Daniel R.
0b672a08ac
video_core: improve image cube heuristic
2024-12-08 15:57:51 +01:00
¥IGA
4fb2247196
Better title bar for Cheats/Patches menu ( #1696 )
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2024-12-08 10:20:24 +02:00
squidbus
71a82199ed
shader_recompiler: Fix check for fragment depth store. ( #1694 )
2024-12-08 10:20:05 +02:00
squidbus
7d546f32d8
image_view: Add more BGRA storage format swizzles. ( #1693 )
2024-12-08 10:19:39 +02:00
auser1337
1940ac0fec
ajm: support for multiple contexts ( #1690 )
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* ajm: support for multiple contexts
* fix sceAjmInitialize
2024-12-08 10:18:12 +02:00
Ada Ahmed
dad5953e8c
fix: fix #1457 again by moving av_err2str to a common header ( #1688 )
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2024-12-08 00:52:03 +02:00
TheTurtle
8ee672fe32
hot-fix: Allow unpriviledged userfaultfd
2024-12-08 00:10:20 +02:00
IndecisiveTurtle
cde84e4bac
shader_recompiler: Fix mistake
2024-12-07 23:45:23 +02:00
psucien
119e03cb58
hot-fix: fix for incorrect asc qid
2024-12-07 22:28:31 +01:00
squidbus
c076ba69e8
shader_recompiler: Implement V_LSHL_B64 for immediate arguments. ( #1674 )
2024-12-07 23:28:17 +02:00
¥IGA
2266622dcf
Support for Vulkan 1.4 ( #1665 )
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2024-12-07 19:41:41 +02:00
psucien
941a668f78
hot-fix: obtain cmdbuf for dispatches after cache ops
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This fixes cmdbuf being in incorrect state after scheduler rotation on flush
2024-12-07 10:30:36 +01:00
Daniel R.
9524f94749
hotfix: add missing include
2024-12-07 10:07:14 +01:00
Daniel R.
6f543b5bd9
hotfix: enable discord RPC
2024-12-07 09:48:12 +01:00
Vladislav Mikhalin
8eacb88a86
recompiler: fixed fragment shader built-in attribute access ( #1676 )
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* recompiler: fixed fragment shader built-in attribute access
* handle en/addr separately
* handle other registers as well
2024-12-07 01:20:09 +02:00
squidbus
e1ecfb8dd1
semaphore: Add GCD semaphore implementation. ( #1677 )
2024-12-06 23:46:44 +02:00
Daniel R.
7ffa581d4b
The way to Unity, pt.2 ( #1671 )
2024-12-06 22:04:36 +01:00
IndecisiveTurtle
357b7829c3
hot-fix: Silence depth macrotiled warning
2024-12-06 21:50:25 +02:00
IndecisiveTurtle
6acfdd5e33
buffer_cache: Bump usable address space to 40bits
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* Fixes crashes in games that use the upper region of user area
2024-12-06 20:00:21 +02:00
TheTurtle
9e618c0e0c
video_core: Add multipler to handle special cases of texture buffer stride mismatch ( #1640 )
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* page_manager: Enable userfaultfd by default
* Much faster than page faults and causes less problems
* shader_recompiler: Add texel buffer multiplier
* Fixes format mismatch assert when vsharp stride is multiple of format stride
* shader_recompiler: Specialize UBOs on size
* Some games can perform manual vertex pulling and thus bind read only buffers of varying size. We only recompile when the vsharp size is larger than size in shader, in opposite case its not needed
* clang format
2024-12-06 19:54:59 +02:00
squidbus
d05846a327
specialization: Fix fetch shader field type ( #1675 )
2024-12-06 12:59:55 +02:00
squidbus
17abbcd74d
misc: Fix clang format ( #1673 )
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2024-12-06 02:21:35 +02:00
IndecisiveTurtle
77da8bac00
core: Return proper address of eh frame/add more opcodes
2024-12-06 00:47:11 +02:00
TheTurtle
22a2741ea0
shader_recompilers: Improvements to SSA phi generation and lane instruction elimination ( #1667 )
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* shader_recompiler: Add use tracking for Insts
* ssa_rewrite: Recursively remove phis
* ssa_rewrite: Correct recursive trivial phi elimination
* ir: Improve read lane folding pass
* control_flow: Avoid adding unnecessary divergant blocks
* clang format
* externals: Update ext-boost
---------
Co-authored-by: Frodo Baggins <baggins31084@proton.me>
2024-12-05 23:14:16 +02:00
Alexandre Bouvier
874508f8c2
cmake: unbundle stb ( #1601 )
2024-12-05 23:10:27 +02:00
Marcin Mikołajczyk
642dedea8c
Handle INDIRECT_BUFFER_CONST in ProcessCeUpdate ( #1613 )
2024-12-05 23:09:59 +02:00
psucien
37f4bad2b7
video_core: fix for targets clears and copies ( #1670 )
2024-12-05 23:09:22 +02:00
Daniel R.
