Jakob Bornecrantz
efde7f185c
a/math: Put m_relation_history_get out argument last
2021-12-03 14:00:32 +00:00
Moses Turner
f5bc81756e
d/survive: use controller emulation for hand-tracking
2021-11-30 05:56:57 -06:00
Jakob Bornecrantz
3f98ea5595
xrt: Tidy s/ll/log_level/g
...
Also make sure all variable logging uses the right type for logging variables.
2021-11-22 14:29:10 -06:00
Ryan Pavlik
33c0287f8b
xrt: Rename all "num" parameters and fields to "count" (or "capacity" as appropriate)
...
This matches the OpenXR usage: the array is the plural of the element type,
and the count is the singular element type plus "count" (usually CountOutput
because of the two-call idiom)
Includes fixes to other code to match API changes.
2021-11-13 12:04:38 +00:00
Moses Turner
193dcc8776
d/survive: Switch to new get_hand_tracking signature
2021-10-02 23:08:09 +01:00
Christoph Haag
d2e64d8b75
d/survive: Add SURVIVE_LH_GEN env var
...
On some systems libsurvive gets randomly confused and misdetects lh2 as lh1.
This causes the config to be pruned and is very annoying.
2021-09-29 23:03:20 +02:00
Moses Turner
7f88583d37
d/survive: Use m_relation_history for HMD and controllers
2021-09-15 12:13:14 -05:00
Christoph Haag
cc53994b4f
d/survive: Count ahead of time how many configs to wait for
...
On recent libsurvive versions, loading the config of the HMD takes quite
long when only a HMD is active without controllers.
Instead of adjusting the timeout value all the time, rework how we wait for
the device configs.
Previously we just waited for device configs to arrive until no new configs
arrive for a predefined timeout.
Now we count how many objects of interest libsurvive actually knows, and then
only wait until the configs for this many devices are loaded.
This should make initialization of the survive driver faster and more robust.
2021-09-04 02:35:59 +02:00
Moses Turner
db4a50410c
d/survive: Use hand tracking if there aren't any controllers
...
rebase-survive
2021-09-03 21:06:18 +00:00
Moses Turner
efbc4cd9e5
d/survive: Allow users to set wait time through config_v0.json
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Necessary for Moses - for some reason, with no controllers, his headset takes forever to probe
2021-09-03 21:06:18 +00:00
Jakob Bornecrantz
a89c8309c7
u/vive: Pass in logging level to parse function
2021-08-20 13:42:11 +01:00
Jakob Bornecrantz
00aca14832
u/vive: Add vive_config_teardown function to free any pointers that needs freeing.
2021-08-20 13:42:11 +01:00
Moses Turner
74c93f83f7
d/survive: Use u_device_free to free distortion mesh data
2021-08-20 12:28:22 +01:00
Jakob Bornecrantz
385af79e82
d/survive: Add comment and assert to get_view_pose (NFC)
2021-04-27 17:19:18 +01:00
Jakob Bornecrantz
8277df418d
xrt: Make eye_relation argument to xrt_device_get_view_pose const (NFC)
2021-04-27 01:44:13 +01:00
Ryan Pavlik
2d47c496e6
d/survive: Port to u_device_get_view_pose
2021-04-26 22:38:42 +00:00
Moses Turner
7cd2a33737
drivers: switch blend mode to array
2021-04-11 04:08:49 -05:00
Christoph Haag
08e39a1a0e
d/survive: Increase device detection timeout
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With libsurvive 20127ef1bbb9206c9b429de47b891fc71d9df355 it can take a bit longer for devices to appear.
2021-04-08 19:37:09 +02:00
Moses Turner
b319371500
d/survive: for now always set xrt_hand_joint_set->is_active to true
2021-04-01 02:02:26 +02:00
Christoph Haag
f6210be44a
d/survive: Change event for unknown object error->info
2021-03-24 18:45:00 +00:00
Christoph Haag
484d63a4eb
d/survive: Use thread for processing events
...
Due to an oversight libsurvive events were only processed when inputs were updated.
If only triggering event processing when an event is needed, we would need to process
a random number of events, causing random overhead.
Rather, follow the model of other drivers and process events in a thread.
This required creating a local copy of the xrt_input arrays.
Fixes #113
Fixes !679
v2: Use a mutex for get_tracked_pose and update_inputs
2021-03-09 12:39:12 +00:00
Christoph Haag
279520c302
d/survive: Use autoprober interface
2021-03-02 17:50:19 +00:00
Christoph Haag
6e852ec9a0
d/survive: Give consistent name to HMD
2021-03-02 17:50:19 +00:00
Christoph Haag
c66aea3311
d/survive: Improve device naming scheme
2021-02-12 00:38:52 +01:00
Christoph Haag
c67a6ccd34
xrt: Add xrt_device::serial for uniquely identifying devices if possible
...
d: Make controller serials unique by appending number
For drivers that do not (yet) know a persistent unique id per device.
