Commit graph

143 commits

Author SHA1 Message Date
Moshi Turner e26a272c17 d/dai, st/gui, t/common: Make DepthAI frameserver work with multicam sinks 2023-03-01 14:37:26 -06:00
Mateo de Mayo 186ca8258e t/slam: Adapt camera calibration data for multiple cameras 2023-03-01 19:43:06 +00:00
Mateo de Mayo d8e1b7d921 t/slam: Handle multiple camera sinks 2023-03-01 19:43:06 +00:00
Mateo de Mayo 52cac31d3a xrt: Support more than two cameras in a SLAM sink 2023-03-01 19:43:06 +00:00
Mateo de Mayo 5b431152e1 t/common: Remove invalid parameter 2023-02-03 10:13:41 -03:00
Patrick Nicolas 7a0d87db25 c/main: Allow providing comp_target_factory in constructor 2023-01-31 09:30:47 +00:00
Jakob Bornecrantz 3b0f938028 d/simulated: Add builder 2023-01-30 13:20:57 +00:00
Jakob Bornecrantz 0494777d1a d/simulated: Make hmd center be pose and make it possible to pass it in at start 2023-01-30 13:20:57 +00:00
Jakob Bornecrantz 121bcf028a d/simulated: Make it possible to pass in movement mode
And a little bit of tidy.
2023-01-30 13:20:57 +00:00
Jakob Bornecrantz 06806cc6ef t/common: Tidy builder list 2023-01-30 13:20:57 +00:00
Jakob Bornecrantz 9b8de2f155 t/common: Sort builder definitions alphabetically 2023-01-30 13:20:57 +00:00
Jakob Bornecrantz 84ebd4d687 t/common: Add comment to NorthStar builder create function 2023-01-30 13:20:57 +00:00
Moses Turner 1bba34e944 xrt: Remove old_rgb hand tracking 2023-01-27 12:37:33 -06:00
Moses Turner c9405e946f t/common: Add environment variable for replacing RiftS controllers with hand tracking 2023-01-25 22:24:53 +00:00
Jakob Bornecrantz cb94bc2df0 t/common: Fix warning in lighthouse builder (NFC) 2023-01-23 13:42:20 +00:00
Jakob Bornecrantz 96552a6caa t/common: Fix leak of calibration data in RGB-Tracker builder 2022-11-25 16:44:24 +00:00
Jakob Bornecrantz 60099fdd71 t/common: Do more tracing during init and fini 2022-11-20 14:36:37 +00:00
Jakob Bornecrantz 98b7f7d1c6 xrt: Remove xrt_gfx_native 2022-11-15 23:24:20 +00:00
Jakob Bornecrantz 8d6b794878 c/main: Add own interface for creating the main compositor 2022-11-15 23:24:20 +00:00
Moses Turner 00bf669e61 t/common: Disable SLAM by default for Valve Index 2022-11-08 12:32:23 -06:00
Mateo de Mayo c3757792d7 d/vive: Generate SLAM calibration automatically from factory data
Use factory data for SLAM calibration. Sensor rotations are off in most calib
files we saw (or at least we can't figure something better) so this won't work
very well. It's still necessary to properly calibrate the headset for good
results but at least now something works without that step.
2022-11-08 17:41:43 +00:00
Jakob Bornecrantz 8ca60f4304 a/util: Split out sink functions into own library 2022-10-27 17:19:57 +00:00
Jakob Bornecrantz c9ef44dd28 t/common: Remove stale comment 2022-10-27 17:19:57 +00:00
Jakob Bornecrantz 52d225ae3b t/north_star: Fix build when we have depthai but no hand-tracking 2022-10-10 22:39:38 +00:00
Jan Schmidt 32cc6e05da d/rift_s: Move builder to targets/common
Move the builder into the common area.
2022-09-26 00:32:28 +10:00
Jan Schmidt 9fbe81e494 d/rift_s: Port OpenHMD Oculus Rift S driver
Port across the Oculus Rift S driver from OpenHMD as a native
Monado driver.

This is mostly the same as the OpenHMD 3DOF driver, with
slightly better HMD distortion correction, various small
fixes, some capsense touch detection support.

