shadPS4/src/common
kalaposfos13 4f2f9494b0
GUI: Speed up GUI loading by caching game sizes (#2130)
* Add show game size toggle

* Fix (#7)

* Fix

I removed the gameSizeCheckBox from the 'Emulator' group and put it in 'GUI settings'
hLayoutTrophy which contains the Trophy information was inside the GUIMusicLayout, so I fixed that too.

* TR

* Use cached sizes if the feature is enabled

---------

Co-authored-by: DanielSvoboda <daniel.svoboda@hotmail.com>
2025-01-12 22:31:05 +02:00
..
logging libSceHttp2 Stubs (#2139) 2025-01-12 22:27:54 +02:00
support fix: fix #1457 again by moving av_err2str to a common header (#1688) 2024-12-08 00:52:03 +02:00
alignment.h libraries: Add initial HLE JPEG encoder skeleton (#1607) 2024-11-30 21:43:12 +02:00
arch.h Initial support for compiling on ARM64. (#788) 2024-09-09 13:23:16 +03:00
assert.cpp Initial support for compiling on ARM64. (#788) 2024-09-09 13:23:16 +03:00
assert.h common: Rewrite logging based on cut down citra logger (#86) 2024-02-28 00:10:34 +02:00
bit_field.h Devtools improvements I (#1392) 2024-10-16 13:12:46 +03:00
bounded_threadsafe_queue.h texture_cache: Fix linear image uploads 2024-04-29 18:22:04 +03:00
concepts.h common: Rewrite logging based on cut down citra logger (#86) 2024-02-28 00:10:34 +02:00
config.cpp GUI: Speed up GUI loading by caching game sizes (#2130) 2025-01-12 22:31:05 +02:00
config.h GUI: Speed up GUI loading by caching game sizes (#2130) 2025-01-12 22:31:05 +02:00
cstring.h ime_dialog: Initial implementation (#1267) 2024-10-11 04:53:32 +03:00
debug.h build: exclude Tracy from release builds 2024-12-22 22:51:48 +01:00
decoder.cpp Implement shader resource tables (#1165) 2024-11-01 08:55:53 +02:00
decoder.h Implement shader resource tables (#1165) 2024-11-01 08:55:53 +02:00
discord_rpc_handler.cpp Don't use github as a CDN for Discord RPC icon (#1496) 2024-11-21 12:09:10 +02:00
discord_rpc_handler.h added discord rpc (#1178) 2024-10-08 18:14:37 +03:00
div_ceil.h Switch remaining CRLF terminated files to LF 2024-12-24 13:56:31 +01:00
elf_info.h elf_info: Fix GCC build. (#2089) 2025-01-07 17:37:08 +02:00
endian.h file formats and qt (#88) 2024-03-01 00:00:35 +02:00
enum.h video: Import new shader recompiler + display a triangle (#142) 2024-05-22 01:35:12 +03:00
error.cpp core: Rework memory manager 2024-06-10 02:13:44 +03:00
error.h common: Rewrite logging based on cut down citra logger (#86) 2024-02-28 00:10:34 +02:00
fixed_value.h Message Dialog library (#767) 2024-09-08 23:27:50 +03:00
func_traits.h video: Import new shader recompiler + display a triangle (#142) 2024-05-22 01:35:12 +03:00
hash.h Implement shader resource tables (#1165) 2024-11-01 08:55:53 +02:00
io_file.cpp Virtual device abstraction (#1577) 2024-12-05 18:00:17 +02:00
io_file.h renderer_vulkan: Implement rectlist emulation with tessellation (#1857) 2024-12-24 13:28:47 +02:00
memory_patcher.cpp core: Library cleanup (#1631) 2024-11-30 22:37:36 +02:00
memory_patcher.h Enable patches on cli builds (#897) 2024-09-13 07:44:20 +03:00
native_clock.cpp native_clock: Remove unused process code. (#1989) 2024-12-31 10:04:26 +02:00
native_clock.h native_clock: Remove unused process code. (#1989) 2024-12-31 10:04:26 +02:00
ntapi.cpp Switch remaining CRLF terminated files to LF 2024-12-24 13:56:31 +01:00
ntapi.h Switch remaining CRLF terminated files to LF 2024-12-24 13:56:31 +01:00
number_utils.cpp video_core: Rework clear values (#1381) 2024-10-16 12:55:45 +03:00
number_utils.h video_core: Rework clear values (#1381) 2024-10-16 12:55:45 +03:00
object_pool.h video_core: Implement guest buffer manager (#373) 2024-08-08 15:02:10 +03:00
path_util.cpp path_util: Make sure macOS has current directory set and clean up path code. (#1463) 2024-10-31 12:36:51 +02:00
path_util.h Devtools: PM4 Explorer (#1094) 2024-10-03 22:43:23 +02:00
polyfill_thread.h texture_cache: Fix linear image uploads 2024-04-29 18:22:04 +03:00
rdtsc.cpp code: Add clang-format target and CI workflow (#82) 2024-02-23 22:57:57 +02:00
rdtsc.h Initial support for compiling on ARM64. (#788) 2024-09-09 13:23:16 +03:00
scm_rev.cpp.in Auto Update (#1006) 2024-09-24 23:03:15 +03:00
scm_rev.h Auto Update (#1006) 2024-09-24 23:03:15 +03:00
scope_exit.h core: Implement new memory manager (#133) 2024-05-16 15:55:50 +03:00
signal_context.cpp Patch extrq (#943) 2024-09-23 19:19:52 +03:00
signal_context.h Patch extrq (#943) 2024-09-23 19:19:52 +03:00
singleton.h chore: Make shadps4 REUSE compliant 2024-02-23 23:33:43 +02:00
slab_heap.h kernel: Rewrite pthread emulation (#1440) 2024-11-21 22:59:38 +02:00
slot_array.h Ajm (#1456) 2024-11-05 09:16:57 +02:00
slot_vector.h kernel: Rewrite pthread emulation (#1440) 2024-11-21 22:59:38 +02:00
spin_lock.cpp Switch remaining CRLF terminated files to LF 2024-12-24 13:56:31 +01:00
spin_lock.h Switch remaining CRLF terminated files to LF 2024-12-24 13:56:31 +01:00
stb.cpp cmake: unbundle stb (#1601) 2024-12-05 23:10:27 +02:00
stb.h cmake: unbundle stb (#1601) 2024-12-05 23:10:27 +02:00
string_util.cpp Devtools - Shader editing (#1705) 2024-12-09 21:11:11 +01:00
string_util.h Devtools - Shader editing (#1705) 2024-12-09 21:11:11 +01:00
thread.cpp The way to Unity, pt.2 (#1671) 2024-12-06 22:04:36 +01:00
thread.h The way to Unity, pt.2 (#1671) 2024-12-06 22:04:36 +01:00
types.h video_core: Rewrite vulkan and videoout 2024-04-14 17:10:40 +03:00
uint128.h Added const reference params if possible, removed less 16 size 2024-08-22 02:56:01 +03:00
unique_function.h Switch remaining CRLF terminated files to LF 2024-12-24 13:56:31 +01:00
va_ctx.h Virtual device abstraction (#1577) 2024-12-05 18:00:17 +02:00
version.h 0.5.1 WIP started 2024-12-25 22:42:49 +02:00