool: More dma data impl
* fix
* copy_shader: Handle additional instructions from Knack
* translator: Add V_CMPX_GE_I32
2024-10-19 15:30:58 +03:00
Quang Ngô
a13d1d1ab1
core/fs: fix file path (again) ( #1408 )
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Third time's the charm.
2024-10-18 18:56:15 +03:00
Quang Ngô
24bce59f70
core/fs: fix file path on Windows ( #1404 )
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Revert part of commit ddc35639a8
.
2024-10-18 11:40:27 +03:00
Herman Semenoff
96ea686eb6
Fixed return strict const iterator, replace to range-based loop C++17 and code refactor ( #548 )
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Signed-off-by: Herman Semenov <GermanAizek@yandex.ru>
Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-10-18 11:06:11 +03:00
Quang Ngô
ddc35639a8
core/fs: fix file path when using separated update folder for *nix ( #1403 )
2024-10-18 07:51:51 +03:00
ElBread3
88c37048ac
Load Eboot/Modules from Separate Update Folder ( #1397 )
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* load eboot from separate update folder
* clarify
---------
Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-10-17 11:49:29 +03:00
georgemoralis
70430313e3
hot fix: fixed sceNpGetOnlineId function
2024-10-16 19:19:10 +03:00
Vinicius Rangel
25de4d6b65
Devtools improvements I ( #1392 )
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* devtools: fix showing entire depth instead of bits
* devtools: show button for stage instead of menu bar
- fix batch view dockspace not rendering when window collapsed
* devtools: removed useless "Batch" collapse & don't collapse last batch
* devtools: refactor DrawRow to templating
* devtools: reg popup size adjusted to the content
* devtools: better window names
* devtools: regview layout compacted
* devtools: option to show collapsed frame dump
keep most popups open when selection changes
best popup windows positioning
* devtools: show compute shader regs
* devtools: tips popup
2024-10-16 13:12:46 +03:00
Stephen Miller
170db22d9c
Improve sceSystemServiceReceiveEvent stub ( #992 )
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2024-10-15 21:55:03 +02:00
Vladislav Mikhalin
437ebc1e02
AvPlayer: Do not align w/h to 16 with vdec2 ( #1388 )
2024-10-15 22:31:11 +03:00
ElBread3
6fc7b3993d
Minor Fixes for Separate Update Folder ( #1387 )
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* description + string fixes
* fix use condition
* clang format
* updates now fully extract to game update folder
* don't guarantee the overwrite game condition
2024-10-15 22:29:27 +03:00
ElBread3
a588bc5da8
Separate Updates from Game Folder ( #1026 )
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* separate updates implementation
* clang format
clang format
clang format
clang format
clang hates me
work please
* hotfix: check for sfo file instead of the folder
* tiny change
* refactor
* forgot to change this over
* add review changes
* use operator
2024-10-15 18:49:42 +03:00
georgemoralis
a3df2448ec
Small Np + trophy fixes ( #1363 )
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* sceNpGetOnlineId returns sign out code
* return -1 if trophy xml not found . Fixes undertale
2024-10-14 15:11:21 +03:00
Vinicius Rangel
cf2e617f08
Devtools - Inspect regs/User data/Shader disassembly ( #1358 )
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* devtools: pm4 - show markers
* SaveDataDialogLib: fix compile with mingw
* devtools: pm4 - show program state
* devtools: pm4 - show program disassembly
* devtools: pm4 - show frame regs
* devtools: pm4 - show color buffer info as popup
add ux improvements for open new windows with shift+click
better window titles
* imgui: skip all textures to avoid hanging with crash diagnostic enabled
not sure why this happens :c
* devtools: pm4 - show reg depth buffer
2024-10-13 15:02:22 +03:00
Vladislav Mikhalin
8776eba8c8
Added adaptive mutex initializer handling ( #1353 )
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2024-10-13 12:22:14 +03:00
Lander Gallastegi
d3491bfced
hotfix: correctly check for valid priority ( #1359 )
2024-10-13 11:35:05 +03:00
Daniel R.
7c00ac637a
core: Fix mmap being unable to map GPU memory
2024-10-12 16:35:12 +02:00
Vladislav Mikhalin
87a76af86f
AvPlayer: Patch all guest calls ( #1346 )
2024-10-11 21:44:29 +03:00
adjonesey
cd085ea2de
Use GetSystemTimePreciseAsFileTime to fix fps timing issues ( #1344 )
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-ws
2024-10-11 17:52:48 +03:00
Daniel R.
