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2138 commits

Author SHA1 Message Date
DanielSvoboda 00543fe640
Remove game from list after deletion (#1730)
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2024-12-10 15:40:54 +02:00
squidbus e5e1aba241
renderer_vulkan: Introduce shader HLE system with copy shader implementation. (#1683)
* renderer_vulkan: Introduce shader HLE system with copy shader implementation.

Co-authored-by: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com>

* buffer_cache: Handle obtaining buffer views partially within buffers.

* vk_shader_hle: Make more efficient

---------

Co-authored-by: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com>
2024-12-10 14:44:08 +02:00
squidbus 41fd1c84cf
semaphore: Use handles to properly handle semaphore double-delete. (#1728) 2024-12-10 14:43:32 +02:00
squidbus bf41ab6c40
memory: Handle 0 alignment in MemoryManager::Allocate (#1692) 2024-12-10 13:13:34 +02:00
DanielSvoboda aa5293e3ad
Delete Patches Button (#1722) 2024-12-10 13:12:58 +02:00
squidbus cd9fc5d0e9
thread: Apply alternate signal stack to created threads. (#1724) 2024-12-10 13:08:53 +02:00
Vinicius Rangel f1b23c616e
Devtools - Shader editing (#1705)
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* devtools: shader editing and compiling

* devtools: patch shader at runtime

* devtools: shader editing load patch even with config disabled
2024-12-09 21:11:11 +01:00
Martin f623613d12
Update nb translations (#1712)
* update nb_NO.ts

* small grammar changes

* revert to nb.ts
2024-12-09 18:53:25 +02:00
DanielSvoboda 07f451650f
Help - improvement (#1522)
* Help - improvement

* Adding shadow below icons

* Adding keys icon + Update changelog

* color according to the selected theme

* submenu 'Keys and Shortcuts'

* clang

* +

* remove keys_shortcuts

---------

Co-authored-by: ¥IGA <164882787+Xphalnos@users.noreply.github.com>
2024-12-09 18:47:26 +02:00
squidbus 0b59ebb22f
shader_recompiler: Implement S_ABS_I32 (#1713)
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2024-12-09 12:12:33 +01:00
squidbus f347d3df18
image_view: Correct view format for D16Unorm images as well. (#1708)
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2024-12-08 21:53:29 +01:00
Stephen Miller f938829f12
Implement sceGnmDingDongForWorkload (#1707)
Seen in Final Fantasy XV.
2024-12-08 22:04:33 +02:00
Daniel R. fea2593ab4
The way to Unity, pt.3 (#1681)
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2024-12-08 18:30:33 +02:00
Daniel R. 1793fd4df0
format 2024-12-08 16:05:36 +01:00
Daniel R. a88850fec6
video_core/amdgpu: fix calculation of lod range 2024-12-08 16:02:38 +01:00
Daniel R. 0b672a08ac
video_core: improve image cube heuristic 2024-12-08 15:57:51 +01:00
¥IGA 4fb2247196
Better title bar for Cheats/Patches menu (#1696)
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2024-12-08 10:20:24 +02:00
squidbus 71a82199ed
shader_recompiler: Fix check for fragment depth store. (#1694) 2024-12-08 10:20:05 +02:00
squidbus 7d546f32d8
image_view: Add more BGRA storage format swizzles. (#1693) 2024-12-08 10:19:39 +02:00
auser1337 1940ac0fec
ajm: support for multiple contexts (#1690)
* ajm: support for multiple contexts

* fix sceAjmInitialize
2024-12-08 10:18:12 +02:00
Ada Ahmed dad5953e8c
fix: fix #1457 again by moving av_err2str to a common header (#1688)
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2024-12-08 00:52:03 +02:00
TheTurtle 8ee672fe32
hot-fix: Allow unpriviledged userfaultfd 2024-12-08 00:10:20 +02:00
IndecisiveTurtle cde84e4bac shader_recompiler: Fix mistake 2024-12-07 23:45:23 +02:00
psucien 119e03cb58 hot-fix: fix for incorrect asc qid 2024-12-07 22:28:31 +01:00
squidbus c076ba69e8
shader_recompiler: Implement V_LSHL_B64 for immediate arguments. (#1674) 2024-12-07 23:28:17 +02:00
¥IGA 57e762468f
Fix + documentation update (#1689) 2024-12-07 23:27:57 +02:00
¥IGA 2266622dcf
Support for Vulkan 1.4 (#1665)
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2024-12-07 19:41:41 +02:00
psucien 941a668f78 hot-fix: obtain cmdbuf for dispatches after cache ops
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This fixes cmdbuf being in incorrect state after scheduler rotation on flush
2024-12-07 10:30:36 +01:00
Daniel R. 9524f94749
hotfix: add missing include 2024-12-07 10:07:14 +01:00
Daniel R. 6f543b5bd9
hotfix: enable discord RPC 2024-12-07 09:48:12 +01:00
Vladislav Mikhalin 8eacb88a86
recompiler: fixed fragment shader built-in attribute access (#1676)
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* recompiler: fixed fragment shader built-in attribute access

