kalaposfos13
4f2f9494b0
GUI: Speed up GUI loading by caching game sizes ( #2130 )
...
* Add show game size toggle
* Fix (#7 )
* Fix
I removed the gameSizeCheckBox from the 'Emulator' group and put it in 'GUI settings'
hLayoutTrophy which contains the Trophy information was inside the GUIMusicLayout, so I fixed that too.
* TR
* Use cached sizes if the feature is enabled
---------
Co-authored-by: DanielSvoboda <daniel.svoboda@hotmail.com>
2025-01-12 22:31:05 +02:00
Stephen Miller
c6ab149c56
libSceHttp2 Stubs ( #2139 )
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* Auto-generate libSceHttp2
* Improved stub for sceHttp2Init
Needed for updated versions of Cyberpunk 2077.
Parameters are based on fpPS4, while the stub itself is based on similar stubs in our other networking libraries.
* Clang
I guess the line length calculations in the moduleGenerator are still not perfect?
2025-01-12 22:27:54 +02:00
Stephen Miller
466e071c97
Add libSceSsl2 stubs ( #2132 )
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* Auto-generate libSceSsl2 stubs
* Copy over sceSslInit stub
* Update CMakeLists.txt
* Swap to Lib_Ssl2 log category
* Fix compile
Since libSceSsl has many functions of the same name, these functions get treated as overloaded functions and break compiling.
* Clang
2025-01-12 11:24:12 +02:00
Stephen Miller
62bbad62fc
Implement sceNpCmp functions ( #2114 )
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2025-01-11 17:58:07 +01:00
squidbus
af8c748e9c
elf_info: Fix GCC build. ( #2089 )
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2025-01-07 17:37:08 +02:00
kalaposfos13
4df0d9c035
Add support for true fullscreen ( #2016 )
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* Support for true fullscreen
* clang
* Re-add mistakenly deleted line
* Size
I adjusted the size of the entire screen.
trophies font size and added a margin so it wouldn't be so spaced out.
---------
Co-authored-by: DanielSvoboda <daniel.svoboda@hotmail.com>
2025-01-07 15:30:05 +02:00
kalaposfos13
c3ecf599ad
Add motion controls toggle ( #2029 )
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* Add motion controls toggle
* clang
2025-01-07 11:50:54 +02:00
georgemoralis
121328eced
dummy sceMouse module and change sceMouseRead to debug to reduce spam ( #2074 )
2025-01-06 18:45:53 +02:00
squidbus
7153bc8d8f
kernel: Check PSF for neo mode support. ( #2028 )
2025-01-04 00:29:09 +01:00
psucien
444016df7e
Fix for trophy decryption ( #2005 )
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* fix for trophy decryption
* more sanity checks
* switch back to strings for simplicity
* get rid of unnecessary span
2025-01-01 19:11:30 +01:00
georgemoralis
283442b42f
Storing encryption trophy key in config.toml ( #1930 )
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* get trophy key from toml file
* clang format fix
* get trophy key from toml file
* clang format fix
* merge fixes
* Update config.cpp
2025-01-01 12:04:51 +02:00
squidbus
48c51bd9ef
audio: Accurate audio output timing. ( #1986 )
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* audio: Accurate audio output timing.
* audio: Handle SDL audio queue stalls.
* audio: Format info cleanup.
2024-12-31 12:38:52 +02:00
squidbus
e1cf1f500d
native_clock: Remove unused process code. ( #1989 )
2024-12-31 10:04:26 +02:00
polyproxy
ee974414d2
hotfix: fix fiber initialization
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2024-12-28 17:43:29 +01:00
mailwl
55f78a0b94
libraries: Add libSceMove HLE skeleton ( #1945 )
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* libraries: Add libSceMove HLE skeleton
* Fix clang-format issue
2024-12-28 12:58:37 +02:00
squidbus
333f35ef25
audio: Implement cubeb audio out backend. ( #1895 )
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* audio: Implement cubeb audio out backend.
* cubeb_audio: Add some additional safety checks.
* cubeb_audio: Add debug logging callback.
* audioout: Refactor backend ports into class.
* pthread: Bump minimum stack size to fix cubeb crash.
* cubeb_audio: Replace output yield loop with condvar.
* common: Rename ring_buffer_base to RingBuffer.
2024-12-27 21:04:49 +02:00
georgemoralis
3a1a3fc75e
0.5.1 WIP started
2024-12-25 22:42:49 +02:00
georgemoralis
a1a98966ee
retagged 0.5.0
2024-12-25 22:35:00 +02:00
georgemoralis
195929953b
tagged 0.5.0
2024-12-25 22:08:43 +02:00
Daniel R.
c284cf72e1
Switch remaining CRLF terminated files to LF
2024-12-24 13:56:31 +01:00
TheTurtle
092d42e981
renderer_vulkan: Implement rectlist emulation with tessellation ( #1857 )
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* renderer_vulkan: Implement rectlist emulation with tessellation
* clang format
* renderer_vulkan: Use tessellation for quad primitive as well
* vk_rasterizer: Handle viewport enable flags
* review
* shader_recompiler: Fix quad/rect list FS passthrough semantics.
