Commit graph

121 commits

Author SHA1 Message Date
dbz400 98ff32d0b8 Fix V_CMP_CLASS_F32 (#1153) 2024-09-30 11:36:26 +03:00
jnack fd5b2735b1 add V_CMPX_LE_I32 (#1056) 2024-09-24 18:22:31 +03:00
baggins183 51e919fe01 fix lane inst decoding (#1051) 2024-09-24 12:29:57 +03:00
TheTurtle 2b8e9d57af shader_recompiler: Additional scope handling and user data as push constants (#1013)
* shader_recompiler: Use push constants for user data regs

* shader: Add some GR2 instructions

* shader: Add some instructions

* shader: Add instructions for knack

* touchups

* spirv: Better names

* buffer_cache: Ignore non gpu modified images

* clang format

* Add log

* more fixes
2024-09-23 08:55:43 +02:00
squidbus f0ab14acb8 shader_recompiler: Exclude non-float results from output modifiers. (#1016) 2024-09-22 15:03:17 +03:00
korenkonder 734a0a896d Add V_CVT_PK_U8_F32 opcode (#1022) 2024-09-22 15:02:34 +03:00
TheTurtle d11415ca53 hotfix: Revert ADDC change 2024-09-22 01:53:10 +03:00
squidbus 7185dd8943 shader_recompiler: Use SetDst in more instructions. (#1015) 2024-09-22 01:41:19 +03:00
psucien 3939bc4f10 Image subresources barriers (#904)
* video_core: texture: image subresources state tracking

* shader_recompiler: use one binding if the same image is read and written

* video_core: added rebinding of changed textures after overlap resolve

* don't use pointers; slight `FindTexture` refactoring

* video_core: buffer_cache: don't copy over the image size

* redundant barriers removed; fixes

* regression fixes

* texture_cache: 3d texture layers count fixup

* shader_recompiler: support for partially bound cubemaps

* added support for cubemap arrays

* don't bind unused color buffers

* fixed depth promotion to do not use stencil

* doors

* bonfire lit

* cubemap array index calculation

* final touches
2024-09-21 21:45:56 +02:00
korenkonder 6b52ee0644 Sort opcodes by their indices. Group them too when applicable (#945) 2024-09-19 20:29:56 +02:00
Raven 2a9b353f8b Add other 64-bit floating point shader instructions (#944) 2024-09-17 18:01:33 +02:00
Daniel R. 4006fcb7d9 shader_recompiler: Implement basic 64-bit floating point support (#915)
* shader_recompiler: Implement basic 64-bit floating point support

* Fix formatting
2024-09-15 22:53:08 +02:00
Raven 102a246ec3 Add DS_READ2ST64_B32 (#916)
* Add DS_READ2ST64_B32

* Fix CLANG

* Fix CI again

* Parameter update for DS_READ
2024-09-14 21:16:12 +03:00
Raven bf4c7d421e Add S_XOR_B32 opcode (#911)
* Add S_XOR_B32

* Stub S_OR_B32
2024-09-14 18:52:30 +03:00
Raven 4857c39e25 Map BUFFER_AUTOMIC SMIN/SAMX/AND/OR/XOR/INC/DEC (#910) 2024-09-14 18:52:20 +03:00
Emulator-Team-2 1caf32a336 Implement IMAGE_SAMPLE_L_O opcode (#899) 2024-09-13 19:20:35 +02:00
Luke Warner 1852243d36 Implement S_ABSDIFF_I32 shader instruction (#902) 2024-09-13 19:02:17 +02:00
TheTurtle fdb0bc212a hotfix: Restore unreachable 2024-09-12 23:46:29 +03:00
illusion0001 604c8e31d0 Silence unhandled case warns (#823) 2024-09-12 23:01:13 +03:00
TheTurtle af7e826dee video_core: Add fallback path for pipelines with more than 32 bindings (#837)
* video_core: Small fixes

* renderer_vulkan: Add fallback path for pipelines with more than 32 bindings

* vk_resource_pool: Rewrite desc heap

* work
2024-09-10 20:54:39 +03:00
Andrew Middendorp 73dff547a7 Added S_ANDN2_B32 and S_NAND_B32 opcodes (#833)
* Added S_ANDN2_B32 and S_NAND_B32 opcodes

* Update src/shader_recompiler/frontend/translate/scalar_alu.cpp

Co-authored-by: baggins183 <baggins31084@proton.me>

* Fix result and src1

Co-authored-by: baggins183 <baggins31084@proton.me>

* update result

Co-authored-by: baggins183 <baggins31084@proton.me>

* Update src1

Co-authored-by: baggins183 <baggins31084@proton.me>

---------

Co-authored-by: baggins183 <baggins31084@proton.me>
2024-09-09 22:46:57 +03:00
TheTurtle 9c5f2f9598 shader_recompiler: Implement data share append and consume operations (#814)
* shader_recompiler: Add more format swap modes