169b641bd1
hotfix: map rasterizer memory on pool commit
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2024-10-11 10:48:32 +02:00
georgemoralis
dbdbb40c0b
Network libs fixes , stubs and more ( #1324 )
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* some rework on netctl calls
* added libs stubs using from RE6
* added ORBIS_NET_CTL_INFO_IP_ADDRESS case in sceNetCtlGetInfo
* added sceNetInetPton
* some dummy functions and change some functions to debug level
* clang format fix
* fix for sceNetInetPton
* posix OS fix?
* linux + macOS fixes?
* fix?
* sceSharePlayGetCurrentConnectionInfo
2024-10-11 10:37:36 +03:00
Lander Gallastegi
66f1bb937f
ime_dialog: Initial implementation ( #1267 )
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* Add C string types
* Prepare existing enums
* Added missing enums
* Types update
* State base
* Compile Ime Dialog UI
* UI implementation
* Scoped lock
* Functional implementation
* Link against iconv on macOS
* Fix building on windows
* Better UI
* clang-format
* Some fixes and cleanup
* Enable reserved checks
* clang-format
* Fix default text encoding max size
* clang-format (again)
* Some review changes
* Use std::vector for dynamic strings
* Use CString
* Accept dialog on enter press
* clang-format
* Use ImGUI for encoding/decoding
2024-10-11 04:53:32 +03:00
TheTurtle
fd4893f6ef
hotfix: Don't unconditionally register fiber lib
2024-10-10 19:26:56 +03:00
korenkonder
6e986f8133
video_core: Implement sceGnmInsertPushColorMarker ( #989 )
2024-10-10 18:03:12 +03:00
Marcin Mikołajczyk
0e0de5a2a0
Stub return value of sceNpCreateRequest ( #1209 )
2024-10-10 17:54:07 +03:00
Daniel R.
0a12ba4120
core/libraries: Initial fiber implementation ( #1255 )
2024-10-10 17:51:23 +03:00
squidbus
20915eb5b8
core: Add support for Neo mode memory size. ( #1196 )
2024-10-08 10:29:05 +03:00
Vinicius Rangel
96344873d6
SaveDataLib: use param.sfo to store max_blocks instead of txt ( #1287 )
2024-10-08 09:16:06 +03:00
Dzmitry Dubrova
75c92a7cd1
net: Stub sceNetErrnoLoc ( #1271 )
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2024-10-06 22:34:55 +03:00
fireph
351e4861ca
Working touchpad support ( #1257 )
...
* Working touchpad support
Tested on PS5 controller plugged in via USB.
* fix lint
2024-10-06 13:00:35 +03:00
Vinicius Rangel
49ceff71a2
Devtools fixes1 ( #1228 )
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* imgui: fix nav with dock & fps display disabled by default
* devtools: change basic fps scale
* imgui: scale font with display dpi
2024-10-04 06:44:36 +03:00
Vinicius Rangel
af398e3684
Devtools: PM4 Explorer ( #1094 )
...
* Devtools: Pause system
* Devtools: pm4 viewer
- new menu bar
- refactored video_info layer
- dump & inspect pm4 packets
- removed dumpPM4 config
- renamed System to DebugState
- add docking space
- simple video info constrained to window size
* Devtools: pm4 viewer - add combo to select the queue
* Devtools: pm4 viewer - add hex editor
* Devtools: pm4 viewer - dump current cmd
* add monospaced font to devtools
* Devtools: pm4 viewer - use spec op name
avoid some allocations
2024-10-03 22:43:23 +02:00
georgemoralis
ed24632ceb
Fix some network,npmanager issues ( #1215 )
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* improved np toolkit callbacks
* added ExecuteGuest in callback
* clang format
2024-10-03 14:03:26 +03:00
squidbus
1a34c2a189
core: Fix some missing uses of ExecuteGuest. ( #1214 )
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2024-10-03 08:38:24 +03:00
squidbus
388d717205
audio_core: Fix return value types and shift some error handling to library. ( #1212 )
2024-10-03 07:01:39 +03:00
CrazyBloo
394b7fa671
replace trophy xml error with assert ( #1197 )
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2024-10-02 12:31:55 +03:00
Paris Oplopoios
d20efcb0d2
Some nits and fixes on paths ( #1190 )
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* Some nits and fixes
* More path conversions
* Add some more logging
* Log the path too
2024-10-02 07:18:00 +03:00
Vinicius Rangel
ee1e55d5e1
SaveData: implement sceSaveDataTransferringMount ( #1191 )
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* SaveData: fix icon overriding
* SaveData: implement sceSaveDataTransferringMount
2024-10-02 06:38:18 +03:00
CrazyBloo
61f750bdd9
trp data extracts to game_data/serial instead of folder name ( #1194 )
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* trp data extracts to game_data/serial instead of folder name
* format
2024-10-02 06:37:43 +03:00
CrazyBloo
65f72372f0
trophy icon + platinum fixes ( #1093 )
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* trophy icon + platinum fixes
cleaned up some parts too
* format
* implement turtles review
* use fs native where possible, clang format
* implement vinicius suggestions
* format
* final reviews
* mutex for trophy queue, remove unneeded field
* format
2024-10-01 23:39:43 +03:00
ElBread3
82c7c6aed1
add mappings for kernel versions ( #1171 )
2024-10-01 09:16:15 +03:00
squidbus
7084fc4c41
config: Add option to change DLC install path. ( #1176 )
2024-10-01 07:54:15 +03:00
Paris Oplopoios
cda2317ddb
Fix loading ( #1169 )
2024-09-30 19:05:55 +03:00
ElBread3
603f709784
Added sceKernelRmdir ( #1137 )
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* add sceKernelRmdir
* since result is remove count, probably don't use that
* fixes + posix_rmdir
* fix return value problem
2024-09-30 14:25:25 +03:00
Paris Oplopoios
cbbf3505e7
Fix path bugs & wrap seeks in an if ( #1154 )
...
