Daniel R.
ffd0f7b53a
core/libraries/save_data: Implement wildcard searches on sceSaveDataDirNameSearch
( #817 )
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* libraries/save_data: Implement wildcards and params
* clang-format
2024-09-07 00:01:00 +03:00
psucien
f1fd846762
Merge pull request #770 from OFFTKP/jump
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Get rid of unnecessary jump
2024-09-06 22:56:44 +02:00
Stephen Miller
09ce12a868
shader_recompiler: Add more opcodes ( #802 )
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* Implement some missing shader opcodes
Implements TBUFFER_STORE_FORMAT_XYZW, IMAGE_SAMPLE_CD, and IMAGE_GATHER4_C_LZ.
These are seen in https://github.com/shadps4-emu/shadPS4/issues/496 .
* Implement IMAGE_STORE_MIP
Not sure if this is the right way to do this, let me know if this needs changing.
* Revert "Implement IMAGE_STORE_MIP"
This reverts commit cff78b5924
.
2024-09-06 23:51:20 +03:00
baggins183
bb29224daf
Implement V_MOVREL variants ( #745 )
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* shader_recompiler: Implement V_MOVRELS_B32, V_MOVRELD_B32,
V_MOVRELSD_B32
Generates a ton of OpSelects to hardcode reading or writing from each
possible vgpr depending on the value of m0
Future work is to do range analysis to put an upper bound on m0 and
check fewer registers.
* fix runtime info after rebase
2024-09-06 23:47:47 +03:00
Daniel R.
416e23fe76
Fix incompatible format images being passed on overlap resolve ( #794 )
2024-09-06 20:09:28 +03:00
RDN000
b97b5a7db4
Updated sq translation ( #791 )
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2024-09-06 16:35:42 +03:00
squidbus
8d1641e4d3
vulkan: Add VK_KHR_format_feature_flags_2 to extensions. ( #803 )
2024-09-06 14:12:29 +03:00
squidbus
1d7ee198e1
shader_recompiler: Add ConvertF16F32 to FP16 detection. ( #800 )
2024-09-06 14:12:07 +03:00
squidbus
a48bfb0fa6
Standardize game_data directory for game metadata. ( #809 )
2024-09-06 13:27:23 +03:00
psucien
bad3d5a68e
sceKernelWaitEventFlag
log noise reduced
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2024-09-05 18:25:56 +02:00
TheTurtle
b08baaeb13
video_core: Improve handling of image buffer aliases ( #757 )
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* texture_cache: Use invalidate threshhold
* It's possible for shaders to bind huge buffers and only write to lower portion of it. This is a problem if upper parts of the buffer overlap with render targets. If the image is very far away from buffer base it's unlikely the shader will want to write it, so skip invalidation for it
* video_core: Allow using texture cache to validate texture buffers
* texture_cache: Use buffer cache in all cases for data source
* Allows to correctly handle compute written micro tiled textures
* texture_cache: Fix depth pitch
* kernel: Remove missed code
* clang format
* video_core: Adjust depth format
* buffer_cache: Do not cache buffer views
* thread_management: Do not call createMutex on unlock
* temp: Revert this when pr is done
* buffer_cache: Dont skip cpu uploads with image sync
* Sometimes image does not fully overlap with a region
* fix build
* video_core: Improve invalidate heuristic
* small fixes
* video_core: Hopefully fix some vertex explosions
2024-09-05 17:25:45 +03:00
psucien
4e0dc91040
hot-fix: don't skip draws with DS decompression
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2024-09-05 09:58:51 +02:00
Daniel R.
eb2520a240
video_core/renderer_vulkan: Ignore unsupported shader stages ( #778 )
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* video_core/renderer_vulkan: Ignore unsupported shader stages
* clang-format
2024-09-05 00:55:06 +03:00
Stephen Miller
76f4ceda31
Forgot one ( #783 )
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I forgot to readd the processed variable to the for loop.
2024-09-05 00:24:30 +03:00
Stephen Miller
89fb1a024f
Update sceBatchMap2 ( #782 )
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* Update sceKernelBatchMap2
Improves placement of new BatchMap op types, and re-adds the BatchMap2 changes from https://github.com/shadps4-emu/shadPS4/pull/602 .