* texture_cache: Handle stencil texture reads

* emulator: Support loading font library

* readme: Add thanks section

* shader_recompiler: Constant buffers as integers

* shader_recompiler: Typed buffers as integers

* shader_recompiler: Separate thread bit scalars

* We can assume guest shader never mixes them with normal sgprs. This helps avoid errors where ssa could view an sgpr write dominating a thread bit read, due to how control flow is structurized, even though its not possible in actual control flow

* shader_recompiler: Implement data append/consume operations

* clang format

* buffer_cache: Simplify invalidation scheme

* video_core: Remove some invalidation remnants

* adjust
2024-09-07 00:14:51 +03:00
Stephen Miller 845f5fc7ca shader_recompiler: Add more opcodes (#802)
* Implement some missing shader opcodes

Implements TBUFFER_STORE_FORMAT_XYZW, IMAGE_SAMPLE_CD, and IMAGE_GATHER4_C_LZ.

These are seen in https://github.com/shadps4-emu/shadPS4/issues/496.

* Implement IMAGE_STORE_MIP

Not sure if this is the right way to do this, let me know if this needs changing.

* Revert "Implement IMAGE_STORE_MIP"

This reverts commit cff78b5924.
2024-09-06 23:51:20 +03:00
baggins183 e8a5473dc8 Implement V_MOVREL variants (#745)
* shader_recompiler: Implement V_MOVRELS_B32, V_MOVRELD_B32,
V_MOVRELSD_B32

Generates a ton of OpSelects to hardcode reading or writing from each
possible vgpr depending on the value of m0

Future work is to do range analysis to put an upper bound on m0 and
check fewer registers.

* fix runtime info after rebase
2024-09-06 23:47:47 +03:00
georgemoralis 5134fad73a Merge pull request #573 from polybiusproxy/shader_recompiler/format
shader_recompiler/frontend: Miscellaneous fixes
2024-09-04 23:21:23 +03:00
Sebastian Kassai f2ec5807ff shader_recompiler: change ir.SetScalarReg() -> SetDst() (#777)
Fixes an out-of-bounds crash on Amplitude and Rock Band 4 startup.
2024-09-04 17:30:43 +03:00
squidbus 82e20311c8 shader_recompiler: Limit src0 to 4-bit in V_CVT_OFF_F32_I4 (#759) 2024-09-03 21:37:52 +03:00
TheTurtle 9bd588c8f4 shader_recompiler: Implement render target swizzles when no format is available (#739)
* shader_recompiler: Use null image when shader is compiled with unbound sharp

* video_core: Refactor and render target swizzles

* liverpool_to_vk: Add missing swap format from RDR

* video_core: Refactor shader recompiler interface

* Makes it much easier to pass runtime information to the recompiler and have it treated as part of the shader key. Also pulls out most runtime state from Info struct

* shader_recompiler: Avoid some asserts
2024-09-03 14:04:30 +03:00
baggins183 b91474524e Implement V_BFM_B32 and V_FFBH_U32 (#663)
* Implement V_BFM_B32

* Render.Recompiler: Implement V_FFBH_U32

* fix clang-format
2024-09-01 22:20:42 +03:00
Grégoire Hage f8b3e841ed Implement V_READFIRSTLANE_B32 (#681)
* Implement V_READFIRSTLANE_B32

* refactor
2024-09-01 21:49:42 +03:00
Daniel R. 0044247301 Merge branch 'shadps4-emu:main' into shader_recompiler/format 2024-08-30 15:40:17 +02:00
Grégoire Hage 155843d6ec Implement S_XNOR_B64 (#654) 2024-08-30 02:43:12 +03:00
IndecisiveTurtle 77ce0a0fd8 translator: Add missed flow instruction 2024-08-30 00:26:01 +03:00
TheTurtle 7066ef4b58 video_core: Account of runtime state changes when compiling shaders (#575)
* video_core: Compile shader permutations

* spirv: Only specific storage image format for atomics

* ir: Avoid cube coord patching for storage image

* spirv: Fix default attributes

* data_share: Add more instructions

* video_core: Query storage flag with runtime state

* kernel: Use std::list for semaphore

* video_core: Use texture buffers for untyped format load/store

* buffer_cache: Limit view usage

* vk_pipeline_cache: Fix invalid iterator

* image_view: Reduce log spam when alpha=1 in storage swizzle

* video_core: More features and proper spirv feature detection

* video_core: Attempt no2 for specialization

* spirv: Remove conflict

* vk_shader_cache: Small cleanup
2024-08-29 19:29:54 +03:00
georgemoralis e06f9587ae Merge branch 'main' into shader_recompiler/format 2024-08-29 10:18:12 +03:00
psucien 741df40aa4 shader_recompiler: frontend: SOPC and SOPK handling separated; more cmp opcodes (#634) 2024-08-28 22:27:47 +02:00
0xsegf4ult e098ea9aec shader_recompiler: constant propagation bitwise operations + S_CMPK_EQ_U32 fix (#613)
* rebase on main branch impl of V_LSHL_B64