15ae7a094d
hotfix: fix inverted operator on GetDents
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2024-12-05 18:45:55 +01:00
Daniel R.
98f0cb65d7
The way to Unity, pt.1 ( #1659 )
2024-12-05 17:21:35 +01:00
Vinicius Rangel
2380f2f9c9
Virtual device abstraction ( #1577 )
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* IOFile: removes seek limit checks when file is writable
* add virtual devices scaffold
* add stdin/out/err as virtual devices
* fixed some merging issues
* clang-fix
---------
Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-12-05 18:00:17 +02:00
squidbus
c019b54fec
thread: Configure stack and guard on POSIX hosts. ( #1664 )
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2024-12-04 20:21:03 +02:00
squidbus
920acb8d8b
renderer_vulkan: Parse fetch shader per-pipeline ( #1656 )
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* shader_recompiler: Read image format info directly from sharps instead of storing in shader info.
* renderer_vulkan: Parse fetch shader per-pipeline
* Few minor fixes.
* shader_recompiler: Specialize on vertex attribute number types.
* shader_recompiler: Move GetDrawOffsets to fetch shader
2024-12-04 13:03:47 +02:00
squidbus
74b091fd08
renderer_vulkan: Add support for indexed QuadList draw. ( #1661 )
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2024-12-04 10:15:58 +01:00
TheTurtle
6bf93071cf
hot-fix: Correct getpagesize
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Tested on my PS4 pro, returns 16KB instead of 4KB
2024-12-03 14:15:08 +02:00
georgemoralis
c66db95378
Misc Ime fixes continue ( #1655 )
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* core/libraries: Misc. Ime fixes
* fixed issues
---------
Co-authored-by: Daniel R <47796739+polybiusproxy@users.noreply.github.com>
2024-12-03 10:05:51 +02:00
psucien
f0b75289c8
video_core: few detiler formats added
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2024-12-02 22:24:54 +01:00
TheTurtle
eb844b9b63
shader_recompiler: Implement manual barycentric interpolation path ( #1644 )
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* shader_recompiler: Implement manual barycentric interpolation path
* clang format
* emit_spirv: Fix typo
* emit_spirv: Simplify variable definition
* spirv_emit: clang format
2024-12-02 23:20:54 +02:00
squidbus
fda4f06518
devtools: More warning fixes ( #1652 )
2024-12-02 20:46:51 +01:00
Vinicius Rangel
0835dc71b3
More devtools stuff ( #1637 )
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* devtools: memory map viewer
* devtools: batch highlight only for non-group viewer
* devtools: fix not showing entire user data
* devtools: shader debug viewer
* devtools: add more reg naming
2024-12-01 19:34:29 +01:00
psucien
f658fc58d1
Merge pull request #1630 from vladmikhalin/fix-missing-rts
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Fixed incorrectly skipped RTs
2024-12-01 16:47:25 +01:00
psucien
4a5850628e
hot-fix: debug build fixed
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2024-12-01 15:46:08 +01:00
squidbus
b00a321b5e
playgo: Fix loading PlayGo file. ( #1639 )
2024-12-01 14:12:04 +02:00
squidbus
394a14626b
libraries: Add stubs for libScePlayGoDialog ( #1635 )
2024-12-01 13:44:15 +02:00
Jamie Tong
b0860d6e8c
implement DS_AND_B32, DS_OR_B32, DS_XOR_B32 ( #1593 )
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* implement DS_OR_B32
* implement DS_AND_B32, DS_XOR_B32
2024-11-30 22:39:11 +02:00
TheTurtle
5b6e0ab238
core: Library cleanup ( #1631 )
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* core: Split error codes into separate files
* Reduces build times and is cleaner
* core: Bring structs and enums to codebase style
* core: More style changes
2024-11-30 22:37:36 +02:00
squidbus
7153838c4e
libraries: Add initial HLE JPEG encoder skeleton ( #1607 )
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* libraries: Add initial HLE JPEG encoder skeleton
* jpegenc: Finish adding parameter validation.