* Update some logs.
2024-09-05 00:12:04 +03:00
psucien
28feb77982
Surface management rework (3/3) ( #370 )
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* texture_cache: images overlap support
* renderer_vk: log messages on surfaces which require degamma
* missing barriers
* forced sync2 + better barriers
* Handling of depth target aliasing; added formats compatibility check
* Don't bind empty texel buffers
* Promote r32f textures to depth target if shader expects so
* Promote textures to depth if they use depth tiling
* fix for image leaking; detiler stream buffer removed
2024-09-04 23:47:57 +03:00
menaman123
b9c6093717
Implemented sceKernelMTypeProtect and sceKernelMProtect ( #387 )
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* Fixed ORBIS_KERNEL_MAP_OP_TYPE_PROTECT for batchmap2
* Fix merge
* Changed 4 to ORBIS_KERNEL_MAP_OP_TYPE_PROTECT
* Removed MProtect from AddressSpace
* Added Mtyprotect and moved Mprotect to ORBIS_KERNEL_MAP_OP_PROTECT
* Changed Protect for Windows
* reverted the previous function
* Fixed Mtypeprotect and MProtect
* ''
* ''
* Took out logs stopping build
* clang-format issues
* Fixed the order of mtypeprotect and mprotect in batchmap2
* ''
* update branch
* ''
* Fixed nits
* ''
* Update submodules to latest commits
* ''
* reverted ffmpeg
* ''
* Fixed the nits
* ''
* ''
* ''
* ''
* ''
* Fix clang formatting, DEBUG_ASSERT, and extra spacing
* Fix build issues
* Revert "Fix build issues"
This reverts commit 9185f96ec9
.
* ''
* ''
* ''
* Changes for MemoryProt Format
* ''
* ''
* ''
2024-09-04 23:36:23 +03:00
georgemoralis
0dd6e257c5
Merge pull request #573 from polybiusproxy/shader_recompiler/format
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shader_recompiler/frontend: Miscellaneous fixes
2024-09-04 23:21:23 +03:00
georgemoralis
bea5f643ca
Merge pull request #764 from StevenMiller123/scePadOpenFix
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Add "support" for ORBIS_PAD_PORT_TYPE_REMOTE_CONTROL
2024-09-04 17:55:05 +03:00
Sebastian Kassai
0a5c36482e
shader_recompiler: change ir.SetScalarReg() -> SetDst() ( #777 )
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Fixes an out-of-bounds crash on Amplitude and Rock Band 4 startup.
2024-09-04 17:30:43 +03:00
georgemoralis
2709b45877
Merge pull request #756 from DanielSvoboda/main
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adds TR in all missing places
2024-09-04 12:57:11 +03:00
offtkp
f31c92ffd1
Get rid of unnecessary jump
2024-09-04 12:31:12 +03:00
squidbus
9eadec849c
misc: Fix a few compiler warnings.
2024-09-03 21:32:19 -07:00
Stephen Miller
0b0c82452e
Add "support" for pad type remote control
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Needed for the Dragon Ball Xenoverse titles.
