Image subresources barriers (#904)

* video_core: texture: image subresources state tracking

* shader_recompiler: use one binding if the same image is read and written

* video_core: added rebinding of changed textures after overlap resolve

* don't use pointers; slight `FindTexture` refactoring

* video_core: buffer_cache: don't copy over the image size

* redundant barriers removed; fixes

* regression fixes

* texture_cache: 3d texture layers count fixup

* shader_recompiler: support for partially bound cubemaps

* added support for cubemap arrays

* don't bind unused color buffers

* fixed depth promotion to do not use stencil

* doors

* bonfire lit

* cubemap array index calculation

* final touches
This commit is contained in:
psucien 2024-09-21 21:45:56 +02:00 committed by GitHub
parent 4fc28b39af
commit 3939bc4f10
35 changed files with 495 additions and 283 deletions

View file

@ -579,6 +579,8 @@ set(VIDEO_CORE src/video_core/amdgpu/liverpool.cpp
src/video_core/renderer_vulkan/vk_master_semaphore.h
src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
src/video_core/renderer_vulkan/vk_pipeline_cache.h
src/video_core/renderer_vulkan/vk_pipeline_common.cpp
src/video_core/renderer_vulkan/vk_pipeline_common.h
src/video_core/renderer_vulkan/vk_platform.cpp
src/video_core/renderer_vulkan/vk_platform.h
src/video_core/renderer_vulkan/vk_rasterizer.cpp

View file

@ -157,8 +157,11 @@ Id EmitImageFetch(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, const
ImageOperands operands;
operands.AddOffset(ctx, offset);
operands.Add(spv::ImageOperandsMask::Lod, lod);
return ctx.OpBitcast(
ctx.F32[4], ctx.OpImageFetch(result_type, image, coords, operands.mask, operands.operands));
const Id texel =
texture.is_storage
? ctx.OpImageRead(result_type, image, coords, operands.mask, operands.operands)
: ctx.OpImageFetch(result_type, image, coords, operands.mask, operands.operands);
return ctx.OpBitcast(ctx.F32[4], texel);
}
Id EmitImageQueryDimensions(EmitContext& ctx, IR::Inst* inst, u32 handle, Id lod, bool skip_mips) {

View file

@ -510,7 +510,8 @@ Id ImageType(EmitContext& ctx, const ImageResource& desc, Id sampled_type) {
case AmdGpu::ImageType::Color3D:
return ctx.TypeImage(sampled_type, spv::Dim::Dim3D, false, false, false, sampled, format);
case AmdGpu::ImageType::Cube:
return ctx.TypeImage(sampled_type, spv::Dim::Cube, false, false, false, sampled, format);
return ctx.TypeImage(sampled_type, spv::Dim::Cube, false, desc.is_array, false, sampled,
format);
default:
break;
}
@ -534,6 +535,7 @@ void EmitContext::DefineImagesAndSamplers() {
.sampled_type = image_desc.is_storage ? sampled_type : TypeSampledImage(image_type),
.pointer_type = pointer_type,
.image_type = image_type,
.is_storage = image_desc.is_storage,
});
interfaces.push_back(id);
++binding;

View file

@ -200,6 +200,7 @@ public:
Id sampled_type;
Id pointer_type;
Id image_type;
bool is_storage = false;
};
struct BufferDefinition {
@ -216,8 +217,8 @@ public:
u32 binding;
Id image_type;
Id result_type;
bool is_integer;
bool is_storage;
bool is_integer = false;
bool is_storage = false;
};
u32& binding;

View file

@ -1032,6 +1032,7 @@ void GcnDecodeContext::decodeInstructionMIMG(uint64_t hexInstruction) {
m_instruction.control.mimg = *reinterpret_cast<InstControlMIMG*>(&hexInstruction);
m_instruction.control.mimg.mod = getMimgModifier(m_instruction.opcode);
ASSERT(m_instruction.control.mimg.r128 == 0);
}
void GcnDecodeContext::decodeInstructionDS(uint64_t hexInstruction) {

View file

@ -71,6 +71,9 @@ void Translator::EmitExport(const GcnInst& inst) {
ir.SetAttribute(attrib, comp, swizzle(i));
}
}
if (IR::IsMrt(attrib)) {
info.mrt_mask |= 1u << u8(attrib);
}
}
} // namespace Shader::Gcn

View file

@ -546,6 +546,7 @@ void Translator::IMAGE_SAMPLE(const GcnInst& inst) {
info.has_offset.Assign(flags.test(MimgModifier::Offset));
info.explicit_lod.Assign(explicit_lod);
info.has_derivatives.Assign(has_derivatives);
info.is_array.Assign(mimg.da);
// Issue IR instruction, leaving unknown fields blank to patch later.
const IR::Value texel = [&]() -> IR::Value {
@ -630,6 +631,7 @@ void Translator::IMAGE_GATHER(const GcnInst& inst) {
info.has_offset.Assign(flags.test(MimgModifier::Offset));
// info.explicit_lod.Assign(explicit_lod);
info.gather_comp.Assign(std::bit_width(mimg.dmask) - 1);
info.is_array.Assign(mimg.da);
// Issue IR instruction, leaving unknown fields blank to patch later.
const IR::Value texel = [&]() -> IR::Value {

View file

@ -64,9 +64,10 @@ struct ImageResource {
u32 dword_offset;
AmdGpu::ImageType type;
AmdGpu::NumberFormat nfmt;
bool is_storage;
bool is_depth;
bool is_storage{};
bool is_depth{};
bool is_atomic{};
bool is_array{};
constexpr AmdGpu::Image GetSharp(const Info& info) const noexcept;
};
@ -171,6 +172,7 @@ struct Info {
bool uses_fp64{};
bool uses_step_rates{};
bool translation_failed{}; // indicates that shader has unsupported instructions
u8 mrt_mask{0u};
explicit Info(Stage stage_, ShaderParams params)
: stage{stage_}, pgm_hash{params.hash}, pgm_base{params.Base()},

View file

@ -200,9 +200,10 @@ public:
u32 Add(const ImageResource& desc) {
const u32 index{Add(image_resources, desc, [&desc](const auto& existing) {
return desc.sgpr_base == existing.sgpr_base &&
desc.dword_offset == existing.dword_offset && desc.type == existing.type &&
desc.is_storage == existing.is_storage;
desc.dword_offset == existing.dword_offset;
})};
auto& image = image_resources[index];
image.is_storage |= desc.is_storage;
return index;
}
@ -441,18 +442,29 @@ void PatchTextureBufferInstruction(IR::Block& block, IR::Inst& inst, Info& info,
}
IR::Value PatchCubeCoord(IR::IREmitter& ir, const IR::Value& s, const IR::Value& t,
const IR::Value& z, bool is_storage) {
const IR::Value& z, bool is_storage, bool is_array) {
// When cubemap is written with imageStore it is treated like 2DArray.
if (is_storage) {
return ir.CompositeConstruct(s, t, z);
}
ASSERT(s.Type() == IR::Type::F32); // in case of fetched image need to adjust the code below
// We need to fix x and y coordinate,
// because the s and t coordinate will be scaled and plus 1.5 by v_madak_f32.
// We already force the scale value to be 1.0 when handling v_cubema_f32,
// here we subtract 1.5 to recover the original value.
const IR::Value x = ir.FPSub(IR::F32{s}, ir.Imm32(1.5f));
const IR::Value y = ir.FPSub(IR::F32{t}, ir.Imm32(1.5f));
return ir.CompositeConstruct(x, y, z);
if (is_array) {
const IR::U32 array_index = ir.ConvertFToU(32, IR::F32{z});
const IR::U32 face_id = ir.BitwiseAnd(array_index, ir.Imm32(7u));
const IR::U32 slice_id = ir.ShiftRightLogical(array_index, ir.Imm32(3u));
return ir.CompositeConstruct(x, y, ir.ConvertIToF(32, 32, false, face_id),
ir.ConvertIToF(32, 32, false, slice_id));
} else {
return ir.CompositeConstruct(x, y, z);
}
}
void PatchImageInstruction(IR::Block& block, IR::Inst& inst, Info& info, Descriptors& descriptors) {
@ -481,14 +493,16 @@ void PatchImageInstruction(IR::Block& block, IR::Inst& inst, Info& info, Descrip
}
ASSERT(image.GetType() != AmdGpu::ImageType::Invalid);
const bool is_storage = IsImageStorageInstruction(inst);
const auto type = image.IsPartialCubemap() ? AmdGpu::ImageType::Color2DArray : image.GetType();
u32 image_binding = descriptors.Add(ImageResource{
.sgpr_base = tsharp.sgpr_base,
.dword_offset = tsharp.dword_offset,
.type = image.GetType(),
.type = type,
.nfmt = static_cast<AmdGpu::NumberFormat>(image.GetNumberFmt()),
.is_storage = is_storage,
.is_depth = bool(inst_info.is_depth),
.is_atomic = IsImageAtomicInstruction(inst),
.is_array = bool(inst_info.is_array),
});
// Read sampler sharp. This doesn't exist for IMAGE_LOAD/IMAGE_STORE instructions
@ -545,7 +559,8 @@ void PatchImageInstruction(IR::Block& block, IR::Inst& inst, Info& info, Descrip
case AmdGpu::ImageType::Color3D: // x, y, z
return {ir.CompositeConstruct(body->Arg(0), body->Arg(1), body->Arg(2)), body->Arg(3)};
case AmdGpu::ImageType::Cube: // x, y, face
return {PatchCubeCoord(ir, body->Arg(0), body->Arg(1), body->Arg(2), is_storage),
return {PatchCubeCoord(ir, body->Arg(0), body->Arg(1), body->Arg(2), is_storage,
inst_info.is_array),
body->Arg(3)};
default:
UNREACHABLE_MSG("Unknown image type {}", image.GetType());