* spirv: Bump to 1.5
* remove pragma
---------
Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com>
2024-12-24 13:28:47 +02:00
psucien
2dc5755799
build: exclude Tracy from release builds
2024-12-22 22:51:48 +01:00
rainmakerv2
433d9459e0
Disable trophy pop-up with config setting ( #1834 )
2024-12-22 15:46:45 +02:00
f8ith
0931802151
compatibility_data: various fixes ( #1847 )
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* temporarily disable status column + various fixes
* add configuration option to enable compatibility data
* clang format
2024-12-22 11:05:44 +02:00
psucien
e7c4ffe032
hot-fix: Tracy operation restored; memory leak fix as a bonus
2024-12-15 20:53:29 +01:00
psucien
0fd1ab674b
GPU processor refactoring ( #1787 )
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* coroutine code prettification
* asc queues submission refactoring
* better asc ring context handling
* final touches and review notes
* even more simplification for context saving
2024-12-15 00:54:46 +02:00
rainmakerv2
a57ccf9112
Save main window together with config to avoid rare crash ( #1772 )
2024-12-14 10:18:34 +02:00
rainmakerv2
3f1061de56
Resubmit - Prevent settings from being saved when close button is pressed instead of save ( #1747 )
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* Do not save settings when close button pressed instead of save
* Update src/common/config.h
Co-authored-by: TheTurtle <geoster3d@gmail.com>
* Revert "Update src/common/config.h"
This reverts commit 125303ea86
.
---------
Co-authored-by: rainmakerv2 <30595646+jpau02@users.noreply.github.com>
Co-authored-by: TheTurtle <geoster3d@gmail.com>
2024-12-12 22:46:31 +02:00
rainmakerv2
14c2be8c67
Add default value for Separate Update Folder ( #1735 )
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Co-authored-by: rainmakerv2 <30595646+jpau02@users.noreply.github.com>
2024-12-11 14:57:11 +02:00
Vinicius Rangel
f1b23c616e
Devtools - Shader editing ( #1705 )
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* devtools: shader editing and compiling
* devtools: patch shader at runtime
* devtools: shader editing load patch even with config disabled
2024-12-09 21:11:11 +01:00
Daniel R.
fea2593ab4
The way to Unity, pt.3 ( #1681 )
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2024-12-08 18:30:33 +02:00
Ada Ahmed
dad5953e8c
fix: fix #1457 again by moving av_err2str to a common header ( #1688 )
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2024-12-08 00:52:03 +02:00
Daniel R.
7ffa581d4b
The way to Unity, pt.2 ( #1671 )
2024-12-06 22:04:36 +01:00
Alexandre Bouvier
874508f8c2
cmake: unbundle stb ( #1601 )
2024-12-05 23:10:27 +02:00
Daniel R.
98f0cb65d7
The way to Unity, pt.1 ( #1659 )
2024-12-05 17:21:35 +01:00
Vinicius Rangel
2380f2f9c9
Virtual device abstraction ( #1577 )
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* IOFile: removes seek limit checks when file is writable
* add virtual devices scaffold
* add stdin/out/err as virtual devices
* fixed some merging issues
* clang-fix
---------
Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-12-05 18:00:17 +02:00
Vinicius Rangel
0835dc71b3
More devtools stuff ( #1637 )
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* devtools: memory map viewer
* devtools: batch highlight only for non-group viewer
* devtools: fix not showing entire user data
* devtools: shader debug viewer
* devtools: add more reg naming
2024-12-01 19:34:29 +01:00
squidbus
394a14626b
libraries: Add stubs for libScePlayGoDialog ( #1635 )
2024-12-01 13:44:15 +02:00
TheTurtle
5b6e0ab238
core: Library cleanup ( #1631 )
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* core: Split error codes into separate files
* Reduces build times and is cleaner
* core: Bring structs and enums to codebase style
* core: More style changes
2024-11-30 22:37:36 +02:00
squidbus
7153838c4e
libraries: Add initial HLE JPEG encoder skeleton ( #1607 )
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* libraries: Add initial HLE JPEG encoder skeleton
* jpegenc: Finish adding parameter validation.
* updated enums , added logging
* jpegenc: Clean up parameter validations.
* jpegenc: Fix missing log.