* Fix path bugs
* Wrap most seeks in an if
2024-09-30 12:42:59 +03:00
Paris Oplopoios
d9f287eaa2
Fix fmt error ( #1150 )
2024-09-29 14:02:46 +02:00
Daniel R.
80bf46da4c
core/memory: Pooled memory implementation ( #1085 )
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2024-09-29 10:28:41 +03:00
Paris Oplopoios
65bd62e98b
Reduce assert to a warning ( #1115 )
2024-09-28 15:44:07 +03:00
squidbus
7476287649
kernel: Quiet sceKernelWaitEventFlag error log on timeout. ( #1120 )
2024-09-28 09:38:42 +02:00
Paris Oplopoios
c73fad6772
Error reporting on failed memory allocation ( #1091 )
...
* Error reporting on failed memory allocation
* Formatting
2024-09-27 01:56:59 +03:00
Paris Oplopoios
6295d6c416
Use fs::path::native whenever possible, avoid unnecessary fs->string conversions in GUI code ( #1064 )
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* Use filesystem::path whenever possible, remove fs::path::string
* My hatred for Windows grows with every passing day
* More Qt stuff
* custom u8string formatter for fmt library
* Use u8string for imgui
* Fix toml errors hopefully
* Fix not printing issue
* Oh and on SDL
* I hate Windows even more today
* fix toml reading utf-8 paths
also small fix for fmt::UTF
* Formatting
* Fix QT path to run games
* Fix path logging in save data
* Fix trophy path handling
* Update game_list_frame.cpp
fixed snd0path
* Update main_window.cpp
fix snd0path
* Update main_window.cpp
* paths finally fixed
* git info in WIP versions title
---------
Co-authored-by: Vinicius Rangel <me@viniciusrangel.dev>
Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-09-26 11:41:59 +03:00
Vinicius Rangel
ddb82a690b
Save lib fixes III ( #1069 )
...
* SaveDataMemory: increase memory if needed
* SaveDataDialog: fix intention to hide save details
2024-09-26 07:56:38 +03:00
oltolm
5a4d5b9f31
use ComPtr in gui_context_menus.h ( #719 )
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* use ComPtr in gui_context_menus.h
* fix pragma diagnostic
* fix compiler warnings
2024-09-25 18:39:04 +03:00
tGecko
1ec8f34a99
Add nullptr check in scePthreadSetprio function ( #1028 )
2024-09-25 12:20:03 +03:00
Vinicius Rangel
cc99f52606
Error dialog implementation ( #1062 )
2024-09-25 06:48:27 +03:00
Daniel R.
19cb4ec05d
clang-format
2024-09-24 21:27:29 +02:00
Daniel R.
3f12fb0c91
core/libraries: implement configurable username
2024-09-24 21:23:18 +02:00
Paris Oplopoios
23bf8bf5e7
Patch insertq
( #635 )
...
* Patch `insertq`
* Don't clobber flags, fix asserts a bit
* Format code
* Fixup some edge cases
* A couple nits
* Remove extraneous space
2024-09-24 17:03:32 +03:00
Vinicius Rangel
1620eea37b
Save data: fix nullptr & concurrent file write ( #1049 )
...
* Save data: fix nullptr & concurrency file write
* Save data memory: fix overriding icon
2024-09-24 06:50:18 +03:00
squidbus
4ba19a02b0
core: Add wrapper for calling into guest code. ( #967 )
2024-09-23 20:30:16 +03:00
Daniel R.
8c8a6ccddd
core/memory: Fix sceKernelMTypeProtect
setting VMA type ( #1037 )
...
