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d/survive: curl thumb when touching a button
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@ -402,14 +402,23 @@ survive_controller_get_hand_tracking(struct xrt_device *xdev,
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survive->variant == VIVE_VARIANT_VALVE_INDEX_LEFT_CONTROLLER;
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enum xrt_hand hand = left ? XRT_HAND_LEFT : XRT_HAND_RIGHT;
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float thumb_curl = 0.0f;
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//! @todo place thumb preciely on the button that is touched/pressed
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if (survive->base.inputs[VIVE_CONTROLLER_A_TOUCH].value.boolean ||
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survive->base.inputs[VIVE_CONTROLLER_B_TOUCH].value.boolean ||
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survive->base.inputs[VIVE_CONTROLLER_THUMBSTICK_TOUCH]
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.value.boolean ||
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survive->base.inputs[VIVE_CONTROLLER_TRACKPAD_TOUCH]
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.value.boolean) {
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thumb_curl = 1.0;
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}
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struct u_hand_tracking_curl_values values = {
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.little = survive->ctrl.curl[XRT_FINGER_LITTLE],
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.ring = survive->ctrl.curl[XRT_FINGER_RING],
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.middle = survive->ctrl.curl[XRT_FINGER_MIDDLE],
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.index = survive->ctrl.curl[XRT_FINGER_INDEX],
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.thumb = 0};
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.thumb = thumb_curl};
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/* The tracked controller position is at the very -z end of the
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* controller. Move the hand back offset_z meter to the handle center.
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