* updated enums , added logging
* jpegenc: Clean up parameter validations.
* jpegenc: Fix missing log.
* externals: Update ffmpeg-core
---------
Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-11-30 21:43:12 +02:00
Vinicius Rangel
2002e37ce9
Allow shader patching ( #1633 )
2024-11-30 20:15:55 +01:00
squidbus
07f4a0305b
semaphore: Use condvars with separate signaled flag to prevent races ( #1615 )
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* Revert "semaphore: Use binary_semaphore instead of condvar"
This reverts commit 85dc57b868
.
* semaphore: Use separate signaled flag to prevent races
* mutex: Few misc fixes
* condvar: Few misc fixes
* signals: Add thread name to unhandled signal message.
2024-11-30 19:19:07 +02:00
Vladislav Mikhalin
c0d43a1a5f
Fixed incorrectly skipped RTs
2024-11-30 17:05:08 +03:00
squidbus
36044043bc
config: Fix loading install directories. ( #1626 )
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2024-11-30 11:08:34 +01:00
squidbus
99ac10a417
libraries: Add libSceRazorCpu HLE skeleton. ( #1624 )
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* Remove save migration code (#1621 )
* Kernel Fixes (#1605 )
* scePthreadSetprio Changes
FindThread uses posix error codes, so the function export should apply the ORBIS wrapper to convert these. Since it uses posix codes, I've also renamed the function to align with other posix functions. Lastly, this fixes a compile warning about ret sometimes not getting initialized.
* Implement posix_munmap
Used by Hatsune Miku Project Diva X during intros. May help with stability on Linux, probably won't change anything on Windows.
* Exports
Some missing function exports I've seen in my tests.
sceKernelAvailableFlexibleMemorySize export is used in Final Fantasy XV Episode Duscae
posix_pthread_setprio and posix_pthread_getschedparam are used by Spider-Man Miles Morales
scePthreadKeyDelete is used in UE4 games.
I've also added in a typo fix related to my previous PR.
* libScePosix export for posix_pthread_attr_setguardsize
Used in Hatsune Miku Project Diva X v1.02
* libraries: Add libSceRazorCpu HLE skeleton.
---------
Co-authored-by: ¥IGA <164882787+Xphalnos@users.noreply.github.com>
Co-authored-by: Stephen Miller <56742918+StevenMiller123@users.noreply.github.com>
2024-11-30 11:30:22 +02:00
georgemoralis
7bf168e47f
Revert "Remove save migration code ( #1621 )"
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This reverts commit b1a024efbd
.
2024-11-30 11:28:46 +02:00
Stephen Miller
7e525a59e4
Kernel Fixes ( #1605 )
...
* scePthreadSetprio Changes
FindThread uses posix error codes, so the function export should apply the ORBIS wrapper to convert these. Since it uses posix codes, I've also renamed the function to align with other posix functions. Lastly, this fixes a compile warning about ret sometimes not getting initialized.
* Implement posix_munmap
Used by Hatsune Miku Project Diva X during intros. May help with stability on Linux, probably won't change anything on Windows.
* Exports
Some missing function exports I've seen in my tests.
sceKernelAvailableFlexibleMemorySize export is used in Final Fantasy XV Episode Duscae
posix_pthread_setprio and posix_pthread_getschedparam are used by Spider-Man Miles Morales
scePthreadKeyDelete is used in UE4 games.
I've also added in a typo fix related to my previous PR.