2024-09-03 19:57:24 -05:00
DanielSvoboda
8ccec1b956
Game List
2024-09-03 20:41:55 -03:00
squidbus
b87e6f3838
vulkan: Emulate depth clip control when extension is not available. ( #762 )
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2024-09-04 01:07:05 +03:00
DanielSvoboda
d24f8ddf03
Icon,Name,Serial,Region,Firmware,Size,Version,Path
2024-09-03 18:42:43 -03:00
georgemoralis
e340583a7f
Merge pull request #736 from StevenMiller123/MoreVirtualQuery
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Additional VirtualQuery improvements
2024-09-03 23:05:01 +03:00
psucien
34ffd95306
video_core: added VK_LAYER_LUNARG_crash_diagnostic
( #751 )
2024-09-03 21:56:23 +02:00
DanielSvoboda
d7f799c6b7
fix PL text
2024-09-03 16:19:16 -03:00
DanielSvoboda
3a388fec1e
Save,Apply,Restore Defaults,Close
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Save,Apply,Restore Defaults,Close
2024-09-03 16:08:49 -03:00
oltolm
e9ef726185
Fix warnings ( #749 )
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* suppress warning in vk_mem_alloc.h
* fix warnings in cheats_patches.cpp
2024-09-03 21:41:59 +03:00
Paris Oplopoios
42ab101908
Set CF correctly on BLSR/BLSMSK patch ( #724 )
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* Set CF correctly on BLSR patch
* Set CF correctly on BLSMSK patch
2024-09-03 21:40:46 +03:00
squidbus
d48836d5ae
shader_recompiler: Limit src0 to 4-bit in V_CVT_OFF_F32_I4 ( #759 )
2024-09-03 21:37:52 +03:00
squidbus
6012e3cc86
vulkan: Improve format support info for vertex buffer formats. ( #753 )
2024-09-03 21:08:29 +03:00
Paris Oplopoios
cfe49fbfba
Preserve flags on some patched instructions ( #720 )
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* Preserve flags on some patched instructions
* Move flag saving to Save/RestoreContext
2024-09-03 20:41:35 +03:00
Paris Oplopoios
f4ff0d493c
Set CF correctly on BLSI patch ( #722 )
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* Set CF correctly on BLSI patch
* Remove redundant CLC
2024-09-03 20:41:22 +03:00
illusion0001
1b37f61102
Update patch url ( #755 )
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* Update patch url
* Update cheats_patches.cpp
2024-09-03 20:39:32 +03:00
DanielSvoboda
6877cc12c1
Merge branch 'main' of https://github.com/DanielSvoboda/shadPS4
2024-09-03 14:18:33 -03:00
DanielSvoboda
ee7e6f0b1d
add more information download patches
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If the patch does not appear, it may be that it does not exist for the specific serial and version of the game. It may be necessary to update the game.
2024-09-03 14:17:57 -03:00
DanielSvoboda
83a7bac945
Update src/qt_gui/translations/pl_PL.ts
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Co-authored-by: Marcin Mitura <mitura07@wp.pl>
2024-09-03 13:45:43 -03:00
DanielSvoboda
51610cba43
add TR for PR 700
2024-09-03 13:27:51 -03:00
TheTurtle
f087f43736
shader_recompiler: Implement render target swizzles when no format is available ( #739 )
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* shader_recompiler: Use null image when shader is compiled with unbound sharp
* video_core: Refactor and render target swizzles
* liverpool_to_vk: Add missing swap format from RDR
* video_core: Refactor shader recompiler interface
* Makes it much easier to pass runtime information to the recompiler and have it treated as part of the shader key. Also pulls out most runtime state from Info struct
* shader_recompiler: Avoid some asserts
2024-09-03 14:04:30 +03:00
baggins183
3f8a8d3a24
video_core: Add bounds checking for subspan use in liverpool functions ( #717 )
2024-09-03 13:58:45 +03:00
squidbus
af107d4ef9
vulkan: Better support for directly linking a Vulkan support library.
2024-09-03 01:40:51 -07:00
Stephen Miller
04fbd7b9e7
Clang
2024-09-02 10:04:56 -05:00
Stephen Miller
9a772aa2f5
Clang fix
2024-09-02 10:03:39 -05:00
Stephen Miller
dc1313ea3c
Always assign memory_type and offset
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The memory_type default is based on fpPS4 behavior.
I'm not entirely sure how the offset should be handled, but since the value we use defaults to 0 anyway, that should be better than leaving random data in that area.
2024-09-02 09:43:27 -05:00
Stephen Miller
0503054b40
Grammar
2024-09-02 09:39:46 -05:00
Stephen Miller
f8d71b59d9
Fix MemoryManager::VirtualQuery header
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The headers for these functions were technically not the same as the actual function definition. This didn't cause any emulation issues, but caused some weird issues with my IDE.
2024-09-02 09:30:32 -05:00
Stephen Miller
816288962b
Assign is_stack and is_pooled
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Properly set these values to avoid potential errors, and future proof for when these types of memory are emulated.