2021-02-12 00:38:51 +01:00
Christoph Haag
9760f6d123
d/survive: Create devices for trackers
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They can not be queried yet.
2021-02-12 00:37:43 +01:00
Christoph Haag
7e1408787a
d/survive: Update to new API and clean up
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* Remove survive_device.{ctrl,hmd}::variant and use variant from config
* Use SurviveSimpleEventType_ConfigEvent to find connected devices
* Use SurviveSimpleEventType_PoseUpdateEvent for pose updates
2021-02-11 20:54:31 +01:00
Jakob Bornecrantz
5853103820
d/vive: Refactor out vive config code into auxiliary library
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fix vive_config.h include for survive
2021-02-01 19:56:52 +01:00
Christoph Haag
b87c7d5e61
d/survive: Port to vive_config parsing
2021-02-01 15:23:19 +00:00
Jakob Bornecrantz
17beaf8aa9
u/distortion: A stab in the dark to try and improve Index chromatic aberration
2021-01-25 00:12:03 +00:00
Jakob Bornecrantz
7d755427e3
u/distortion: Filp order of array access in distortion for Vive & Index
2021-01-25 00:12:03 +00:00
Jakob Bornecrantz
0c2d07808c
u/distortion: Make Vive & Index distortion center per channel
2021-01-25 00:12:03 +00:00
Jakob Bornecrantz
2b996f30c4
xrt: Reflow after column change
2021-01-15 13:50:32 +00:00
Christoph Haag
9c03f244b0
d/survive: Wait max 5 seconds for HMD and device configs
...
Sometimes the Index is in weird hardware states and doesn't respond properly.
In such cases, time out after 5 seconds and continue with no HMD present.
Previously we also relied on the controller configs to be already available
once the HMD config was available. In rare cases they were not - wait for
the controller configs with the same timeout.
2021-01-15 00:50:20 +01:00
Christoph Haag
637b5658da
d/survive: Predict poses for requested time
2021-01-11 23:50:01 +00:00
Lubosz Sarnecki
a9703f6b39
d/survive: Port to u_logging.
2020-12-28 13:04:11 +00:00
Lubosz Sarnecki
b1c700a500
d/survive: Ignore -Wignored-qualifiers in survive header.
2020-12-28 13:04:11 +00:00
Christoph Haag
f7a8e8810b
xrt: Split hand tracking input name into left/right
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oxr_hand_tracker now stores which xdev and input name it tracks.
2020-12-07 11:43:51 +00:00
Christoph Haag
006971ae7a
u/hand_tracking: Calculate joint velocities
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And return them in the state tracker
2020-11-23 20:42:54 +00:00
Christoph Haag
f5ef3985ba
xrt: Add support for locating hand joints in action spaces
2020-11-23 20:42:54 +00:00
Christoph Haag
9e788df463
xrt: Remove lens center from xrt_view
...
It's only used internally in drivers now.
2020-11-12 16:04:00 +01:00
Christoph Haag
29820345c7
d/survive: Fix bindings declaration after rebase of MR 587
2020-11-06 16:36:09 +01:00
Christoph Haag
4b261219a2
d/survive: Add device bindings
2020-11-05 14:41:55 +00:00
Christoph Haag
c0a5b3b76c
d/survive: Implement haptic feedback
2020-10-13 19:39:28 +02:00
Christoph Haag
05f65e0028
d/survive: curl thumb when touching a button
2020-10-12 22:55:33 +02:00
Christoph Haag
f8088c1fa4
d/survive: Add fingertracking and refactor
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Get controller config at startup & determine variant.
2020-10-12 22:55:33 +02:00
Jakob Bornecrantz
9a675cc7f3
xrt: Rename xrt_uv_triplet
2020-09-30 15:35:57 +01:00
Christoph Haag
f6c3998d29
xrt: Use struct vive_values for u_compute_distortion_vive
2020-09-30 02:05:05 +02:00
Christoph Haag
29188d681c
xrt: Remove all but mesh distortion values from xrt_hmd_parts::distortion
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Move vive values to struct u_vive_values in u_distortion_mesh.
Move openhmd values to private struct inside ohmd driver.
2020-09-30 02:05:05 +02:00
Christoph Haag
2e7451ca5e
comp: Support only mesh and no istortion, remove pano and vive shaders
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Also changes hardcoded binding indices into variables to make following the code easier
e.g. when adding new UBOs.
2020-09-30 02:05:04 +02:00