* libScePosix export for posix_pthread_attr_setguardsize
Used in Hatsune Miku Project Diva X v1.02
2024-11-30 11:23:48 +02:00
¥IGA
b1a024efbd
Remove save migration code ( #1621 )
2024-11-30 11:23:42 +02:00
squidbus
7b68004a40
sysmodule: Remove need for libSceRazorCpu ( #1622 )
2024-11-30 10:08:46 +02:00
squidbus
6c215e672d
Revert "core: fix patch paths applying when no folder exists" ( #1620 )
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This reverts commit 9f6261524b
.
2024-11-29 22:57:56 +02:00
Vladislav Mikhalin
086c5802f4
Fixed DS_SWIZZLE_32 ( #1619 )
2024-11-29 22:13:36 +02:00
Daniel R.
9f6261524b
core: fix patch paths applying when no folder exists
2024-11-29 20:02:45 +01:00
psucien
d6d1ec4f22
hot-fix: apply vgt index offset to draw commands
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2024-11-29 14:17:53 +01:00
squidbus
57a3c0132d
semaphore: Fix returned iterator from AddWaiter ( #1614 )
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2024-11-29 01:42:39 +02:00
Marcin Mikołajczyk
bd3371bdfb
implement sceKernelPreadv ( #1611 )
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2024-11-28 22:26:44 +02:00
Marcin Mikołajczyk
286a288bfd
Fix GetDents truncating the last character of filenames ( #1610 )
2024-11-28 22:25:37 +02:00
squidbus
471ebdb4f0
libc_internal: Implement more functions. ( #1606 )
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2024-11-27 11:50:57 +02:00
Vladislav Mikhalin
18a36c5daa
Fixed false-positive image reuploads ( #1557 )
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* Fixed false-positive image reuploads
* Fixed userfaultfd path, removed dead code, simplified calculations
* oopsie
* track potentially dirty images and hash them
* untrack only first page of the image in case of head access
* rebase, initialize hash, fix bounds check
* include image tail in the calculations
2024-11-26 22:45:15 +02:00
¥IGA
3f1be5a4ce
Adding Utils Icon ( #1600 )
2024-11-26 08:48:14 +02:00
psucien
cd4f48cb8d
Revert "hot-fix: downgrade Nx1 2D render targets to 1D" due to regression
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This reverts commit cea6d87472
.
2024-11-25 22:14:53 +01:00
psucien
cea6d87472
hot-fix: downgrade Nx1 2D render targets to 1D
2024-11-25 20:52:09 +01:00
DanielSvoboda
2226175d9b
Fix Shortcut ( #1586 )
2024-11-25 14:26:56 +02:00
¥IGA
ff18b89e66
Fix Game List Mode ( #1591 )
2024-11-25 14:26:40 +02:00
F1219R
20b4cd2a32
Update sq translation ( #1595 )
2024-11-25 14:26:12 +02:00
psucien
001b94e802
hot-fix: skip indirect draw for quad lists
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* needs to be fixed properly with indirect args re-packing
2024-11-24 18:33:38 +01:00
squidbus
23bb5f09fd
devtools: Fix a few compiler warnings. ( #1575 )
2024-11-24 18:47:19 +02:00
kalaposfos13
82bd780a6b
Fix --help text in cli ( #1588 )
2024-11-24 18:45:17 +02:00
psucien
3d95ad0e3a
Image binding and texture cache interface refactor (1/2) ( #1481 )
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* video_core: texture_cache: interface refactor and better overlap handling
* resources binding moved into vk_rasterizer
* remove `virtual` flag leftover
2024-11-24 17:07:51 +01:00
psucien
16e1d679dc
video_core: clean-up of indirect draws logic ( #1589 )
2024-11-24 15:43:28 +01:00
baggins183
fde1726af5
recompiler: fix how srt pass handles step rate sharps in special case ( #1587 )
2024-11-24 11:49:59 +01:00
psucien
d7d28aa8da
video_core: restored presenter aspect calculations ( #1583 )
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* video_core: restored presenter aspect calculations
* code simplification
2024-11-23 11:46:31 +01:00
psucien
5976300788
hot-fix: proper offset calculation for single offset lds instructions
2024-11-23 10:14:19 +01:00
Daniel R.
