squidbus
a89c29c2ca
shader_recompiler: Rework image read/write emit. ( #1819 )
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2024-12-25 01:13:32 +02:00
squidbus
95638d5ca5
exception: Fix raising exceptions on POSIX systems ( #1868 )
2024-12-25 00:21:32 +02:00
squidbus
6d728ec7ed
renderer_vulkan: Enable LDS barriers for MoltenVK ( #1866 )
2024-12-24 23:03:04 +02:00
IndecisiveTurtle
7b24b42711
data_share: Emit barrier before reads
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* Fixes artifacts in TLG when using NVIDIA gpus. When LDS is written and read in the same basic block, the barrier pass wont handle it properly, so insert a barrier before reads
2024-12-24 16:04:30 +02:00
IndecisiveTurtle
8f7eb2d0e9
semaphore: Attempt to acquire before checking timeout
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* The posix specification says that if the object can be acquired immediately, timeout doesnt matter
2024-12-24 15:39:17 +02:00
Daniel R.
c284cf72e1
Switch remaining CRLF terminated files to LF
2024-12-24 13:56:31 +01:00
Daniel R.
2c0f986c52
core/libraries: HLE fiber reimplementation ( #1836 )
2024-12-24 13:33:00 +01:00
squidbus
0a4453b912
renderer_vulkan: Simplify depth pipeline state and move stencil to dynamic state. ( #1854 )
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* renderer_vulkan: Simplify depth pipeline state and move stencil to dynamic state.
* Change graphics key depth-stencil flags to bitfields.
2024-12-24 13:45:11 +02:00
TheTurtle
092d42e981
renderer_vulkan: Implement rectlist emulation with tessellation ( #1857 )
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* renderer_vulkan: Implement rectlist emulation with tessellation
* clang format
* renderer_vulkan: Use tessellation for quad primitive as well
* vk_rasterizer: Handle viewport enable flags
* review
* shader_recompiler: Fix quad/rect list FS passthrough semantics.
* spirv: Bump to 1.5
* remove pragma
---------
Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com>
2024-12-24 13:28:47 +02:00
psucien
c2e9c877dd
hot-fix: missing fce barrier
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2024-12-23 18:20:37 +01:00
Quang Ngô
400da1aa8d
Handle swapchain recreation ( #1830 )
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2024-12-23 16:21:48 +02:00
Emulator-Team-2
94f861588d
added B5G6R5UnormPack16 format ( #1856 )
2024-12-23 15:52:29 +02:00
DanielSvoboda
dfdd819e3e
Fix AutoUpdate Issue with Non-Latin Usernames/Directories ( #1853 )
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* Fix updater for non-Latin user directories
* QStandardPaths
2024-12-23 09:29:30 +02:00
psucien
43fd8fa44a
hot-fix: macos release build
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2024-12-22 23:11:16 +01:00
psucien
2dc5755799
build: exclude Tracy from release builds
2024-12-22 22:51:48 +01:00
psucien
8abc43a03d
texture_cache: 32bpp and 64bpp macro detilers ( #1852 )
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* added 32bpp macro detiler
* added 64bpp macro detiler
* consider 3d depth alignment in size calculations
2024-12-22 19:43:44 +01:00
Vladislav Mikhalin
7fe4df85ab
Clear color attachment if FCE was invoked before any draws ( #1851 )
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* Clear RT if FCE was invoked before any draws
Co-authored-by: psucien <bad_cast@protonmail.com>
* address review comments
---------
Co-authored-by: psucien <bad_cast@protonmail.com>
2024-12-22 18:12:43 +01:00
setepenre
8a409d86d4
post-processing: rework gamma correction ( #1756 )
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2024-12-22 16:18:07 +01:00
squidbus
ab5240d8d2
qt: Do not run emulator on separate thread on Mac. ( #1849 )
2024-12-22 16:31:59 +02:00
squidbus
14dc136832
renderer_vulkan: Various attachment cleanup and fixes. ( #1795 )
2024-12-22 16:08:48 +02:00
Quang Ngô
aba2b29074
gui: start the emulator in new thread ( #1829 )
2024-12-22 15:47:28 +02:00
rainmakerv2
433d9459e0
Disable trophy pop-up with config setting ( #1834 )
2024-12-22 15:46:45 +02:00
TheTurtle
5eebb04de9
vk_rasterizer: hot fix
2024-12-22 15:31:10 +02:00
squidbus
fac21a5362
audio: Move port logic out of SDL backend and define backend interface. ( #1848 )
2024-12-22 11:46:28 +02:00
f8ith
0931802151
compatibility_data: various fixes ( #1847 )
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* temporarily disable status column + various fixes
* add configuration option to enable compatibility data
* clang format
2024-12-22 11:05:44 +02:00
TheTurtle
fb2c035c05
vk_rasterizer: Fix stencil clears ( #1840 )
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2024-12-22 02:49:42 +02:00
squidbus
7e890def48
fs: Return nullptr when file descriptor is out of bounds. ( #1842 )
2024-12-22 02:49:34 +02:00
Martin
08182f814f
Disable userfaultfd again by making it opt-in ( #1777 )
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* Disable userfaultfd again
* Let userfd be be opt-in instead of disabled
2024-12-22 02:49:12 +02:00
Daniel R.