* I hate programming and will furiously smash my monitor if I ever see another oversight of this caliber ever again in my goddamn life
* Merge both protect functions together
2024-09-23 18:49:57 +02:00
Paris Oplopoios
5799091044
Patch extrq
( #943 )
...
* Use a singleton for instruction decoding
* Use singleton class
* Patch `EXTRQ`
* Fixup signal context functions
* Update CMakeLists.txt
---------
Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-09-23 19:19:52 +03:00
Vinicius Rangel
5a8e8f5936
Frame graph + Precise 60 fps timing ( #998 )
...
* video info: add frame graph
Toggle advanced info with CTRL+F10.
Also fixed imgui using gamepad for nav in wrong situations
* 60fps!
Implemented a timer that accumulates the time spent sleeping and sleeps for the remaining time.
Also measure entire PresentThread time instead of just the time spent in Flip.
* sceKernelGettimeofday: replace chrono by win32 api. Better performance
bb uses this function too much. Consuming almost 30% of cpu time
2024-09-23 18:43:51 +03:00
Vinicius Rangel
10d29cc007
Save fixes ( #1031 )
...
* Add ElfInfo to track current game info in a singleton
* SaveData compatibility with old firmwares
* sceKernelOpen: fix for write-only mode
* imgui: add font to render non-ascii characters
* save_data: fix Backup Job including old backup in the new backup
* Save backup: fix to avoid filling the queue
Also limiting 1 backup / 10sec
* Save backup: fix search not handling empty pattern
*backup time improv
2024-09-23 14:50:49 +03:00
squidbus
654f85a4b1
core: Reduce some library log spam. ( #1023 )
2024-09-22 14:13:58 +02:00
Vinicius Rangel
581ddfec4d
SaveLib PR related fixes ( #1011 )
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* Safety checks in all SFO readings
* SaveData: log backup error and continue & fix possible concurrent file editing
* SaveData: Fix issue with old firmwares
2024-09-22 08:16:06 +03:00
squidbus
171e475f80
save_data: Fix save data list back button. ( #1003 )
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* save_data: Fix save data list back button.
* common: Add more null checks in CString.
Co-authored-by: Vinicius Rangel <me@viniciusrangel.dev>
---------
Co-authored-by: Vinicius Rangel <me@viniciusrangel.dev>
2024-09-21 10:21:53 +03:00
Daniel R.
c3d5824279
libraries/kernel: add sceKernelMmap
to HLE
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2024-09-20 17:53:18 +02:00
Vinicius Rangel
0f4bcd8c83
Rewrite Save Data & Impl Save Data Dialog ( #824 )
...
* core: Rewrite PSF parser & add encoder
add .sfo hex pattern to /scripts
* core/fs: allow to mount path as read-only
* common: Add CString wrapper to handle native null-terminated strings
* SaveData: rewrite to implement full functionality
* mock value for SYSTEM_VER
* SavaData: backup features
* SavaData: SaveDataMemory features
* imgui Ref-counted textures
- has a background thread to decode textures
* imgui: rework gamepad navigation
* PSF: fixed psf not using enum class for PSFEntryFmt (was a standard old ugly enum)
- Add null check to CString when itself is used in a nullable field
* SaveDataDialog implementation
- Fix Mounting/Unmounting check of SaveInstance
2024-09-20 12:34:19 +03:00
squidbus
048b8aef58
videoout: Make present thread realtime on macOS. ( #990 )
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2024-09-20 01:28:35 +03:00
psucien
7b8f0d2a19
core: file_sys: fix for racing in fs mount
2024-09-19 21:42:19 +02:00
Daniel R.
c0f7de9fde
core: name avplayer threads
2024-09-19 20:19:29 +02:00
georgemoralis
7b8bc90157
MiscFixes11 ( #984 )
...
* fixed an issue in sceSaveDataSetSaveDataMemory , makes chariot CUSA00739 goes ingame
* added branch name into sdl window title
2024-09-19 18:46:07 +03:00
adjonesey
868cffd793
Fix Regression #932 ( #973 )
2024-09-19 07:15:42 +03:00
psucien
2aab7e05ee
libraries: gnmdriver: sceGnmResetVgtControl
added ( #965 )
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2024-09-17 22:10:50 +02:00
psucien
4a0bd876ff
hot-fix: make profiler to show real frame time
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2024-09-17 09:45:10 +02:00
squidbus
28ec489dbe
cpu_patches: Revert to ahead-of-time patching on Linux for now. ( #949 )
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2024-09-17 00:53:41 +03:00
squidbus
da1e4ff5eb
signals: Fix compilation on GCC. ( #934 )
2024-09-16 12:54:47 +03:00
Vladislav Mikhalin
faea291295
Do not wait for audio packets without audio stream ( #939 )
2024-09-16 12:54:20 +03:00
squidbus
75a4df53a5
cpu_patches: Patch just-in-time using signal handlers. ( #852 )
...
