psucien
8abc43a03d
texture_cache: 32bpp and 64bpp macro detilers ( #1852 )
...
* added 32bpp macro detiler
* added 64bpp macro detiler
* consider 3d depth alignment in size calculations
2024-12-22 19:43:44 +01:00
Vladislav Mikhalin
7fe4df85ab
Clear color attachment if FCE was invoked before any draws ( #1851 )
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* Clear RT if FCE was invoked before any draws
Co-authored-by: psucien <bad_cast@protonmail.com>
* address review comments
---------
Co-authored-by: psucien <bad_cast@protonmail.com>
2024-12-22 18:12:43 +01:00
setepenre
8a409d86d4
post-processing: rework gamma correction ( #1756 )
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2024-12-22 16:18:07 +01:00
squidbus
ab5240d8d2
qt: Do not run emulator on separate thread on Mac. ( #1849 )
2024-12-22 16:31:59 +02:00
squidbus
14dc136832
renderer_vulkan: Various attachment cleanup and fixes. ( #1795 )
2024-12-22 16:08:48 +02:00
Quang Ngô
aba2b29074
gui: start the emulator in new thread ( #1829 )
2024-12-22 15:47:28 +02:00
rainmakerv2
433d9459e0
Disable trophy pop-up with config setting ( #1834 )
2024-12-22 15:46:45 +02:00
TheTurtle
5eebb04de9
vk_rasterizer: hot fix
2024-12-22 15:31:10 +02:00
squidbus
fac21a5362
audio: Move port logic out of SDL backend and define backend interface. ( #1848 )
2024-12-22 11:46:28 +02:00
f8ith
0931802151
compatibility_data: various fixes ( #1847 )
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* temporarily disable status column + various fixes
* add configuration option to enable compatibility data
* clang format
2024-12-22 11:05:44 +02:00
TheTurtle
fb2c035c05
vk_rasterizer: Fix stencil clears ( #1840 )
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2024-12-22 02:49:42 +02:00
squidbus
7e890def48
fs: Return nullptr when file descriptor is out of bounds. ( #1842 )
2024-12-22 02:49:34 +02:00
Martin
08182f814f
Disable userfaultfd again by making it opt-in ( #1777 )
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* Disable userfaultfd again
* Let userfd be be opt-in instead of disabled
2024-12-22 02:49:12 +02:00
Daniel R.
8d8bb05055
renderer_vulkan: add support for Polygon draws ( #1798 )
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2024-12-21 10:20:24 +01:00
alvinkim101
39fed1f469
Fix splash assert ( #1832 )
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2024-12-20 19:27:27 +01:00
Alessandro Ampala
953fb14638
Fix update on windows when path contains powershell wildcards ( #1391 ) ( #1779 )
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* Fix update process on windows when there are some powershell wildcards in the installation path. (#1391 )
* Fix coding style error. (#1391 )
2024-12-19 10:59:26 +02:00
f8ith
f2a989b9da
wip: added status column for compat data ( #1668 )
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* wip: added basic gui for compat data
* data is currently pulled directly from github API, awaiting server infra
* removed unused initalizer
* fixes
* fix cmake
* wip: add some testing date / version
* add tooltip
* fix nested QJsonObject
* fix tooltip color
* fix clang-format
* Edit style
* Add clickable status
* formatting
* import order
* typo
* fix clang format 2
---------
Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-12-19 10:58:11 +02:00
georgemoralis
b0b74243af
clang-fix
2024-12-19 10:25:03 +02:00
TheTurtle
188eebb92a
ir: Add heuristic based LDS barrier pass ( #1801 )
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* ir: Add heuristic based LDS barrier pass
* Attempts to insert barriers after zero-depth divergant conditional blocks in shaders that use shared memory
* lds_barriers: Limit to nvidia
* Intel has historically had problems with cs barriers, will debug other time
2024-12-19 10:18:28 +02:00
TheTurtle
adf4b635f7
hot-fix: Proper abi on init_routine
2024-12-18 22:11:09 +02:00
Mahmoud Adel
1e08099036
add R8Uint in image Detiling ( #1812 )
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used by InFamous, and maybe other games
2024-12-18 22:06:30 +02:00
Stephen Miller
32435674f2
Misc UE4 fixes ( #1821 )
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* Add ExecLo case to S_SAVEEXEC_B64
Seen in CUSA38209
* S_BCNT1_I32_B32
Turtle said our implementation of S_BCNT1_I32_B64 was meant to be for S_BCNT1_I32_B32, so renaming the opcode is the fix.
2024-12-18 22:05:35 +02:00
Marcin Mikołajczyk
b1b4c8c487
Handle setting Vcc in Translator::SetDst64 ( #1826 )
2024-12-18 21:57:58 +02:00
Marcin Mikołajczyk
be4c38bf1c
Handle 32bit int ImageFormat ( #1823 )
2024-12-18 21:48:00 +02:00
squidbus
ccfb1bbfa8
vk_instance: Add additional fallback for missing D16UnormS8Uint. ( #1810 )
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2024-12-18 07:56:08 +02:00
squidbus
87773a417b
mac: Choose whether system Vulkan is needed at runtime. ( #1780 )
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2024-12-17 15:04:19 +02:00
ElBread3
aa5c1c10df
More Fixes for Separate Update ( #1487 )
...