View file

@ -59,6 +59,7 @@ union TextureInstInfo {
BitField<5, 1, u32> has_offset;
BitField<6, 2, u32> gather_comp;
BitField<8, 1, u32> has_derivatives;
BitField<9, 1, u32> is_array;
};
union BufferInstInfo {

View file

@ -62,7 +62,8 @@ struct StageSpecialization {
});
ForEachSharp(binding, images, info->images,
[](auto& spec, const auto& desc, AmdGpu::Image sharp) {
spec.type = sharp.GetType();
spec.type = sharp.IsPartialCubemap() ? AmdGpu::ImageType::Color2DArray
: sharp.GetType();
spec.is_integer = AmdGpu::IsInteger(sharp.GetNumberFmt());
});
}

View file

@ -238,10 +238,15 @@ struct Image {
return pitch + 1;
}
u32 NumLayers() const {
u32 NumLayers(bool is_array) const {
u32 slices = GetType() == ImageType::Color3D ? 1 : depth + 1;
if (GetType() == ImageType::Cube) {
slices *= 6;
if (is_array) {
slices = last_array + 1;
ASSERT(slices % 6 == 0);
} else {
slices = 6;
}
}
if (pow2pad) {
slices = std::bit_ceil(slices);
@ -282,6 +287,11 @@ struct Image {
bool IsTiled() const {
return GetTilingMode() != TilingMode::Display_Linear;
}
bool IsPartialCubemap() const {
const auto viewed_slice = last_array - base_array + 1;
return GetType() == ImageType::Cube && viewed_slice < 6;
}
};
static_assert(sizeof(Image) == 32); // 256bits

View file

@ -581,15 +581,23 @@ bool BufferCache::SynchronizeBufferFromImage(Buffer& buffer, VAddr device_addr,
return false;
}
Image& image = texture_cache.GetImage(image_id);
ASSERT_MSG(device_addr == image.info.guest_address,
"Texel buffer aliases image subresources {:x} : {:x}", device_addr,
image.info.guest_address);
boost::container::small_vector<vk::BufferImageCopy, 8> copies;
u32 offset = buffer.Offset(image.cpu_addr);
const u32 num_layers = image.info.resources.layers;
u32 total_size = 0;
for (u32 m = 0; m < image.info.resources.levels; m++) {
const u32 width = std::max(image.info.size.width >> m, 1u);
const u32 height = std::max(image.info.size.height >> m, 1u);
const u32 depth =
image.info.props.is_volume ? std::max(image.info.size.depth >> m, 1u) : 1u;
const auto& [mip_size, mip_pitch, mip_height, mip_ofs] = image.info.mips_layout[m];
offset += mip_ofs * num_layers;
if (offset + (mip_size * num_layers) > buffer.SizeBytes()) {
break;
}
copies.push_back({
.bufferOffset = offset,
.bufferRowLength = static_cast<u32>(mip_pitch),
@ -603,11 +611,11 @@ bool BufferCache::SynchronizeBufferFromImage(Buffer& buffer, VAddr device_addr,
.imageOffset = {0, 0, 0},
.imageExtent = {width, height, depth},
});
offset += mip_ofs * num_layers;
total_size += mip_size * num_layers;
}
if (!copies.empty()) {
scheduler.EndRendering();
image.Transit(vk::ImageLayout::eTransferSrcOptimal, vk::AccessFlagBits::eTransferRead);
image.Transit(vk::ImageLayout::eTransferSrcOptimal, vk::AccessFlagBits2::eTransferRead, {});
const auto cmdbuf = scheduler.CommandBuffer();
cmdbuf.copyImageToBuffer(image.image, vk::ImageLayout::eTransferSrcOptimal, buffer.buffer,
copies);

View file

@ -4,6 +4,7 @@
#pragma once
#include <span>
#include "common/assert.h"
#include "video_core/amdgpu/liverpool.h"
#include "video_core/amdgpu/pixel_format.h"
#include "video_core/amdgpu/resource.h"
@ -55,4 +56,13 @@ vk::SampleCountFlagBits NumSamples(u32 num_samples, vk::SampleCountFlags support
void EmitQuadToTriangleListIndices(u8* out_indices, u32 num_vertices);
static inline vk::Format PromoteFormatToDepth(vk::Format fmt) {
if (fmt == vk::Format::eR32Sfloat) {
return vk::Format::eD32Sfloat;
} else if (fmt == vk::Format::eR16Unorm) {
return vk::Format::eD16Unorm;
}
UNREACHABLE();
}
} // namespace Vulkan::LiverpoolToVK

View file

@ -202,7 +202,8 @@ Frame* RendererVulkan::PrepareFrameInternal(VideoCore::Image& image, bool is_eop
scheduler.EndRendering();
const auto cmdbuf = scheduler.CommandBuffer();
image.Transit(vk::ImageLayout::eTransferSrcOptimal, vk::AccessFlagBits::eTransferRead, cmdbuf);
image.Transit(vk::ImageLayout::eTransferSrcOptimal, vk::AccessFlagBits2::eTransferRead, {},
cmdbuf);
const std::array pre_barrier{
vk::ImageMemoryBarrier{
@ -228,7 +229,7 @@ Frame* RendererVulkan::PrepareFrameInternal(VideoCore::Image& image, bool is_eop
// Post-processing (Anti-aliasing, FSR etc) goes here. For now just blit to the frame image.
cmdbuf.blitImage(
image.image, image.layout, frame->image, vk::ImageLayout::eTransferDstOptimal,
image.image, image.last_state.layout, frame->image, vk::ImageLayout::eTransferDstOptimal,
MakeImageBlit(image.info.size.width, image.info.size.height, frame->width, frame->height),
vk::Filter::eLinear);
@ -269,6 +270,9 @@ void RendererVulkan::Present(Frame* frame) {
auto& scheduler = present_scheduler;
const auto cmdbuf = scheduler.CommandBuffer();
ImGui::Core::Render(cmdbuf, frame);
{
auto* profiler_ctx = instance.GetProfilerContext();
TracyVkNamedZoneC(profiler_ctx, renderer_gpu_zone, cmdbuf, "Host frame",
@ -326,8 +330,6 @@ void RendererVulkan::Present(Frame* frame) {
},
};
ImGui::Core::Render(cmdbuf, frame);
cmdbuf.pipelineBarrier(vk::PipelineStageFlagBits::eColorAttachmentOutput,
vk::PipelineStageFlagBits::eTransfer,
vk::DependencyFlagBits::eByRegion, {}, {}, pre_barriers);