Controller poses are rotated 40° to match grip pose.
2022-09-25 02:17:44 +10:00
Moses Turner 45e52dee8f d/ns: Switch NS driver to builders 2022-09-21 07:57:03 -05:00
Moses Turner 6fdd790da0 d/dai: Update DepthAI driver
* Removed depthai_tracked_device - now you create a "SLAM" device, plug any frameserver into it and you're done
* Consolidated the grayscale frameservers into just one that gives you SLAM sinks
* Allows for different framerates and half-size for ov9282s
* Added debug frame sinks
* Added the ability to wait at startup for a number of frames for the streams to stabilize before submitting them to SLAM
2022-09-21 07:57:03 -05:00
Moses Turner 201708dee5 d/ht: Remove DepthAI hand tracking device
This was super crufty. Instead now you use a builder to create SLAM sinks with the DepthAI builder and plug them into a regular HT device
2022-09-21 07:57:03 -05:00
Moses Turner 074e18cac9 d/twrap: Add tracking wrapper driver 2022-09-21 07:57:03 -05:00
Moses Turner 5c18f83e8d d/ulv2: Convert Ultraleap driver create function to helper 2022-09-21 01:54:40 +01:00
Moses Turner 714925e1b8 t/common: Use cJSON_Delete instead of cJSON_Free in SimulaVR 2022-09-21 01:52:15 +01:00
Moses Turner e1fbb5b619 cmake: Improve seperation between categories (NFC) 2022-09-21 01:52:15 +01:00
Moses Turner d2e2c3a988 cmake: Run cmake-format.sh 2022-09-19 21:57:37 +01:00
Moses Turner 1836182e24 t/common: Remove superfluous PID/VIDs from SimulaVR builder
And remove outdated comments
2022-09-19 11:17:34 -05:00
Moses Turner e8225b273c t/common: Switch SimulaVR builder to u_file_read_content_from_path 2022-09-19 11:17:34 -05:00
Moses Turner 0ddf3e0e19 t/c/builder_lighthouse: Set camera orientation correctly 2022-09-16 23:41:18 +01:00
Moses Turner b735d99569 t/c/builder_lighthouse: Move state out of static storage
Also reword/rework some stuff to make it more obvious
which parts are specific for Valve Index cameras
2022-09-16 23:41:09 +01:00
Moses Turner 0f40a4be8f t/c/builder_lighthouse: Fail more clearly when cameras aren't available 2022-09-13 22:10:58 +00:00
Moses Turner e8054cd682 t/common: Use correct condition for building SimulaVR builder 2022-09-13 02:45:19 -05:00
Moses Turner 9d6ca80af3 xrt: Add SimulaVR driver 2022-09-12 12:20:51 +00:00
Jan Schmidt 1811951dd6 t/ht: Add support for camera orientation
Add a way to pass in extra information about camera views, this new
struct is merged with the old image boundary information struct.

Co-authored-by: Moses Turner <moses@collabora.com>
Co-authored-by: Jakob Bornecrantz <jakob@collabora.com>
2022-09-06 18:36:53 +01:00
Jakob Bornecrantz 54b43f1f31 t/common: Fix warnings in lighthouse builder 2022-08-10 14:18:45 +00:00
Christoph Haag c24e482e5e st/oxr: Make OpenXR timestamps relative to service startup
This solves a problem where OpenXR timestamps could become invalid
(negative) in certain circumstances:

The timestamps that the OpenXR state tracker returned were offset such
that they appeared to start at OpenXR application startup time.

However monado-service is a long running service using system timestamps.
Because of this, if monado-service started work using a system timestamp
acquired before an OpenXR application started, then this system timestamp
could not be converted into an OpenXR without becoming invalid.

With this change, the OpenXR timestamps for OpenXR applications are offset
such that they appear to start at monado-service startup time instead.

As a side effect, all OpenXR applications connected to the same
monado-service instance will receive timestamps from the same domain.
2022-08-08 15:52:18 +00:00
Supreeeme 501d2c4fd5 Fix crash when no hand tracking or controllers 2022-07-31 17:09:19 -04:00
Moses Turner 2868348e8c t/common: Make controllers work again with the Lighthouse builder
!1418 briefly broke controller setup.
2022-07-27 10:49:29 +00:00
Moses Turner c0eed827c5 xrt: Remove t_hand_tracking_output_space
LEFT_CAMERA is the only one that remained useful
2022-07-27 10:49:29 +00:00
Jakob Bornecrantz 65d88f00aa t/common: Fix warning 2022-07-26 18:15:04 +00:00
danwillm 53bbe0a293 t/common: add opengloves fixer-upper to lighthouse builder 2022-07-25 23:57:45 +01:00
Mateo de Mayo 36ca9260cf d/vive: Update tracking status to fix segfault
Co-authored-by: Moses Turner <moses@collabora.com>
2022-07-25 19:08:46 +00:00