df8284c5f8
Fix splashes using the wrong image
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Supposedly, only pic1.png is used for the splash
2024-11-22 21:20:47 +01:00
squidbus
15d6b095f7
savedatadialog_ui: Use fmt::localtime instead of formatting std::chrono::local_time ( #1574 )
2024-11-22 18:29:41 +02:00
georgemoralis
9ed07f6f6e
@Roamic's hot region fix ( #1570 )
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2024-11-22 14:53:16 +02:00
georgemoralis
8c9d7d1a08
Port libpngdec to libpng ( #1555 )
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* intial try to include libpng
* fixing libpng cmake
* cleanup structs and error codes
* building libpng , destroying pkg ;/
* fixed pkg with zlib_comp mode
* attemp to fix ci
* rewrote png encoder with libpng
* small corrections
* clang fix
* clang-fix?
* take alpha value from decode parameters
* more cleanup
* fix stride calculation
* libpng: avoid unnecessary allocation in decoding
* libpng: interlaced support
* libpng: lowered log level
* revert wrong merge
---------
Co-authored-by: Vinicius Rangel <me@viniciusrangel.dev>
2024-11-22 12:42:53 +02:00
kalaposfos13
8f2d71d458
Skip GUI if launching a game directly ( #1507 )
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* Skip GUI if launching a game directly
* Rerun jobs 2
* Added --show-gui, --help, open game by ID and more
* Clang-format
* Added non-GUI related upgrades to SDL version
* clang-format
* Added --fullscreen <true|false> argument
* Update --help text
2024-11-22 07:55:55 +02:00
psucien
f9ae945a55
hot-fix: clang-format
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2024-11-21 22:23:09 +01:00
TheTurtle
c4506da0ae
kernel: Rewrite pthread emulation ( #1440 )
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* libkernel: Cleanup some function places
* kernel: Refactor thread functions
* kernel: It builds
* kernel: Fix a bunch of bugs, kernel thread heap
* kernel: File cleanup pt1
* File cleanup pt2
* File cleanup pt3
* File cleanup pt4
* kernel: Add missing funcs
* kernel: Add basic exceptions for linux
* gnmdriver: Add workload functions
* kernel: Fix new pthreads code on macOS. (#1441 )
* kernel: Downgrade edeadlk to log
* gnmdriver: Add sceGnmSubmitCommandBuffersForWorkload
* exception: Add context register population for macOS. (#1444 )
* kernel: Pthread rewrite touchups for Windows
* kernel: Multiplatform thread implementation
* mutex: Remove spamming log
* pthread_spec: Make assert into a log
* pthread_spec: Zero initialize array
* Attempt to fix non-Windows builds
* hotfix: change incorrect NID for scePthreadAttrSetaffinity
* scePthreadAttrSetaffinity implementation
* Attempt to fix Linux
* windows: Address a bunch of address space problems
* address_space: Fix unmap of region surrounded by placeholders
* libs: Reduce logging
* pthread: Implement condvar with waitable atomics and sleepqueue
* sleepq: Separate and make faster
* time: Remove delay execution
* Causes high cpu usage in Tohou Luna Nights
* kernel: Cleanup files again
* pthread: Add missing include
* semaphore: Use binary_semaphore instead of condvar
* Seems more reliable
* libraries/sysmodule: log module on `sceSysmoduleIsLoaded`
* libraries/kernel: implement `scePthreadSetPrio`
---------
Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com>
Co-authored-by: Daniel R. <47796739+polybiusproxy@users.noreply.github.com>
2024-11-21 22:59:38 +02:00
Daniel R.
6904764aab
shader_recompiler/frontend: implement V_MIN3_U32
2024-11-21 19:52:48 +01:00
Daniel R.
e968b1c23f
video_core/amdgpu: heuristic for shader binary info
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Games can strip the first shader instruction (meant for debugging) which we rely on for obtaining shader information (e.g. LittleBigPlanet 3). For this reason, we start a search through the code start until we arrive at the shader binary info.
2024-11-21 19:24:13 +01:00
Florian Piesche
5054827441
Don't use github as a CDN for Discord RPC icon ( #1496 )
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[jsdelivr](https://www.jsdelivr.com/?docs=gh ) is a free CDN for opensource projects that offers mirroring and CDN services for files on GitHub with just a minor URL change, backed by a number of major organizations in the CDN industry.