2024-09-02 09:28:35 -05:00
RDN000
0a1fed9b75
Update Albanian translation
2024-09-02 10:14:54 +02:00
RDN000
26201f3dae
Add Albanian translation
2024-09-02 08:37:54 +02:00
georgemoralis
3b0e251518
Merge pull request #729 from StevenMiller123/VirtualQuery-Fixes
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Fix VirtualQuery
2024-09-02 07:18:33 +03:00
Stephen Miller
f3a62891ed
Fix VirtualQuery
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Found this issue while looking at code from fpPS4. VirtualQuery was setting is_commited to true when the queried region was reserved.
Also sets the protection value in the VirtualQueryInfo, as I'd assume not storing that could cause issues in games.
This fixes all games currently hanging on the sceKernelmprotect stub.
2024-09-01 22:39:22 -05:00
baggins183
101aeb920d
Implement V_BFM_B32 and V_FFBH_U32 ( #663 )
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* Implement V_BFM_B32
* Render.Recompiler: Implement V_FFBH_U32
* fix clang-format
2024-09-01 22:20:42 +03:00
Paris Oplopoios
f514fdfd18
Replace recursive_mutex with mutex ( #708 )
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* Replace recursive_mutex with mutex
* Move mutex lock outside of ObtainBuffer
2024-09-01 22:20:22 +03:00
georgemoralis
2311070203
Merge pull request #716 from mavethee/main
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translations: Correct machine translations in Polish
2024-09-01 22:18:37 +03:00
Grégoire Hage
1bd9317509
Implement V_READFIRSTLANE_B32 ( #681 )
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* Implement V_READFIRSTLANE_B32
* refactor
2024-09-01 21:49:42 +03:00
Emulator-Team-2
e4d8857eb5
Adding missing data format - (1_5_5_5) ( #701 )
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* added data_format=17 and num_format=0
* Set `sceSaveDataDialogIsReadyToDisplay` temporary to 1 until is properly implemented.
2024-09-01 21:49:01 +03:00
Marcin Mitura
450c825873
Correct machine translations
2024-09-01 19:18:59 +02:00
georgemoralis
63d78aee0a
Merge pull request #703 from squidbus/mac-tcb
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macos: Remove need for TLS patch by storing TCB pointer in FS.
2024-09-01 17:34:23 +03:00
georgemoralis
dbc603cdc8
Merge pull request #677 from mavethee/macos-path
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[macOS] Place `shadPS4/user` folder in `Application Support`
2024-09-01 17:33:33 +03:00
georgemoralis
5e089ada08
Merge pull request #691 from Xphalnos/main
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Qt: Update Game List
2024-09-01 17:12:11 +03:00
georgemoralis
9b6cd9ec9f
Merge pull request #686 from Exhigh/savedata-fix-5
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savedata: Handle a missing case in saveDataMount
2024-09-01 17:11:14 +03:00
Marcin Mitura
7415cee34c
[macOS] Place shadPS4/user
folder in Application Support
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Partially resolves #509
2024-09-01 11:49:29 +02:00
squidbus
9e5047947b
macos: Remove need for TLS patch by storing TCB pointer in FS.
2024-09-01 02:22:42 -07:00
georgemoralis
723068049e
Merge pull request #702 from tGecko/improve-german-translation
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Add/improve German translation
2024-09-01 12:09:05 +03:00
georgemoralis
1157e6e764
Merge pull request #699 from bigQY/zh_CN
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update zh_CN translation
2024-09-01 12:08:52 +03:00
georgemoralis
c9aa7c802d
Merge pull request #698 from Fejbien/patch-1
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whitespace added, "patch" consistency Polish translation
2024-09-01 12:08:34 +03:00
tGecko
6510083778
improve german translation
2024-09-01 10:33:46 +02:00
CrazyBloo
5b2779d548
only apply cheats at runtime
2024-09-01 01:44:51 -04:00
Fabian
946dec7df8
whitespace added, "patch" consistency
2024-09-01 01:00:24 +02:00
huss2342
7551f061ad
Added arabic translation ( #693 )
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* added arabic translation
* added arabic translation
2024-09-01 01:01:14 +03:00
Mmpr87
0c90ab92da
Added Persian(Farsi) Translation ( #689 )
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* Adding Persian(Farsi)Translation
* Update Copyright
2024-09-01 01:01:01 +03:00
georgemoralis
3abc7d6b43
Merge pull request #685 from squidbus/patch-fixes
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core: Fix CPU patch stack issues
2024-08-31 23:43:26 +03:00
psucien
766c286d62
libraries: gnmdriver: sceGnmValidateCommandBuffers
added
2024-08-31 22:01:08 +02:00
Xphalnos
fb5c7c5062
Qt: Update Game List
2024-08-31 17:30:19 +02:00
bigqy
382f104369
update zh_CN translation
2024-08-31 22:48:59 +08:00
Exhigh
ebfed28f6b
savedata: Handle a missing case in saveDataMount
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This should potentially fix the mount issue in Resistance : Retribution (CUSA32636)
Testing is welcome.
