shadPS4/src/shader_recompiler/frontend
0xsegf4ult e098ea9aec shader_recompiler: constant propagation bitwise operations + S_CMPK_EQ_U32 fix (#613)
* rebase on main branch impl of V_LSHL_B64

* remove V_LSHR_B64

* fix S_CMPK_EQ_u32

* fix conflicts

* fix broken merge

* remove duplicate cases

* remove duplicate declaration
2024-08-28 13:10:21 +03:00
..
translate shader_recompiler: constant propagation bitwise operations + S_CMPK_EQ_U32 fix (#613) 2024-08-28 13:10:21 +03:00
control_flow_graph.cpp GnmDriver: Clear context support (#567) 2024-08-25 23:01:05 +03:00
control_flow_graph.h control_flow_graph: Initial divergence handling (#434) 2024-08-16 20:05:37 +03:00
decode.cpp video_core: Implement basic compute shaders and more instructions 2024-05-30 01:39:24 +03:00
decode.h video: Import new shader recompiler + display a triangle (#142) 2024-05-22 01:35:12 +03:00
fetch_shader.cpp shader_recompiler: handle fetch shader address offsets (#538) 2024-08-24 17:36:40 +02:00
fetch_shader.h shader_recompiler: handle fetch shader address offsets (#538) 2024-08-24 17:36:40 +02:00
format.cpp shader_recompiler: Small instruction parsing refactor/bugfixes (#340) 2024-07-30 23:32:40 +02:00
instruction.cpp GnmDriver: Clear context support (#567) 2024-08-25 23:01:05 +03:00
instruction.h GnmDriver: Clear context support (#567) 2024-08-25 23:01:05 +03:00
opcodes.h 64 bits OP, impl V_ADDC_U32 & V_MAD_U64_U32 (#310) 2024-07-27 17:23:59 +03:00
structured_control_flow.cpp Added missing headers and 2D MSAA image type 2024-08-27 19:17:23 +02:00
structured_control_flow.h video_core: Implement guest buffer manager (#373) 2024-08-08 15:02:10 +03:00