Nenkai
ac2e8c2602
gnmdriver: remove redundant EqEventType assert ( #1975 )
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2024-12-29 19:15:04 +01:00
Vladislav Mikhalin
ee72d99947
ajm: added stubbed statistics instance ( #1924 )
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* ajm: added stubbed statistics instance
* fixed a typo, thanks poly
* fixed clang-format
* removed unused struct
* small fixes
* fixed typedefs, added per codec statistics
2024-12-29 12:53:06 +02:00
squidbus
f8177902a5
cubeb_audio: Make sure COM is initialized on Windows. ( #1958 )
2024-12-29 12:46:59 +02:00
squidbus
248220fef3
pthread: Change minimum stack for HLE to additional stack. ( #1960 )
2024-12-29 12:37:37 +02:00
polyproxy
ee974414d2
hotfix: fix fiber initialization
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2024-12-28 17:43:29 +01:00
polybiusproxy
851995d444
libraries/fiber: implement context switching ( #1950 )
2024-12-28 17:33:40 +01:00
polybiusproxy
817a62468e
core: better memory configuration ( #1896 )
2024-12-28 12:03:00 +01:00
mailwl
55f78a0b94
libraries: Add libSceMove HLE skeleton ( #1945 )
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* libraries: Add libSceMove HLE skeleton
* Fix clang-format issue
2024-12-28 12:58:37 +02:00
psucien
04933ac863
hot-fix: handle ASC ring wrap
2024-12-28 11:44:11 +01:00
squidbus
49ffb7b120
sdl_audio: Implement SetVolume and add more error checking. ( #1935 )
2024-12-28 00:07:16 +02:00
georgemoralis
3218c36b22
knack fixes by niko ( #1933 )
2024-12-27 23:03:03 +02:00
squidbus
333f35ef25
audio: Implement cubeb audio out backend. ( #1895 )
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* audio: Implement cubeb audio out backend.
* cubeb_audio: Add some additional safety checks.
* cubeb_audio: Add debug logging callback.
* audioout: Refactor backend ports into class.
* pthread: Bump minimum stack size to fix cubeb crash.
* cubeb_audio: Replace output yield loop with condvar.
* common: Rename ring_buffer_base to RingBuffer.
2024-12-27 21:04:49 +02:00
Nenkai
f95803664b
equeue: sceGnmGetEqEventType/sceKernelGetEventData impl ( #1839 )
2024-12-27 20:33:45 +02:00
mailwl
0677d7a214
Avoid to access invalid iterator ( #1892 )
2024-12-27 16:43:10 +02:00
Vinicius Rangel
edc027a8bc
Devtools IV ( #1910 )
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* devtools: fix popen in non-windows environment
* devtools: fix frame crash assertion when hidden
* devtools: add search to shader list
* devtools: add copy name to shader list
* devtools: frame dump: search by shader name
2024-12-26 23:08:47 +02:00
IndecisiveTurtle
0bb1c05aff
hot-fix: Drop key
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* Caution is best
2024-12-26 17:41:40 +02:00
Daniel R.
cbb13fa39b
hotfix: fix incorrect appcontent available space size
2024-12-26 13:18:53 +01:00
squidbus
95638d5ca5
exception: Fix raising exceptions on POSIX systems ( #1868 )
2024-12-25 00:21:32 +02:00
IndecisiveTurtle
8f7eb2d0e9
semaphore: Attempt to acquire before checking timeout
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* The posix specification says that if the object can be acquired immediately, timeout doesnt matter
2024-12-24 15:39:17 +02:00
Daniel R.
c284cf72e1
Switch remaining CRLF terminated files to LF
2024-12-24 13:56:31 +01:00
Daniel R.
2c0f986c52
core/libraries: HLE fiber reimplementation ( #1836 )
2024-12-24 13:33:00 +01:00
psucien
43fd8fa44a
hot-fix: macos release build
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2024-12-22 23:11:16 +01:00
rainmakerv2
433d9459e0
Disable trophy pop-up with config setting ( #1834 )
2024-12-22 15:46:45 +02:00
squidbus
fac21a5362
audio: Move port logic out of SDL backend and define backend interface. ( #1848 )
2024-12-22 11:46:28 +02:00
squidbus
7e890def48
fs: Return nullptr when file descriptor is out of bounds. ( #1842 )
2024-12-22 02:49:34 +02:00
alvinkim101
39fed1f469
Fix splash assert ( #1832 )
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2024-12-20 19:27:27 +01:00
georgemoralis
b0b74243af
clang-fix
2024-12-19 10:25:03 +02:00
TheTurtle
adf4b635f7
hot-fix: Proper abi on init_routine
2024-12-18 22:11:09 +02:00
ElBread3
aa5c1c10df
More Fixes for Separate Update ( #1487 )
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* handle getdents + fix condition + add info to description
* fix not handling dents errors
* to not overwrite it, only gather separate update entries when normal folder is done
* fix always setting entries to 0 and guest name including "UPDATE"
* reset indexes on completion
* don't use concat, fixes long standing bug
* make sce_module module loading take both paths into account
2024-12-17 12:42:21 +02:00
squidbus
3c8e25e8e4
fs: Fix wrong mounts being matched by partial guest path. ( #1809 )
2024-12-17 12:34:43 +02:00
psucien
e7c4ffe032
hot-fix: Tracy operation restored; memory leak fix as a bonus
2024-12-15 20:53:29 +01:00
psucien
0fd1ab674b
GPU processor refactoring ( #1787 )
