shadPS4/src/common/slab_heap.h
TheTurtle c4506da0ae
kernel: Rewrite pthread emulation (#1440)
* libkernel: Cleanup some function places

* kernel: Refactor thread functions

* kernel: It builds

* kernel: Fix a bunch of bugs, kernel thread heap

* kernel: File cleanup pt1

* File cleanup pt2

* File cleanup pt3

* File cleanup pt4

* kernel: Add missing funcs

* kernel: Add basic exceptions for linux

* gnmdriver: Add workload functions

* kernel: Fix new pthreads code on macOS. (#1441)

* kernel: Downgrade edeadlk to log

* gnmdriver: Add sceGnmSubmitCommandBuffersForWorkload

* exception: Add context register population for macOS. (#1444)

* kernel: Pthread rewrite touchups for Windows

* kernel: Multiplatform thread implementation

* mutex: Remove spamming log

* pthread_spec: Make assert into a log

* pthread_spec: Zero initialize array

* Attempt to fix non-Windows builds

* hotfix: change incorrect NID for scePthreadAttrSetaffinity

* scePthreadAttrSetaffinity implementation

* Attempt to fix Linux

* windows: Address a bunch of address space problems

* address_space: Fix unmap of region surrounded by placeholders

* libs: Reduce logging

* pthread: Implement condvar with waitable atomics and sleepqueue

* sleepq: Separate and make faster

* time: Remove delay execution

* Causes high cpu usage in Tohou Luna Nights

* kernel: Cleanup files again

* pthread: Add missing include

* semaphore: Use binary_semaphore instead of condvar

* Seems more reliable

* libraries/sysmodule: log module on `sceSysmoduleIsLoaded`

* libraries/kernel: implement `scePthreadSetPrio`

---------

Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com>
Co-authored-by: Daniel R. <47796739+polybiusproxy@users.noreply.github.com>
2024-11-21 22:59:38 +02:00

164 lines
3.6 KiB
C++

// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <atomic>
#include "common/assert.h"
#include "common/spin_lock.h"
namespace Common {
class SlabHeapImpl {
public:
struct Node {
Node* next{};
};
public:
constexpr SlabHeapImpl() = default;
void Initialize() {
ASSERT(m_head == nullptr);
}
Node* GetHead() const {
return m_head;
}
void* Allocate() {
m_lock.lock();
Node* ret = m_head;
if (ret != nullptr) {
m_head = ret->next;
}
m_lock.unlock();
return ret;
}
void Free(void* obj) {
m_lock.lock();
Node* node = static_cast<Node*>(obj);
node->next = m_head;
m_head = node;
m_lock.unlock();
}
private:
std::atomic<Node*> m_head{};
Common::SpinLock m_lock;
};
class SlabHeapBase : protected SlabHeapImpl {
private:
size_t m_obj_size{};
uintptr_t m_peak{};
uintptr_t m_start{};
uintptr_t m_end{};
public:
constexpr SlabHeapBase() = default;
bool Contains(uintptr_t address) const {
return m_start <= address && address < m_end;
}
void Initialize(size_t obj_size, void* memory, size_t memory_size) {
// Ensure we don't initialize a slab using null memory.
ASSERT(memory != nullptr);
// Set our object size.
m_obj_size = obj_size;
// Initialize the base allocator.
SlabHeapImpl::Initialize();
// Set our tracking variables.
const size_t num_obj = (memory_size / obj_size);
m_start = reinterpret_cast<uintptr_t>(memory);
m_end = m_start + num_obj * obj_size;
m_peak = m_start;
// Free the objects.
u8* cur = reinterpret_cast<u8*>(m_end);
for (size_t i = 0; i < num_obj; i++) {
cur -= obj_size;
SlabHeapImpl::Free(cur);
}
}
size_t GetSlabHeapSize() const {
return (m_end - m_start) / this->GetObjectSize();
}
size_t GetObjectSize() const {
return m_obj_size;
}
void* Allocate() {
void* obj = SlabHeapImpl::Allocate();
return obj;
}
void Free(void* obj) {
// Don't allow freeing an object that wasn't allocated from this heap.
const bool contained = this->Contains(reinterpret_cast<uintptr_t>(obj));
ASSERT(contained);
SlabHeapImpl::Free(obj);
}
size_t GetObjectIndex(const void* obj) const {
return (reinterpret_cast<uintptr_t>(obj) - m_start) / this->GetObjectSize();
}
size_t GetPeakIndex() const {
return this->GetObjectIndex(reinterpret_cast<const void*>(m_peak));
}
uintptr_t GetSlabHeapAddress() const {
return m_start;
}
size_t GetNumRemaining() const {
// Only calculate the number of remaining objects under debug configuration.
return 0;
}
};
template <typename T>
class SlabHeap final : public SlabHeapBase {
private:
using BaseHeap = SlabHeapBase;
public:
constexpr SlabHeap() = default;
void Initialize(void* memory, size_t memory_size) {
BaseHeap::Initialize(sizeof(T), memory, memory_size);
}
T* Allocate() {
T* obj = static_cast<T*>(BaseHeap::Allocate());
if (obj != nullptr) [[likely]] {
std::construct_at(obj);
}
return obj;
}
void Free(T* obj) {
BaseHeap::Free(obj);
}
size_t GetObjectIndex(const T* obj) const {
return BaseHeap::GetObjectIndex(obj);
}
};
} // namespace Common