* cpu_patches: Patch just-in-time using illegal instruction handler.
* core: Add common signal dispatch system and use for on-demand TCB patches.
* page_manager: Re-add userfaultfd implementation.
2024-09-15 23:48:34 +03:00
TheTurtle
b09b28c7f3
graphics_pipeline: Move some depth configuration to dynamic state ( #931 )
...
* graphics_pipeline: More proper masking
* pipeline_cache: Skip setting depth/stencil fields when test is disabled
* pipeline_cache: More fixes to depth stencil state
* vk_rasterizer: Use dynamic state for depth bounds and bias
* pipeline_cache: Missed depth bias enable
* vk_rasterizer: Add stencil dynamic states
* thread: Reduce spammy log
* Remove some leftover state
* pipeline_cache: Allocate pipelines from pools
* vk_graphics_pipeline: Remove bindings member
Saves about 1KB from each pipeline
2024-09-15 22:42:14 +02:00
TheTurtle
c8d0d5637a
semaphore: Fix semaphore wait list leaking ( #928 )
...
Co-authored-by: Daniel R. <47796739+polybiusproxy@users.noreply.github.com>
2024-09-15 19:08:37 +03:00
Daniel R.
febc1a9e17
core/libraries/save_data: Fix inaccurate behaviour on sceSaveDataSetupSaveDataMemory
( #913 )
2024-09-14 19:00:22 +02:00
CrazyBloo
ab201398b2
Enable patches on cli builds ( #897 )
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* patch support for cli
* fix mac build
* format
2024-09-13 07:44:20 +03:00
Adam Jones
3a888ebb9f
Fix Regression 895
2024-09-13 02:23:55 +01:00
baggins183
bc66fe8fb5
Fix copyGpuBuffers when resize invalidates commands in flight ( #876 )
...
* Fix copyGpuBuffers when resize invalidates commands in flight
* Use _MB macro for size constant
2024-09-12 21:54:54 +02:00
Vladislav Mikhalin
6606da808b
Fixed the return value of sceAvPlayerIsActive
2024-09-12 10:16:03 +03:00
CrazyBloo
5e12303b06
implement more nptrophy functions ( #874 )
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* fix review's from last pr
* save timestamp when trophies are unlocked
* implement GetTrophyInfo()
* use strncpy instead of strcpy_s, should fix actions
* nptrophy: GetGameInfo(), GetGroupInfo()
* various fixes
* format
2024-09-12 06:49:04 +03:00
georgemoralis
0ebae4ca6f
Misc Fixes 10 ( #781 )
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* libSceRazorCpu needed for gravity rush
* libSceCesCs needed for blue reflection
* clang format fix
* set scePadSetVibration to log debug
* initial sceNetCtl module implementation
* improved error codes in file system
* some intial work on netctl callbacks (helps a bit CUSA10135)
* misc
* improved callbacks handling in sceNetCtl
* small fixes
* added libSceRudp.sprx to lle modules
* draft work for npcallbacks
2024-09-11 16:48:16 +03:00
georgemoralis
ccf02d0aed
Revert "sceNetAccept sleep and SDLAudio::AudioOutOutput latency and cpu improvements ( #507 )"
...
This reverts commit d66d129357
.
2024-09-11 12:56:41 +03:00
kh0nsu
d66d129357
sceNetAccept sleep and SDLAudio::AudioOutOutput latency and cpu improvements ( #507 )
...
* Add 5-second sleep on sceNetAccept as this can be called in an infinite loop and would normally block (this isn't ideal for non-blocking sockets but it's all stubs at the moment anyway)
* SDLAudio::AudioOutOutput: protect against invalid handle, support NULL input (wait only), replace fixed 65536 with an amount based on settable latency target (20ms for now)
* Fix whitespace
---------
Co-authored-by: j <j@local>
2024-09-11 08:57:05 +03:00
CrazyBloo
74c2888aaa
support for unlocking trophies ( #854 )
...
