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d/survive: Port to u_device_get_view_pose
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@ -447,27 +447,9 @@ survive_device_get_view_pose(struct xrt_device *xdev,
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uint32_t view_index,
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struct xrt_pose *out_pose)
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{
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struct xrt_pose pose = {{0.0f, 0.0f, 0.0f, 1.0f}, {0.0f, 0.0f, 0.0f}};
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bool adjust = view_index == 0;
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struct survive_device *survive = (struct survive_device *)xdev;
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pose.orientation = survive->hmd.config.display.rot[view_index];
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pose.position.x = eye_relation->x / 2.0f;
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pose.position.y = eye_relation->y / 2.0f;
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pose.position.z = eye_relation->z / 2.0f;
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// Adjust for left/right while also making sure there aren't any -0.f.
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if (pose.position.x > 0.0f && adjust) {
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pose.position.x = -pose.position.x;
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}
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if (pose.position.y > 0.0f && adjust) {
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pose.position.y = -pose.position.y;
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}
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if (pose.position.z > 0.0f && adjust) {
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pose.position.z = -pose.position.z;
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}
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*out_pose = pose;
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u_device_get_view_pose(eye_relation, view_index, out_pose);
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out_pose->orientation = survive->hmd.config.display.rot[view_index];
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}
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enum InputComponent
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