View file

@ -2,6 +2,7 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#include <boost/container/small_vector.hpp>
#include "common/alignment.h"
#include "video_core/buffer_cache/buffer_cache.h"
#include "video_core/renderer_vulkan/vk_compute_pipeline.h"
@ -15,7 +16,7 @@ ComputePipeline::ComputePipeline(const Instance& instance_, Scheduler& scheduler
DescriptorHeap& desc_heap_, vk::PipelineCache pipeline_cache,
u64 compute_key_, const Shader::Info& info_,
vk::ShaderModule module)
: instance{instance_}, scheduler{scheduler_}, desc_heap{desc_heap_}, compute_key{compute_key_},
: Pipeline{instance_, scheduler_, desc_heap_, pipeline_cache}, compute_key{compute_key_},
info{&info_} {
const vk::PipelineShaderStageCreateInfo shader_ci = {
.stage = vk::ShaderStageFlagBits::eCompute,
@ -108,12 +109,13 @@ bool ComputePipeline::BindResources(VideoCore::BufferCache& buffer_cache,
// Bind resource buffers and textures.
boost::container::static_vector<vk::BufferView, 8> buffer_views;
boost::container::static_vector<vk::DescriptorBufferInfo, 32> buffer_infos;
boost::container::static_vector<vk::DescriptorImageInfo, 32> image_infos;
boost::container::small_vector<vk::WriteDescriptorSet, 16> set_writes;
boost::container::small_vector<vk::BufferMemoryBarrier2, 16> buffer_barriers;
Shader::PushData push_data{};
u32 binding{};
image_infos.clear();
for (const auto& desc : info->buffers) {
bool is_storage = true;
if (desc.is_gds_buffer) {
@ -213,35 +215,8 @@ bool ComputePipeline::BindResources(VideoCore::BufferCache& buffer_cache,
});
}
for (const auto& image_desc : info->images) {
const auto tsharp = image_desc.GetSharp(*info);
if (tsharp.GetDataFmt() != AmdGpu::DataFormat::FormatInvalid) {
VideoCore::ImageInfo image_info{tsharp, image_desc.is_depth};
VideoCore::ImageViewInfo view_info{tsharp, image_desc.is_storage};
const auto& image_view = texture_cache.FindTexture(image_info, view_info);
const auto& image = texture_cache.GetImage(image_view.image_id);
image_infos.emplace_back(VK_NULL_HANDLE, *image_view.image_view, image.layout);
} else if (instance.IsNullDescriptorSupported()) {
image_infos.emplace_back(VK_NULL_HANDLE, VK_NULL_HANDLE, vk::ImageLayout::eGeneral);
} else {
auto& null_image = texture_cache.GetImageView(VideoCore::NULL_IMAGE_VIEW_ID);
image_infos.emplace_back(VK_NULL_HANDLE, *null_image.image_view,
vk::ImageLayout::eGeneral);
}
set_writes.push_back({
.dstSet = VK_NULL_HANDLE,
.dstBinding = binding++,
.dstArrayElement = 0,
.descriptorCount = 1,
.descriptorType = image_desc.is_storage ? vk::DescriptorType::eStorageImage
: vk::DescriptorType::eSampledImage,
.pImageInfo = &image_infos.back(),
});
BindTextures(texture_cache, *info, binding, set_writes);
if (texture_cache.IsMeta(tsharp.Address())) {
LOG_WARNING(Render_Vulkan, "Unexpected metadata read by a CS shader (texture)");
}
}
for (const auto& sampler : info->samplers) {
const auto ssharp = sampler.GetSharp(*info);
if (ssharp.force_degamma) {

View file

@ -3,9 +3,8 @@
#pragma once
#include <boost/container/small_vector.hpp>
#include "shader_recompiler/info.h"
#include "video_core/renderer_vulkan/vk_common.h"
#include "video_core/renderer_vulkan/vk_pipeline_common.h"
namespace VideoCore {
class BufferCache;
@ -18,27 +17,17 @@ class Instance;
class Scheduler;
class DescriptorHeap;
class ComputePipeline {
class ComputePipeline : public Pipeline {
public:
explicit ComputePipeline(const Instance& instance, Scheduler& scheduler,
DescriptorHeap& desc_heap, vk::PipelineCache pipeline_cache,
u64 compute_key, const Shader::Info& info, vk::ShaderModule module);
ComputePipeline(const Instance& instance, Scheduler& scheduler, DescriptorHeap& desc_heap,
vk::PipelineCache pipeline_cache, u64 compute_key, const Shader::Info& info,
vk::ShaderModule module);
~ComputePipeline();
[[nodiscard]] vk::Pipeline Handle() const noexcept {
return *pipeline;
}
bool BindResources(VideoCore::BufferCache& buffer_cache,
VideoCore::TextureCache& texture_cache) const;
private:
const Instance& instance;
Scheduler& scheduler;
DescriptorHeap& desc_heap;
vk::UniquePipeline pipeline;
vk::UniquePipelineLayout pipeline_layout;
vk::UniqueDescriptorSetLayout desc_layout;
u64 compute_key;
const Shader::Info* info;
bool uses_push_descriptors{};

View file

@ -21,7 +21,7 @@ GraphicsPipeline::GraphicsPipeline(const Instance& instance_, Scheduler& schedul
vk::PipelineCache pipeline_cache,
std::span<const Shader::Info*, MaxShaderStages> infos,
std::span<const vk::ShaderModule> modules)
: instance{instance_}, scheduler{scheduler_}, desc_heap{desc_heap_}, key{key_} {
: Pipeline{instance_, scheduler_, desc_heap_, pipeline_cache}, key{key_} {
const vk::Device device = instance.GetDevice();
std::ranges::copy(infos, stages.begin());
BuildDescSetLayout();
@ -41,8 +41,8 @@ GraphicsPipeline::GraphicsPipeline(const Instance& instance_, Scheduler& schedul
};
pipeline_layout = instance.GetDevice().createPipelineLayoutUnique(layout_info);
boost::container::static_vector<vk::VertexInputBindingDescription, 32> bindings;
boost::container::static_vector<vk::VertexInputAttributeDescription, 32> attributes;
boost::container::static_vector<vk::VertexInputBindingDescription, 32> vertex_bindings;
boost::container::static_vector<vk::VertexInputAttributeDescription, 32> vertex_attributes;
const auto& vs_info = stages[u32(Shader::Stage::Vertex)];
for (const auto& input : vs_info->vs_inputs) {
if (input.instance_step_rate == Shader::Info::VsInput::InstanceIdType::OverStepRate0 ||
@ -52,13 +52,13 @@ GraphicsPipeline::GraphicsPipeline(const Instance& instance_, Scheduler& schedul
}
const auto buffer = vs_info->ReadUd<AmdGpu::Buffer>(input.sgpr_base, input.dword_offset);
attributes.push_back({
vertex_attributes.push_back({
.location = input.binding,
.binding = input.binding,
.format = LiverpoolToVK::SurfaceFormat(buffer.GetDataFmt(), buffer.GetNumberFmt()),
.offset = 0,
});
bindings.push_back({
vertex_bindings.push_back({
.binding = input.binding,
.stride = buffer.GetStride(),
.inputRate = input.instance_step_rate == Shader::Info::VsInput::None
@ -68,10 +68,10 @@ GraphicsPipeline::GraphicsPipeline(const Instance& instance_, Scheduler& schedul
}
const vk::PipelineVertexInputStateCreateInfo vertex_input_info = {
.vertexBindingDescriptionCount = static_cast<u32>(bindings.size()),
.pVertexBindingDescriptions = bindings.data(),
.vertexAttributeDescriptionCount = static_cast<u32>(attributes.size()),
.pVertexAttributeDescriptions = attributes.data(),
.vertexBindingDescriptionCount = static_cast<u32>(vertex_bindings.size()),
.pVertexBindingDescriptions = vertex_bindings.data(),
.vertexAttributeDescriptionCount = static_cast<u32>(vertex_attributes.size()),
.pVertexAttributeDescriptions = vertex_attributes.data(),
};
if (key.prim_type == Liverpool::PrimitiveType::RectList && !IsEmbeddedVs()) {
@ -291,8 +291,9 @@ GraphicsPipeline::GraphicsPipeline(const Instance& instance_, Scheduler& schedul
GraphicsPipeline::~GraphicsPipeline() = default;
void GraphicsPipeline::BuildDescSetLayout() {
u32 binding{};
boost::container::small_vector<vk::DescriptorSetLayoutBinding, 32> bindings;
u32 binding{};
for (const auto* stage : stages) {
if (!stage) {
continue;
@ -352,12 +353,13 @@ void GraphicsPipeline::BindResources(const Liverpool::Regs& regs,
// Bind resource buffers and textures.
boost::container::static_vector<vk::BufferView, 8> buffer_views;
boost::container::static_vector<vk::DescriptorBufferInfo, 32> buffer_infos;
boost::container::static_vector<vk::DescriptorImageInfo, 32> image_infos;
boost::container::small_vector<vk::WriteDescriptorSet, 16> set_writes;
boost::container::small_vector<vk::BufferMemoryBarrier2, 16> buffer_barriers;
Shader::PushData push_data{};
u32 binding{};
image_infos.clear();
for (const auto* stage : stages) {
if (!stage) {
continue;
@ -444,44 +446,15 @@ void GraphicsPipeline::BindResources(const Liverpool::Regs& regs,
});
}
boost::container::static_vector<AmdGpu::Image, 32> tsharps;
for (const auto& image_desc : stage->images) {
const auto tsharp = image_desc.GetSharp(*stage);
if (tsharp.GetDataFmt() != AmdGpu::DataFormat::FormatInvalid) {
tsharps.emplace_back(tsharp);
VideoCore::ImageInfo image_info{tsharp, image_desc.is_depth};
VideoCore::ImageViewInfo view_info{tsharp, image_desc.is_storage};
const auto& image_view = texture_cache.FindTexture(image_info, view_info);
const auto& image = texture_cache.GetImage(image_view.image_id);
image_infos.emplace_back(VK_NULL_HANDLE, *image_view.image_view, image.layout);
} else if (instance.IsNullDescriptorSupported()) {
image_infos.emplace_back(VK_NULL_HANDLE, VK_NULL_HANDLE, vk::ImageLayout::eGeneral);
} else {
auto& null_image = texture_cache.GetImageView(VideoCore::NULL_IMAGE_VIEW_ID);
image_infos.emplace_back(VK_NULL_HANDLE, *null_image.image_view,
vk::ImageLayout::eGeneral);
}
set_writes.push_back({
.dstSet = VK_NULL_HANDLE,
.dstBinding = binding++,
.dstArrayElement = 0,
.descriptorCount = 1,
.descriptorType = image_desc.is_storage ? vk::DescriptorType::eStorageImage
: vk::DescriptorType::eSampledImage,
.pImageInfo = &image_infos.back(),
});
BindTextures(texture_cache, *stage, binding, set_writes);
if (texture_cache.IsMeta(tsharp.Address())) {
LOG_WARNING(Render_Vulkan, "Unexpected metadata read by a PS shader (texture)");
}
}
for (const auto& sampler : stage->samplers) {
auto ssharp = sampler.GetSharp(*stage);
if (ssharp.force_degamma) {
LOG_WARNING(Render_Vulkan, "Texture requires gamma correction");
}
if (sampler.disable_aniso) {
const auto& tsharp = tsharps[sampler.associated_image];
const auto& tsharp = stage->images[sampler.associated_image].GetSharp(*stage);
if (tsharp.base_level == 0 && tsharp.last_level == 0) {
ssharp.max_aniso.Assign(AmdGpu::AnisoRatio::One);
}