* externals: Update ffmpeg-core
---------
Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-11-30 21:43:12 +02:00
Vinicius Rangel
2002e37ce9
Allow shader patching ( #1633 )
2024-11-30 20:15:55 +01:00
squidbus
36044043bc
config: Fix loading install directories. ( #1626 )
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2024-11-30 11:08:34 +01:00
squidbus
99ac10a417
libraries: Add libSceRazorCpu HLE skeleton. ( #1624 )
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* Remove save migration code (#1621 )
* Kernel Fixes (#1605 )
* scePthreadSetprio Changes
FindThread uses posix error codes, so the function export should apply the ORBIS wrapper to convert these. Since it uses posix codes, I've also renamed the function to align with other posix functions. Lastly, this fixes a compile warning about ret sometimes not getting initialized.
* Implement posix_munmap
Used by Hatsune Miku Project Diva X during intros. May help with stability on Linux, probably won't change anything on Windows.
* Exports
Some missing function exports I've seen in my tests.
sceKernelAvailableFlexibleMemorySize export is used in Final Fantasy XV Episode Duscae
posix_pthread_setprio and posix_pthread_getschedparam are used by Spider-Man Miles Morales
scePthreadKeyDelete is used in UE4 games.
I've also added in a typo fix related to my previous PR.
* libScePosix export for posix_pthread_attr_setguardsize
Used in Hatsune Miku Project Diva X v1.02
* libraries: Add libSceRazorCpu HLE skeleton.
---------
Co-authored-by: ¥IGA <164882787+Xphalnos@users.noreply.github.com>
Co-authored-by: Stephen Miller <56742918+StevenMiller123@users.noreply.github.com>
2024-11-30 11:30:22 +02:00
georgemoralis
7bf168e47f
Revert "Remove save migration code ( #1621 )"
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This reverts commit b1a024efbd
.
2024-11-30 11:28:46 +02:00
¥IGA
b1a024efbd
Remove save migration code ( #1621 )
2024-11-30 11:23:42 +02:00
TheTurtle
c4506da0ae
kernel: Rewrite pthread emulation ( #1440 )
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* libkernel: Cleanup some function places
* kernel: Refactor thread functions
* kernel: It builds
* kernel: Fix a bunch of bugs, kernel thread heap
* kernel: File cleanup pt1
* File cleanup pt2
* File cleanup pt3
* File cleanup pt4
* kernel: Add missing funcs
* kernel: Add basic exceptions for linux
* gnmdriver: Add workload functions
* kernel: Fix new pthreads code on macOS. (#1441 )
* kernel: Downgrade edeadlk to log
* gnmdriver: Add sceGnmSubmitCommandBuffersForWorkload
* exception: Add context register population for macOS. (#1444 )
* kernel: Pthread rewrite touchups for Windows
* kernel: Multiplatform thread implementation
* mutex: Remove spamming log
* pthread_spec: Make assert into a log
* pthread_spec: Zero initialize array
* Attempt to fix non-Windows builds
* hotfix: change incorrect NID for scePthreadAttrSetaffinity
* scePthreadAttrSetaffinity implementation
* Attempt to fix Linux
* windows: Address a bunch of address space problems
* address_space: Fix unmap of region surrounded by placeholders
* libs: Reduce logging
* pthread: Implement condvar with waitable atomics and sleepqueue
* sleepq: Separate and make faster
* time: Remove delay execution
* Causes high cpu usage in Tohou Luna Nights
* kernel: Cleanup files again
* pthread: Add missing include
* semaphore: Use binary_semaphore instead of condvar
* Seems more reliable
* libraries/sysmodule: log module on `sceSysmoduleIsLoaded`
* libraries/kernel: implement `scePthreadSetPrio`
---------
Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com>
Co-authored-by: Daniel R. <47796739+polybiusproxy@users.noreply.github.com>
2024-11-21 22:59:38 +02:00
Florian Piesche
5054827441
Don't use github as a CDN for Discord RPC icon ( #1496 )
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[jsdelivr](https://www.jsdelivr.com/?docs=gh ) is a free CDN for opensource projects that offers mirroring and CDN services for files on GitHub with just a minor URL change, backed by a number of major organizations in the CDN industry.
2024-11-21 12:09:10 +02:00
Alexander Y.
9f42a12baf
Fix build when -DENABLE_DISCORD_RPC=OFF ( #1551 )
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* added ifdef for discordrpc
* replaced discordrpc include correctly
2024-11-20 08:41:35 +02:00
Osyotr
7be35c3997
Save config in UTF-8 ( #1524 )
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2024-11-14 12:01:33 +02:00
georgemoralis
7ab851592b
Videocodec implementation ( #1484 )
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* dummy videocodec
* filled videodec parameters
* vdec1 implementation
* clang format fix
* fixed codecType
* added crop offset info
* align output
* align all h/w
* some touchups
* small touch (last one)
2024-11-10 11:33:08 +02:00