2024-08-31 08:21:23 +04:00
squidbus
61db246c5e
core: Fix CPU patch stack issues
2024-08-30 20:47:07 -07:00
psucien
4182740384
Don't load sync2
ext if nv_checkpoints
isn't used
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2024-08-31 00:10:47 +02:00
psucien
ca1613258f
video_core: added support for indirect draws ( #678 )
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* video_core: added support for indirect draws
* barriers simplified
2024-08-30 22:59:56 +02:00
georgemoralis
3d375a28eb
Merge pull request #671 from Xphalnos/main
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Reorganization of includes (Part 2)
2024-08-30 22:10:49 +03:00
jnack
69d4fecdfe
Allow graphics/compute shader list for skipping ( #674 )
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* Allow graphics/compute shader list for skipping
* nintendo ultra 64 + formatting
* indentation..
* allow empty array in ShouldSkipShader
* simpler check for skip hashes
2024-08-30 21:51:20 +03:00
Xphalnos
7886761476
Reorganization of includes (Part 2)
2024-08-30 15:48:21 +02:00
squidbus
6080066f75
vulkan: Few fixes for MoltenVK ( #670 )
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* vulkan: Use SPIR-V 1.5 when Vulkan version is 1.2
* vulkan: Fix Format2_10_10_10 mismap
2024-08-30 16:40:39 +03:00
Daniel R.
84f1690dfb
Merge branch 'shadps4-emu:main' into shader_recompiler/format
2024-08-30 15:40:17 +02:00
squidbus
6e552aac6a
Initialize patch stack before thread TLS.
2024-08-30 04:43:11 -07:00
adjonesey
0f87d1e3d4
Remove from_compute check in texture cache invalidation ( #665 )
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* Remove from_compute check in texture cache invalidation (hack)
* Remove from_compute parameter
---------
Co-authored-by: Adam Jones <a.c.jones@outlook.com>
2024-08-30 13:01:59 +03:00
bigol83
bdfff5e8ea
Update it.ts
2024-08-30 11:01:48 +02:00
georgemoralis
cdd193d5b1
Merge pull request #638 from squidbus/f16c
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Add patches for F16C instructions under Rosetta 2.
2024-08-30 11:16:21 +03:00
DanielSvoboda
f2b6843f9d
fix tr
2024-08-29 23:11:20 -03:00
squidbus
a17150960f
Add patches for F16C instructions under Rosetta 2.
2024-08-29 17:31:25 -07:00
Grégoire Hage
1651db24fe
Implement S_XNOR_B64 ( #654 )
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2024-08-30 02:43:12 +03:00
IndecisiveTurtle
6bf42aa985
vk_graphics_pipeline: Fix texel buffer offset
2024-08-30 01:09:39 +03:00
georgemoralis
8d41695e74
Merge pull request #651 from LeDragoX/pt-br-update-1
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Update PT-BR localization
2024-08-30 01:08:07 +03:00
IndecisiveTurtle
cb5190e31a
vk_graphics_pipeline: Fix copy paste error
2024-08-30 00:59:12 +03:00
IndecisiveTurtle
cf706f8cc7
buffer: Don't leak texel buffers, blacklist stream buffer with texel buffers
2024-08-30 00:26:08 +03:00
IndecisiveTurtle
6fbbe3d79b
translator: Add missed flow instruction
2024-08-30 00:26:01 +03:00