* handle en/addr separately

* handle other registers as well
2024-12-07 01:20:09 +02:00
squidbus e1ecfb8dd1
semaphore: Add GCD semaphore implementation. (#1677) 2024-12-06 23:46:44 +02:00
Daniel R. 7ffa581d4b
The way to Unity, pt.2 (#1671) 2024-12-06 22:04:36 +01:00
IndecisiveTurtle 357b7829c3 hot-fix: Silence depth macrotiled warning 2024-12-06 21:50:25 +02:00
IndecisiveTurtle 6acfdd5e33 buffer_cache: Bump usable address space to 40bits
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* Fixes crashes in games that use the upper region of user area
2024-12-06 20:00:21 +02:00
TheTurtle 9e618c0e0c
video_core: Add multipler to handle special cases of texture buffer stride mismatch (#1640)
* page_manager: Enable userfaultfd by default

* Much faster than page faults and causes less problems

* shader_recompiler: Add texel buffer multiplier

* Fixes format mismatch assert when vsharp stride is multiple of format stride

* shader_recompiler: Specialize UBOs on size

* Some games can perform manual vertex pulling and thus bind read only buffers of varying size. We only recompile when the vsharp size is larger than size in shader, in opposite case its not needed

* clang format
2024-12-06 19:54:59 +02:00
squidbus d05846a327
specialization: Fix fetch shader field type (#1675) 2024-12-06 12:59:55 +02:00
squidbus 17abbcd74d
misc: Fix clang format (#1673)
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2024-12-06 02:21:35 +02:00
IndecisiveTurtle 77da8bac00 core: Return proper address of eh frame/add more opcodes 2024-12-06 00:47:11 +02:00
TheTurtle 22a2741ea0
shader_recompilers: Improvements to SSA phi generation and lane instruction elimination (#1667)
* shader_recompiler: Add use tracking for Insts

* ssa_rewrite: Recursively remove phis

* ssa_rewrite: Correct recursive trivial phi elimination

* ir: Improve read lane folding pass

* control_flow: Avoid adding unnecessary divergant blocks

* clang format

* externals: Update ext-boost

---------

Co-authored-by: Frodo Baggins <baggins31084@proton.me>
2024-12-05 23:14:16 +02:00
Alexandre Bouvier 874508f8c2
cmake: unbundle stb (#1601) 2024-12-05 23:10:27 +02:00
Marcin Mikołajczyk 642dedea8c
Handle INDIRECT_BUFFER_CONST in ProcessCeUpdate (#1613) 2024-12-05 23:09:59 +02:00
Richard Habitzreuter 7fbe15de28
Missing dependency on building-windows.md (#1658)
* Missing dependency on building-windows.md

* Update building-windows.md
2024-12-05 23:09:43 +02:00
psucien 37f4bad2b7
video_core: fix for targets clears and copies (#1670) 2024-12-05 23:09:22 +02:00
Daniel R. 15ae7a094d
hotfix: fix inverted operator on GetDents
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2024-12-05 18:45:55 +01:00
Daniel R. 98f0cb65d7
The way to Unity, pt.1 (#1659) 2024-12-05 17:21:35 +01:00
Vinicius Rangel 2380f2f9c9
Virtual device abstraction (#1577)
* IOFile: removes seek limit checks when file is writable

* add virtual devices scaffold

* add stdin/out/err as virtual devices

* fixed some merging issues

* clang-fix

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-12-05 18:00:17 +02:00
squidbus c019b54fec
thread: Configure stack and guard on POSIX hosts. (#1664)
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2024-12-04 20:21:03 +02:00
squidbus 920acb8d8b
renderer_vulkan: Parse fetch shader per-pipeline (#1656)
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* shader_recompiler: Read image format info directly from sharps instead of storing in shader info.

* renderer_vulkan: Parse fetch shader per-pipeline

* Few minor fixes.

* shader_recompiler: Specialize on vertex attribute number types.

* shader_recompiler: Move GetDrawOffsets to fetch shader
2024-12-04 13:03:47 +02:00
squidbus 74b091fd08
renderer_vulkan: Add support for indexed QuadList draw. (#1661)
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2024-12-04 10:15:58 +01:00