View file

@ -5,7 +5,7 @@
#include "common/types.h"
#include "video_core/renderer_vulkan/liverpool_to_vk.h"
#include "video_core/renderer_vulkan/vk_common.h"
#include "video_core/renderer_vulkan/vk_compute_pipeline.h"
#include "video_core/renderer_vulkan/vk_pipeline_common.h"
namespace VideoCore {
class BufferCache;
@ -33,6 +33,7 @@ struct GraphicsPipelineKey {
Liverpool::DepthControl depth_stencil;
u32 depth_bias_enable;
u32 num_samples;
u32 mrt_mask;
Liverpool::StencilControl stencil;
Liverpool::PrimitiveType prim_type;
u32 enable_primitive_restart;
@ -50,26 +51,17 @@ struct GraphicsPipelineKey {
}
};
class GraphicsPipeline {
class GraphicsPipeline : public Pipeline {
public:
explicit GraphicsPipeline(const Instance& instance, Scheduler& scheduler,
DescriptorHeap& desc_heap, const GraphicsPipelineKey& key,
vk::PipelineCache pipeline_cache,
std::span<const Shader::Info*, MaxShaderStages> stages,
std::span<const vk::ShaderModule> modules);
GraphicsPipeline(const Instance& instance, Scheduler& scheduler, DescriptorHeap& desc_heap,
const GraphicsPipelineKey& key, vk::PipelineCache pipeline_cache,
std::span<const Shader::Info*, MaxShaderStages> stages,
std::span<const vk::ShaderModule> modules);
~GraphicsPipeline();
void BindResources(const Liverpool::Regs& regs, VideoCore::BufferCache& buffer_cache,
VideoCore::TextureCache& texture_cache) const;
vk::Pipeline Handle() const noexcept {
return *pipeline;
}
vk::PipelineLayout GetLayout() const {
return *pipeline_layout;
}
const Shader::Info& GetStage(Shader::Stage stage) const noexcept {
return *stages[u32(stage)];
}
@ -83,6 +75,10 @@ public:
return key.write_masks;
}
auto GetMrtMask() const {
return key.mrt_mask;
}
bool IsDepthEnabled() const {
return key.depth_stencil.depth_enable.Value();
}
@ -91,12 +87,6 @@ private:
void BuildDescSetLayout();
private:
const Instance& instance;
Scheduler& scheduler;
DescriptorHeap& desc_heap;
vk::UniquePipeline pipeline;
vk::UniquePipelineLayout pipeline_layout;
vk::UniqueDescriptorSetLayout desc_layout;
std::array<const Shader::Info*, MaxShaderStages> stages{};
GraphicsPipelineKey key;
bool uses_push_descriptors{};

View file

@ -282,6 +282,7 @@ bool Instance::CreateDevice() {
vk::PhysicalDeviceFeatures2{
.features{
.robustBufferAccess = features.robustBufferAccess,
.imageCubeArray = features.imageCubeArray,
.independentBlend = features.independentBlend,
.geometryShader = features.geometryShader,
.logicOp = features.logicOp,

View file

@ -234,18 +234,20 @@ bool PipelineCache::RefreshGraphicsKey() {
key.front_face = regs.polygon_control.front_face;
key.num_samples = regs.aa_config.NumSamples();
const auto skip_cb_binding =
const bool skip_cb_binding =
regs.color_control.mode == AmdGpu::Liverpool::ColorControl::OperationMode::Disable;
// `RenderingInfo` is assumed to be initialized with a contiguous array of valid color
// attachments. This might be not a case as HW color buffers can be bound in an arbitrary order.
// We need to do some arrays compaction at this stage
// attachments. This might be not a case as HW color buffers can be bound in an arbitrary
// order. We need to do some arrays compaction at this stage
key.color_formats.fill(vk::Format::eUndefined);
key.blend_controls.fill({});
key.write_masks.fill({});
key.mrt_swizzles.fill(Liverpool::ColorBuffer::SwapMode::Standard);
int remapped_cb{};
for (auto cb = 0u; cb < Liverpool::NumColorBuffers; ++cb) {
// First pass of bindings check to idenitfy formats and swizzles and pass them to rhe shader
// recompiler.
for (auto cb = 0u, remapped_cb = 0u; cb < Liverpool::NumColorBuffers; ++cb) {
auto const& col_buf = regs.color_buffers[cb];
if (skip_cb_binding || !col_buf || !regs.color_target_mask.GetMask(cb)) {
continue;
@ -258,11 +260,6 @@ bool PipelineCache::RefreshGraphicsKey() {
if (base_format == key.color_formats[remapped_cb]) {
key.mrt_swizzles[remapped_cb] = col_buf.info.comp_swap.Value();
}
key.blend_controls[remapped_cb] = regs.blend_control[cb];
key.blend_controls[remapped_cb].enable.Assign(key.blend_controls[remapped_cb].enable &&
!col_buf.info.blend_bypass);
key.write_masks[remapped_cb] = vk::ColorComponentFlags{regs.color_target_mask.GetMask(cb)};
key.cb_shader_mask.SetMask(remapped_cb, regs.color_shader_mask.GetMask(cb));
++remapped_cb;
}
@ -309,6 +306,28 @@ bool PipelineCache::RefreshGraphicsKey() {
std::tie(infos[i], modules[i], key.stage_hashes[i]) = GetProgram(stage, params, binding);
}
const auto* fs_info = infos[u32(Shader::Stage::Fragment)];
key.mrt_mask = fs_info ? fs_info->mrt_mask : 0u;
// Second pass to fill remain CB pipeline key data
for (auto cb = 0u, remapped_cb = 0u; cb < Liverpool::NumColorBuffers; ++cb) {
auto const& col_buf = regs.color_buffers[cb];
if (skip_cb_binding || !col_buf || !regs.color_target_mask.GetMask(cb) ||
(key.mrt_mask & (1u << cb)) == 0) {
key.color_formats[cb] = vk::Format::eUndefined;
key.mrt_swizzles[cb] = Liverpool::ColorBuffer::SwapMode::Standard;
continue;
}
key.blend_controls[remapped_cb] = regs.blend_control[cb];
key.blend_controls[remapped_cb].enable.Assign(key.blend_controls[remapped_cb].enable &&
!col_buf.info.blend_bypass);
key.write_masks[remapped_cb] = vk::ColorComponentFlags{regs.color_target_mask.GetMask(cb)};
key.cb_shader_mask.SetMask(remapped_cb, regs.color_shader_mask.GetMask(cb));
++remapped_cb;
}
return true;
}