2024-11-21 12:09:10 +02:00
psucien
c55d7fbb6a
Proper MSAA surfaces support ( #1560 )
2024-11-21 12:08:52 +02:00
¥IGA
c83ac654ce
Bump to Clang 18 ( #1549 )
2024-11-21 12:08:22 +02:00
psucien
3d04765a3f
Respect game brightness settings ( #1559 )
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* `RendererVulkan` -> `Presenter`
* support for Video Out gamma setting
* sRGB hack removed
* added post process pass to presenter
* splash functionality restored
2024-11-21 12:06:53 +02:00
psucien
e98fab4b58
hot-fix: correct M-tiled surface size calculation when mip is less than a tile
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2024-11-21 00:04:46 +01:00
squidbus
e585330744
image_view: Use array view for color/depth buffers with multiple layers. ( #1556 )
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2024-11-20 20:24:30 +02:00
Vinicius Rangel
b41664ac61
savedata: fix dir name search with wildcard ( #1552 )
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* savedata: fix dir name search with wildcard
* psf: replace filesystem clock by system clock (utc)
* savedatadialog_ui: macOS zoned_time formatting
Signed-off-by: Vinicius Rangel <me@viniciusrangel.dev>
---------
Signed-off-by: Vinicius Rangel <me@viniciusrangel.dev>
Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com>
2024-11-20 18:31:44 +02:00
Ruah Devlin
96cd79f272
Implement V_MED3_U32 vector ALU Opcode ( #1553 )
2024-11-20 17:23:59 +01:00
korenkonder
da00235eaf
Don't read uninitialized memory in sceSystemServiceReceiveEvent
( #1554 )
2024-11-20 17:22:30 +01:00
Alexander Y.
9f42a12baf
Fix build when -DENABLE_DISCORD_RPC=OFF ( #1551 )
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* added ifdef for discordrpc
* replaced discordrpc include correctly
2024-11-20 08:41:35 +02:00
Daniel R.
17c47bcd96
shader_recompiler/frontend: Implement bitcmp
instructions ( #1550 )
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2024-11-19 21:38:32 +01:00
Vladislav Mikhalin
c45af9a2ca
Fix border color ( #1548 )
2024-11-19 18:55:05 +02:00
psucien
8fbd9187f8
libraries: gnmdriver: few more functions implemented ( #1544 )
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2024-11-18 11:23:21 +02:00
Vladislav Mikhalin
e1fecda74f
Fix depth bias ( #1538 )
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2024-11-16 19:17:43 +02:00
Stephen Miller
ce158290fb
Minor Kernel Fixes ( #1529 )
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* Skip destruction of adaptive mutex initializers
Based around similar behaviors implemented in the more-kernel branch. Hatsune Miku Project Diva X needs this.
* Fix posix_lseek result overflow
Seen when testing Spider-Man Miles Morales on more-kernel.
* Add posix_fsync
Used by Spider-Man Miles Morales. I've added the normal posix error handling to this function, though I'm aware sceKernelFsync doesn't return any errors currently. This is for future proofing and accuracy, as the actual libkernel does the usual error handling too.
* Properly handle VirtualQuery calls on PoolReserved memory.
* Export posix_getpagesize under libkernel
Bloons TD 5 needs this.