8d8bb05055
renderer_vulkan: add support for Polygon draws ( #1798 )
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2024-12-21 10:20:24 +01:00
alvinkim101
39fed1f469
Fix splash assert ( #1832 )
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2024-12-20 19:27:27 +01:00
Alessandro Ampala
953fb14638
Fix update on windows when path contains powershell wildcards ( #1391 ) ( #1779 )
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* Fix update process on windows when there are some powershell wildcards in the installation path. (#1391 )
* Fix coding style error. (#1391 )
2024-12-19 10:59:26 +02:00
f8ith
f2a989b9da
wip: added status column for compat data ( #1668 )
...
* wip: added basic gui for compat data
* data is currently pulled directly from github API, awaiting server infra
* removed unused initalizer
* fixes
* fix cmake
* wip: add some testing date / version
* add tooltip
* fix nested QJsonObject
* fix tooltip color
* fix clang-format
* Edit style
* Add clickable status
* formatting
* import order
* typo
* fix clang format 2
---------
Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-12-19 10:58:11 +02:00
georgemoralis
b0b74243af
clang-fix
2024-12-19 10:25:03 +02:00
TheTurtle
188eebb92a
ir: Add heuristic based LDS barrier pass ( #1801 )
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* ir: Add heuristic based LDS barrier pass
* Attempts to insert barriers after zero-depth divergant conditional blocks in shaders that use shared memory
* lds_barriers: Limit to nvidia
* Intel has historically had problems with cs barriers, will debug other time
2024-12-19 10:18:28 +02:00
TheTurtle
adf4b635f7
hot-fix: Proper abi on init_routine
2024-12-18 22:11:09 +02:00
Mahmoud Adel
1e08099036
add R8Uint in image Detiling ( #1812 )
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used by InFamous, and maybe other games
2024-12-18 22:06:30 +02:00
Stephen Miller
32435674f2
Misc UE4 fixes ( #1821 )
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* Add ExecLo case to S_SAVEEXEC_B64
Seen in CUSA38209
* S_BCNT1_I32_B32
Turtle said our implementation of S_BCNT1_I32_B64 was meant to be for S_BCNT1_I32_B32, so renaming the opcode is the fix.
2024-12-18 22:05:35 +02:00
Marcin Mikołajczyk
b1b4c8c487
Handle setting Vcc in Translator::SetDst64 ( #1826 )
2024-12-18 21:57:58 +02:00
Marcin Mikołajczyk
be4c38bf1c
Handle 32bit int ImageFormat ( #1823 )
2024-12-18 21:48:00 +02:00
squidbus
ccfb1bbfa8
vk_instance: Add additional fallback for missing D16UnormS8Uint. ( #1810 )
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2024-12-18 07:56:08 +02:00
squidbus
87773a417b
mac: Choose whether system Vulkan is needed at runtime. ( #1780 )
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2024-12-17 15:04:19 +02:00
ElBread3
aa5c1c10df
More Fixes for Separate Update ( #1487 )
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* handle getdents + fix condition + add info to description
* fix not handling dents errors
* to not overwrite it, only gather separate update entries when normal folder is done
* fix always setting entries to 0 and guest name including "UPDATE"
* reset indexes on completion
* don't use concat, fixes long standing bug
* make sce_module module loading take both paths into account
2024-12-17 12:42:21 +02:00
squidbus
3c8e25e8e4
fs: Fix wrong mounts being matched by partial guest path. ( #1809 )
2024-12-17 12:34:43 +02:00
Richard Habitzreuter
5585e42677
style: add rounded borders and focus color styling to the search bar ( #1804 )
2024-12-17 12:32:30 +02:00
squidbus
8a4e03228a
spirv_emit_context: Prevent double-add of GS in attributes to interface. ( #1800 )
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2024-12-16 02:11:15 +02:00
psucien
e7c4ffe032
hot-fix: Tracy operation restored; memory leak fix as a bonus
2024-12-15 20:53:29 +01:00
DanielSvoboda
3001b007f6
Keybord on README / Fix Play Time ( #1786 )
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* Keybord on README F10_F11_F12
* Update game_list_frame.cpp
2024-12-15 16:30:53 +02:00
baggins183
9aa1c13c7e
Fix some compiler problems with ds3 ( #1793 )
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- Implement S_CMOVK_I32
- Handle Isoline abstract patch type
2024-12-15 16:30:19 +02:00
Richard Habitzreuter
d2ac92481b
style: add Gruvbox theme ( #1796 )
2024-12-15 16:28:36 +02:00
psucien
0fd1ab674b
GPU processor refactoring ( #1787 )
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* coroutine code prettification
* asc queues submission refactoring
* better asc ring context handling
* final touches and review notes
* even more simplification for context saving
2024-12-15 00:54:46 +02:00