View file

@ -0,0 +1,80 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <boost/container/static_vector.hpp>
#include "shader_recompiler/info.h"
#include "video_core/renderer_vulkan/vk_instance.h"
#include "video_core/renderer_vulkan/vk_pipeline_common.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/texture_cache/texture_cache.h"
namespace Vulkan {
boost::container::static_vector<vk::DescriptorImageInfo, 32> Pipeline::image_infos;
Pipeline::Pipeline(const Instance& instance_, Scheduler& scheduler_, DescriptorHeap& desc_heap_,
vk::PipelineCache pipeline_cache)
: instance{instance_}, scheduler{scheduler_}, desc_heap{desc_heap_} {}
Pipeline::~Pipeline() = default;
void Pipeline::BindTextures(VideoCore::TextureCache& texture_cache, const Shader::Info& stage,
u32& binding, DescriptorWrites& set_writes) const {
using ImageBindingInfo = std::tuple<VideoCore::ImageId, AmdGpu::Image, Shader::ImageResource>;
boost::container::static_vector<ImageBindingInfo, 32> image_bindings;
for (const auto& image_desc : stage.images) {
const auto tsharp = image_desc.GetSharp(stage);
if (tsharp.GetDataFmt() != AmdGpu::DataFormat::FormatInvalid) {
VideoCore::ImageInfo image_info{tsharp, image_desc};
const auto image_id = texture_cache.FindImage(image_info);
auto& image = texture_cache.GetImage(image_id);
image.flags |= VideoCore::ImageFlagBits::Bound;
image_bindings.emplace_back(image_id, tsharp, image_desc);
} else {
image_bindings.emplace_back(VideoCore::ImageId{}, tsharp, image_desc);
}
if (texture_cache.IsMeta(tsharp.Address())) {
LOG_WARNING(Render_Vulkan, "Unexpected metadata read by a PS shader (texture)");
}
}
// Second pass to re-bind images that were updated after binding
for (auto [image_id, tsharp, desc] : image_bindings) {
if (!image_id) {
if (instance.IsNullDescriptorSupported()) {
image_infos.emplace_back(VK_NULL_HANDLE, VK_NULL_HANDLE, vk::ImageLayout::eGeneral);
} else {
auto& null_image = texture_cache.GetImageView(VideoCore::NULL_IMAGE_VIEW_ID);
image_infos.emplace_back(VK_NULL_HANDLE, *null_image.image_view,
vk::ImageLayout::eGeneral);
}
} else {
auto& image = texture_cache.GetImage(image_id);
if (True(image.flags & VideoCore::ImageFlagBits::NeedsRebind)) {
image_id = texture_cache.FindImage(image.info);
}
VideoCore::ImageViewInfo view_info{tsharp, desc};
auto& image_view = texture_cache.FindTexture(image_id, view_info);
image_infos.emplace_back(VK_NULL_HANDLE, *image_view.image_view,
texture_cache.GetImage(image_id).last_state.layout);
image.flags &=
~(VideoCore::ImageFlagBits::NeedsRebind | VideoCore::ImageFlagBits::Bound);
}
set_writes.push_back({
.dstSet = VK_NULL_HANDLE,
.dstBinding = binding++,
.dstArrayElement = 0,
.descriptorCount = 1,
.descriptorType = desc.is_storage ? vk::DescriptorType::eStorageImage
: vk::DescriptorType::eSampledImage,
.pImageInfo = &image_infos.back(),
});
}
}
} // namespace Vulkan

View file

@ -0,0 +1,48 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "shader_recompiler/info.h"
#include "video_core/renderer_vulkan/vk_common.h"
namespace VideoCore {
class BufferCache;
class TextureCache;
} // namespace VideoCore
namespace Vulkan {
class Instance;
class Scheduler;
class DescriptorHeap;
class Pipeline {
public:
Pipeline(const Instance& instance, Scheduler& scheduler, DescriptorHeap& desc_heap,
vk::PipelineCache pipeline_cache);
virtual ~Pipeline();
vk::Pipeline Handle() const noexcept {
return *pipeline;
}
vk::PipelineLayout GetLayout() const noexcept {
return *pipeline_layout;
}
using DescriptorWrites = boost::container::small_vector<vk::WriteDescriptorSet, 16>;
void BindTextures(VideoCore::TextureCache& texture_cache, const Shader::Info& stage,
u32& binding, DescriptorWrites& set_writes) const;
protected:
const Instance& instance;
Scheduler& scheduler;
DescriptorHeap& desc_heap;
vk::UniquePipeline pipeline;
vk::UniquePipelineLayout pipeline_layout;
vk::UniqueDescriptorSetLayout desc_layout;
static boost::container::static_vector<vk::DescriptorImageInfo, 32> image_infos;
};
} // namespace Vulkan

View file

@ -44,7 +44,6 @@ static VKAPI_ATTR VkBool32 VKAPI_CALL DebugUtilsCallback(
case 0xc81ad50e:
case 0xb7c39078:
case 0x32868fde: // vkCreateBufferView(): pCreateInfo->range does not equal VK_WHOLE_SIZE
case 0x92d66fc1: // `pMultisampleState is NULL` for depth only passes (confirmed VL error)
return VK_FALSE;
default:
break;

View file

@ -62,7 +62,7 @@ void Rasterizer::Draw(bool is_indexed, u32 index_offset) {
buffer_cache.BindVertexBuffers(vs_info);
const u32 num_indices = buffer_cache.BindIndexBuffer(is_indexed, index_offset);
BeginRendering();
BeginRendering(*pipeline);
UpdateDynamicState(*pipeline);
const auto [vertex_offset, instance_offset] = vs_info.GetDrawOffsets();
@ -102,7 +102,7 @@ void Rasterizer::DrawIndirect(bool is_indexed, VAddr address, u32 offset, u32 si
buffer_cache.BindVertexBuffers(vs_info);
const u32 num_indices = buffer_cache.BindIndexBuffer(is_indexed, 0);
BeginRendering();
BeginRendering(*pipeline);
UpdateDynamicState(*pipeline);
const auto [buffer, base] = buffer_cache.ObtainBuffer(address, size, true);
@ -179,7 +179,7 @@ void Rasterizer::Finish() {
scheduler.Finish();
}
void Rasterizer::BeginRendering() {
void Rasterizer::BeginRendering(const GraphicsPipeline& pipeline) {
const auto& regs = liverpool->regs;
RenderState state;
@ -199,6 +199,13 @@ void Rasterizer::BeginRendering() {
continue;
}
// Skip stale color buffers if shader doesn't output to them. Otherwise it will perform
// an unnecessary transition and may result in state conflict if the resource is already
// bound for reading.
if ((pipeline.GetMrtMask() & (1 << col_buf_id)) == 0) {
continue;
}
const auto& hint = liverpool->last_cb_extent[col_buf_id];
VideoCore::ImageInfo image_info{col_buf, hint};
VideoCore::ImageViewInfo view_info{col_buf, false /*!!image.info.usage.vo_buffer*/};
@ -240,7 +247,7 @@ void Rasterizer::BeginRendering() {
state.depth_image = image.image;
state.depth_attachment = {
.imageView = *image_view.image_view,
.imageLayout = image.layout,
.imageLayout = image.last_state.layout,
.loadOp = is_clear ? vk::AttachmentLoadOp::eClear : vk::AttachmentLoadOp::eLoad,
.storeOp = is_clear ? vk::AttachmentStoreOp::eNone : vk::AttachmentStoreOp::eStore,
.clearValue = vk::ClearValue{.depthStencil = {.depth = regs.depth_clear,

View file

@ -52,7 +52,7 @@ public:
void Finish();
private:
void BeginRendering();
void BeginRendering(const GraphicsPipeline& pipeline);
void UpdateDynamicState(const GraphicsPipeline& pipeline);
void UpdateViewportScissorState();

View file

@ -59,58 +59,6 @@ void Scheduler::EndRendering() {
}
is_rendering = false;
current_cmdbuf.endRendering();
boost::container::static_vector<vk::ImageMemoryBarrier, 9> barriers;
for (size_t i = 0; i < render_state.num_color_attachments; ++i) {
barriers.push_back(vk::ImageMemoryBarrier{
.srcAccessMask = vk::AccessFlagBits::eColorAttachmentWrite,
.dstAccessMask = vk::AccessFlagBits::eShaderRead | vk::AccessFlagBits::eShaderWrite,
.oldLayout = vk::ImageLayout::eColorAttachmentOptimal,
.newLayout = vk::ImageLayout::eColorAttachmentOptimal,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.image = render_state.color_images[i],
.subresourceRange =
{
.aspectMask = vk::ImageAspectFlagBits::eColor,
.baseMipLevel = 0,
.levelCount = VK_REMAINING_MIP_LEVELS,
.baseArrayLayer = 0,
.layerCount = VK_REMAINING_ARRAY_LAYERS,
},
});
}
if (render_state.has_depth || render_state.has_stencil) {
barriers.push_back(vk::ImageMemoryBarrier{
.srcAccessMask = vk::AccessFlagBits::eDepthStencilAttachmentWrite,
.dstAccessMask = vk::AccessFlagBits::eShaderRead | vk::AccessFlagBits::eShaderWrite,
.oldLayout = render_state.depth_attachment.imageLayout,
.newLayout = render_state.depth_attachment.imageLayout,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.image = render_state.depth_image,
.subresourceRange =
{
.aspectMask = vk::ImageAspectFlagBits::eDepth |
(render_state.has_stencil ? vk::ImageAspectFlagBits::eStencil
: vk::ImageAspectFlagBits::eNone),
.baseMipLevel = 0,
.levelCount = VK_REMAINING_MIP_LEVELS,
.baseArrayLayer = 0,
.layerCount = VK_REMAINING_ARRAY_LAYERS,
},
});
}
if (!barriers.empty()) {
const auto src_stages =
vk::PipelineStageFlagBits::eColorAttachmentOutput |
(render_state.has_depth ? vk::PipelineStageFlagBits::eLateFragmentTests |
vk::PipelineStageFlagBits::eEarlyFragmentTests
: vk::PipelineStageFlagBits::eNone);
current_cmdbuf.pipelineBarrier(src_stages, vk::PipelineStageFlagBits::eFragmentShader,
vk::DependencyFlagBits::eByRegion, {}, {}, barriers);
}
}
void Scheduler::Flush(SubmitInfo& info) {