* add pugixml
* trophy_viewer: support for trophy unlocking
* nptrophy: UnlockTrophy(), DestroyContext()
* initial imgui popup
* queue to handle multiple trophies at once
* extract trophy info on game start + various fixes
* platinum trophy support + extract trophy data on startup
* format
* nptrophy: GetTrophyUnlockState
* implement vinicius' reviews
2024-09-11 06:50:55 +03:00
TheTurtle
b0bbb16aae
video_core: Add fallback path for pipelines with more than 32 bindings ( #837 )
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* video_core: Small fixes
* renderer_vulkan: Add fallback path for pipelines with more than 32 bindings
* vk_resource_pool: Rewrite desc heap
* work
2024-09-10 20:54:39 +03:00
adjonesey
dcab06ff2b
Fix deadlocks by enabling reuse of exited threads ( #855 )
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Simplify loop
const correctness
Simplify setting is_free
Co-authored-by: Adam Jones <a.c.jones@outlook.com>
2024-09-09 23:13:28 +03:00
Lizardy
6b5cd04893
[libSceAudio3d] Initialize Audio3d Library ( #761 )
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* init libSceAudio3d
* complete header and func params
* clang
* rm incl
* incl stddef
* revert module num
* print params
* correct logs
* clang
---------
Co-authored-by: microsoftv <6063922+microsoftv@users.noreply.github.com>
2024-09-09 22:51:15 +03:00
squidbus
411449cd51
Initial support for compiling on ARM64. ( #788 )
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2024-09-09 13:23:16 +03:00
Vinicius Rangel
a0cf4ce7de
imgui: fix End call when window is collapsed ( #850 )
2024-09-09 07:00:19 +03:00
TheTurtle
e3c2a91477
kernel: Delete cond attr
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May solve memory leaks in games that create/destroy these often
2024-09-09 00:48:00 +03:00
Zack McKevitt
96f7a75f38
Redefined ffmpeg's av_err2str macro to be c++ friendly ( #815 )
...
* Fixed compiler error for av_err2string by redefining in c++ friendly way
* removed link from comment, putting in PR
* fixed formatting
* Minor fix: enable qt gui to find PKG files with lowercase extension .pkg
* Added missing dependencies and instructions for enabling QT for linux builds
2024-09-09 00:30:18 +03:00
Vinicius Rangel
446d8c4ff1
Message Dialog library ( #767 )
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* system/MsgDialog: types & basic text display
* system/MsgDialog: User message dialog
* system/MsgDialog: RAII for MsgDialog ui
* system/MsgDialog: Progress bar dialog
* system/MsgDialog: System message texts
* system/MsgDialog: copy all ui state to local memory
handles when game release memory before close
extracted all UI code to it's own file
use single window instead of creating new one every single dialogOpen
* system/MsgDialog: debug logging
2024-09-08 23:27:50 +03:00
Vinicius Rangel
035cb3eeaa
Dear ImGui Implementation ( #598 )
...
* added imgui as dependency
* imgui renderer/basic input implementation
* imgui: add layers system
Add video info layer to show fps. Press F10 to toggle it.
* imgui: add custom imgui config
* imgui: gamepad capture, stopping propagation
* imgui: changed config & log file path to use portable dir
* videoout: render blank frame when video output is closed
required to render imgui even when game has no video output
- fixed merge compile-error
2024-09-08 22:50:32 +03:00
Daniel R.
fda5689ddb
core/libraries: reduce log pressure ( #829 )
2024-09-07 12:38:00 +03:00
CrazyBloo
649527a235
libSceRtc HLE ( #697 )
...
* SetTick + GetTick, adding functions, checkvalid
* format
* more functions
* format
* implement lizardy's changes
* fix linux build
* various formatting improvements and fixes
* fix sceRtcGetCurrentClockLocalTime,
fixes sceRtcGetCurrentClockLocalTime using lizardy's suggestions.
also implements various formatting improvements and logging changes
* fix mac and linux builds, const for UNIX_EPOCH
* fix ConvertUtcToLocalTime,RtcConvertLocalTimeToUtc
* format rfc2822, format rfc3339
* format
* GetDosTime, GetTime_t, GetWin32FileTime
+various formatting improvements
* sceRtcParseRFC3339, sceRtcParseDateTime
2024-09-06 23:08:32 +02:00
Daniel R.
ffd0f7b53a
core/libraries/save_data: Implement wildcard searches on sceSaveDataDirNameSearch
( #817 )
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* libraries/save_data: Implement wildcards and params
* clang-format
2024-09-07 00:01:00 +03:00
psucien
f1fd846762
Merge pull request #770 from OFFTKP/jump
...