* remove V_LSHR_B64

* fix S_CMPK_EQ_u32

* fix conflicts

* fix broken merge

* remove duplicate cases

* remove duplicate declaration
2024-08-28 13:10:21 +03:00
psucien 9928fd85b8 Added missing headers and 2D MSAA image type 2024-08-27 19:17:23 +02:00
Grégoire Hage d6c3c8a93e Implement V_LSHL_B64 (#608) 2024-08-27 14:15:32 +03:00
Lizardy 3c08220ce5 shader_recompiler: BUFFER_ATOMIC_SWAP Opcode (#566)
* shader_recompiler: BUFFER_ATOMIC_SWAP Opcode

* clang

* follow 32 convention

---------

Co-authored-by: microsoftv <6063922+microsoftv@users.noreply.github.com>
2024-08-26 15:21:20 +03:00
greggameplayer 903df76ff4 Implement TBUFFER_STORE_FORMAT_XY 2024-08-26 03:39:38 +02:00
DanielSvoboda d78f0a4a94 V_NOP | PfpSyncMe | S_CMPK_EQ_U32 (#426)
* V_NOP

V_NOP = Do nothing

* PfpSyncMe

PfpSyncMe ensures that all previous commands are completed before continuing.
'break' should be enough for now

* S_CMPK_EQ_U32

S_CMPK_EQ_U32
SCC = (D.u == SIMM16)

* S_CMPK_EQ_U32

* OperandField::Undefined:

* Update translate.cpp

remove  OperandField::Undefined:

* Update image_view.cpp

[Render.Vulkan] <Error> image_view.cpp:ImageViewInfo:109: Storage image (num_comps = 4) requires swizzling [BGRA]
format 43 dst_sel 3886

* Update liverpool_to_vk.cpp

* S_CMPK_EQ_U32

* S_CMPK_EQ_U32
2024-08-25 22:07:46 +02:00
psucien 69b305bb40 GnmDriver: Clear context support (#567)
* gnmdriver: added support for gpu context reset

* shader_recompiler: minor validation fixes

* shader_recompiler: added `V_CMPX_GT_I32`

* shader_recompiler: fix for crash on inline sampler access

* compilation warnings and dead code elimination

* amdgpu: fix for registers addressing

* libraries: videoout: reduce logging pressure

* shader_recompiler: fix for devergence scope detection
2024-08-25 23:01:05 +03:00
Daniel R 591675155b shader_recompiler/frontend: fix IMAGE_SAMPLE_CD format
* Seen on Dark Souls
2024-08-25 19:53:45 +02:00
Daniel R. c3703acb19 shader_recompiler/frontend: fix IMAGE_GATHER4_C_LZ format 2024-08-25 14:06:41 +02:00
Daniel R 95a2d61014 shader_recompiler/frontend: add information on instruction format assert 2024-08-25 13:17:59 +02:00
Daniel R 785cd7ed64 shader_recompiler/frontend: fix V_NOP instruction format 2024-08-25 13:17:24 +02:00
Daniel R. 510ad570d4 shader_recompiler/frontend: implement V_NOP 2024-08-24 23:18:04 +02:00
TheTurtle b52741b714 video_core: Bloodborne stabilization pt1 (#543)
* shader_recompiler: Writelane elimination pass + null image fix

* spirv: Implement image derivatives

* texture_cache: Reduce page bit size

* clang format

* slot_vector: Back to debug assert

* vk_graphics_pipeline: Handle null tsharp

* spirv: Revert some change

* vk_instance: Support primitive restart on list topology

* page_manager: Adjust windows exception handler

* clang format

* Remove subres tracking

* Will be done separately
2024-08-24 22:51:47 +03:00
Vinicius Rangel 1ca13870eb shader_recompiler: handle fetch shader address offsets (#538)
* shader_recompiler: handle fetch shader address offsets

parse index & offset sgpr from fetch shader and propagate them to vkBindVertexBuffers

* shader_recompiler: fix fetch_shader when offset is not present

* video_core: propagate index/offset SGPRs to vkCmdDraw instead of offsetting the buffer address

* video_core: add vertex_offset to non-indexed draw calls

renamed fetch offset fields
2024-08-24 17:36:40 +02:00