View file

@ -2,6 +2,7 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#define VULKAN_HPP_NO_EXCEPTIONS
#include <ranges>
#include "common/assert.h"
#include "video_core/renderer_vulkan/liverpool_to_vk.h"
#include "video_core/renderer_vulkan/vk_instance.h"
@ -124,7 +125,7 @@ Image::Image(const Vulkan::Instance& instance_, Vulkan::Scheduler& scheduler_,
// the texture cache should re-create the resource with the usage requested
vk::ImageCreateFlags flags{vk::ImageCreateFlagBits::eMutableFormat |
vk::ImageCreateFlagBits::eExtendedUsage};
if (info.props.is_cube) {
if (info.props.is_cube || (info.type == vk::ImageType::e2D && info.resources.layers >= 6)) {
flags |= vk::ImageCreateFlagBits::eCubeCompatible;
} else if (info.props.is_volume) {
flags |= vk::ImageCreateFlagBits::e2DArrayCompatible;
@ -179,52 +180,132 @@ Image::Image(const Vulkan::Instance& instance_, Vulkan::Scheduler& scheduler_,
info.guest_size_bytes);
}
void Image::Transit(vk::ImageLayout dst_layout, vk::Flags<vk::AccessFlagBits> dst_mask,
vk::CommandBuffer cmdbuf) {
if (dst_layout == layout && dst_mask == access_mask) {
return;
boost::container::small_vector<vk::ImageMemoryBarrier2, 32> Image::GetBarriers(
vk::ImageLayout dst_layout, vk::Flags<vk::AccessFlagBits2> dst_mask,
vk::PipelineStageFlags2 dst_stage, std::optional<SubresourceRange> subres_range) {
const bool needs_partial_transition =
subres_range &&
(subres_range->base != SubresourceBase{} || subres_range->extent != info.resources);
const bool partially_transited = !subresource_states.empty();
boost::container::small_vector<vk::ImageMemoryBarrier2, 32> barriers{};
if (needs_partial_transition || partially_transited) {
if (!partially_transited) {
subresource_states.resize(info.resources.levels * info.resources.layers);
std::fill(subresource_states.begin(), subresource_states.end(), last_state);
}
// In case of partial transition, we need to change the specified subresources only.
// Otherwise all subresources need to be set to the same state so we can use a full
// resource transition for the next time.
const auto mips =
needs_partial_transition
? std::ranges::views::iota(subres_range->base.level,
subres_range->base.level + subres_range->extent.levels)
: std::views::iota(0u, info.resources.levels);
const auto layers =
needs_partial_transition
? std::ranges::views::iota(subres_range->base.layer,
subres_range->base.layer + subres_range->extent.layers)
: std::views::iota(0u, info.resources.layers);
for (u32 mip : mips) {
for (u32 layer : layers) {
// NOTE: these loops may produce a lot of small barriers.
// If this becomes a problem, we can optimize it by merging adjacent barriers.
const auto subres_idx = mip * info.resources.layers + layer;
ASSERT(subres_idx < subresource_states.size());
auto& state = subresource_states[subres_idx];
if (state.layout != dst_layout || state.access_mask != dst_mask) {
barriers.emplace_back(vk::ImageMemoryBarrier2{
.srcStageMask = state.pl_stage,
.srcAccessMask = state.access_mask,
.dstStageMask = dst_stage,
.dstAccessMask = dst_mask,
.oldLayout = state.layout,
.newLayout = dst_layout,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.image = image,
.subresourceRange{
.aspectMask = aspect_mask,
.baseMipLevel = mip,
.levelCount = 1,
.baseArrayLayer = layer,
.layerCount = 1,
},
});
state.layout = dst_layout;
state.access_mask = dst_mask;
state.pl_stage = dst_stage;
}
}
}
if (!needs_partial_transition) {
subresource_states.clear();
}
} else { // Full resource transition
if (last_state.layout == dst_layout && last_state.access_mask == dst_mask) {
return {};
}
barriers.emplace_back(vk::ImageMemoryBarrier2{
.srcStageMask = last_state.pl_stage,
.srcAccessMask = last_state.access_mask,
.dstStageMask = dst_stage,
.dstAccessMask = dst_mask,
.oldLayout = last_state.layout,
.newLayout = dst_layout,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.image = image,
.subresourceRange{
.aspectMask = aspect_mask,
.baseMipLevel = 0,
.levelCount = VK_REMAINING_MIP_LEVELS,
.baseArrayLayer = 0,
.layerCount = VK_REMAINING_ARRAY_LAYERS,
},
});
}
const vk::ImageMemoryBarrier barrier = {
.srcAccessMask = access_mask,
.dstAccessMask = dst_mask,
.oldLayout = layout,
.newLayout = dst_layout,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.image = image,
.subresourceRange{
.aspectMask = aspect_mask,
.baseMipLevel = 0,
.levelCount = VK_REMAINING_MIP_LEVELS,
.baseArrayLayer = 0,
.layerCount = VK_REMAINING_ARRAY_LAYERS,
},
};
last_state.layout = dst_layout;
last_state.access_mask = dst_mask;
last_state.pl_stage = dst_stage;
return barriers;
}
void Image::Transit(vk::ImageLayout dst_layout, vk::Flags<vk::AccessFlagBits2> dst_mask,
std::optional<SubresourceRange> range, vk::CommandBuffer cmdbuf /*= {}*/) {
// Adjust pipieline stage
const vk::PipelineStageFlags dst_pl_stage =
(dst_mask == vk::AccessFlagBits::eTransferRead ||
dst_mask == vk::AccessFlagBits::eTransferWrite)
? vk::PipelineStageFlagBits::eTransfer
: vk::PipelineStageFlagBits::eAllGraphics | vk::PipelineStageFlagBits::eComputeShader;
const vk::PipelineStageFlags2 dst_pl_stage =
(dst_mask == vk::AccessFlagBits2::eTransferRead ||
dst_mask == vk::AccessFlagBits2::eTransferWrite)
? vk::PipelineStageFlagBits2::eTransfer
: vk::PipelineStageFlagBits2::eAllGraphics | vk::PipelineStageFlagBits2::eComputeShader;
const auto barriers = GetBarriers(dst_layout, dst_mask, dst_pl_stage, range);
if (barriers.empty()) {
return;
}
if (!cmdbuf) {
// When using external cmdbuf you are responsible for ending rp.
scheduler->EndRendering();
cmdbuf = scheduler->CommandBuffer();
}
cmdbuf.pipelineBarrier(pl_stage, dst_pl_stage, vk::DependencyFlagBits::eByRegion, {}, {},
barrier);
layout = dst_layout;
access_mask = dst_mask;
pl_stage = dst_pl_stage;
cmdbuf.pipelineBarrier2(vk::DependencyInfo{
.imageMemoryBarrierCount = static_cast<u32>(barriers.size()),
.pImageMemoryBarriers = barriers.data(),
});
}
void Image::Upload(vk::Buffer buffer, u64 offset) {
scheduler->EndRendering();
Transit(vk::ImageLayout::eTransferDstOptimal, vk::AccessFlagBits::eTransferWrite);
Transit(vk::ImageLayout::eTransferDstOptimal, vk::AccessFlagBits2::eTransferWrite, {});
// Copy to the image.
const auto aspect = aspect_mask & vk::ImageAspectFlagBits::eStencil
@ -248,12 +329,12 @@ void Image::Upload(vk::Buffer buffer, u64 offset) {
cmdbuf.copyBufferToImage(buffer, image, vk::ImageLayout::eTransferDstOptimal, image_copy);
Transit(vk::ImageLayout::eGeneral,
vk::AccessFlagBits::eShaderRead | vk::AccessFlagBits::eTransferRead);
vk::AccessFlagBits2::eShaderRead | vk::AccessFlagBits2::eTransferRead, {});
}
void Image::CopyImage(const Image& image) {
scheduler->EndRendering();
Transit(vk::ImageLayout::eTransferDstOptimal, vk::AccessFlagBits::eTransferWrite);
Transit(vk::ImageLayout::eTransferDstOptimal, vk::AccessFlagBits2::eTransferWrite, {});
auto cmdbuf = scheduler->CommandBuffer();
@ -279,15 +360,16 @@ void Image::CopyImage(const Image& image) {
.extent = {mip_w, mip_h, mip_d},
});
}
cmdbuf.copyImage(image.image, image.layout, this->image, this->layout, image_copy);
cmdbuf.copyImage(image.image, image.last_state.layout, this->image, this->last_state.layout,
image_copy);
Transit(vk::ImageLayout::eGeneral,
vk::AccessFlagBits::eShaderRead | vk::AccessFlagBits::eTransferRead);
vk::AccessFlagBits2::eShaderRead | vk::AccessFlagBits2::eTransferRead, {});
}
void Image::CopyMip(const Image& image, u32 mip) {
scheduler->EndRendering();
Transit(vk::ImageLayout::eTransferDstOptimal, vk::AccessFlagBits::eTransferWrite);
Transit(vk::ImageLayout::eTransferDstOptimal, vk::AccessFlagBits2::eTransferWrite, {});
auto cmdbuf = scheduler->CommandBuffer();
@ -313,10 +395,11 @@ void Image::CopyMip(const Image& image, u32 mip) {
},
.extent = {mip_w, mip_h, mip_d},
};
cmdbuf.copyImage(image.image, image.layout, this->image, this->layout, image_copy);
cmdbuf.copyImage(image.image, image.last_state.layout, this->image, this->last_state.layout,
image_copy);
Transit(vk::ImageLayout::eGeneral,
vk::AccessFlagBits::eShaderRead | vk::AccessFlagBits::eTransferRead);
vk::AccessFlagBits2::eShaderRead | vk::AccessFlagBits2::eTransferRead, {});
}
Image::~Image() = default;