Get rid of unnecessary jump
2024-09-06 22:56:44 +02:00
squidbus
a48bfb0fa6
Standardize game_data directory for game metadata. ( #809 )
2024-09-06 13:27:23 +03:00
psucien
bad3d5a68e
sceKernelWaitEventFlag
log noise reduced
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2024-09-05 18:25:56 +02:00
TheTurtle
b08baaeb13
video_core: Improve handling of image buffer aliases ( #757 )
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* texture_cache: Use invalidate threshhold
* It's possible for shaders to bind huge buffers and only write to lower portion of it. This is a problem if upper parts of the buffer overlap with render targets. If the image is very far away from buffer base it's unlikely the shader will want to write it, so skip invalidation for it
* video_core: Allow using texture cache to validate texture buffers
* texture_cache: Use buffer cache in all cases for data source
* Allows to correctly handle compute written micro tiled textures
* texture_cache: Fix depth pitch
* kernel: Remove missed code
* clang format
* video_core: Adjust depth format
* buffer_cache: Do not cache buffer views
* thread_management: Do not call createMutex on unlock
* temp: Revert this when pr is done
* buffer_cache: Dont skip cpu uploads with image sync
* Sometimes image does not fully overlap with a region
* fix build
* video_core: Improve invalidate heuristic
* small fixes
* video_core: Hopefully fix some vertex explosions
2024-09-05 17:25:45 +03:00
Stephen Miller
76f4ceda31
Forgot one ( #783 )
...
I forgot to readd the processed variable to the for loop.
2024-09-05 00:24:30 +03:00
Stephen Miller
89fb1a024f
Update sceBatchMap2 ( #782 )
...
* Update sceKernelBatchMap2
Improves placement of new BatchMap op types, and re-adds the BatchMap2 changes from https://github.com/shadps4-emu/shadPS4/pull/602 .
* Update some logs.
2024-09-05 00:12:04 +03:00
menaman123
b9c6093717
Implemented sceKernelMTypeProtect and sceKernelMProtect ( #387 )
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* Fixed ORBIS_KERNEL_MAP_OP_TYPE_PROTECT for batchmap2
* Fix merge
* Changed 4 to ORBIS_KERNEL_MAP_OP_TYPE_PROTECT
* Removed MProtect from AddressSpace
* Added Mtyprotect and moved Mprotect to ORBIS_KERNEL_MAP_OP_PROTECT
* Changed Protect for Windows
* reverted the previous function
* Fixed Mtypeprotect and MProtect
* ''
* ''
* Took out logs stopping build
* clang-format issues
* Fixed the order of mtypeprotect and mprotect in batchmap2
* ''
* update branch
* ''
* Fixed nits
* ''
* Update submodules to latest commits
* ''
* reverted ffmpeg
* ''
* Fixed the nits
* ''
* ''
* ''
* ''
* ''
* Fix clang formatting, DEBUG_ASSERT, and extra spacing
* Fix build issues
* Revert "Fix build issues"
This reverts commit 9185f96ec9
.
* ''
* ''
* ''
* Changes for MemoryProt Format
* ''
* ''
* ''
2024-09-04 23:36:23 +03:00
georgemoralis
bea5f643ca
Merge pull request #764 from StevenMiller123/scePadOpenFix
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Add "support" for ORBIS_PAD_PORT_TYPE_REMOTE_CONTROL
2024-09-04 17:55:05 +03:00
offtkp
f31c92ffd1
Get rid of unnecessary jump
2024-09-04 12:31:12 +03:00
squidbus
9eadec849c
misc: Fix a few compiler warnings.
2024-09-03 21:32:19 -07:00
Stephen Miller
0b0c82452e
Add "support" for pad type remote control
...
Needed for the Dragon Ball Xenoverse titles.
2024-09-03 19:57:24 -05:00
georgemoralis
e340583a7f
Merge pull request #736 from StevenMiller123/MoreVirtualQuery
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Additional VirtualQuery improvements
2024-09-03 23:05:01 +03:00
psucien
34ffd95306
video_core: added VK_LAYER_LUNARG_crash_diagnostic
( #751 )
2024-09-03 21:56:23 +02:00
Paris Oplopoios
42ab101908
Set CF correctly on BLSR/BLSMSK patch ( #724 )
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* Set CF correctly on BLSR patch
* Set CF correctly on BLSMSK patch
2024-09-03 21:40:46 +03:00
Paris Oplopoios
cfe49fbfba
Preserve flags on some patched instructions ( #720 )
...
* Preserve flags on some patched instructions
* Move flag saving to Save/RestoreContext
2024-09-03 20:41:35 +03:00
Paris Oplopoios
f4ff0d493c
Set CF correctly on BLSI patch ( #722 )
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* Set CF correctly on BLSI patch
* Remove redundant CLC
2024-09-03 20:41:22 +03:00
Stephen Miller
04fbd7b9e7
Clang
2024-09-02 10:04:56 -05:00
Stephen Miller
9a772aa2f5
Clang fix
2024-09-02 10:03:39 -05:00
Stephen Miller
dc1313ea3c
Always assign memory_type and offset
...