* Clang
2024-11-14 18:00:57 +02:00
Osyotr
7be35c3997
Save config in UTF-8 ( #1524 )
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2024-11-14 12:01:33 +02:00
Vladislav Mikhalin
bf239ebc04
ajm: handle single-frame decode jobs (+mp3 imrovements) ( #1520 )
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* ajm: handle single-frame decode jobs (+mp3 imrovements)
* disable breaking the loop in multi-frame if storage is insufficient
* simplified gapless decoding
2024-11-14 12:01:20 +02:00
Martin
8e281575b5
Update Norwegian Bokmål translations ( #1525 )
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* specify nb_NO
* Update Norwegian Bokmål translation
* change patch wording nb_NO
2024-11-14 12:00:59 +02:00
squidbus
0c52d02043
videodec: Lower sceVideodecDecode log to trace. ( #1527 )
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2024-11-13 18:04:13 +01:00
Florian Piesche
85f45d2788
Add scalable vector redraw of shadps4 icon ( #1501 )
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* Add scalable vector redraw of shadps4 icon
* Update icon name in desktop file
* Fix svg
2024-11-12 09:32:56 +02:00
kalaposfos13
8a15d68a8d
Update Hungarian translation ( #1518 )
2024-11-12 09:31:56 +02:00
squidbus
f5618e0342
imgui: Dispatch SDL text input requests to main thread on macOS. ( #1519 )
2024-11-12 09:27:30 +02:00
Lander Gallastegi
b64dcd2f56
Assert fix ( #1521 )
2024-11-12 09:26:48 +02:00
georgemoralis
7ab851592b
Videocodec implementation ( #1484 )
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* dummy videocodec
* filled videodec parameters
* vdec1 implementation
* clang format fix
* fixed codecType
* added crop offset info
* align output
* align all h/w
* some touchups
* small touch (last one)
2024-11-10 11:33:08 +02:00
DanielSvoboda
4fd7f67459
Open Folder - improvement (Save/Log) ( #1513 )
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* Open Folder - improvement
* TR
2024-11-10 10:14:48 +02:00
Vladislav Mikhalin
75d2181489
ajm mp3: fix resampling ( #1500 )
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2024-11-08 07:45:03 +02:00
squidbus
176d222519
vk_pipeline_cache: Skip pipelines with geometry shaders when unsupported. ( #1486 )
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2024-11-07 14:57:31 +02:00
Quang Ngô
a547b2774f
Allow disable the auto updater ( #1490 )
2024-11-07 14:56:02 +02:00
Quang Ngô
f45cad6bc9
Fix patches not save changes properly ( #1493 )
...
Don't use ```QCheckBox::text()``` because it may return strings that contain "&" cause patch name comparison to fail.
2024-11-06 22:44:22 +02:00
Vladislav Mikhalin
46ac48c311
AJM: Added some missing features ( #1489 )
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* AJM: Added support for different PCM formats
* updated libatrac9 ref
* remove log
* Add support for non-interleaved flag
* Added support for output sideband format query
2024-11-06 22:39:43 +02:00
georgemoralis
f98b9f7726
hot-fix : removed libSceRudp.srpx from lle modules since it appears it create more issues than solves
2024-11-06 07:20:58 +02:00
psucien
204bba9be8
hot-fix: pr merge conflict resolved
2024-11-05 22:59:45 +01:00
Lander Gallastegi
aa4c6c0178
shader_recompiler: patch fmask access instructions ( #1439 )
...
* Fix multisample texture fetch
* Patch some fmask reads
* clang-format
* Assert insteed of ignore, coordinate fixes
* Patch ImageQueryDimensions
2024-11-05 22:39:57 +01:00
SAN4EZDREAMS
fe389e560a
Added uk_UA language support ( #1483 )
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* Add Ukrainian localization
* Fixed langIndexes
* Fixed langIndexes_2
* Added uk_UA language support
* Added uk_UA language support
2024-11-05 10:46:12 +02:00
georgemoralis
f068f13e4a
Ajm ( #1456 )
...
* ajm: Initial ajm implementation
* AJM code improvements (#1453 )
* Fix sideband buffer order (#1454 )
* ajm: Attempt to add gapless support
* ajm_at9: Return superframes decoded in a single job
* WIP (#1460 )
* Fix gapless decode and combine split buffers
* Fixed linux build
* fix number of samples reported with gapless decoding
* fixed number of remaining samples calculation
should fix the small crackling sounds that play every now and again
* refactor half ajm
* refactored most of ajm
* refactored ajm
* clang-format, in-repo libatrac9, removed debug stuff
---------
Co-authored-by: auser1337 <aaravsandhu10@outlook.com>
Co-authored-by: Vladislav Mikhalin <mikhalinvlad@gmail.com>
Co-authored-by: IndecisiveTurtle <geoster3d@gmail.com>
2024-11-05 09:16:57 +02:00
squidbus
76f440889b
qt: Error if installing DLC without game. ( #1476 )
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2024-11-03 01:06:55 +02:00
Daniel R.