View file

@ -32,6 +32,8 @@ enum ImageFlagBits : u32 {
Registered = 1 << 6, ///< True when the image is registered
Picked = 1 << 7, ///< Temporary flag to mark the image as picked
MetaRegistered = 1 << 8, ///< True when metadata for this surface is known and registered
Bound = 1 << 9, ///< True when the image is bound to a descriptor set
NeedsRebind = 1 << 10, ///< True when the image needs to be rebound
};
DECLARE_ENUM_FLAG_OPERATORS(ImageFlagBits)
@ -91,8 +93,11 @@ struct Image {
return image_view_ids[std::distance(image_view_infos.begin(), it)];
}
void Transit(vk::ImageLayout dst_layout, vk::Flags<vk::AccessFlagBits> dst_mask,
vk::CommandBuffer cmdbuf = {});
boost::container::small_vector<vk::ImageMemoryBarrier2, 32> GetBarriers(
vk::ImageLayout dst_layout, vk::Flags<vk::AccessFlagBits2> dst_mask,
vk::PipelineStageFlags2 dst_stage, std::optional<SubresourceRange> subres_range);
void Transit(vk::ImageLayout dst_layout, vk::Flags<vk::AccessFlagBits2> dst_mask,
std::optional<SubresourceRange> range, vk::CommandBuffer cmdbuf = {});
void Upload(vk::Buffer buffer, u64 offset);
void CopyImage(const Image& image);
@ -111,10 +116,14 @@ struct Image {
// Resource state tracking
vk::ImageUsageFlags usage;
vk::Flags<vk::PipelineStageFlagBits> pl_stage = vk::PipelineStageFlagBits::eAllCommands;
vk::Flags<vk::AccessFlagBits> access_mask = vk::AccessFlagBits::eNone;
vk::ImageLayout layout = vk::ImageLayout::eUndefined;
boost::container::small_vector<u64, 14> mip_hashes;
struct State {
vk::Flags<vk::PipelineStageFlagBits2> pl_stage = vk::PipelineStageFlagBits2::eAllCommands;
vk::Flags<vk::AccessFlagBits2> access_mask = vk::AccessFlagBits2::eNone;
vk::ImageLayout layout = vk::ImageLayout::eUndefined;
};
State last_state{};
std::vector<State> subresource_states{};
boost::container::small_vector<u64, 14> mip_hashes{};
u64 tick_accessed_last{0};
};

View file

@ -200,18 +200,12 @@ ImageInfo::ImageInfo(const AmdGpu::Liverpool::DepthBuffer& buffer, u32 num_slice
mips_layout.emplace_back(depth_slice_sz, pitch, 0);
}
ImageInfo::ImageInfo(const AmdGpu::Image& image, bool force_depth /*= false*/) noexcept {
ImageInfo::ImageInfo(const AmdGpu::Image& image, const Shader::ImageResource& desc) noexcept {
tiling_mode = image.GetTilingMode();
pixel_format = LiverpoolToVK::SurfaceFormat(image.GetDataFmt(), image.GetNumberFmt());
// Override format if image is forced to be a depth target
if (force_depth) {
if (pixel_format == vk::Format::eR32Sfloat || pixel_format == vk::Format::eR8Unorm) {
pixel_format = vk::Format::eD32SfloatS8Uint;
} else if (pixel_format == vk::Format::eR16Unorm) {
pixel_format = vk::Format::eD16UnormS8Uint;
} else {
UNREACHABLE();
}
if (desc.is_depth) {
pixel_format = LiverpoolToVK::PromoteFormatToDepth(pixel_format);
}
type = ConvertImageType(image.GetType());
props.is_tiled = image.IsTiled();
@ -224,7 +218,7 @@ ImageInfo::ImageInfo(const AmdGpu::Image& image, bool force_depth /*= false*/) n
size.depth = props.is_volume ? image.depth + 1 : 1;
pitch = image.Pitch();
resources.levels = image.NumLevels();
resources.layers = image.NumLayers();
resources.layers = image.NumLayers(desc.is_array);
num_bits = NumBits(image.GetDataFmt());
usage.texture = true;

View file

@ -5,6 +5,7 @@
#include "common/types.h"
#include "core/libraries/videoout/buffer.h"
#include "shader_recompiler/info.h"
#include "video_core/amdgpu/liverpool.h"
#include "video_core/texture_cache/types.h"
@ -19,7 +20,7 @@ struct ImageInfo {
const AmdGpu::Liverpool::CbDbExtent& hint = {}) noexcept;
ImageInfo(const AmdGpu::Liverpool::DepthBuffer& buffer, u32 num_slices, VAddr htile_address,
const AmdGpu::Liverpool::CbDbExtent& hint = {}) noexcept;
ImageInfo(const AmdGpu::Image& image, bool force_depth = false) noexcept;
ImageInfo(const AmdGpu::Image& image, const Shader::ImageResource& desc) noexcept;
bool IsTiled() const {
return tiling_mode != AmdGpu::TilingMode::Display_Linear;

View file

@ -2,6 +2,7 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/logging/log.h"
#include "shader_recompiler/info.h"
#include "video_core/amdgpu/resource.h"
#include "video_core/renderer_vulkan/liverpool_to_vk.h"
#include "video_core/renderer_vulkan/vk_instance.h"
@ -66,19 +67,40 @@ vk::Format TrySwizzleFormat(vk::Format format, u32 dst_sel) {
return format;
}
ImageViewInfo::ImageViewInfo(const AmdGpu::Image& image, bool is_storage_) noexcept
: is_storage{is_storage_} {
type = ConvertImageViewType(image.GetType());
ImageViewInfo::ImageViewInfo(const AmdGpu::Image& image, const Shader::ImageResource& desc) noexcept
: is_storage{desc.is_storage} {
const auto dfmt = image.GetDataFmt();
auto nfmt = image.GetNumberFmt();
if (is_storage && nfmt == AmdGpu::NumberFormat::Srgb) {
nfmt = AmdGpu::NumberFormat::Unorm;
}
format = Vulkan::LiverpoolToVK::SurfaceFormat(dfmt, nfmt);
if (desc.is_depth) {
format = Vulkan::LiverpoolToVK::PromoteFormatToDepth(format);
}
range.base.level = image.base_level;
range.base.layer = image.base_array;
range.extent.levels = image.last_level + 1;
range.extent.layers = image.last_array + 1;
range.extent.levels = image.last_level - image.base_level + 1;
range.extent.layers = image.last_array - image.base_array + 1;
type = ConvertImageViewType(image.GetType());
// Adjust view type for partial cubemaps and arrays
if (image.IsPartialCubemap()) {
type = vk::ImageViewType::e2DArray;
}
if (type == vk::ImageViewType::eCube) {
if (desc.is_array) {
type = vk::ImageViewType::eCubeArray;
} else {
// Some games try to bind an array of cubemaps while shader reads only single one.
range.extent.layers = std::min(range.extent.layers, 6u);
}
}
if (type == vk::ImageViewType::e3D && range.extent.layers > 1) {
// Some games pass incorrect layer count for 3D textures so we need to fixup it.
range.extent.layers = 1;
}
if (!is_storage) {
mapping.r = ConvertComponentSwizzle(image.dst_sel_x);
mapping.g = ConvertComponentSwizzle(image.dst_sel_y);
@ -103,7 +125,7 @@ ImageViewInfo::ImageViewInfo(const AmdGpu::Liverpool::ColorBuffer& col_buffer,
const auto base_format =
Vulkan::LiverpoolToVK::SurfaceFormat(col_buffer.info.format, col_buffer.NumFormat());
range.base.layer = col_buffer.view.slice_start;
range.extent.layers = col_buffer.NumSlices();
range.extent.layers = col_buffer.NumSlices() - range.base.layer;
format = Vulkan::LiverpoolToVK::AdjustColorBufferFormat(
base_format, col_buffer.info.comp_swap.Value(), is_vo_surface);
}
@ -115,7 +137,7 @@ ImageViewInfo::ImageViewInfo(const AmdGpu::Liverpool::DepthBuffer& depth_buffer,
depth_buffer.stencil_info.format);
is_storage = ctl.depth_write_enable;
range.base.layer = view.slice_start;
range.extent.layers = view.NumSlices();
range.extent.layers = view.NumSlices() - range.base.layer;
}
ImageView::ImageView(const Vulkan::Instance& instance, const ImageViewInfo& info_, Image& image,
@ -147,9 +169,9 @@ ImageView::ImageView(const Vulkan::Instance& instance, const ImageViewInfo& info
.subresourceRange{
.aspectMask = aspect,
.baseMipLevel = info.range.base.level,
.levelCount = info.range.extent.levels - info.range.base.level,
.levelCount = info.range.extent.levels,
.baseArrayLayer = info.range.base.layer,
.layerCount = info.range.extent.layers - info.range.base.layer,
.layerCount = info.range.extent.layers,
},
};
image_view = instance.GetDevice().createImageViewUnique(image_view_ci);