The memory_type default is based on fpPS4 behavior.
I'm not entirely sure how the offset should be handled, but since the value we use defaults to 0 anyway, that should be better than leaving random data in that area.
2024-09-02 09:43:27 -05:00
Stephen Miller
0503054b40
Grammar
2024-09-02 09:39:46 -05:00
Stephen Miller
f8d71b59d9
Fix MemoryManager::VirtualQuery header
...
The headers for these functions were technically not the same as the actual function definition. This didn't cause any emulation issues, but caused some weird issues with my IDE.
2024-09-02 09:30:32 -05:00
Stephen Miller
816288962b
Assign is_stack and is_pooled
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Properly set these values to avoid potential errors, and future proof for when these types of memory are emulated.
2024-09-02 09:28:35 -05:00
georgemoralis
3b0e251518
Merge pull request #729 from StevenMiller123/VirtualQuery-Fixes
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Fix VirtualQuery
2024-09-02 07:18:33 +03:00
Stephen Miller
f3a62891ed
Fix VirtualQuery
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Found this issue while looking at code from fpPS4. VirtualQuery was setting is_commited to true when the queried region was reserved.
Also sets the protection value in the VirtualQueryInfo, as I'd assume not storing that could cause issues in games.
This fixes all games currently hanging on the sceKernelmprotect stub.
2024-09-01 22:39:22 -05:00
Paris Oplopoios
f514fdfd18
Replace recursive_mutex with mutex ( #708 )
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* Replace recursive_mutex with mutex
* Move mutex lock outside of ObtainBuffer
2024-09-01 22:20:22 +03:00
Emulator-Team-2
e4d8857eb5
Adding missing data format - (1_5_5_5) ( #701 )
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* added data_format=17 and num_format=0
* Set `sceSaveDataDialogIsReadyToDisplay` temporary to 1 until is properly implemented.
2024-09-01 21:49:01 +03:00
georgemoralis
63d78aee0a
Merge pull request #703 from squidbus/mac-tcb
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macos: Remove need for TLS patch by storing TCB pointer in FS.
2024-09-01 17:34:23 +03:00
georgemoralis
9b6cd9ec9f
Merge pull request #686 from Exhigh/savedata-fix-5
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savedata: Handle a missing case in saveDataMount
2024-09-01 17:11:14 +03:00
squidbus
9e5047947b
macos: Remove need for TLS patch by storing TCB pointer in FS.
2024-09-01 02:22:42 -07:00
georgemoralis
3abc7d6b43
Merge pull request #685 from squidbus/patch-fixes
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core: Fix CPU patch stack issues
2024-08-31 23:43:26 +03:00
psucien
766c286d62
libraries: gnmdriver: sceGnmValidateCommandBuffers
added
2024-08-31 22:01:08 +02:00
Exhigh
ebfed28f6b
savedata: Handle a missing case in saveDataMount
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This should potentially fix the mount issue in Resistance : Retribution (CUSA32636)
Testing is welcome.
2024-08-31 08:21:23 +04:00
squidbus
61db246c5e
core: Fix CPU patch stack issues
2024-08-30 20:47:07 -07:00
psucien
ca1613258f
video_core: added support for indirect draws ( #678 )
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* video_core: added support for indirect draws
* barriers simplified
2024-08-30 22:59:56 +02:00
Xphalnos
7886761476
Reorganization of includes (Part 2)
2024-08-30 15:48:21 +02:00
squidbus
6e552aac6a
Initialize patch stack before thread TLS.
2024-08-30 04:43:11 -07:00
georgemoralis
cdd193d5b1
Merge pull request #638 from squidbus/f16c
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Add patches for F16C instructions under Rosetta 2.
2024-08-30 11:16:21 +03:00
squidbus
a17150960f
Add patches for F16C instructions under Rosetta 2.
2024-08-29 17:31:25 -07:00
TheTurtle
66e96dd944
video_core: Account of runtime state changes when compiling shaders ( #575 )
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* video_core: Compile shader permutations
* spirv: Only specific storage image format for atomics
* ir: Avoid cube coord patching for storage image
* spirv: Fix default attributes
* data_share: Add more instructions
* video_core: Query storage flag with runtime state
* kernel: Use std::list for semaphore
* video_core: Use texture buffers for untyped format load/store
* buffer_cache: Limit view usage
* vk_pipeline_cache: Fix invalid iterator
* image_view: Reduce log spam when alpha=1 in storage swizzle
* video_core: More features and proper spirv feature detection
* video_core: Attempt no2 for specialization
* spirv: Remove conflict
* vk_shader_cache: Small cleanup
2024-08-29 19:29:54 +03:00