29183354cc
libraries/videodec: Fix build errors with av_err2str
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2024-11-02 19:11:57 +01:00
squidbus
0b015daff7
netctl: Add null check for gethostbyname output. ( #1468 )
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2024-11-01 14:29:24 +02:00
baggins183
9ec75c3feb
Implement shader resource tables ( #1165 )
...
* Implement shader resource tables
* fix after rebase + squash
* address some review comments
* fix pipeline_common
* cleanup debug stuff
* switch to using single codegenerator
2024-11-01 08:55:53 +02:00
DanielSvoboda
7b16085c59
Fix update loop between release ( #1465 )
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2024-10-31 20:59:14 +02:00
Daniel R.
b7fe08519f
core/gnmdriver: Proper interrupt registering ( #1218 )
2024-10-31 17:53:03 +02:00
georgemoralis
72440a4996
starting 0.4.1
2024-10-31 17:35:39 +02:00
georgemoralis
67dfc7916c
hotfix : check if dir exists
2024-10-31 17:05:44 +02:00
georgemoralis
8d15388aeb
marked 0.4.0 release
2024-10-31 16:58:57 +02:00
georgemoralis
cdae6a4ce5
Loading font libs from title id folder ( #1448 )
2024-10-31 16:08:34 +02:00
squidbus
4da21a016e
path_util: Make sure macOS has current directory set and clean up path code. ( #1463 )
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2024-10-31 12:36:51 +02:00
Daniel R.
8b139ff5fa
clang-format
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2024-10-30 14:46:22 +01:00
Daniel R.
1620481331
vk_compute_pipeline: Add missing meta check
2024-10-30 14:03:53 +01:00
voltamass
7794fc3ce7
Italian localization updated ( #1449 )
...
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* Update it.ts
Translated some of the missing sentences
* Update it.ts
2024-10-27 22:31:33 +02:00
psucien
c59f6fd5c3
hot-fix: reduced log spam from get sdk version
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2024-10-27 00:33:44 +02:00
Roll8ack
8b2c151f1f
Update zh_CN.ts ( #1445 )
...
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update zh_CN translation and fixed some translation mistake.
2024-10-25 09:20:53 +03:00
Daniel R.
9d6eee6acf
core/libraries: Videodec2 implementation ( #1241 )
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2024-10-24 18:39:31 +02:00
psucien
a8d2684929
hot-fix: proper calculation of image samples num
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2024-10-23 23:11:01 +02:00
Daniel R.
6e00121eb5
core/libraries: IME implementation ( #1436 )
...
* core/libraries: IME implementation
* Update ime_common.h
---------
Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-10-23 20:05:46 +03:00
kalaposfos13
406041b7ad
FPS counter now appears at the top left corner every time ( #1426 )
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2024-10-21 18:26:32 +03:00
RDN000
be1d11eb62
Update sq translation ( #1424 )
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2024-10-21 13:17:53 +03:00
squidbus
7654a08d9a
vulkan: Report only missing format feature flags. ( #1420 )
2024-10-21 13:17:39 +03:00
Lander Gallastegi
8e08756b6e
Handle color control mode resolve ( #1413 )
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2024-10-20 13:14:01 +03:00
squidbus
5a071f3137
liverpool_to_vk: Add more surface format mappings. ( #1418 )
2024-10-20 13:05:54 +03:00
TheTurtle
0ecb6695de
cmake: Allow disabling discord rpc ( #1416 )
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2024-10-19 16:09:36 +03:00
Vladislav Mikhalin
c38e3f77f9
Add poll interval to libScePad ( #1415 )
2024-10-19 15:57:01 +03:00
TheTurtle
87f8fea4de
renderer_vulkan: Commize and adjust buffer bindings ( #1412 )
...
* shader_recompiler: Implement finite cmp class
* shader_recompiler: Implement more opcodes
* renderer_vulkan: Commonize buffer binding
* liverpool: More dma data impl
* fix
* copy_shader: Handle additional instructions from Knack
* translator: Add V_CMPX_GE_I32
2024-10-19 15:30:58 +03:00
DanielSvoboda
47ba6c6344
Patch compatible version notice ( #1407 )
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* Patch compatible version notice
* +
2024-10-18 18:56:31 +03:00