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* coroutine code prettification
* asc queues submission refactoring
* better asc ring context handling
* final touches and review notes
* even more simplification for context saving
2024-12-15 00:54:46 +02:00
baggins183
3c0c921ef5
Tessellation ( #1528 )
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* shader_recompiler: Tessellation WIP
* fix compiler errors after merge
DONT MERGE set log file to /dev/null
DONT MERGE linux pthread bb fix
save work
DONT MERGE dump ir
save more work
fix mistake with ES shader
skip list
add input patch control points dynamic state
random stuff
* WIP Tessellation partial implementation. Squash commits
* test: make local/tcs use attr arrays
* attr arrays in TCS/TES
* dont define empty attr arrays
* switch to special opcodes for tess tcs/tes reads and tcs writes
* impl tcs/tes read attr insts
* rebase fix
* save some work
* save work probably broken and slow
* put Vertex LogicalStage after TCS and TES to fix bindings
* more refactors
* refactor pattern matching and optimize modulos (disabled)
* enable modulo opt
* copyright
* rebase fixes
* remove some prints
* remove some stuff
* Add TCS/TES support for shader patching and use LogicalStage
* refactor and handle wider DS instructions
* get rid of GetAttributes for special tess constants reads. Immediately replace some upon seeing readconstbuffer. Gets rid of some extra passes over IR
* stop relying on GNMX HsConstants struct. Change runtime_info.hs_info and some regs
* delete some more stuff
* update comments for current implementation
* some cleanup
* uint error
* more cleanup
* remove patch control points dynamic state (because runtime_info already depends on it)
* fix potential problem with determining passthrough
---------
Co-authored-by: IndecisiveTurtle <47210458+raphaelthegreat@users.noreply.github.com>
2024-12-14 12:56:17 +02:00
rainmakerv2
8bb1e8fcdb
Resize trophy pop up windows based on window size ( #1769 )
2024-12-14 10:17:00 +02:00
TheTurtle
cfbd869126
texture_cache: Improve support for stencil reads ( #1758 )
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* texture_cache: Improve support for stencil reads
* libraries: Supress some spammy logs
* core: Support loading font libraries
* texture_cache: Remove assert
2024-12-13 18:28:19 +02:00
TheTurtle
8acefd25e7
hot-fix the hot-fix
2024-12-13 18:26:16 +02:00
TheTurtle
bab00dbca8
kernel: Fix module finding
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Patch by Elbread
2024-12-13 18:23:01 +02:00
georgemoralis
2a19d915e8
fix for detecting more that 2 players and play both with player 1 keys ( #1750 )
2024-12-12 22:46:20 +02:00
squidbus
5789d1a5fb
playgo: Lower scePlayGoGetLocus log to debug. ( #1748 )
2024-12-12 09:47:07 +02:00
TheTurtle
7f4265834a
hot-fix: Fix race in rwlock
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Resetting the owner should be before the lock is unlocked, otherwise a waiter might lock and set a new owner before its reset.
2024-12-12 03:33:49 +02:00
TheTurtle
0a9c437ec8
hot-fix: Enforce minimum stack size of 64KB
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Fixes some crashes in BB from unity pt 1
2024-12-11 21:17:55 +02:00
Daniel R.
b82993c568
core/kernel: implement condvar signalto
2024-12-11 20:12:35 +01:00
squidbus
14f7dc3527
cache: Invalidate pages for file reads. ( #1726 )
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* cache: Invalidate pages for file reads.
* texture_cache: Simplify invalidate intersection check.
* vk_rasterizer: Make aware of mapped memory ranges.
* buffer_cache: Remove redundant page calculations.
Called functions will convert to page numbers/addresses themselves.
* file_system: Simplify memory invalidation and add a few missed cases.
2024-12-11 21:11:24 +02:00
¥IGA
8db1beaec6
Displays FPS before frame latency ( #1736 )
2024-12-11 19:44:18 +01:00
Martin
b8a443c728
Fix compiling due to typedefs varying across platforms ( #1729 )
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* Fix compiling on modern C++ compilers
cd9fc5d0e9
broke it
* Fix order
* Test
* Test putting flags in old order
* Remove designated initializer
2024-12-10 22:15:43 +02:00
squidbus
41fd1c84cf
semaphore: Use handles to properly handle semaphore double-delete. ( #1728 )
2024-12-10 14:43:32 +02:00
squidbus
bf41ab6c40
memory: Handle 0 alignment in MemoryManager::Allocate ( #1692 )
2024-12-10 13:13:34 +02:00
squidbus
cd9fc5d0e9
thread: Apply alternate signal stack to created threads. ( #1724 )
2024-12-10 13:08:53 +02:00
Vinicius Rangel
f1b23c616e
Devtools - Shader editing ( #1705 )
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* devtools: shader editing and compiling
* devtools: patch shader at runtime
* devtools: shader editing load patch even with config disabled
2024-12-09 21:11:11 +01:00
Stephen Miller
f938829f12
Implement sceGnmDingDongForWorkload ( #1707 )
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Seen in Final Fantasy XV.
2024-12-08 22:04:33 +02:00