View file

@ -3,6 +3,7 @@
#pragma once
#include "shader_recompiler/info.h"
#include "video_core/amdgpu/liverpool.h"
#include "video_core/amdgpu/resource.h"
#include "video_core/renderer_vulkan/vk_common.h"
@ -17,7 +18,7 @@ namespace VideoCore {
struct ImageViewInfo {
ImageViewInfo() = default;
ImageViewInfo(const AmdGpu::Image& image, bool is_storage) noexcept;
ImageViewInfo(const AmdGpu::Image& image, const Shader::ImageResource& desc) noexcept;
ImageViewInfo(const AmdGpu::Liverpool::ColorBuffer& col_buffer, bool is_vo_surface) noexcept;
ImageViewInfo(const AmdGpu::Liverpool::DepthBuffer& depth_buffer,
AmdGpu::Liverpool::DepthView view, AmdGpu::Liverpool::DepthControl ctl);

View file

@ -87,8 +87,7 @@ ImageId TextureCache::ResolveDepthOverlap(const ImageInfo& requested_info, Image
auto new_image_id = slot_images.insert(instance, scheduler, requested_info);
RegisterImage(new_image_id);
// auto& new_image = slot_images[new_image_id];
// TODO: need to run a helper for depth copy here
// TODO: perform a depth copy here
FreeImage(cache_image_id);
return new_image_id;
@ -98,7 +97,11 @@ ImageId TextureCache::ResolveDepthOverlap(const ImageInfo& requested_info, Image
!requested_info.usage.depth_target &&
(requested_info.usage.texture || requested_info.usage.storage);
if (cache_info.usage.depth_target && should_bind_as_texture) {
return cache_image_id;
if (cache_info.resources == requested_info.resources) {
return cache_image_id;
} else {
UNREACHABLE();
}
}
return {};
@ -154,7 +157,7 @@ ImageId TextureCache::ResolveOverlap(const ImageInfo& image_info, ImageId cache_
if (tex_cache_image.info.IsMipOf(image_info)) {
tex_cache_image.Transit(vk::ImageLayout::eTransferSrcOptimal,
vk::AccessFlagBits::eTransferRead);
vk::AccessFlagBits2::eTransferRead, {});
const auto num_mips_to_copy = tex_cache_image.info.resources.levels;
ASSERT(num_mips_to_copy == 1);
@ -176,9 +179,13 @@ ImageId TextureCache::ExpandImage(const ImageInfo& info, ImageId image_id) {
auto& src_image = slot_images[image_id];
auto& new_image = slot_images[new_image_id];
src_image.Transit(vk::ImageLayout::eTransferSrcOptimal, vk::AccessFlagBits::eTransferRead);
src_image.Transit(vk::ImageLayout::eTransferSrcOptimal, vk::AccessFlagBits2::eTransferRead, {});
new_image.CopyImage(src_image);
if (True(src_image.flags & ImageFlagBits::Bound)) {
src_image.flags |= ImageFlagBits::NeedsRebind;
}
FreeImage(image_id);
TrackImage(new_image_id);
@ -255,21 +262,21 @@ ImageView& TextureCache::RegisterImageView(ImageId image_id, const ImageViewInfo
return slot_image_views[view_id];
}
ImageView& TextureCache::FindTexture(const ImageInfo& info, const ImageViewInfo& view_info) {
const ImageId image_id = FindImage(info);
ImageView& TextureCache::FindTexture(ImageId image_id, const ImageViewInfo& view_info) {
Image& image = slot_images[image_id];
UpdateImage(image_id);
auto& usage = image.info.usage;
if (view_info.is_storage) {
image.Transit(vk::ImageLayout::eGeneral,
vk::AccessFlagBits::eShaderRead | vk::AccessFlagBits::eShaderWrite);
vk::AccessFlagBits2::eShaderRead | vk::AccessFlagBits2::eShaderWrite,
view_info.range);
usage.storage = true;
} else {
const auto new_layout = image.info.IsDepthStencil()
? vk::ImageLayout::eDepthStencilReadOnlyOptimal
: vk::ImageLayout::eShaderReadOnlyOptimal;
image.Transit(new_layout, vk::AccessFlagBits::eShaderRead);
image.Transit(new_layout, vk::AccessFlagBits2::eShaderRead, view_info.range);
usage.texture = true;
}
@ -284,8 +291,9 @@ ImageView& TextureCache::FindRenderTarget(const ImageInfo& image_info,
UpdateImage(image_id);
image.Transit(vk::ImageLayout::eColorAttachmentOptimal,
vk::AccessFlagBits::eColorAttachmentWrite |
vk::AccessFlagBits::eColorAttachmentRead);
vk::AccessFlagBits2::eColorAttachmentWrite |
vk::AccessFlagBits2::eColorAttachmentRead,
view_info.range);
// Register meta data for this color buffer
if (!(image.flags & ImageFlagBits::MetaRegistered)) {
@ -330,8 +338,10 @@ ImageView& TextureCache::FindDepthTarget(const ImageInfo& image_info,
: vk::ImageLayout::eDepthAttachmentOptimal
: has_stencil ? vk::ImageLayout::eDepthStencilReadOnlyOptimal
: vk::ImageLayout::eDepthReadOnlyOptimal;
image.Transit(new_layout, vk::AccessFlagBits::eDepthStencilAttachmentWrite |
vk::AccessFlagBits::eDepthStencilAttachmentRead);
image.Transit(new_layout,
vk::AccessFlagBits2::eDepthStencilAttachmentWrite |
vk::AccessFlagBits2::eDepthStencilAttachmentRead,
view_info.range);
// Register meta data for this depth buffer
if (!(image.flags & ImageFlagBits::MetaRegistered)) {
@ -404,7 +414,8 @@ void TextureCache::RefreshImage(Image& image, Vulkan::Scheduler* custom_schedule
sched_ptr->EndRendering();
const auto cmdbuf = sched_ptr->CommandBuffer();
image.Transit(vk::ImageLayout::eTransferDstOptimal, vk::AccessFlagBits::eTransferWrite, cmdbuf);
image.Transit(vk::ImageLayout::eTransferDstOptimal, vk::AccessFlagBits2::eTransferWrite, {},
cmdbuf);
const VAddr image_addr = image.info.guest_address;
const size_t image_size = image.info.guest_size_bytes;

View file

@ -59,9 +59,8 @@ public:
/// Retrieves the image handle of the image with the provided attributes.
[[nodiscard]] ImageId FindImage(const ImageInfo& info, FindFlags flags = {});
/// Retrieves an image view with the properties of the specified image descriptor.
[[nodiscard]] ImageView& FindTexture(const ImageInfo& image_info,
const ImageViewInfo& view_info);
/// Retrieves an image view with the properties of the specified image id.
[[nodiscard]] ImageView& FindTexture(ImageId image_id, const ImageViewInfo& view_info);
/// Retrieves the render target with specified properties
[[nodiscard]] ImageView& FindRenderTarget(const ImageInfo& image_info,