* handle getdents + fix condition + add info to description
* fix not handling dents errors
* to not overwrite it, only gather separate update entries when normal folder is done
* fix always setting entries to 0 and guest name including "UPDATE"
* reset indexes on completion
* don't use concat, fixes long standing bug
* make sce_module module loading take both paths into account
2024-12-17 12:42:21 +02:00
squidbus
3c8e25e8e4
fs: Fix wrong mounts being matched by partial guest path. ( #1809 )
2024-12-17 12:34:43 +02:00
Richard Habitzreuter
5585e42677
style: add rounded borders and focus color styling to the search bar ( #1804 )
2024-12-17 12:32:30 +02:00
squidbus
8a4e03228a
spirv_emit_context: Prevent double-add of GS in attributes to interface. ( #1800 )
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2024-12-16 02:11:15 +02:00
psucien
e7c4ffe032
hot-fix: Tracy operation restored; memory leak fix as a bonus
2024-12-15 20:53:29 +01:00
DanielSvoboda
3001b007f6
Keybord on README / Fix Play Time ( #1786 )
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* Keybord on README F10_F11_F12
* Update game_list_frame.cpp
2024-12-15 16:30:53 +02:00
baggins183
9aa1c13c7e
Fix some compiler problems with ds3 ( #1793 )
...
- Implement S_CMOVK_I32
- Handle Isoline abstract patch type
2024-12-15 16:30:19 +02:00
Richard Habitzreuter
d2ac92481b
style: add Gruvbox theme ( #1796 )
2024-12-15 16:28:36 +02:00
psucien
0fd1ab674b
GPU processor refactoring ( #1787 )
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* coroutine code prettification
* asc queues submission refactoring
* better asc ring context handling
* final touches and review notes
* even more simplification for context saving
2024-12-15 00:54:46 +02:00
Connor Garey
af26c945b1
Fix for "shadPS4" not being given on Linux volume mixers ( #1789 )
2024-12-14 23:30:17 +01:00
Vladislav Mikhalin
876445faf1
recompiler: emit a label right after s_branch to prevent dead code interferrence ( #1785 )
2024-12-14 22:46:55 +02:00
squidbus
f93677b953
resource_tracking_pass: Fix converting dimensions to float for normalization. ( #1790 )
2024-12-14 22:46:35 +02:00
squidbus
8b88344679
vk_instance: Remove unused dynamic state 2 features struct ( #1791 )
2024-12-14 22:46:19 +02:00
TheTurtle
e9ede8d627
Revert "DmaData and Recompiler fixes ( #1775 )" ( #1784 )
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This reverts commit cafd40f2c2
.
2024-12-14 16:17:14 +02:00
squidbus
27447537c3
externals: Update sirit to fix debug assert ( #1783 )
2024-12-14 16:12:41 +02:00
squidbus
e752f04cde
shader_recompiler: Fixups from stencil changes ( #1776 )
2024-12-14 14:33:24 +02:00
Vladislav Mikhalin
cafd40f2c2
DmaData and Recompiler fixes ( #1775 )
...
* liverpool: fix dmadata packet handling
* recompiler: emit a label right after s_branch to prevent dead code interferrence
* specialize barriers
2024-12-14 14:33:06 +02:00
baggins183
3c0c921ef5
Tessellation ( #1528 )
...
* shader_recompiler: Tessellation WIP
* fix compiler errors after merge
DONT MERGE set log file to /dev/null
DONT MERGE linux pthread bb fix
save work
DONT MERGE dump ir
save more work
fix mistake with ES shader
skip list
add input patch control points dynamic state
random stuff
* WIP Tessellation partial implementation. Squash commits
* test: make local/tcs use attr arrays
* attr arrays in TCS/TES
* dont define empty attr arrays
* switch to special opcodes for tess tcs/tes reads and tcs writes
* impl tcs/tes read attr insts
* rebase fix
* save some work
* save work probably broken and slow
* put Vertex LogicalStage after TCS and TES to fix bindings
* more refactors
* refactor pattern matching and optimize modulos (disabled)
* enable modulo opt
* copyright
* rebase fixes
* remove some prints
* remove some stuff
* Add TCS/TES support for shader patching and use LogicalStage
* refactor and handle wider DS instructions
* get rid of GetAttributes for special tess constants reads. Immediately replace some upon seeing readconstbuffer. Gets rid of some extra passes over IR
* stop relying on GNMX HsConstants struct. Change runtime_info.hs_info and some regs
* delete some more stuff
* update comments for current implementation
* some cleanup
* uint error
* more cleanup
* remove patch control points dynamic state (because runtime_info already depends on it)
* fix potential problem with determining passthrough
---------
Co-authored-by: IndecisiveTurtle <47210458+raphaelthegreat@users.noreply.github.com>
2024-12-14 12:56:17 +02:00
squidbus
3e22622508
renderer_vulkan: Remove some fallbacks and misc format queries that are no longer needed. ( #1773 )
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2024-12-14 12:04:30 +02:00
squidbus
8caca4df32
shader_recompiler: Support VK_AMD_shader_image_load_store_lod for IMAGE_STORE_MIP ( #1770 )
...
* shader_recompiler: Support VK_AMD_shader_image_load_store_lod for IMAGE_STORE_MIP
* emit_spirv: Fix missing extension declaration.
2024-12-14 12:03:42 +02:00
squidbus
40e8a40ada
externals: Add MoltenVK as an external. ( #1767 )
2024-12-14 10:20:04 +02:00
rainmakerv2
a57ccf9112
Save main window together with config to avoid rare crash ( #1772 )
2024-12-14 10:18:34 +02:00
Alexandre Bouvier
32556ad0d8
cmake: fix double alias ( #1771 )
2024-12-14 10:18:05 +02:00
rainmakerv2
8bb1e8fcdb
Resize trophy pop up windows based on window size ( #1769 )
2024-12-14 10:17:00 +02:00